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9/21/09 5:27:57 AM#26
Originally posted by Souvlaki
Thats an almost universal problem in all online games no matter what type of mob assignment feature they have. DPS classes are always higher played then utility classes. Suits me since I normally play healer or main tank and never have issues getting groups for anything. All that will happen in Aion, as in other games, is that once the DPS get to high level and need a tank or healer for something ... those that showed concideration to the lower DPS classes (Ie did'ent steal thier kills) will get groups where-as those who thought it was "funny" will have a harder time. Trust me .. healers/tanks generally have very good memorys and we remember the people who pissed us off in the past .. we just dont group with them :) |
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Kaocan
Hard Core Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
9/21/09 5:32:07 AM#27
Originally posted by lornphoenix
I know what OP is talking about here. Where someone clicks on a Item (like say the Treasure map on the Boat), it will disappear when someone that needs it, takes it. The respawn for it, is like 1 minute... that is the problem... the respawn on these are too slow. So 6 players in a party = 6 minutes just to do that one quest... and that is if no one else grab one on you. Yea that's irks me too. They need to up the respawn rate on those to almost instant.... that solve the problem.
Yeah I can see what your saying, but seriously though, not to be the devils advocate here but... Is it really hard to spend a while 6 minutes for a team of 6 to complete a quest? Have we all become so impatient that we cannt last 6 minutes? I have been seeing people on here complaining that it takes them 30 seconds to do something and thats just too long. Honestly, thats just sad, really. (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |
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9/21/09 5:34:27 AM#28
Originally posted by grandpagamer It's one thing to be competing with the enemy for mobs, it's another to be working against one's allies. Mobs should be tagged by the first hit, except in the contested areas. Aion's system is old-fashioned and backwards. The game should encourage co-operation among allies, and competition among enemies. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/21/09 5:34:50 AM#29
It happens in every game. I dont' understand the complaint. That is why I wait a month after any mmorpg release before playing it. |
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9/21/09 5:35:26 AM#30
Originally posted by MMO_Doubter It's one thing to be competing with the enemy for mobs, it's another to be working against one's allies. Mobs should be tagged by the first hit, except in the contested areas. Aion's system is old-fashioned and backwards. You are correct. |
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9/21/09 5:38:24 AM#31
Originally posted by laokoko
I believe the point is that this problem has existed in MMOs for "generations" of the genre, and several MMOs have implemented ways of improving the experience in this area. The fact that Aion has did means it is eitherly poorly designed (in this capacity), or wants to encourage the cut-throat nature of the game down to the newbie levels. |
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9/21/09 7:19:08 AM#32
If this is a tagging vs. most-dps-wins discussion I think there are advantages of both really and that none stands out as better. At least when you have to put most dps on a mob you can't tag 3-4 mobs, cc them until you're ready to kill and then slowly burn through them all. Here you have to put your full dps on it or it'll be taken from you. I do see the argument for low-dps classes (I play a cleric myself), but even yesterday evening I managed absolutely fine with Aion's system no matter. |
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9/21/09 7:58:05 AM#33
Originally posted by DeltaFrc670I killsteal so people like you would come whine here then quit the game already.
Yeah and you see son that's the problem here: the game is not even 24 hours and already we are seeing little asshats and POS like you popping up left and right, acting like bitches ON PURPOSE to others just because it seems to turn you kids on...
Kinda crazy yesterday that I was in channel 8, which was pretty quiet on my server, and in just one hour I had 2 random idiots coming out of nowhere stealing kills from me (while I was ALREADY beating on the mob, and it was obvious)... Hell I even saw people PARK themselves right next to me (and others too) while we were already in the process of gathering an Aria, and just plain waiting for the animation to be done so they could gather the rest (one of them even wrote ''LOL ZOINK BIATCH'' in front of me, what a retard)...
Seriously WHAT THE FUCK PEOPLE?? Lack of mobs (and mats or whatever) doesn't give you the right to be an ass to others and be rude by jumping their mobs or gathering mats... To all those people actually enjoying that, please, PLEASE do us all a favor: go join the rest of the average dumbasses and little immature kiddos in World of Warcraft, we don't want AION to end up with a retarded and immature community full of fruitcakes turning our game experience into a negative one... |
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9/21/09 8:01:39 AM#34
Originally posted by charlionfire All these plus got cursed few times on 1st day of preorder release made me quit... |
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9/21/09 8:13:33 AM#35
Originally posted by Kaocan Yeah I can see what your saying, but seriously though, not to be the devils advocate here but... Is it really hard to spend a while 6 minutes for a team of 6 to complete a quest? Have we all become so impatient that we cannt last 6 minutes? I have been seeing people on here complaining that it takes them 30 seconds to do something and thats just too long. Honestly, thats just sad, really.
If I wanted to sit around doing nothing I would sit on the couch and just relax a bit. I however play a game to well play it and not to wait around for 6 minutes when it is unneeded. I am no impatient person though. I played WWIIOnline and defended a bunker for over 2 hours without any German entering it, it however had a purpose and was part of the game. |
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9/21/09 8:26:03 AM#36
Originally posted by MMO_Doubter What ought to happen is that everyone in the group (and close enough) who has the quest, should get the quest item when one person loots it. This would have the added benefit of encouraging grouping. And I thought Ion was a polished MMO that brought together all the good points of other MMOS these annoying problems seem to pop up in all MMO's which eventually get fixed a few months later. |
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9/21/09 8:31:24 AM#37
Originally posted by vega151 The positive thing of course is that this part of their personality is displayed very early on. When they can be so big asshats over an uber low reagent spawn, you can bet they will be a source of problems for legions and groups that they join. Consider the couple minutes you've lost a big benefit gained in the long term, when the communities become established and they'll absolutely need others for the more group oriented content. |
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9/21/09 8:36:52 AM#38
And I thought Ion was a polished MMO that brought together all the good points of other MMOS these annoying problems seem to pop up in all MMO's which eventually get fixed a few months later. Group mobs (mobs that are supposed to be killed by a group) do drop quest tokens for everyone in the group. Mobs that can be soloed or are part of a solo quest however, do not. This is something not very uncommon in MMO design. On the other hand, for quest items lying on the ground, the quest updates only for the person that finishes the quest (talking about group quests again). |
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9/21/09 10:06:44 AM#39
welcome to the quintessential carbob copy mmo. God forbid they try to fix some of the problems in other games, people might actually have fun.
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9/21/09 10:36:24 AM#40
Originally posted by lornphoenix
I know what OP is talking about here. Where someone clicks on a Item (like say the Treasure map on the Boat), it will disappear when someone that needs it, takes it. The respawn for it, is like 1 minute... that is the problem... the respawn on these are too slow. So 6 players in a party = 6 minutes just to do that one quest... and that is if no one else grab one on you. Yea that's irks me too. They need to up the respawn rate on those to almost instant.... that solve the problem.
yeah, good idea dude. But I got an even better idea. They should make it so the QUEST GIVER gives you the treasure Map. That way you and your buddies dont have to wait ONE WHOLE MINUTE (each) to get the item. Hows that for instant gratification for you ? |
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9/21/09 10:38:13 AM#41
Ksing is one of my biggest problems with the game and one of many reasons why I don t really like it. If you want realm pride, or faction whatever it is in this game, this is a downer in that respect. I know you re going to have some idiots in every game, but why have this in the game it s just dumb design. |
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9/21/09 10:41:30 AM#42
I'm on one of the most populated servers and honestly I haven't seen this yet. |
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9/21/09 10:46:12 AM#43
Originally posted by Leucent
EQ 2 has tagging of mobs -- this system has been heralded by many on here as the "better" way. Apples to oranges my friends. Wanna know how many times I was about to "tag" a mob in EQ2, just to have someone beat me to the punch as I was walking up to it, to start attacking ? welcome to MMOs. Some of you just come straight over from wow ? -- is this your second MMO ? if not, then you should know better. |
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9/21/09 10:48:37 AM#44
Originally posted by Coman you really trying to make a case for 6 minutes, waiting on a REQUIRED spawn for a quest -- when you actually sat in a bunker for OVER 2 HOURS -- just because...just because it might be attacked ? I hope your kidding dude. |
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9/21/09 11:06:42 AM#45
How about "if a questmob dies, then everybody who did damage - no matter if in group or not - gets the quest *pling*". This is how it works in CO (and in CoX too IIRC). |
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9/21/09 11:24:10 AM#46
Originally posted by Tyvolus1
EQ 2 has tagging of mobs -- this system has been heralded by many on here as the "better" way. Apples to oranges my friends. Wanna know how many times I was about to "tag" a mob in EQ2, just to have someone beat me to the punch as I was walking up to it, to start attacking ? welcome to MMOs. Some of you just come straight over from wow ? -- is this your second MMO ? if not, then you should know better.
I ve played many many many MMOs. This design of KSing is flat out stupid. During OB I was waiting for a mob to spawn to complete a quest. I engaged was fighting it for a bit and an assassin comes a nails it for a few seconds and gets credit. How anyone can see this as ok, I ll never understand. To me it s a dumb design and if you want to have fun in a MMO it shouldn t be there. If you like playing a mini game of whos more uber and can steal mobs from you or vice versa then go for it. Also in EQ2 as tagging system at least you engage it first it s yours. How it should be, KSing is a terrible idea. |
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9/21/09 11:25:47 AM#47
It's almost as if people forget how it is in MMOs. People either complain about empty games, or too many people. Besides, once people spread out it won't be as bad. I imagine in a few years those noobie zones will be almost dead, try getting help then. |
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9/21/09 11:27:43 AM#48
Originally posted by DeltaFrc670
And I pk train people like you so that YOU will quit the game... Pull that mob, I dare you... muahahahah "Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are." |
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9/21/09 12:07:09 PM#49
KIllstealing was also a problem for me here and there. With my Cleric i'm often not able to load up enough damage to tag a mob quick. Lost alot of mobs to all other classes, but found mainly Sorcs and Scouts stealing my mobs. Irony is, that in the later levels these will be the people nagging me "NEED HEAL, JOIN GRP PLZ!!"
And yes, cute ribbit was a joke with 30+ people in every 10 instances trying to talk to Rae. |
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9/21/09 12:19:02 PM#50
I can imagine the map is very tiny and many channels provided for the same zone, but it required to change zone frequently and waiting for reconnection to the server. All because the game seems has insufficient area designed for certain levels. It coud be catastrophic if you switched zone still had same problem. Maybe AION should create a few more zones to resolve overcrowdy issue. It seems to me that AION is similar to Cable Online. KS is typical F2P or Korean play style. The one who deal most damages would get the kill and loot.
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