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9/17/09 2:23:20 PM#41
Originally posted by MikeB
"We" is more inclusive to the reader.
Ahh...we understand now. We were confused before but now it makes sense to us. You have given us something to think about. We are trying to decide if we will utilize this method in our own posts. Yes, we think we will. PS: resistance is futile. |
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9/17/09 2:26:31 PM#42
Originally posted by MMO_Doubter I'm getting the impression that flashes in the pan are just what the current MMO business model is about. Enough box sales at release, a decent sub base for a year, and one expansion, then let the game coast in caretaker mode. Why do you think so many companies move their devs to a new project shortly after release? I agree. The only way this type of marketing will ever stop is if people stop buying. I must be getting old but pre ordering any PC game is risky at best and life time subs before release? Im not sure if people are just so desperate for a good MMO that they just throw money at them or what but doing so will only breed more of the same. |
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9/17/09 2:27:33 PM#43
It's interesting to see people proposing a game in which you are NOT a star ship captain. I could see the marketing department trying to sell that to people: "Set Your Phasers On Scrub! You too can start out as a Star Fleet Ensign! Scrub those decks. Lick your superior's boots." Or maybe, "Time to get out your red shirt! The captain has a job for you." Seriously, who comes home from work and wants to relive the tedium of real life? I certainly do not need a military social simulator when I'm trying to relax. Of course I want to be a star ship captain!
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9/17/09 2:31:54 PM#44
Originally posted by Ruyn You're right, because 1 million hunters, 1 million rogues, 1 million priests, all these are oh so realistic right? Please stop trying to bring this pointless statistical realism into a GAME. It's made to be fun. Also remember that they divide the captains into sub groups, basically classes, of tactical, science, and engineering. Also remember that the game while not having different servers will most likely have different instanced zones of locations, with a certian max number of ships per instance, so it's not going to be ridiculously over crowded. People don't play games for realism, they play games for fun and to be something that they can't be in real life, for example, captain of a spaceship. |
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9/17/09 2:36:46 PM#45
Uh huh. So all those legions of Spock, Scotty, McCoy, Data, Chakotay, etc. fans secretly prefer Kirk, Picard, and Janeway? I don't think so. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/17/09 2:37:32 PM#46
Originally posted by judgecal It's interesting to see people proposing a game in which you are NOT a star ship captain. I could see the marketing department trying to sell that to people: "Set Your Phasers On Scrub! You too can start out as a Star Fleet Ensign! Scrub those decks. Lick your superior's boots." Or maybe, "Time to get out your red shirt! The captain has a job for you." Seriously, who comes home from work and wants to relive the tedium of real life? I certainly do not need a military social simulator when I'm trying to relax. Of course I want to be a star ship captain!
That's the thing. You don't even need to limit yourself into star fleet. Why isn't it just ok to be in the Star Trek Universe? |
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9/17/09 2:39:58 PM#47
Originally posted by Ruyn I want to be Lord Harcourt Fenton Mudd, myself. I don't think I would make as many Alices, though. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/17/09 2:40:47 PM#48
Originally posted by j911g You're right, because 1 million hunters, 1 million rogues, 1 million priests, all these are oh so realistic right? Please stop trying to bring this pointless statistical realism into a GAME. It's made to be fun. Also remember that they divide the captains into sub groups, basically classes, of tactical, science, and engineering. Also remember that the game while not having different servers will most likely have different instanced zones of locations, with a certian max number of ships per instance, so it's not going to be ridiculously over crowded. People don't play games for realism, they play games for fun and to be something that they can't be in real life, for example, captain of a spaceship.
Oh you must feel real special being a captain. Wait a second, everyone is a captain. So what's so special about it? |
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9/17/09 2:42:52 PM#49
I only have a couple things to say.
First, it's not, "Launch rear photon torpedoes." It's, "Aft torpedoes, fire!"
And it's not, "Warp speed 9, engauge." It's, "Warp 9, engauge."
Pretender... |
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9/17/09 2:44:05 PM#50
LOL. It makes us sound like Gollum, yes it does (my precious). We likes it. |
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9/17/09 2:44:30 PM#51
There is so much more to Trek than just combat, thinking that the game is going to be so narrow in focus is starting to make me rather sad. Randomly-generated planets aren't going to give us adventures from the various series. What a shame. I'm starting to get a Warhammer Online vibe from this, and it makes me ill, as I actually care about this IP. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/17/09 2:59:34 PM#52
Everyone is jumping the gun before they have played the game. Think of how Dragon Age Origins is being marketed; As some sort of 3rd person perspective action game. Seen the trailer for the 360 on the live marketplace? Hundreds of people will buy it un-aware that it is a very deep and conversation oriented rpg. Will Some of them either bother reading the story? They will click past dialog and get back to the action. STO may very well have the elements in its game that you feel is also a meaningful part of the star trek universe as a whole. Cryptic may very well feel like marketing that sort of message will not appeal to the masses. Because it is not us, MMORPG readers, who are going to make the company money. We are indeed the niche group of individuals. Its my dad who sees the name and says "hey i remember star trek, that could be cool" who will make them their money. Those very same people who have made the Nintendo Wii the most successful console out right now. "Consolidate your own news on your site rather than spreading it around on 3 different sites. I will check the official site, but I don't want to bother with also having to check Facebook and Twitter, or whatever else they might think is "cool", because it isn't." Axxar |
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9/17/09 3:32:38 PM#53
Originally posted by Ruyn
It's not being a captain that makes you special in STO, it's your ship and crew, and I'd prefer having fun and being a 'non-special' captain to taking commands from someone I don't know or like any day of the week.
Edit: Grammar |
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9/17/09 4:14:09 PM#54
It's safe to say the MMORPG.com forum users can sometimes be a rough crowd, which sparks fierce debate. Star Trek Online Correspondent "I don't fear failure. I only fear the slowing up of the engine inside of me which is saying, "Keep going, someone must be on top, why not you?" |
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9/17/09 4:33:00 PM#55
*ignores all the hate wars going on* I think her experience sounded rather exciting I can't wait to get into STO to beta test. It'll be nice to have micromanagement over my crew and the ship. I usually duo or trio with my two friends and not many others so itll be nice we can just pick who's going to bring what and meet up. I'm guessing but I'm betting some sort of PVP or guild like related activities are going to be included that require you to actually fight as a group without your crew members. It'd be silly to make a game that you never have to group ... but people always tend to jump to the extreme without any real proof that its better to group then to use just your crew members. |
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9/17/09 4:39:54 PM#56
Originally posted by judgecal
You're entertained by simplicity and accessibility, others want something deeper. Nothing wrong with that. I'll try out the game, but it doesn't excite me as much as a more ambitious design might. |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
9/17/09 4:42:57 PM#57
I really need to stop reading stuff about STO. Everything I read just makes me mad. They're clearly not developing a Star Trek game, they're just making a game with a Star Trek skin.
I was about to post the same thing....except with the proper spelling of engage! (Just kidding!) Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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9/17/09 4:44:37 PM#58
Originally posted by Chastian
Debate is good since it hammers out the pro's and cons of the varying arguments. Problem is it sounds like the creative design element in this game should have undergone MORE debate. Instead I believe a good opportunity with the IP has been wasted and the core of the game flawed. |
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9/17/09 4:54:31 PM#59
Sounds pretty fun, as a long time Trek fan i have no issues with the way they are taking this game. After all they are making a game, not a simulator. i think some here are looking for a Star Trek Simulator, let me know when you find it, i'll be enjoying this game when it comes out. =) "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
9/17/09 5:03:21 PM#60
Originally posted by Ruyn The fact that I can write my own captain's log makes me feel special, I did something like this in Eve when I was lost in wormhole space, check it out; Captain Zerox Iin Day 10, 01:02 Location: Sylvia Moon I My wormhole has closed and now me and my crew are stuck here, some of the crew has lost hope of ever getting home and have started to jump out of the cargo bay in hopes of committing suicide but they forget that they will instantly go into cargo containers and will have to wait two hours before the can loses oxygen and implodes.....yeah that's a slow death i'd rather not think about. My top Astrometrics lieutenant has gone crazy due to the overwhemlming amount of signatures he has to go through to find a wormhole home and I fear he might become colour blind after staring at that screen for so long. I'm here at the astrometrics table running through each sig trying to make sense out of the crazy cluster of signatures that litter this solar sytem..... I'm getting bored and have taken to naming each planet after the crew members whose containers have popped...."Pchsssh!"..... Oh... there goes Gary... This is not a game. |