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Aion

Aion 

General Discussion  » Server lines + afk shops

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37 posts found
  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

 
9/22/09 8:54:52 PM#1

Since a majority of the server have a signicicant line to get in, it doesnt take long to realize that if you open a shop and afk instead of logging, youll avoid a wait to log back in.

This is retarded.  They have a broker, why clog up the servers with people sitting idle, selling overpriced crap.  I understand in asia they love the player shops, but its one of those things that is super annoying, and in aions case, very fustrating with server lines.

This is why i hate faction based pvp, lines on popular servers to help population balance issues, dividing the population in half (not being able to level with or chat with opposing side)...

A simple DC in aion right now could mean hours before you can log in.

Why dont we ban afk shops for a few weeks?  Less clutter in game (yeah that f2p look with the player shops + gold farmer whispers)  More room for players.

Hell give a 1 week xp bonus for eylos or a testosterone patch. 

Wasted my whole head start and looks like its going to be hell to play after work on the weekdays.

Anyone else up for a temporary ban on afk shops?

And how many of you afk to avoid server lines?  I know i did it for 6 hours overnight ( was dc'ed after work though)

  User Deleted
9/22/09 9:03:08 PM#2

 or they could just add more servers whats that phrase erm...

"Throw the Baby Out With the Bathwater"

  saxifr

Apprentice Member

Joined: 2/02/05
Posts: 287

9/22/09 9:17:22 PM#3

I've not done the afk to avoid server wait lines

 

I do thank them for giving me this feature though, might try it out

 

/snark

RELAX!@!! BREATHE!!!

  User Deleted
9/22/09 11:41:22 PM#4

It's a cause and effect thing. I'd be all for disabling the private shops for the first couple weeks of the game to be honest.

  Ad-am

Novice Member

Joined: 3/10/07
Posts: 247

9/23/09 12:10:27 AM#5

thats what happens when you flock to the Heavy server populations when there are other servers with no lag, no wait times

  neorandom

Advanced Member

Joined: 1/15/08
Posts: 1429

9/23/09 12:16:29 AM#6

 aions such a great game that server load is heavier then anticipated, all servers are max pop with lines, theyre adding more servers this weekend so all the scrubs that sit in que and cry can move

  Preta

Apprentice Member

Joined: 1/29/07
Posts: 102

9/23/09 1:22:49 AM#7
Originally posted by Ad-am

thats what happens when you flock to the Heavy server populations when there are other servers with no lag, no wait times

 

when i picked my first server,  they all said "high" - i wish they gave a percentage though, so i could have picked the lowest high server.

 

  User Deleted
9/23/09 1:30:36 AM#8

hehe my server just kicked all the afkers,server got reset (duno if it was on purpose)

but it worked

  bahamut1

Apprentice Member

Joined: 9/14/03
Posts: 613

9/23/09 2:43:56 AM#9

I'm all for removing player shops permanently. There is really no need for them.

"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/23/09 2:55:42 AM#10

What is the contribution of afk shops in the queue though? We don't know. They may be a factor, but then again they may not.

  darkevia

Novice Member

Joined: 8/17/09
Posts: 43

"The composure of my soul is harmonized by the sounds that travel into me." - Born of Osiris

9/23/09 3:00:04 AM#11

I for one agree with the personal shop ban; I'd even go as far to say they should totally remove them. People set up the shops and then go afk for several hours (either to avoid those queues or just to sell shit), the auction house was made to serve that purpose. Unfortunately, when people do that, they're ruining the economy of the game. Overpricing, or even underpricing. You would think underpricing isn't a bad thing, but think of it from your own point of view, i.e. when you want to sell something. Profits just decrease and everything is worth shit.

I've played other mmo's where the auction house system worked perfectly. It's not really working as of yet in Aion. (I've been playing since head-start.) I'd put stuff on the auction house to sell (after reviewing the market prices), but within a few hours, someone else has already put up that same item with a price that is 50% lower, and then everybody follows and in the end, that item because worth nothing, which defeats the purpose of farming I guess. But I degress.

Anywho, personal shops = fail

  joker007mo

Novice Member

Joined: 8/08/09
Posts: 634

9/23/09 3:17:16 AM#12

should add markets to guild wars then it would be easier to get rid of junk lol

 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/23/09 3:35:53 AM#13

Blizzard is watching this and laughing their asses off.

So much for another 'WoW-killer'.

I guess everyone in the industry who isn't a moron is already working for Blizzard.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Rallycart

Novice Member

Joined: 1/02/08
Posts: 735

9/23/09 3:52:29 AM#14

Personal shops are great. I also think the lines suck, but to ban it, or completely remove it? No. The starting areas have no Broker, so it is their only way to sell things off easily. Also, the main idea that I have always seen behind player shops is being able to set up shops in more remote areas. Selling potions, bandages, skills, etc out in the field, so that people can buy them without needing to go back to a town. You charge more, because it is convenient. Just like in real life. You have the stores like Wal-Mart that sell things cheap, but you have 7-11 and other convenience stores that sell things more expensive, because people would rather get in and out fast, and it is closer to where they are.

So, as far as the economy goes, I would say that it helps it, because it allows entreprenuership. Buy a stack of 10 bandages for 40, then go and sell them for 50 a stack somewhere else, or something to that effect.

  User Deleted
9/23/09 3:56:01 AM#15
Originally posted by arenasb

It's a cause and effect thing. I'd be all for disabling the private shops for the first couple weeks of the game to be honest.

 

If they are doing all these other things to balance the servers then why not disable at least the AFK shops after 1 hour during launch? 

 

I understand that people don't want to sit in front of their computers when they have a shop open, but there should be some time limit.

 

 

 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/23/09 4:05:58 AM#16
Originally posted by MMO_Doubter

Blizzard is watching this and laughing their asses off.

So much for another 'WoW-killer'.

I guess everyone in the industry who isn't a moron is already working for Blizzard.

If you go by what the company representatives claimed, they never claimed the game will be a WoW-killer, quite the opposite actually.

If you go by what the fans say, well, good luck. Fans of even the most obscure games claimed that their favourite would be a WoW killer (Darkfall anyone?).

So what is your point exactly? That they don't know what they are doing? It seems to me that they do, they've set a target (server side balance) and sticked to it, no matter the issues.

  bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2099

9/23/09 4:08:07 AM#17

Or maybe after 5hrs of stall they could make a message popup to see if your active (something like the crafting maybe?) else they disconnect you.

  Rallycart

Novice Member

Joined: 1/02/08
Posts: 735

9/23/09 4:09:48 AM#18
Originally posted by bloodaxes

Or maybe after 5hrs of stall they could make a message popup to see if your active (something like the crafting maybe?) else they disconnect you.

 

Anyone with a mouse or keyboard capable of macros (which is a good chunk of the MMO population) would not need to worry about that. Just like AFKing in WoW, or any other game.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/23/09 4:10:35 AM#19

Well, shops are by definition an afk activity, in my opinion. What really matters is what's the load to the server from the afk shops and if somebody creating the afk shop releases a line in the queue. Things we don't know.

  bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2099

9/23/09 4:12:10 AM#20

If i m not mistaking crafting has a popup window that you have to input words or numbers in a given time to see if your active, if you dont do it you will get a buff or posion forgot and cant craft for an hour or something like that.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/23/09 4:12:28 AM#21
Originally posted by Xasapis

So what is your point exactly? That they don't know what they are doing? It seems to me that they do, they've set a target (server side balance) and sticked to it, no matter the issues.

Server side balance is a good idea, but unneeded until PvP is a major factor.

Player shops and the kill-stealing isssues are signs of bad design.

Also - yes, I was talking about the fans WRT to 'WoW-killer'.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/23/09 4:22:26 AM#22

By that time it will be too late. If they allow a 70-30%, just to get people inside, the server is lost. They'll still need to balance down the line the imbalances occurring from players leaving the game, but for now it's a good idea to make sure the current servers are healthy.

Player shops is an unknown factor. We don't know how much of an issue is in the queue contribution. It could be a major issue, or it could be irrelevant. It is natural for an outsider to assume that a player in the game, no matter what the state, is holding a spot from a player outside. But do we know if this is actually the case, when the player shops are meant to be used primarily in an afk state? Besides, as a feature player shops are a great design. What irks people is the possibility that they may contribute to the queues, not the actual player shops as an ingame feature.

Kill stealing, at least in my server and from my own experience, is minimal. At least the intentional part. Yes, somebody can make a mistake and fire once at the mob you're hitting, but it's not the same as somebody intentionally firing at the mobs you're fighting. Besides, it's nice to know the Joe retards now that the harm is minimal, instead of the end game when they apply in your guild.

As for the fans, what can I say. If somebody makes an over the top statement, does it mean that the whole community shares his views? Or, are you entitled to judge the entire community by the sayings of a particular fan that his views have no bearing with reality?

Edit: For the record, my server EU-Telemachus seems to have very small queues, at least compared to the numbers mentioned on these forums. First day I had to wait for 1.5hrs, second and third it was 4-8mins wait.

  Rallycart

Novice Member

Joined: 1/02/08
Posts: 735

9/23/09 4:22:34 AM#23
Originally posted by MMO_Doubter

Server side balance is a good idea, but unneeded until PvP is a major factor.

Player shops and the kill-stealing isssues are signs of bad design.

Also - yes, I was talking about the fans WRT to 'WoW-killer'.

 

How are player shops bad design? Tons of people love the shops, or else people would not be making them. There is a place for Brokers, and a place for Player shops. Player shops are also great at having people make "impulse" buys. Think of the Brokers as shopping on the internet, and player shops as street shops. You see things in the window, you go and buy it. On the internet, you need to go find it. (and, even worse, with the Broker you need to type EXACT names, not words that might be in the middle of the item. And, even worse, if you don't capitolize properly, it wont find anything. Really sucks when looking for recipes....)

  Sixpax

Novice Member

Joined: 7/28/05
Posts: 369

9/23/09 9:15:42 AM#24


Originally posted by Rallycart
 
How are player shops bad design? Tons of people love the shops, or else people would not be making them.

I think you missed the part where people are making shops so they don't have to log out of the server and wind up in a queue. It's not that they "love the shops".
 

MMO games would be pretty cool if it weren't for the people.

  Katilla

Novice Member

Joined: 5/14/09
Posts: 483

"Who needs reality....i have a good game right here..."

9/23/09 9:24:43 AM#25
Originally posted by MMO_Doubter

Blizzard is watching this and laughing their asses off.

So much for another 'WoW-killer'.

I guess everyone in the industry who isn't a moron is already working for Blizzard.

 

i would love to know exactly what you mean by this?  Back in the day i used to have to wait in line for a few hours to get into WoW servers....it's no different...people there just macro so they don't get AFK booted...

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