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News Discussion  » Flyff: A Beginner's Guide

2 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
7/24/09 2:31:00 PM#1

MMORPG.com Flyff Correspondent Michael Hoyt writes this look at Flyff for beginners.

After you have registered for your GPotato account, click the download tab. Select the website you want to download the client from. Depending on what browser you use, click the link and run the file. Keep everything already written such as file names and folders that contain major information. After a while you will see a download status bar. Usually it will say that you have hours to wait. This is not a joke. FLYFF does take some files from the internet while downloading. Therefore it is not advised to download FLYFF on a wireless computer. Even on a high speed internet computer it is advised to leave the computer alone, do nothing on it while the game's client is downloading, and relax. Soon it will finish downloading and a message will pop up. Click the finish button and you're done downloading the client. Now pat yourself on the back and say "Well done".

Read A Beginner's Guide

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Trucidation

Novice Member

Joined: 5/05/04
Posts: 90

/i/nsurgent

9/19/09 4:12:40 AM#2

How stealthy, writing a guide for a game most of its playerbase has abandoned ;) No, seriously. Take a look at the FlyFF forum. It's dead. Statistics alone should tell you that if many people still played this game you'd at least get a bunch of new posts every other day or something.

I've played Flyff for quite a long time. Mostly with friends, which was why I could stand the grind. So there's some stuff in your guide which isn't exactly the best way of doing things.

Many of the quests are worthless. Only a few are worth the time, like the find-the-pet one which gives you a not-too-insignificant bunch of money. Most of them give you a laughable amount of exp which you could've gotten faster by simply grinding, since at low levels exp per kill ratio is still very high.

Regarding job change quest: CHOOSE YOUR CLASS before even starting to kill things at level 1. Why? Because the job change quests require different drops for each quest. E.g. warriors will want something from Aibatts, a level 1 monster. Here's the catch: if your level is significantly different than the monsters, you will have a severely reduced chance of getting drops from it. So since the Aibatt is a level 1 monster, you will want to collect quest item drops from it right from the word GO. Not wait until level 10, because at that point it will only drop you stuff like 5% of the time.

Basically, the vagrant (no-job) levels (1-15) are best spent doing (1) collecting your future job change quest items, and (2) the few quests which give actually useful rewards.

Also, the way you worded the classes sounds like someone could pick assist or ringmaster. Yes, I know you said "second class" but your example was also the second one, so people may mistake it as you saying it was the class of the second character you tried. Because nowhere earlier did you mention the class progression change at level 60.

-
Frankly, this article is just filler. Flyff barely gets any traffic, the forum here shows that. Your article wasn't totally wrong, but neither was it really useful. Written by someone who spent maybe a week or two in the game, sure. But, you know, guides are supposed to point out the not-so-obvious. Otherwise why write/read one, when you can simply waste a week to find out for yourself?

" In Defeat, Malice; In Victory, Revenge! "