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I didnt even consider playing Oblivion until player mods fixed the level scaling. What a horrible horrible concept. I think the hints made by Todd Howard at QuakeCon means an Elder Scrolls MMO is a good possibility. http://news.bigdownload.com/2009/08/14/quakecon-2009-todd-howard-keynote-highlights/ "no current plans for an 'Elder Scrolls 5'" ES MMO - "There's always a chance" |
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I'm in agreement with your criticism fibsdk. The gameplay does have alot of shortcomings in Oblivion. But from a artistic perspective, it has beautifull landscapes and excellent musical compositions wich really fit the world that it takes place in. I definitely always thought Elder Scrolls games were really immersive. But then again, the mods could compensate its shortcomings. I still think TES:IV Oblivion is Game of the Year 06. |
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I used to not like leveling either but i think it's neat in some cases. Like that you can come back to old dungeons you went in near the beginning of your adventure, and there are new hard mobs in it, which get you better loot and gear. The only part of leveling i did'nt like was when guards and people are leveled. That was a great feeling in morrowind going into a town and just destroying every living person who got in your way.
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I quite honestly think the market for fantasy MMOs is over-saturated. The next real success will not be set in a fantasy setting. |
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Ahhh i completely disagree with that. There are just some people out there who dislike sci-fi shit. I never play sci fi or futuristic games, except like FPS. Fantasy is just the perfect setting for RPGs. There are too many variables when you start getting into the age of guns, light sabers, vehicles, bombs, forcefields etc. It's unrealistic to think you'd be fighting people and not just snipe thier face off. In the fantasy settings its far simpler, horses, swords, axes, bows, catapults, castles etc.
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If you ask me, I'd like to see more. Braveheart, in the age of William Wallace. Or Roman empire, even better. MMO setting based on native americans anyone? I could keep going. I like the medieval times. Age of Conan is one of the few true medieval based MMO I personally played. Most are fantasy style elves, orcs etc. Wich are indeed overdone. |
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AOC is gay
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Originally posted by BLueBEar
Black Isle was the contingent of Interplay that made good games. They are long since gone and reformed under Obsidian who pretty much does their work for Bethesda now. http://en.wikipedia.org/wiki/Black_Isle_Studios
http://en.wikipedia.org/wiki/Obsidian_Entertainment
The unannounced Bethesda title is most likely the mmo (and with the size of Bethesda compared to Interplay of 2009, they'll fucking steam roll them in court for that IP, as they've already begun doing) |
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Could anyone please point out what's so great about Bethesda's Elder Scrolls series? I was going to make a thread at gaming section but oh well, lazy. Morrowind never felt really amusing to me, I just stopped playing because many aspects were boring (combat and quests made me snore). Oblivion had the same problems more or less... NPC interaction was poor, same for quests and combat was just a little better than in ES III. Even though there's all this open world hype I never felt I could try anything else than following the same path.
With that said, no I don't think it would be a good MMORPG, unless they really get some interesting new gameplay ideas there. |
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wrockholz
Apprentice Member
Joined: 8/25/09
You must learn it's riddle, You must learn it's discipline. |
Honestly I would look forward to an Elder Scrolls MMO. Yeah, some of the NPCs and quests are frequently bugged, but I think Bethesda would get those little minor things fixed via beta testing were it to come to an MMO. It's already got a solid fan base, so if it really fails, at least it wont die right off the bat. As for those who say Oblivion and Morrowind weren't big enough worlds... realize that Bethesda would probably include all of Tamriel, which is basically Morrowind times like eight or so. And as for PvP, I was thinking it would take place in the realms of Oblivion, considering how lawless and hostile they are. |
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Ragnaven
Apprentice Member
Joined: 1/16/06
If you fail at life, history will remove you from memory. |
the leveling was easy if you picked skills you used, at one point I chose to ignore using all the skills I picked and worked up all the other skills instead. I think I beat over half the game still at lvl 1. Cause I just chose to never level those other skills until I had the magic, weapon, acrobatics, lockpicking, and haggle skills to 100. |
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Yeah things would change if it were online 2Moons,9Dragons,A3,AdventureQuest,Aion,ArchLord,CabalOnline,Conquer Online,Corum Online, Dark Age of Camelot,EudemonsOnline,Fiesta Online,Florensia,Flyff,GuildWars,HeroOnline,KALOnline,Knight Online,Last Chaos,LOTRO,Mabinogi,MapleStory,MUOnline,POTCO,Rakion,Rappelz,RFOnline,Rubies of Eventide,Runes of Magic,Runescape,Shaiya,SilkroadOnline,Sword of the New World,Talisman Online, Twelve Sky,Twelve Sky 2 |
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The first 3 Elder Scrolls games were horrible and I don't know anyone who liked them. Obliviona tleast made the combat playable but it had so many other problems like horrible animations and voice over work which still let it down. I've always thought these games never suited single player RPGS because of their poor storylines and all the fun is in the side quests. Fallout 3 felt very much like an expansion to Oblivion but still didn't improve upon anything and had a bad storyline. I just think though how am I sposed to care about the world I'm exploring when none of the Elder Scrolls games have interesting lore or settings. They just feel like GTA Fantasy generic. |
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Originally posted by Varny
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF. If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion. |
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Originally posted by Omali
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF. If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
Yeah no shit LMAO!! Morrowind and Oblivion have more lore than any game in existance. There are books everywhere detailing the world and the history. You can talk to people who talk about the world etc. Varny must just be a hack n's slash dick wad and not even realise it. I've never heard ANYONE complain about lack of lore in Elder Scrolls games. 2Moons,9Dragons,A3,AdventureQuest,Aion,ArchLord,CabalOnline,Conquer Online,Corum Online, Dark Age of Camelot,EudemonsOnline,Fiesta Online,Florensia,Flyff,GuildWars,HeroOnline,KALOnline,Knight Online,Last Chaos,LOTRO,Mabinogi,MapleStory,MUOnline,POTCO,Rakion,Rappelz,RFOnline,Rubies of Eventide,Runes of Magic,Runescape,Shaiya,SilkroadOnline,Sword of the New World,Talisman Online, Twelve Sky,Twelve Sky 2 |
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Originally posted by shadowxdrago
Yeah no shit LMAO!! Morrowind and Oblivion have more lore than any game in existance. There are books everywhere detailing the world and the history. You can talk to people who talk about the world etc. Varny must just be a hack n's slash dick wad and not even realise it. I've never heard ANYONE complain about lack of lore in Elder Scrolls games. yeah, I was going to reply to Varney with a "retarded!" But then i realized that would be disrespectful to people who were smarter than Varney. Like, retarded people. |
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Originally posted by Routver
My favorite things: 1. Ability to design one's own spells and enchantments. 2. The real-time, reticle-based combat system actually requires some twitch skill in comparison to the auto attack nonsense that most fantasy MMOs are using. 3. Skill-based leveling system with advancement through practice. 4. Player homes.
As for leveled encounters (this part is not directed toward you Routver), I don't see how it could work in an MMO unless the random encounters are instanced (which would make them not-so-random). How would the game keep a high-level, random, open-world encounter from being interacted with by low-level player-characters (and vice versa)? |
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Originally posted by Fibsdk
short sightedness is not a good quality. ![]() |
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Originally posted by Trueth
Heh.. Unless Taleworlds adds character development into their online version its gonna tank. The single player version is boring enough even with it.. Running around fighting people in a lame arena setting over nothing is retarded. |
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rounner
Hard Core Member
Joined: 9/07/06
Some are born to sweet delight. |
I don't believe some people are defending scaled combat. How can you justify a mechanic where you are better off specialising in skills you dont use to avoid levelling? Insulting me by saying I just want to one shot is riddiculous, I want to look forward to leveling, not dread it. Take the most boring, least creative, least strategic and most heavily scripted parts of rpgs and ditch everything else and there you have MMOs today. - Fennris |
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some people can rise to the challenge ![]() |
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Why do you dread it? If you are a decent player with a decent build, you will be just as able to kill something at level 20 as you are at level 2. Scaling allows all encounters to be challenging so you can play without focusing on leveling. This allows for things to be challenging, and not either effortless or overpowering. You would be unhappy if you went to fight some Daedra and found out you were helpless against them, wouldn't you? You would be just as annoyed if you went in and killed everything without breaking a sweat. That would be boring. I do not, however, think all content should be scaled, and in a small way agree with you. For example, guards should be impossible to fight at first, but over time, mean nothing, because you are the hero and you should utterly destroy the normal citizens serving as guards. Also, someone mentioned the highwaymen; I think they should not be scaled, or should be scaled differently. When I am able to kill Winged Twilight regularly, I should have no issue with your average strongarm trying to...strongarm...some money from me. I think the mechanic is fantastic for single player games. I do not think it was perfectly executed, but it is a great idea.
Please support games that deliver a new and innovative experience. Eve, Ryzom, Ultima Online, Fallen Earth, Asheron's Call, Darkfall, Wurm and, other similar games deliver immersive Worlds, not Maps with mini-games or killing with no story. Even if you do not like the games themselves, support and appreciate the effort of developers to try something new. |
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Originally posted by Fibsdk
Oh man, I loved Might and Magic 4&5 Clouds and Darkside, World of XEEN. Some of my most memorable gaming times. I remember spending hours trying to figure out how to get every single world buff on my party at max level to take on the Mega Dragon. I killed that dragon with only one party member left. It was so intense for me at the time and I still remember that feeling. Wow, that was almost 15 years ago now too... Played: WoW, Lotro, AoC, WAR, Guild Wars. |
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Doubt an oblivion online would keep any of the skillup mechanics. More likely they would keep the lore and build new combat systems. |
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