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Please don't say you visited the Hi-Rez Guys two times and wrote a preview on the game and still don't know what the 4 classes are? It's ROBOTIC not mechanic!!! No thats really embarrassing. |
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Originally posted by LoboMau
I wouldn't mind try it out for a weekend.. ____________________________ favorite mmo: SWG (pre cu/nge) played: SWG, WoW, WAR (beta), COH/V, EVE, Tabula Rasa |
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Originally posted by Greyed
Quality rather than quantity does the miss the point if the meaning of 'MMO' is defined according to your terms, which is fine. However, my definition of MMO is slightly different; 'massively' referring to the size and non-linear nature of the game world and 'multiplayer' referring to any game with more than 10 independent players playing together online at once. Many may disagree, but personally I would consider Diablo II an MMO given the technological constraints of the time. Eitherway, this is an argument over semantics. I think this could be a very good game with small battles and if it doesn't qualify as an MMO by the genrally accepted definition, I don't really care. I'm not going to discriminate against a game because of arbitrary labels. Aryas
Playing - Dungeons & Dragons | Earth Eternal | Global Agenda |
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Given that there has to be some consensus on what an MMO is it isn't just my terms.
Then you bar is far below the norm where massively referred to several hundred, up to 1.5 thousand, players on at once.
They would be right to do so. Given the technological constraints at the time? What constraints? Look at the history! Ultima Online, a tile-based game considered the grandfather of the modern MMO, released in 1997. Diablo II was released after the three major MMOs. I can't speak for UO or Everquest (never played the former, didn't get into the latter) but AC's servers were good up to 1,500 simultaneous logins. They started to bog a tad after that. So what technological limits are you referring to that Diablo II ran into that prevented it form being an MMO that somehow didn't hinder 3 other MMOs released prior to it?
When discussing powers of magnitude difference that's a tad more than semantics. That is a large, quantifiable difference.
Where did I say it should be discriminated against? I even took pains to explicitly point out that I like small-scale FPS games and that GA might do well stack against those. I'm not saying it is a bad game. I am simply pointing out that it is ill deserving of the MMO moniker because it is not massive and the model it presents applies to dozens of other games which are not considered MMOs. Fini. Done. That's it. |
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I am very interested in learning more about the controls in the game. Does anyone have any details regarding them? |
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I'm intrigued but something doesn't add up to me. The campaign map consists of 64 hexes side by side i believe. With each hex an instance fought over by teams mainly made up of 10 vs 10. The map is persistent and the game has a single server. So that means 64 x 20 = 1280 people max who can play in these instances at any one time. I'm obviously missing something? |
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Originally posted by HiGHPLaiNS You can still play tribes 2. Check out tribesnext.com |
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Originally posted by Greyed Sounds just like guild wars. Yet people talk about that on here all the time. And it's heavily instanced. In fact the developers don't even call it an MMO. |
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