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Aion

Aion 

General Discussion  » Quest spawns and mob stealing. What a joke.

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73 posts found
  demarc01

Apprentice Member

Joined: 3/06/08
Posts: 391

9/21/09 5:27:57 AM#26
Originally posted by Souvlaki

One of the things that should be considered, regarding the kill-steal events is the low DPS classes. In my humble opinion, a ratio of Class/DPS for the mobs could help out (for example a Cleric would need 25% of the mob to claim it as opposed to 75% required from a Sorcerer), if things are to be a bit more just for the single players (groups can be different).

For example, I am thinking of turning my warrior into a Templar. But if there's to be mob stealing (I can't predict how things will be later on), I'll probably consider a Gladiator. Point being is that there's a risk of later in-game being stuck with an eternal problem... of not being able to find tanks or healers!

Just my 2 cents! :-)


 

Thats an almost universal problem in all online games no matter what type of mob assignment feature they have. DPS classes are always higher played then utility classes. Suits me since I normally play healer or main tank and never have issues getting groups for anything.

All that will happen in Aion, as in other games, is that once the DPS get to high level and need a tank or healer for something ... those that showed concideration to the lower DPS classes (Ie did'ent steal thier kills) will get groups where-as those who thought it was "funny" will have a harder time. Trust me .. healers/tanks generally have very good memorys and we remember the people who pissed us off in the past .. we just dont group with them :)

  Kaocan

Hard Core Member

Joined: 8/18/09
Posts: 1104

The eye sees only what the mind is prepared to comprehend.

9/21/09 5:32:07 AM#27
Originally posted by lornphoenix
Originally posted by Xasapis

-Unique quest NPCs and fixed quest items should exist for all players simultaneously.

Not sure what you mean by that. You're probably repeating your second point.

 

I know what OP is talking about here.

Where someone clicks on a Item (like say the Treasure map on the Boat), it will disappear when someone that needs it, takes it. The respawn for it, is like 1 minute... that is the problem... the respawn on these are too slow.

So 6 players in a party = 6 minutes just to do that one quest... and that is if no one else grab one on you.

Yea that's irks me too.

They need to up the respawn rate on those to almost instant.... that solve the problem.

 


 

Yeah I can see what your saying, but seriously though, not to be the devils advocate here but... Is it really hard to spend a while 6 minutes for a team of 6 to complete a quest? Have we all become so impatient that we cannt last 6 minutes? I have been seeing people on here complaining that it takes them 30 seconds to do something and thats just too long. Honestly, thats just sad, really.

(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

9/21/09 5:34:27 AM#28
Originally posted by grandpagamer

Kill stealing has going on since  CB as well and will continue to go on in this game. Only difference mid and higher levels will make is you will get ganked before they steal your kill.  Some people enjoy doing this to others and PVP games seem to draw them like flies.

It's one thing to be competing with the enemy for mobs, it's another to be working against one's allies. Mobs should be tagged by the first hit, except in the contested areas.

Aion's system is old-fashioned and backwards.

The game should encourage co-operation among allies, and competition among enemies.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 931

9/21/09 5:34:50 AM#29

It happens in every game.  I dont' understand the complaint. 

That is why I wait a month after any mmorpg release before playing it.

  User Deleted
9/21/09 5:35:26 AM#30
Originally posted by MMO_Doubter
Originally posted by grandpagamer

Kill stealing has going on since  CB as well and will continue to go on in this game. Only difference mid and higher levels will make is you will get ganked before they steal your kill.  Some people enjoy doing this to others and PVP games seem to draw them like flies.

It's one thing to be competing with the enemy for mobs, it's another to be working against one's allies. Mobs should be tagged by the first hit, except in the contested areas.

Aion's system is old-fashioned and backwards.

You are correct. 

  Talin

Hard Core Member

Joined: 5/20/04
Posts: 713

You only live once... make it count!

9/21/09 5:38:24 AM#31
Originally posted by laokoko

It happens in every game.  I dont' understand the complaint. 

That is why I wait a month after any mmorpg release before playing it.

 

I believe the point is that this problem has existed in MMOs for "generations" of the genre, and several MMOs have implemented ways of improving the experience in this area. The fact that Aion has did means it is eitherly poorly designed (in this capacity), or wants to encourage the cut-throat nature of the game down to the newbie levels.

  User Deleted
9/21/09 7:19:08 AM#32

 


Originally posted by MMO_Doubter
It's one thing to be competing with the enemy for mobs, it's another to be working against one's allies. Mobs should be tagged by the first hit, except in the contested areas.
Aion's system is old-fashioned and backwards.
The game should encourage co-operation among allies, and competition among enemies.


The "cooperation between allies" makes me feel all warm and fuzzy but I have honestly yet to see a game where people didn't try to steal kills.

If this is a tagging vs. most-dps-wins discussion I think there are advantages of both really and that none stands out as better. At least when you have to put most dps on a mob you can't tag 3-4 mobs, cc them until you're ready to kill and then slowly burn through them all. Here you have to put your full dps on it or it'll be taken from you. I do see the argument for low-dps classes (I play a cleric myself), but even yesterday evening I managed absolutely fine with Aion's system no matter.

  vega151

Novice Member

Joined: 6/02/09
Posts: 57

9/21/09 7:58:05 AM#33
Originally posted by DeltaFrc670
I killsteal so people like you would come whine here then quit the game already.

 

Yeah and you see son that's the problem here: the game is not even 24 hours and already we are seeing little asshats and POS like you popping up left and right, acting like bitches ON PURPOSE to others just because it seems to turn you kids on...

 

Kinda crazy yesterday that I was in channel 8, which was pretty quiet on my server,  and in just one hour I had 2 random idiots coming out of nowhere stealing kills from me (while I was ALREADY beating on the mob, and it was obvious)... Hell I even saw people PARK themselves right next to me (and others too) while we were already in the process of gathering an Aria, and just plain waiting for the animation to be done so they could gather the rest (one of them even wrote ''LOL ZOINK BIATCH'' in front of me, what a retard)...

 

Seriously WHAT THE FUCK PEOPLE?? Lack of mobs (and mats or whatever) doesn't give you the right to be an ass to others and be rude by jumping their mobs or gathering mats... To all those people actually enjoying that, please, PLEASE do us all a favor: go join the rest of the average dumbasses and little immature kiddos in World of Warcraft, we don't want AION to end up with a retarded and immature community full of fruitcakes turning our game experience into a negative one...

  User Deleted
9/21/09 8:01:39 AM#34
Originally posted by charlionfire

Ok, so after having played through almost the whole starter area I have to say that this area is highly unomptimized for handling newbie levling.

Not only does the game only provide two starting areas  (one single area for each faction), but the quests provided are anti-newbie friendly.

What happens is the following:

-There are quests where you need to kill certain mobs. Now, these mobs can be very rare compared to the number of people in the zone. There is an outright WAR to get these mobs, and it takes forever to complete. Also, I played a templar, the class whose DPS is what seemed like 10 times lower than say a mage. This means I can bash away at a mob for 20 seconds and then have a mage come and steal this mob by simple DPS. And that happens all the time since people are desperate to complete these annoying quests.

-"Hey group up!" Grouping up doesn't do anything really, since most of the time you need a certain drop from these mobs, and only 1 member of the group can loot each mob.

-There are other quests where you are supposed to interact with objects, like a sack of grain. Now these objects DESPAWN, every time someone clicks them. Then you have to wait a good while for them to come back.

-NPC quests. These are perhaps the most riddiculous. Such as the Where is Rae quest (asmodian). 10, 15, 25 people waiting in line to be able to click the Cute Rabbit NPC to be able to proceed. And NO you can't really skip this because it's part of the epic quest chain.

I ended up skipping a huge part of these quests and went xp grinding on some random mobs. At the end of my session I was starting to hate my fellow gamers so much because of overpopulation and mob stealing, that I had to log off.

Clearly this could have been done alot better. Almost any other way had been an improvement.

All these plus got cursed few times on 1st day of preorder release made me quit...

  Coman

Hard Core Member

Joined: 8/29/04
Posts: 1408

9/21/09 8:13:33 AM#35
Originally posted by Kaocan 
Yeah I can see what your saying, but seriously though, not to be the devils advocate here but... Is it really hard to spend a while 6 minutes for a team of 6 to complete a quest? Have we all become so impatient that we cannt last 6 minutes? I have been seeing people on here complaining that it takes them 30 seconds to do something and thats just too long. Honestly, thats just sad, really.

 

If I wanted to sit around doing nothing I would sit on the couch and just relax a bit. I however play a game to well play it and not to wait around for 6 minutes when it is unneeded. I am no impatient person though. I played WWIIOnline and defended a bunker for over 2 hours without any German entering it, it however had a purpose and was part of the game. 

  User Deleted
9/21/09 8:26:03 AM#36
Originally posted by MMO_Doubter
Originally posted by lornphoenix

I know what OP is talking about here.

Where someone clicks on a Item (like say the Treasure map on the Boat), it will disappear when someone that needs it, takes it. The respawn for it, is like 1 minute... that is the problem... the respawn on these are too slow.

So 6 players in a party = 6 minutes just to do that one quest... and that is if no one else grab one on you.

Yea that's irks me too.

They need to up the respawn rate on those to almost instant.... that solve the problem.

 

What ought to happen is that everyone in the group (and close enough) who has the quest, should get the quest item when one person loots it.

This would have the added benefit of encouraging grouping.

And I thought Ion was a polished MMO that brought together all the good points of other MMOS these annoying problems seem to pop up in all MMO's which eventually get fixed a few months later.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/21/09 8:31:24 AM#37
Originally posted by vega151
Originally posted by DeltaFrc670
I killsteal so people like you would come whine here then quit the game already.

 

Yeah and you see son that's the problem here: the game is not even 24 hours and already we are seeing little asshats and POS like you popping up left and right, acting like bitches ON PURPOSE to others just because it seems to turn you kids on...

 

Kinda crazy yesterday that I was in channel 8, which was pretty quiet on my server,  and in just one hour I had 2 random idiots coming out of nowhere stealing kills from me (while I was ALREADY beating on the mob, and it was obvious)... Hell I even saw people PARK themselves right next to me (and others too) while we were already in the process of gathering an Aria, and just plain waiting for the animation to be done so they could gather the rest (one of them even wrote ''LOL ZOINK BIATCH'' in front of me, what a retard)...

 

Seriously WHAT THE FUCK PEOPLE?? Lack of mobs (and mats or whatever) doesn't give you the right to be an ass to others and be rude by jumping their mobs or gathering mats... To all those people actually enjoying that, please, PLEASE do us all a favor: go join the rest of the average dumbasses and little immature kiddos in World of Warcraft, we don't want AION to end up with a retarded and immature community full of fruitcakes turning our game experience into a negative one...

The positive thing of course is that this part of their personality is displayed very early on. When they can be so big asshats over an uber low reagent spawn, you can bet they will be a source of problems for legions and groups that they join. Consider the couple minutes you've lost a big benefit gained in the long term, when the communities become established and they'll absolutely need others for the more group oriented content.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/21/09 8:36:52 AM#38

And I thought Ion was a polished MMO that brought together all the good points of other MMOS these annoying problems seem to pop up in all MMO's which eventually get fixed a few months later.

Group mobs (mobs that are supposed to be killed by a group) do drop quest tokens for everyone in the group. Mobs that can be soloed or are part of a solo quest however, do not. This is something not very uncommon in MMO design. On the other hand, for quest items lying on the ground, the quest updates only for the person that finishes the quest (talking about group quests again).

  Nihilist

Advanced Member

Joined: 3/08/04
Posts: 353

9/21/09 10:06:44 AM#39

welcome to the quintessential carbob copy mmo. God forbid they try to fix some of the problems in other games, people might actually have fun.

 

  Tyvolus1

Novice Member

Joined: 10/18/08
Posts: 858

9/21/09 10:36:24 AM#40
Originally posted by lornphoenix
Originally posted by Xasapis

-Unique quest NPCs and fixed quest items should exist for all players simultaneously.

Not sure what you mean by that. You're probably repeating your second point.

 

I know what OP is talking about here.

Where someone clicks on a Item (like say the Treasure map on the Boat), it will disappear when someone that needs it, takes it. The respawn for it, is like 1 minute... that is the problem... the respawn on these are too slow.

So 6 players in a party = 6 minutes just to do that one quest... and that is if no one else grab one on you.

Yea that's irks me too.

They need to up the respawn rate on those to almost instant.... that solve the problem.

 

yeah, good idea dude.  But I got an even better idea.  They should make it so the QUEST GIVER gives you the treasure Map.  That way you and your buddies dont have to wait ONE WHOLE MINUTE (each) to get the item.  Hows that for instant gratification for you ? 
 

Tyvolus Xfire Miniprofile
  Leucent

Advanced Member

Joined: 1/24/04
Posts: 1998

9/21/09 10:38:13 AM#41

Ksing is one of my biggest problems with the game and one of many reasons why I don t really like it. If you want realm pride, or faction whatever it is in this game, this is a downer in that respect. I know you re going to have some idiots in every game, but why have this in the game it s just dumb design.

  Frostbite05

Apprentice Member

Joined: 9/15/08
Posts: 1915

9/21/09 10:41:30 AM#42

I'm on one of the most populated servers and honestly I haven't seen this yet.

  Tyvolus1

Novice Member

Joined: 10/18/08
Posts: 858

9/21/09 10:46:12 AM#43
Originally posted by Leucent

Ksing is one of my biggest problems with the game and one of many reasons why I don t really like it. If you want realm pride, or faction whatever it is in this game, this is a downer in that respect. I know you re going to have some idiots in every game, but why have this in the game it s just dumb design.


 

EQ 2 has tagging of mobs -- this system has been heralded by many on here as the "better" way.  Apples to oranges my friends.  Wanna know how many times I was about to "tag" a mob in EQ2, just to have someone beat me to the punch as I was walking up to it, to start attacking ?

welcome to MMOs.  Some of you just come straight over from wow ? -- is this your second MMO ?  if not, then you should know better.

Tyvolus Xfire Miniprofile
  Tyvolus1

Novice Member

Joined: 10/18/08
Posts: 858

9/21/09 10:48:37 AM#44
Originally posted by Coman
Originally posted by Kaocan 
Yeah I can see what your saying, but seriously though, not to be the devils advocate here but... Is it really hard to spend a while 6 minutes for a team of 6 to complete a quest? Have we all become so impatient that we cannt last 6 minutes? I have been seeing people on here complaining that it takes them 30 seconds to do something and thats just too long. Honestly, thats just sad, really.

 

If I wanted to sit around doing nothing I would sit on the couch and just relax a bit. I however play a game to well play it and not to wait around for 6 minutes when it is unneeded. I am no impatient person though. I played WWIIOnline and defended a bunker for over 2 hours without any German entering it, it however had a purpose and was part of the game. 

you really trying to make a case for 6 minutes, waiting on a REQUIRED spawn for a quest -- when you actually sat in a bunker for OVER 2 HOURS -- just because...just because it might be attacked ?   I hope your kidding dude.
 

Tyvolus Xfire Miniprofile
  Herodes

Hard Core Member

Joined: 8/12/03
Posts: 1343

Consumer

9/21/09 11:06:42 AM#45


Originally posted by Tyvolus1

Originally posted by Leucent

Ksing is one of my biggest problems with the game and one of many reasons why I don t really like it. If you want realm pride, or faction whatever it is in this game, this is a downer in that respect. I know you re going to have some idiots in every game, but why have this in the game it s just dumb design.


 
EQ 2 has tagging of mobs -- this system has been heralded by many on here as the "better" way.  Apples to oranges my friends.  Wanna know how many times I was about to "tag" a mob in EQ2, just to have someone beat me to the punch as I was walking up to it, to start attacking ?
welcome to MMOs.  Some of you just come straight over from wow ? -- is this your second MMO ?  if not, then you should know better.



How about "if a questmob dies, then everybody who did damage - no matter if in group or not - gets the quest *pling*". This is how it works in CO (and in CoX too IIRC).

  Leucent

Advanced Member

Joined: 1/24/04
Posts: 1998

9/21/09 11:24:10 AM#46
Originally posted by Tyvolus1
Originally posted by Leucent

Ksing is one of my biggest problems with the game and one of many reasons why I don t really like it. If you want realm pride, or faction whatever it is in this game, this is a downer in that respect. I know you re going to have some idiots in every game, but why have this in the game it s just dumb design.


 

EQ 2 has tagging of mobs -- this system has been heralded by many on here as the "better" way.  Apples to oranges my friends.  Wanna know how many times I was about to "tag" a mob in EQ2, just to have someone beat me to the punch as I was walking up to it, to start attacking ?

welcome to MMOs.  Some of you just come straight over from wow ? -- is this your second MMO ?  if not, then you should know better.


 

I ve played many many many MMOs. This design of KSing is flat out stupid. During OB I was waiting for a mob to spawn to complete a quest. I engaged was fighting it for a bit and an assassin comes a nails it for a few seconds and gets credit. How anyone can see this as ok, I ll never understand. To me it s a dumb design and if you want to have fun in a MMO it shouldn t be there. If you like playing a mini game of whos more uber and can steal mobs from you or vice versa then go for it.

Also in EQ2 as tagging system at least you engage it first it s yours. How it should be, KSing is a terrible idea.

  tillamook

Guide

Joined: 9/14/05
Posts: 4790

9/21/09 11:25:47 AM#47

It's almost as if people forget how it is in MMOs. People either complain about empty games, or too many people. Besides, once people spread out it won't be as bad. I imagine in a few years those noobie zones will be almost dead, try getting help then.


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  bahamut1

Apprentice Member

Joined: 9/14/03
Posts: 613

9/21/09 11:27:43 AM#48
Originally posted by DeltaFrc670

I killsteal so people like you would come whine here then quit the game already.


 

And I pk train people like you so that YOU will quit the game...

Pull that mob, I dare you... muahahahah

"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."

  Volgore

Elite Member

Joined: 6/15/08
Posts: 993

9/21/09 12:07:09 PM#49

KIllstealing was also a problem for me here and there. With my Cleric i'm often not able to load up enough damage to tag a mob quick. Lost alot of mobs to all other classes, but found mainly Sorcs and Scouts stealing my mobs.

Irony is, that in the later levels these will be the people nagging me "NEED HEAL, JOIN GRP PLZ!!"

 

And yes, cute ribbit was a joke with 30+ people in every 10 instances trying to talk to Rae.

  Larry2298

Apprentice Member

Joined: 1/27/05
Posts: 873

9/21/09 12:19:02 PM#50

I can imagine the map is very tiny and many channels provided for the same zone, but it required to change zone frequently and waiting for reconnection to the server. All because the game seems has insufficient area designed for certain levels. It coud be catastrophic if you switched zone still had same problem. 

Maybe AION should create a few more zones to resolve overcrowdy issue. It seems to me that AION is similar to Cable Online.

KS is typical F2P or Korean play style. The one who deal most damages would get the kill and loot.

 

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