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Aion

Aion 

General Discussion  » There should be XP loss on PvP death

8 posts found
Mrbluray

Novice Member

Joined: 8/25/09
Posts: 237

 
9/17/09 7:53:35 PM#1

With the 1.5 patch, NCSoft added XP gain for PvP kills.

If there is XP gain for PvP kills, there should also be XP loss for PvP death in order to keep things balanced.

 

 

LynxJSA

Elite Member

Joined: 10/08/05
Posts: 2217

9/17/09 7:55:41 PM#2

While I am all for risk in PvP, I think that would just drive a lot of people away from PvP, and their goal seems to be to encourage PvP instead of make it a 'hardcore only' arena of gameplay.

Tykero

Hard Core Member

Joined: 7/07/08
Posts: 348

9/17/09 7:56:03 PM#3

Your idea is bad and you should feel bad.

 


 

-

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

9/17/09 7:56:04 PM#4
Originally posted by Mrbluray

With the 1.5 patch, NCSoft added XP gain for PvP kills.

If there is XP gain for PvP kills, there should also be XP loss for PvP death in order to keep things balanced.

 

 

ncsoft added a 618 mb patch this week this might be it

yep everybody want to pvp freerealm style(easymode)

get bored faster, then we can move on to another game next month

gestalt11

Apprentice Member

Joined: 5/17/06
Posts: 3885

9/17/09 9:09:35 PM#5

The loss in PvP is via AP.  Why are you trying to muddy the waters with extra mechanics that mean very litte?  AP loss is far worse to a lvl 50 than any paltry xp loss.  Pointless masochism.

Icemasta

Apprentice Member

Joined: 1/12/06
Posts: 84

You must keep your friends close...
And you enemies even closer...

9/17/09 9:52:33 PM#6

Why would you want exp loss on death in PVP? The death risk in PVP is much higher than in PVE, so the exp loss should scale and be so small in comparison. Would only force people to not PVP until cap level where EXP gets locked, so they don't lose exp.

Shiymmas

Hard Core Member

Joined: 1/12/06
Posts: 229

9/17/09 10:23:07 PM#7

The exp gained per PVP kill in beta was peanuts.  Leveling to 50 on PVP alone would be batshit crazy, not to mention take way, way longer (1v1 fights are long, and groups make the tiny exp split even smaller).  Nah, leave it like it is.  The tiny exp rewards for PVP kills are merely an extra incentive to PVP, given that you can still make minor progress towards level while doing so, and not feel like your PVP break from the level monotony is a "waste" of time (if you dislike PVP generally).

I'm with others too, in that if you had exp loss on death, people would avoid it like the plague until max level, max exp, especially if it were any decent percentage like PVE deaths.

Edit: quoted wrong post. Bah.

"The power of accurate observation is commonly called cynicism by those who have not got it."


George Bernard Shaw

Jangocat

Novice Member

Joined: 8/29/09
Posts: 42

9/17/09 10:34:10 PM#8
Originally posted by Mrbluray

With the 1.5 patch, NCSoft added XP gain for PvP kills.

If there is XP gain for PvP kills, there should also be XP loss for PvP death in order to keep things balanced.

 

 

 

No offense, but is this your first pvp mmo? Because this is a terrible idea. This has been tried and doesn't work and drives customers away like crazy. The crying about ganking on their boards would be unbelievable. They only way developers can get casual players to even try a game with pvp is if they can point out the fact that you don't lose anything but a little time.