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Any of us old timers will remember WoW world PVP with fondness, the endless too & fro between xroads and ashenvale or Southshore and Tearen mill. I'm not going to debate why world PVP has dissapeared from WoW or who is to blame, that is not the point of this post. If Blizzard came to me and said "David we need YOU! to bring back World PvP, how would you do it?", my response would be thus.... When you kill a member of the opposite faction (while not in battlegrounds) you can loot their body for parts, Tauren would drop up to 2 hooves, Trolls up to 2 tusks and so on. Examples below.
You would collect these items and in each city there will be a trophy vendor who will give you all kinds of items in return for X amount of them. Example below.
Another idea could be looting a player has a rare chance of dropping a "warsong medal" or "ironforge medal", these can be traded for even better items at a trophy vendor. That's my idea. Any one have any better ideas, without 100% re-designing WoW or turning it into a PvP focus game.
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I like that idea. That said, I ve always liked the idea of a zone controlled by one faction, that everybody wants. In this zone the best drops happen, the best crafting nodes/mobs available(skinning). I could go on, but to me will bring out alot of people to participate. How would you control such zone, well it brings me back to DAOC and Darkness Falls. Have a few zones that can be captured with keeps throughout the world, in a somewhat central location, maybe tauren mill, southshore area. If you can have this captured zone have the best items, craftying nodes, recipes, trinkets, mounts, and hell fluff available in there, everyone will participate. |
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WG was a nice idea, but everyone would end up around WG Fortress=250+=not viable with WoW's engine. Comparing MMOs with burger companies-the epitome of logic. |
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Coffee: you said yourself that the new open world PvP zone in CAT would have 5 different places to conquer, spread around the zone... ---> Does your proposed system work for those concentrated zones only (like Wintergrasp loot) or would it include all zones? ----> And ... to the above posters ... which one is playing on a PvP server. I always have the impression most of you guys play on PVE servers.
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When I think back of WoW and world pvp I remember things like you land somewhere at the flightmaster and are ambushed by a dozen guys of the opposing faction. Ooooor.... you go on a boat, loading screen, and then you're dead. Oooor... endless copse camping.
I think open world pvp is one of those things that people want while they don't have it, and if they'd have it they wouldn't want it anymore. :) |
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war system is a very good idea it puts ganker on your black list or watever they call it the main thing going against world pvp is that noob have no chance to win if a fight erupt i lose because im being ganked ,the ganker should be carnage flaged or whatever they call it and all is info should be lowered by 25 % if i kill him same thing why do this to prevent ganker from ganking and ganking till HOGG effect kill the game HOGG EFFECT:a guild that kill and kill and kill everywhere in rune of magic till the game is dead wish is exactly what happened no long ago |
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I would use this tools by Blizz to design, its basically limitless! Link: www.gametrailers.com/video/blizzcon-09-starcraft-ii/54901
RIP, Orc Choppa |
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They've made attempts in both the expansions to entice people to do some world PvP. So far it's been impossible. I very much doubt they care about world PvP, there is too much emphasis on arenas and battlegrounds at the moment. |
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would be nice if world pvp came back like it was in vanilla, but they added the BGs to get rid of it in the first place because their servers couldn't handle that many people in one place. idk how many times the whole server crashed on us in TM when ALOT of people would be there pvping. wasn't any generic purpose to it like the BGs, we did it for no other reason than we was having fun. |
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Wikidex
Novice Member
Joined: 7/29/07
Michael, I did nothing. I did absolutely nothing, and it was everything that I thought it could be. |
You guys kinda missed the point, hes talking about world PVP, as in contested zones on PvE servers and everywhere on a PvP server. Not just places like wintergrasp. I think that, while you have put a lot of thought into this system, you have overlooked one key part. The average PvP, one on one fight, in WoW, lasts seconds. While you spend minutes running back to your corpse. If you offered more rewards (you already get honor for every kill, isnt that already getting a reward? you are just impatient and don't wanna work for your fat loots, imo) But i digress, If people were offered rewards that were bind on account or even just free to trade we would enter a whole new realm of game politics. People would begin "grinding" for the trophys. Imagine, If you will, when someone wanted to start a new char if they had these options. Some fellow (or gal) decides they want an alt, so what do they do? they take their end game raid ready 80 back to the Howling Fjord and start beating up on all the lowest level people they can get rewards/honor for killing. If you are one of these level 70s your 8 hours of questing per level turns into 20 because you are being killed so many times because you are worth so much more dead. People would flood off of PvP servers just to get a little bit more peace of mind, and people who play on PvE servers because they absolutely hate PvP would start quitting the game because even on PvE servers player ganking would become much more prevalent. In my opinion if this were ever even considered as a game system everything would have to be BoP, players would need to become honorless targets for about 10 minutes after being ganked(unless they attack first in which case they lose that effect), and you would pretty much have to make it so the trophys only drop off of people who are the same level as you or higher. Comeon guys, WoW isn't broken, stop trying to fix it. If you wanna PvP all the time, try other games. WoW is designed for casual gamers, and too many people don't realize or accept that. WoW has 12 million subscribers because you can play for only 5 or 10 hours a week and still have fun and still accomplish things in the time you are on. -Kyle |
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@ Wiki. I had the impression he was talking about special zones (like WIntergrasp) though, but more loot for kills. You already have loot for kills in Wintergrasp btw (even 5 loot items for specific daily (now weekly) quests: kill a monster get one loot , kill a player, you get 5 of those quest items). But as I know Coffee, he was speaking of other loot options in those world PvP zones of Wotlk and upcoming CAT. So I thought his system was only for specific zones (preferable in some zones with gathering mats of value). Coffee ?
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Originally posted by Wikidex
I disagree, one major reason I left WOW 3 years ago was the world PVP was badly broken IMO, at least for those of us who intentionally rolled on a PVP server. Those problems you mentioned about level 80's ganking lowbies can be mostly resolved by limiting rewards like the OP described to 'honorable" kills (i.e. level appropriate). There's some other mechanics than can be employed a la L2 where too much lowbie killing could turn you red to everyone, even your own faction. There's no point to a PVP server if you aren't going to actively encourage PVP, might as well flip them all to PVE then. That's where Blizzard failed IMO, they decided to "encourage" everyone regardless of server type to concentrate their efforts in the controlled environments (battlegrounds and arenas) and they did so by making open world PVP worthless. People shouldn't be safe in Orgimar, or Stormwind, guards should be toned down and player attacks should be routine, on the PVP servers. I can only guess they left the PVP servers up so people could feel special somehow even though they don't really have a clue what open world PVP is about. You mentioned the "pain" of having to run back being too long versus how short the fights in WOW are. Dieing is supposed to hurt, and you are supposed to use tactics to avoid dying, not bemoan the penalty. (which isn't one in my book, strart dropping gear or losing experience, then we're talking risk) Don't say WOW isn't a PVP game, it could have been, but Blizzard chose to bastardize the PVP servers into something unacceptable to many players, and hence we game elsewhere. In the end, they decided they didn't want our money, they'd rather chase after other player types because its more profitable. Sensbile, sure, but unfortuante, because its left a number of us on the outside looking in on what might have been. But fortuntately for me, there's always EVE. "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
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@Kyle. Did you play Wintergrasp ? Nope you quit WOW 3 years ago. You wouldn't know the difference between a WotlK Siege fight and a swimming pool. WOW is certainly a PvP based game too. even an official esports one on ESPN. A ladder based arena system is certainly another valuable branche of PvP. It just isn't "world PvP". The question was how to do world PvP in the new WOW. ------ 2 kinds of PvP ----- As I see it there are 2 kinds of PVP: competitive PvP within well set organised playing fiields like arena (skirmish) and battlegrounds (tactical). Then there is the operational kind of PvP where large groups decide how to battle around the world. That's interesting too. But mostly (if not ALL the time) so called world PvP is nothing but : "BIGGEST and highest healed up group wins Zergfest". ----End of PvP ---- So I don't mind a cup of either, but BOTH have to be IN a fantasy game. (I am not discussing your boring toy eve). I know a LOT of REAL PvP players who HATE the non competitive massive banging of heads in terrible Zergfests. They want competition. in fact most pro PvP players want RATED competition. It's mostly the amateurs who can't reach competitive status who are in for the world hiding options (I say MOST not all). So the discussion was NOT if WOW has PvP. There's TONS of PvP in the game. Question was: HOW to make world PvP more attractive again.
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Good to see this thread did not explode with troll comments. The system I think will work in all zones (pvp server only ofc). What I propose would of cause come with limits, it could be abused and used to grief players. so I propose the following, the system will be for player at max level or within just a few levels of max, each day a different zone or maybe 2 zones will become a "battlefield", most zones in Wow have an allaince hub and a horde hub so the field is already set, player kills within these zone on that day will generate the drops. There will be a cooldown on drops, to stop players corpse camping, a player can only drop an item ever 2 mins or so. This way if some one does not want to partake in a battle they simply avoide that zone(s) for the day, as the battle is all day we should not get the lag issue that wintergrasp had which funneled players there at set times. |
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Good post coffee. I would also add the single biggest reason, in my opinion, that led to decline of world pvp was flying mounts. |
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i like the OP ideas. On the topic of world pvp i think it died out due to vastness of the expansions making it relativly hard to come in contact with other people apart from missions areas and dailies. I big contribution of this is flying mounts. Back in original WoW you would riding along and see people on major roads or cutting across a field. With flying mounts you just don't have that. Flying mounts killed world pvp IMO |
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Originally posted by nratnam yep these world could hold 10 time more player per server (but server cant hold aggro (grin) |
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You know coffee, I have seen a ton of dumbass ideas, but yours.....is pretty damn good. I think world pvp needs a overhaul, and I don't think I could give a better idea then that. Well done. Me:You're surrounded by darkspawn corpses, what happened here? |
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want world pvp ? easy.... get rid of arena, get rid of bgs, get rid of flying mounts, and balance the server pops. You now officially have world pvp.... |
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Originally posted by Azzkicka
A good game needs to have both (open world and rated competition based pvp) We already have both. The OP's proposal is to better it.
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Originally posted by Wikidex
completely off topic but... your avatar! That game! I used to play it on my dad's old 286 all the time! I didn't think i'd ever see it again. |
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Originally posted by Azzkicka
WoW players in general don't PvP for fun. its sad, because it can be tons of fun, but most PVP is based off rewards. people do BGs to get honor for gear, to get marks, to get achievements. when Blizz wants people to do something less often, they give out rewards less often (see WG).
removing those things wouldn't mean much. we might see a small rise in world PVP, but odds are it will last as long as city raids lasted. |
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World pvp has to be rewarding for it to work well. PVP for not reason is fail imo its like going to a raid and getting not loot drops. End of the day "REAL" pvpers need cannon fodder "welfare epic PVErs" to join in. When i saw they were letting flying mounts in Maelstrom i was extremly extremly disappointed. One of the things i most looked forward to was world pvp when leveling alts. |
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I agree with the ideas of Coffee. Skirmish (arena) Tactical (BG's) Operational (zones): different ones and stretched out over at least a few more than 2, so you can plan "operations" throughout the zones. I would suggest 4 changing zones. Post the idea at the official forums (because in here you'll get comments of people who didn't touch their hunters in 3 years time). -------- The operational zones should be a game of maneuvring and outguessing the opponent, because huge "world" battles are NOT that exciting after the 10th time btw. We DO already have our 120/120 Wintergrasp fights and that's not the point. -------- CAT ----- I am very curious how they will make the new rated BG's in CAT btw. Because I still think the majority of WOW PvP-ers are into ladder based competitions instead of world zerg fests. "World PvP" is also a fad like "sandbox" elements I am still proud of my PvP titles in the rated Arenas. There is that extreme tension before a rated fight. NOT to LOOSE. I never have those extreme tensions in world PvP, not even in winning a BG with 10 points comes close to getting your XXX rating fight win or loss.
World PvP is overhyped and meaningless if it is not coupled with maneuvring forces and outguessing the operations of the enemies. In mmo's it quickly gets to massive zergfests with healing spams. Give me rated ladder based competitions where losing means you can forget your noble title. THAT is also hard PvP (10 times more than a lot of so called hard pvp games). You loose, you are down towards your goal. Video games are still being played for personal pleasure btw.
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Antipathy
Novice Member
Joined: 3/29/06
Ex wow players never die, they just come to MMORPG.com to bitch |
Originally posted by coffee
You're just on the wrong realm. World PvP is still active on some servers, such as mine(EU-Ravenholdt). Here are some threads from the first page of the server forum:
1) Coming to kill Alliance... 2) [Video] Dark Saints Chronicles 3) The Ganking game! 4) Para and Faylum is the guild fight still on? 5) The redemption of STV PvP 6) [H] Riffraff Clan - PvP recruitment 7) Holy half deads, Hard to find people?
It may not in all cases be obvious from the title, but all of these threads are heavily related to world PvP, or mention world PvP in the original post. So that's 7 threads in one page of messages.
We have entire guilds dedicated to world PvP. So if that's what you want, then re-roll EU-Ravenholdt.
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