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Aion

Aion 

General Discussion  » What endgame dungeon/raid are there in Aion?

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32 posts found
  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 931

 
9/18/09 5:53:23 AM#1

I believe I read somewhere end game pve dungeon and raid is lacking in Aion.  There's only 1 endgame pve 6 man dungeon, and there isn't even a raid dungeon.

Anyone know about it?

  Leucrotta

Advanced Member

Joined: 2/29/08
Posts: 684

9/18/09 5:55:34 AM#2

as far as i know they added 12 different types of Dungeons in 1.5 patch.

so i dunno where the 1 comes from

 

No idea bout raid dungeon, but endgame in AIon is about pvp in the abyss castle sieges etc. not raid content

  tryklon

Advanced Member

Joined: 7/17/06
Posts: 1301

"The flow of time is cruel...its speed seems different for each person, but no one can change it..."

9/18/09 5:55:49 AM#3

Thats simply not true.

... just in the patch 1.5 the game got 12 new high lvl instances. It already has world bosses, loads of fortresses to capture in pvp and an extensive number of crafting possibilities to farm and work on.
Plus, NC already stated that they are already working on a new abyss area, with even more objectives, instances and bosses. And the first expansion isnt far behind, launching maybe in the next 6 months, lets not forget that the game is live for around 9 or 10 months now, so 16 months after launch is a decent time for an expansion.
There will be loads of things to do in max lvl, and even more when we actually GET to max lvl, since the game isnt launched yet

  bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2099

9/18/09 5:58:45 AM#4

There are many dungeons BUT only 1 PvPvE dungeon yet which is in the abyss

  JaeSwift

Novice Member

Joined: 7/26/07
Posts: 201

9/18/09 7:09:45 AM#5
Originally posted by bloodaxes

There are many dungeons BUT only 1 PvPvE dungeon yet which is in the abyss

 

Not true. Of the 12 dungeons that were added I believe 10 dungeons are there for the high levels.
 

There's no endgame raid system like WoW or EQ, where you run the same PvE treadmil with 20+ people of which half are 16 year olds that have to go bed at 22.00. Aion's endgame lies in the fortress sieging, abyss PvPvE raids of the balaur there and the PvPvE 6 man dungeons.

  bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2099

9/18/09 7:11:38 AM#6
Originally posted by JaeSwift
Originally posted by bloodaxes

There are many dungeons BUT only 1 PvPvE dungeon yet which is in the abyss

 

Not true. Of the 12 dungeons that were added I believe 10 dungeons are there for the high levels.
 

There's no endgame raid system like WoW or EQ, where you run the same PvE treadmil with 20+ people of which half are 16 year olds that have to go bed at 22.00. Aion's endgame lies in the fortress sieging, abyss PvPvE raids of the balaur there and the PvPvE 6 man dungeons.

And you know there are no endgame dungeons by?

  m0lly

Elite Member

Joined: 3/28/08
Posts: 438

9/18/09 7:13:48 AM#7

 why theres needs to be endgame dungeon what you by then can grindfarm endlesly after you reach level cap?! mindless..

just everlasting end game war sounds far more nicer.

people seeking endgame dungeon raid can stick in for example carebear world of teddycraft wich they allows soon an option if you pay this amount of money you will be able to party with opposing faction.

  drbaltazar

Elite Member

Joined: 3/28/07
Posts: 7065

9/18/09 7:15:46 AM#8
Originally posted by laokoko

I believe I read somewhere end game pve dungeon and raid is lacking in Aion.  There's only 1 endgame pve 6 man dungeon, and there isn't even a raid dungeon.

Anyone know about it?

mm it  doesnt quite work the same way ,because there are world fight as well as pvp fight going  on similtanuously 

its like im one faction ,your the other faction and we both try to go for naxx say.

thats basicly the idea of some fight 

and ncsoft is making sure to time those fight so everybody has to be there at the same time to down those boss 

it should makes thing very livelly around those boss

imagine you go for the raid but my faction is in your way because they want same thing 

and on top of that those boss can attack both faction while we re trying to kill each other to down the big boss

one major mayhem

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/18/09 7:16:41 AM#9

 Here's a list I googled. Doesn't look complete, but its a start. 

www.aionsource.com/forum/pve-discussion/17028-list-dungeons-raids-currently-aion.html

  revslave

Apprentice Member

Joined: 1/04/05
Posts: 110

Welcome Home

9/18/09 7:21:16 AM#10

Personally i would rather more contested boss at the end, I have been raiding in eq2 where most end game content is in an instance, and there are only a few contested up at a time, making it very easy for one guild to lock them down. In the end it is all about play style and what you enjoy. From what it looks like they are adding more instanced group and raid instance, but i really hope they keep a healthy amount of contested mobs up as well.

--
Rev

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/18/09 7:35:15 AM#11

Maybe an experienced raider of Aion can fill us in on the games raid progression at endgame?

I mean this does have a raid progression right? with farmable armor sets for pvers?

People are saying this games raiding will pull alot of WoWs hardcore guilds so it must be a hardcore progression.

Something like Run these two raids for this set to unlock the next two-three dungeons for that set and then unlock the last couple raids for that set. So you can have world firsts and stuff like that.

Im sure Aion has all of that stuff right?

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  drbaltazar

Elite Member

Joined: 3/28/07
Posts: 7065

9/18/09 7:38:29 AM#12
Originally posted by Carnivorous

I heard this game is connected to the WoW servers so u can jump on wow carebears while they are doing their quests. Is it true? 

yep aion is on shared server with wow they use wow raid  for their end game (evil grin)

  drbaltazar

Elite Member

Joined: 3/28/07
Posts: 7065

9/18/09 7:45:14 AM#13
Originally posted by revslave

Personally i would rather more contested boss at the end, I have been raiding in eq2 where most end game content is in an instance, and there are only a few contested up at a time, making it very easy for one guild to lock them down. In the end it is all about play style and what you enjoy. From what it looks like they are adding more instanced group and raid instance, but i really hope they keep a healthy amount of contested mobs up as well.

--
Rev

lol in eq2 if you want thing livelly you can be neutral 

carnage party anyone ,i know i got a troll necro that is neutral working to get him in kalathin 

men i get kill 25 time /sec  i m good hunt for the evil side and im good hunt for the good side i wanted to stay 

neutral but i havent seen low level quest i can do to level up 

i could be wrong tho

i love it wehen i see the carnage icon apear on the low right side of the screen im like oh brother

the good thing about carnage is that if you get killed  the ganker become carnage flaged twoo meaning both side can kill him

the way i hear to stay neutral some do the neutral quest givent till max level dont know if its true porbably not they 

probably betray their city at max level

saw a bunch of 80s in haven(neutral city,)more like alibaba and the 40 theives cave if you ask me

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

9/18/09 7:56:27 AM#14
Originally posted by metalhead980

Maybe an experienced raider of Aion can fill us in on the games raid progression at endgame?

I mean this does have a raid progression right? with farmable armor sets for pvers?

People are saying this games raiding will pull alot of WoWs hardcore guilds so it must be a hardcore progression.

Something like Run these two raids for this set to unlock the next two-three dungeons for that set and then unlock the last couple raids for that set. So you can have world firsts and stuff like that.

Im sure Aion has all of that stuff right?


 

So far, from Aionsource.com (mind you I am not a hardcore RAIDer of any kind) there are at least 3 armor sets wich are very hard to get.

1 PVP (abyss) set, 1 PVE (Dark Poeta) set and 1 Crafting (Daevonian) set.

All three require some serious commitment to achieve.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/18/09 8:03:23 AM#15
Originally posted by Guillermo197
Originally posted by metalhead980

Maybe an experienced raider of Aion can fill us in on the games raid progression at endgame?

I mean this does have a raid progression right? with farmable armor sets for pvers?

People are saying this games raiding will pull alot of WoWs hardcore guilds so it must be a hardcore progression.

Something like Run these two raids for this set to unlock the next two-three dungeons for that set and then unlock the last couple raids for that set. So you can have world firsts and stuff like that.

Im sure Aion has all of that stuff right?


 

So far, from Aionsource.com (mind you I am not a hardcore RAIDer of any kind) there are at least 3 armor sets wich are very hard to get.

1 PVP (abyss) set, 1 PVE (Dark Poeta) set and 1 Crafting set.

All three require some serious commitment to achieve.

Ok one set for pve isnt bad, now what about Raid unlocks. if I level to cap will my guild have to get keys for a particular dungeon, run that dungeon to get a key for the next?

Like a dungeon to dungeon progression making the next dungeon harder than the last?

How does the one dungeon set work? will a peice of the set drop off the last boss in every raid? is it a set loot table or just random?

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/18/09 8:20:27 AM#16

 That sounds a bad design. What game follows that?

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/18/09 8:24:21 AM#17
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

9/18/09 8:35:37 AM#18
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

Ofcourse there are more armor sets in the game, but so far these 3 sets seem to be the TOP sets and hardest to get.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

9/18/09 8:48:04 AM#19
Originally posted by Guillermo197
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

 

See thats the info I wanted. Now thats similar to an attunment or key quest line in other raid centric games.

Now what about the other raids? do you have to kill the boss in the first raid to get access to the next? or just finish a questline for that one also?

If this game seriously has a progression pve system with multiple stages of difficulty from raid to raid with raid sets to attain it will yank near every hardcore raider WoW has.

The biggest complaint WoW raiders have is that the game today lacks progression that it had in vanilla and Tbc WoW.

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Xasapis

Tipster

Joined: 1/12/07
Posts: 4309

9/18/09 8:56:04 AM#20

 Well, WoW didn't have locked progression up until BC. Even then, at some point they removed it, because the particular design was causing more problems than it was worth it. WoW was basically a gear check for the most part (assuming competent raiders).

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

9/18/09 8:59:08 AM#21

The way I understand it is most of the raid bosses are open world spawns in the Abyss.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

9/18/09 9:08:27 AM#22
Originally posted by metalhead980
Originally posted by Guillermo197
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

 

See thats the info I wanted. Now thats similar to an attunment or key quest line in other raid centric games.

Now what about the other raids? do you have to kill the boss in the first raid to get access to the next? or just finish a questline for that one also?

If this game seriously has a progression pve system with multiple stages of difficulty from raid to raid with raid sets to attain it will yank near every hardcore raider WoW has.

The biggest complaint WoW raiders have is that the game today lacks progression that it had in vanilla and Tbc WoW.


 

Information here: patch notes Aion v1.5

And more: patch notes summary plus OB letter

  tryklon

Advanced Member

Joined: 7/17/06
Posts: 1301

"The flow of time is cruel...its speed seems different for each person, but no one can change it..."

9/18/09 9:31:00 AM#23
Originally posted by metalhead980
Originally posted by Guillermo197
Originally posted by metalhead980
Originally posted by Xasapis

 That sounds a bad design. What game follows that?

 

Most of the serious Raid games follow some sort of progression raid system with attunements or keys to unlock harder dungeons. WoW was like this before they made everything EZmode.

You should not have access to every raid the second you hit cap. You should have a couple to choose from with a few out of reach until you have the proper gear and clear the first entry level raids.

Hitting cap and tossing 15 dungeons at a raid guild kills the feeling of progression adn accomplishment you get from finally gettting to that high tier dungeon.

 

Edit: think about it, If you have access to every dungeon right at cap a raid guild will just run the dungeon that has the best rewards over and over until they get bored and leave the game.

It needs to be structured, look whats happening in WoW. A new raid comes out and everyone jumps on it and people skip the older dungeons. You see it all the time. "Why should I run Naxx 25 if I could just run Ulduar with heroic gear and get better stuff". It fucks everything up and kills a raid game.

 


 

The Abyss PVP set you can buy with your Abyss points. And seeing the amount of points needed for each part of the set. That is seriously hard!

The Dark Poeta (PVE) set. I read in the Patch 1.5 notes, that every member needs to do an Access quest to gain access to this Dungeon.

The Crafting set is a series of quests wich are a serious pain and takes some serious time commitment.

 

See thats the info I wanted. Now thats similar to an attunment or key quest line in other raid centric games.

Now what about the other raids? do you have to kill the boss in the first raid to get access to the next? or just finish a questline for that one also?

If this game seriously has a progression pve system with multiple stages of difficulty from raid to raid with raid sets to attain it will yank near every hardcore raider WoW has.

The biggest complaint WoW raiders have is that the game today lacks progression that it had in vanilla and Tbc WoW.

 

Lol, they criticize Aion for being a wow clone (wich is not). And when people present them the differences of each other, including the combat and healing mechanics and the objective of the endgame, etc.  They just try to say that it should have the exact same objectives than wow.... come on people, make a decision, you want a clone or not? And most important, is it a clone or not?

  DevilXaphan

Novice Member

Joined: 11/23/06
Posts: 1151

Bringing teal to your lives since 1998.

9/18/09 9:40:29 AM#24
Originally posted by tryklon

Lol, they criticize Aion for being a wow clone (wich is not). And when people present them the differences of each other, including the combat and healing mechanics and the objective of the endgame, etc.  They just try to say that it should have the exact same objectives than wow.... come on people, make a decision, you want a clone or not? And most important, is it a clone or not?

 

Yeah but no matter how much info you present to them they always are thinking WOW clone.

  Harkkum

Apprentice Member

Joined: 7/15/08
Posts: 180

9/18/09 11:15:59 AM#25

As I find this question also somewhat interesting I did read through those links provided (thanks). From the looks of it the mentioned Dark Poeta (typed also as Peota, but I take that's a typo) is not per se a raid instance but moreso something akin Wintergrasp in WoW: You complete a set of tasks for your side and in the end, depending from the amount of items gathered, you will gain access to a boss encounter. From the sound of it (might be due to translation, thou), it looks like a new Abyss with entry limitations. The other instances mentioned (12?, out of which there's maybe description of 4-5) do not seem raid-instances proper either as they all seem to contain the element of PvP, which leads to my actual question. Is there any PvE end-game without PvP element attached or does that letter combo PvPvE actually stand for PvP with some environmental nuisances?

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