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9/21/09 10:19:04 PM#26
I'm a WoW player, I tried Aion, and I'm staying with Wow . |
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9/21/09 10:32:16 PM#27
aion is awesome i made this account just to say that.
ive played wow aoc warhammer d&d requiem darkfall and so on aion feels very similar but is so beautifully done and its the many small things that they improved upon like the blue links in every quest that easily define everything and every place. if you love pvp u need this game one aspect that completely changes pvp is FLYING those who havent played cannot possibly understand if u like raiding stay with wow, if u live pvp and think nerds who raid are dumb, you need to buy aion. trust me |
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9/21/09 10:34:41 PM#28
Im loving Aion so much. im a happy |
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9/21/09 10:38:59 PM#29
One reason I hate the game, is flying. Its stupid IMO. Combats well done? Like, breaking combat if I barely turn my neck to the left or right, /dumb again. The spiked armour, dumber. |
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9/21/09 10:45:08 PM#30
Originally posted by Arshoon
SWG had vendors players could place in their homes if the had the points in that skill tree or a trader pre nge but never had the vendors you speak of. did you play SWG? |
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9/21/09 10:48:18 PM#31
Originally posted by Necrosaro420
how could you possibly hate the flying its so well done you can even glide using real concepts of physics and aerodynamics you must raid in wow regularly stick to that this game is seriously for pvpers |
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Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
9/21/09 11:08:44 PM#32
Originally posted by Ozmodan
First off it's clear you have no clue about about this game. If you did you would know that there are 3 factions in Aion. The third faction is the Balaur which is AI controlled to balance the playing field. Secondly, in addition to 3 faction NCsoft is balancing the servers to allow an even number of each faction. So unlike WAR there will not be Zerg fests going on becasue its one-sided. So if anything this game learned from those mistakes. And also unlike WAR, NCsoft listens to its fans. Look at Gameguard...gone. They set up a poll for people who wanted to RP. And they provided up to date information on all issues with the game thus far on there website if people would just read. They are definitly trying not to follow in WARs' shoes. |
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9/21/09 11:27:03 PM#33
Originally posted by bigtom440
SWG had vendors players could place in their homes if the had the points in that skill tree or a trader pre nge but never had the vendors you speak of. did you play SWG?
Obviously before you did. If you aren't actively part of the solution, you have no right to complain about anything. |
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Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
9/21/09 11:28:13 PM#34
Originally posted by roadkill3777
Good for you. What do you want a cookie? Don't you have WOW forums to be on? |
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9/21/09 11:35:09 PM#35
Originally posted by dummenumse
not really .. alot already did. It was so easy to play on kor when it launched almost ONE YEAR ago.. then play on China servers forever. So .. a yeah lol whats changed . updated 1.5. |
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9/21/09 11:38:41 PM#36
Just started playing game up to level 5 , seems like a wow or lotro clone, qusts are boring, hope it gets better |
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Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
9/21/09 11:39:56 PM#37
Originally posted by danison
That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.
Unfortunately you are wrong Smut. The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get in. I like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan? Think seem so easy when your on a forum gripping about something you have no experience with. Think before you type. |
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9/21/09 11:47:20 PM#38
Originally posted by bigtom440
SWG had vendors players could place in their homes if the had the points in that skill tree or a trader pre nge but never had the vendors you speak of. did you play SWG?
I believe what bigtorn was implying to was the immersive breaking and wall of text spam that greeted and choked you when you landed in Coronet or on any of the popular cities in the galaxy from people or vendor barkers advertising what they had to sell from their vendors .
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9/21/09 11:54:56 PM#39
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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9/22/09 12:23:09 AM#40
Originally posted by danison
Me and two friends decided to play Aion together. The first day we got in early though one of my friends had to wait almost an hour and a half in queue. Day to, when we wanted to play together the queue was almost 4 hours long. It took us 2 minutes to find a server with NO QUEUE and it was fun.
Basically, as far as I'm concerned if you are going to be stubborn and insist on playing on a popular server, don't complain about queues early on. Either play on a different server or suck it up. |
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9/22/09 12:33:23 AM#41
Originally posted by Arshoon
Exactly what I was afraid of. Wasted a lot of hours in wow doing this, then again in AoC and Warhammer. After a while, this gets old =(
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9/22/09 12:36:39 AM#42
Originally posted by Kolapz
Since when is "go kill x number of bugs and come back to me for quest reward" or "go find x in this town for the next quest hint" not new?
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Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
9/22/09 12:41:13 AM#43
Originally posted by Dubhlaith Even if that was the case a ques it pretty much telling you that it is full and to pick another server. Also, there is a cap on the server thats why you have to wait to get in. But I will meet you halfway on the pre-select it might have been the wrong move even though NCsoft had the right intentions. |
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Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
9/22/09 12:46:02 AM#44
Originally posted by gizbug
Since when is "go kill x number of bugs and come back to me for quest reward" or "go find x in this town for the next quest hint" not new?
Quest are but a small part of an MMO and they relly define MMOs in general. If you don't like quests don't play mmo's. Also i agree with Kolapz. There are many new thing that this mmo does things differenly and you don't even have to play to find that out. Poeple saying that a game has quest that you kill X for a quest reward does'nt mean it brings nothing new. It just means its an MMO with quests. Name one with out those types of quest. |
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9/22/09 1:27:24 AM#45
I wasn't expecting to find a mood change between the two sides but it's definitely there. Elyos quests are about a peaceful place threatened by a looming evil, tension is low although people seem to worry about the future. Asmodeans however are about a place anticipating a war to explode at any second, tension is high but people don't seem to worry about the future, living a blink and ascetic life. |
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9/22/09 1:31:56 AM#46
Originally posted by Arshoon
You are so wrong! Have you got past lvl 10 even? lvl 20? How your attacks work in chains and you make decisions? I doubt you have. BOO! |
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9/22/09 1:35:20 AM#47
Originally posted by danison
That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.
I never said it was an excuse. A lot of gamers do not pre order so just going by pre-orders isn't enough. It is clearly not easy to approximately figure out how many gamers are going to play on launch day. There is alot of variables to deal with. It is way better to start with less rather then too many in my opinion. I have come to this conclusion after watching other MMO launches in my 10 yr MMO history. It is much better PR to add more servers after knowing the exact demand rather then guess before launch and have too many. Over guessing can lead to closing some empty servers a few months later. This happened with WAR.
There was a lot of complaining for WAR to add more servers right before launch based on how popular WAR's Open Beta was. Mythic didn't want to as they already had a lot but they caved in. This ended up being a huge mistake for WAR as it backfired a few months later. There was too many servers which led to populations being spread thin and etc. This led to server merges and closures which, regardless of the reason, is always bad PR for MMO's. The same people who wanted more servers were now crying that some servers were dead!
Q's have typically went away after the first few days or so. I did not experience any Q's today. The biggest Q for 1 of my friends last night was a little over a hour on Zikel server after his internet disconnected. |
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9/22/09 1:47:10 AM#48
The problem is all the people complaining tend to forget how horrid other game launches are! Look at recent game lauch failures such as CO. Aion has had hardly any issues other than some lag they fixed in beta and an overwhelming amount of people trying to sign on at one time. Crap look at WoW when it launched! That was awful compared to what you are all complaining about. Aion has shown that even below standard computers can play the game. I appluad NCSoft and all they have done. They brought us a good game. |
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9/22/09 1:50:13 AM#49
Originally posted by Lathander81
That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.
Unfortunately you are wrong Smut. The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get in. I like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan? Think seem so easy when your on a forum gripping about something you have no experience with. Think before you type.
Actually you have no clue what YOU are talking about. I write software that is massively scalable, there is no excuse. They knew the preorder numbers, they could have prevented these terribly disruptive issues but they did not. I have over 10 years of experience in this problem domain, how about you? Think before you type. |
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9/22/09 1:53:13 AM#50
Just a quick note, a bit irrelevant to the discussion. This is the forums of anonymity. Anyone can claim that they can do anything. Just because you claim you are proficient in something, doesn't automatically give you credibility. You could, in the best case scenario, exaggerating. |
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