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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Is Aion the final nail ?

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112 posts found
stayontarget

Novice Member

Joined: 10/04/08
Posts: 2801

Girlfriends come and go but Epic battles are Soulbound

9/15/09 3:25:00 AM#51

Zikel server in aion seems to be the destination of war players:  www.aionsource.com/forum/zikel-east/51262-warhammer-online-whos-playing-here.html

Newhopes

Advanced Member

Joined: 9/21/08
Posts: 427

9/15/09 4:06:48 AM#52
Originally posted by Dimensional

 Gold advertisments? 

 

Now I know what you typed was a load of bull since you contradict yourself, gold is only advertised in popular games because thats where the demand is... they won't advertise on a dead server.

 

Besides there are still two servers that have a constant population at peak times so RVR and grouping is usually no problem.

 

In Europe anyway

 

(Karak-Azgal and Karak-Norn to anyone interested)


 

When the game was frist released there was alot of gold advertising especially mail spam as the game started to sink and when the gold sellers started to release that gold had no value they left with everyone else.

Syno23

Advanced Member

Joined: 8/18/08
Posts: 955

9/15/09 4:19:54 AM#53
Originally posted by Newhopes
Originally posted by Dimensional

 Gold advertisments? 

 

Now I know what you typed was a load of bull since you contradict yourself, gold is only advertised in popular games because thats where the demand is... they won't advertise on a dead server.

 

Besides there are still two servers that have a constant population at peak times so RVR and grouping is usually no problem.

 

In Europe anyway

 

(Karak-Azgal and Karak-Norn to anyone interested)


 

When the game was frist released there was alot of gold advertising especially mail spam as the game started to sink and when the gold sellers started to release that gold had no value they left with everyone else.

 

Hopefully, it won't happen to Aion, but we'll see if Aion and Warhammer have the same fate, happens to most upcoming MMOs such as Age of Conan and WAR.

Torak

Elite Member

Joined: 5/10/04
Posts: 4701

Don''t Panic!!!!

9/15/09 6:28:13 AM#54
Originally posted by todeswulf

No the Honeymoon is already over for Aion. People are finally seeing it for the Korean Grinder that it is. It will be a neiche game just like Linage II in the states.

 

No Lineage 2 had a much large scope, open world...unlike AION. Lineage 2 is actually a fairly good MMO if you give it a chance these days now that the grind is light. Aion doesn't have any grind and it doesn't have a whole lot of challenge either. It is totally dependent on players chasing each other around in the abyss to hang onto it's subs. Lord forbid you want to make an alt or 2. You thought AoC had no replayability...wait.

 

Dunno what many folks are expecting but yes, Warhammer is pretty linear but they haven't seen anything until they get into AION. I don't know of a game that has a more narrow, pre-chewed track of gameplay.

Warhammer is easily a better game then AION IMHO.

 

Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin.

Guillermo197

Elite Member

Joined: 2/21/06
Posts: 1844

9/15/09 6:31:04 AM#55
Originally posted by smellysocks
Originally posted by Zodan

Aion described short: wings, grind, goldsellers paradise.

I think many who hit level 20-30 range realize the horrifying grind and quit.

 

No offence, but i'ts safe to say you haven't even played Aion let alone past level 20, if you did you would know that past level 20 a lot of new areas open and you get a huge amount of quests, there is no grind in Aion it's why Ncsoft has introduced over 1500 new quests in the latest patch.

At level 20 every class starts blooming, so take your fail somewhere else instead of bashing aion, especially something you have absolutely no idea about.

Goldsellers paradise ? again a proof that you are not playing the beta, there is not one single goldsellers advertism going on ..because there arent any.


 

I agree with you, except the Red part.

There was plenty of goldspam and powerlevel services spam going on already during Open Beta.

Cheers

When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net .

Khaunshar

Elite Member

Joined: 10/09/06
Posts: 299

9/15/09 7:00:19 AM#56
Originally posted by Torak
Originally posted by todeswulf

No the Honeymoon is already over for Aion. People are finally seeing it for the Korean Grinder that it is. It will be a neiche game just like Linage II in the states.

 

No Lineage 2 had a much large scope, open world...unlike AION. Lineage 2 is actually a fairly good MMO if you give it a chance these days now that the grind is light. Aion doesn't have any grind and it doesn't have a whole lot of challenge either. It is totally dependent on players chasing each other around in the abyss to hang onto it's subs. Lord forbid you want to make an alt or 2. You thought AoC had no replayability...wait.

 

Dunno what many folks are expecting but yes, Warhammer is pretty linear but they haven't seen anything until they get into AION. I don't know of a game that has a more narrow, pre-chewed track of gameplay.

Warhammer is easily a better game then AION IMHO.

 

 

The problem is, WAR is failing worldwide, and its failing pretty hard, while Aion is not failing in the East, and we will see about the west. In either case, apparently WAR is not a better game for what its supposed to achieve, mainly making money and keeping people entertained.

See, thats really the tragedy about WAR and AoC: Both tried a lot of new ideas, both are lauded for many concepts, but nobody plays them anymore. I am one of these people myself, I loved scenarios for levelling, I liked t1 and t2 RvR, even some parts of T3, I liked the classes etc., but I quit and will never come back.

Why? Because although we hail and laud and cheer for so many ideas like open parties, public quests, scenario levelling, pvp from level 1 etc., ultimately it always comes down to a solid mass of working content, a decent balance, and long-term goals. These keep MMORPGs alive.

WAR and AoC just proved that even if you have the best gravy in the world, if your meat has been trimmed down even the slightest to pay for that gravy, you ll end up bleeding subs.

I would have loved for both of these games to succeed, and prove that WoW or Aion are indeed not the right way to go, but reality clearly indicates that WoW and Aion are indeed still what people expect from MMOs that are to last.

MMO_Doubter

Hard Core Member

Joined: 7/28/09
Posts: 1948

9/15/09 7:10:22 AM#57

More than anything, poor performance killed Warhammer. After that it was blance - both population and class balance. After those it was end game design.

Incompetence killed Warhammer, not being too different or not different enough.

From what I have heard, Aion runs very well. That, along with being different enough (with RvR aspects) from WoW, will make it a decent performer in the West.

 

Horusra

Hard Core Member

Joined: 6/26/05
Posts: 624

9/15/09 7:11:21 AM#58

How can you say Aion is lasting when it has not started yet?

Pelaaja

Elite Member

Joined: 10/14/08
Posts: 227

9/15/09 7:22:20 AM#59
Originally posted by Horusra

How can you say Aion is lasting when it has not started yet?

I has actually started and has quite a lot subscribers, but you must mean western release hasn't started yet?

Torak

Elite Member

Joined: 5/10/04
Posts: 4701

Don''t Panic!!!!

9/15/09 7:55:05 AM#60
Originally posted by Khaunshar 

 

The problem is, WAR is failing worldwide, and its failing pretty hard, while Aion is not failing in the East, and we will see about the west. In either case, apparently WAR is not a better game for what its supposed to achieve, mainly making money and keeping people entertained.

See, thats really the tragedy about WAR and AoC: Both tried a lot of new ideas, both are lauded for many concepts, but nobody plays them anymore. I am one of these people myself, I loved scenarios for levelling, I liked t1 and t2 RvR, even some parts of T3, I liked the classes etc., but I quit and will never come back.

Why? Because although we hail and laud and cheer for so many ideas like open parties, public quests, scenario levelling, pvp from level 1 etc., ultimately it always comes down to a solid mass of working content, a decent balance, and long-term goals. These keep MMORPGs alive.

WAR and AoC just proved that even if you have the best gravy in the world, if your meat has been trimmed down even the slightest to pay for that gravy, you ll end up bleeding subs.

I would have loved for both of these games to succeed, and prove that WoW or Aion are indeed not the right way to go, but reality clearly indicates that WoW and Aion are indeed still what people expect from MMOs that are to last.

I agree that WAR is failing badly...

Your points however are not adequate to make a solid argument against WARs content / meat.

Aion will probably have a lot of success for 2 reasons

  1. It's technically sound, moreso then WAR at launch
  2. It's simplistic - there is no evidence of "long term goals" in AION other then to launch in the west. It does ZERO to address balance in the population sense. It keeps classes the same on both side (simplistic) I don't know what you mean by a "solid mass of working content...AION does not have PQ's, it does not have PvP from lvl 1 up, it does not have scenerios, it does not have open parties.

I completely fail to see how AION measures up to WAR but I am an idiot. I played AION to level 20 in beta (which was the cap at the time) All AION has to offer is a whole lot of "rat killing" and PvP in the abyss that is periodically interupted by an NPC faction to keep one side from dominating the server.

So...if you like it simple, go with AION. It totally unchallenges you on just about every level and that seems to be what the current MMO market is after these days...pretty graphics and no challenge, kill some rats and do a generic endgame....welcome to AION.

 

 

Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

9/15/09 8:06:29 AM#61

AION will follow the exact same path.

A downward trend within 6 weeks post launch. It will stop diving at Xmas (just like War did) but then fall faster from april onward.

Why? History shows it is too early to discuss these things with newly recruited fans (who didn't even play the game).

The only difference is that Aion is far less played in open Beta before launch (War had a 500K player base even before lauch).

Aion is set for 300K.

I predict western Aion to be played far under 100 K next summer.

I'll explain later when the newly recruited fans are more sober.

arctarus

Hard Core Member

Joined: 9/26/06
Posts: 1584

9/15/09 8:09:04 AM#62
Originally posted by Khaunshar 

 

The problem is, WAR is failing worldwide, and its failing pretty hard, while Aion is not failing in the East, and we will see about the west. In either case, apparently WAR is not a better game for what its supposed to achieve, mainly making money and keeping people entertained.

See, thats really the tragedy about WAR and AoC: Both tried a lot of new ideas, both are lauded for many concepts, but nobody plays them anymore. I am one of these people myself, I loved scenarios for levelling, I liked t1 and t2 RvR, even some parts of T3, I liked the classes etc., but I quit and will never come back.

Why? Because although we hail and laud and cheer for so many ideas like open parties, public quests, scenario levelling, pvp from level 1 etc., ultimately it always comes down to a solid mass of working content, a decent balance, and long-term goals. These keep MMORPGs alive.

WAR and AoC just proved that even if you have the best gravy in the world, if your meat has been trimmed down even the slightest to pay for that gravy, you ll end up bleeding subs.

I would have loved for both of these games to succeed, and prove that WoW or Aion are indeed not the right way to go, but reality clearly indicates that WoW and Aion are indeed still what people expect from MMOs that are to last.

 

 

The failure of War and AoC is not because players like the way WoW or Aion PvP. From the initial numbers of players buying the games you will see that actually the idea of what these 2 games offer is actually what players want. And players is tired of WoW and ready to jump ship.

They fail because of the execution, the implementations of the game. The arrogant of the upper managements of saying that their game will suppress WoW, that their game is like steak!

But ultimately the unfinish, buggy, rush to release is what kills them. And for lack of a better game out there, players goes back to where they come from. I.E, WoW, etc...

So War and AoC does have great idea. Ideas that players want in pvp.

For Aion, i play it because im currently very bored of WoW and there's not a better game out there. So Aion for me is a stop-gap, which hopefully will tide me till Cata or the next better mmo is release, whichever happens first...

 

 

RIP, Orc Choppa

Mannish

Hard Core Member

Joined: 9/03/08
Posts: 894

Everything is not for everybody.

9/15/09 8:24:19 AM#63
Originally posted by Dimensional

 Gold advertisments? 

 

Now I know what you typed was a load of bull since you contradict yourself, gold is only advertised in popular games because thats where the demand is... they won't advertise on a dead server.

 

Besides there are still two servers that have a constant population at peak times so RVR and grouping is usually no problem.

 

In Europe anyway

 

(Karak-Azgal and Karak-Norn to anyone interested)

I just like everybody else tried this horrible game when it was first released and it was very popular. Dont make assumptions based on what you think because we all know how that always turns out.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

9/15/09 8:33:13 AM#64
Originally posted by arctarus

 

 

The failure of War and AoC is not because players like the way WoW or Aion PvP. From the initial numbers of players buying the games you will see that actually the idea of what these 2 games offer is actually what players want. And players is tired of WoW and ready to jump ship.

They fail because of the execution, the implementations of the game. The arrogant of the upper managements of saying that their game will suppress WoW, that their game is like steak!

But ultimately the unfinish, buggy, rush to release is what kills them. And for lack of a better game out there, players goes back to where they come from. I.E, WoW, etc...

So War and AoC does have great idea. Ideas that players want in pvp.

For Aion, i play it because im currently very bored of WoW and there's not a better game out there. So Aion for me is a stop-gap, which hopefully will tide me till Cata or the next better mmo is release, whichever happens first...

 

 

I respect your opinion. But like I said, I don't want to discuss these things in the honey moon period. I wish you all the gaming fun.

But the downfall of single subscription based games has nothing to do with polish or "broken promisses" or any other management.

We will discuss this at a proper time. I see Aoin as a gift to confirm the theory I already saw 3 years ago.

An in depth discussion will follow later, when the honeymoon is over.

 

 

arctarus

Hard Core Member

Joined: 9/26/06
Posts: 1584

9/15/09 8:38:08 AM#65
Originally posted by Zorndorf
Originally posted by arctarus

 

 

The failure of War and AoC is not because players like the way WoW or Aion PvP. From the initial numbers of players buying the games you will see that actually the idea of what these 2 games offer is actually what players want. And players is tired of WoW and ready to jump ship.

They fail because of the execution, the implementations of the game. The arrogant of the upper managements of saying that their game will suppress WoW, that their game is like steak!

But ultimately the unfinish, buggy, rush to release is what kills them. And for lack of a better game out there, players goes back to where they come from. I.E, WoW, etc...

So War and AoC does have great idea. Ideas that players want in pvp.

For Aion, i play it because im currently very bored of WoW and there's not a better game out there. So Aion for me is a stop-gap, which hopefully will tide me till Cata or the next better mmo is release, whichever happens first...

 

 

I respect your opinion. But like I said, I don't want to discuss these things in the honey moon period. I wish you all the gaming fun.

But the downfall of single subscription based games has nothing to do with polish or "broken promisses" or any other management.

We will discuss this at a proper time. I see Aoin as a gift to confirm the theory I already saw 3 years ago.

An in depth discussion will follow later, when the honeymoon is over.

 

 

 

Im replying to the thread by Khaunshar. You maybe right of course that Aion may tank in the west when the initial hype is over and hover around 100k. We will see.

Sorry if i dont get what you mean...

 

 

 

RIP, Orc Choppa

drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

9/15/09 8:55:37 AM#66
Originally posted by arctarus
Originally posted by Khaunshar 

 

The problem is, WAR is failing worldwide, and its failing pretty hard, while Aion is not failing in the East, and we will see about the west. In either case, apparently WAR is not a better game for what its supposed to achieve, mainly making money and keeping people entertained.

See, thats really the tragedy about WAR and AoC: Both tried a lot of new ideas, both are lauded for many concepts, but nobody plays them anymore. I am one of these people myself, I loved scenarios for levelling, I liked t1 and t2 RvR, even some parts of T3, I liked the classes etc., but I quit and will never come back.

Why? Because although we hail and laud and cheer for so many ideas like open parties, public quests, scenario levelling, pvp from level 1 etc., ultimately it always comes down to a solid mass of working content, a decent balance, and long-term goals. These keep MMORPGs alive.

WAR and AoC just proved that even if you have the best gravy in the world, if your meat has been trimmed down even the slightest to pay for that gravy, you ll end up bleeding subs.

I would have loved for both of these games to succeed, and prove that WoW or Aion are indeed not the right way to go, but reality clearly indicates that WoW and Aion are indeed still what people expect from MMOs that are to last.

 

 

The failure of War and AoC is not because players like the way WoW or Aion PvP. From the initial numbers of players buying the games you will see that actually the idea of what these 2 games offer is actually what players want. And players is tired of WoW and ready to jump ship.

They fail because of the execution, the implementations of the game. The arrogant of the upper managements of saying that their game will suppress WoW, that their game is like steak!

But ultimately the unfinish, buggy, rush to release is what kills them. And for lack of a better game out there, players goes back to where they come from. I.E, WoW, etc...

So War and AoC does have great idea. Ideas that players want in pvp.

For Aion, i play it because im currently very bored of WoW and there's not a better game out there. So Aion for me is a stop-gap, which hopefully will tide me till Cata or the next better mmo is release, whichever happens first...

 

 

why war fail ,same reason most new mmo fail

they release a game same way as wow and expect it to do good by itself lol

¸player got wow if they wanted static they would play wow

player wants to get involved in game,like they dont want to grind just to grind gees 

espacially in the p2p ,its sad but game now has to be a bit like lotery

yes,yes i know some will be mad! people pay to play game so they want stuff in return 

not the free skin etc,they want live event in game ,athene showeed us that 4000 player in wow waited for that to happen ,couldnt 

wow servercouldnty handle 4000 player in same area,

in 2 month if athene had made it ,he would probably  have ended with 100k player for a live event in the future

yep live is that big

people dont want to play a static mmo anymore there are ton of game that you can mmo without being seen etc

hell player could play on console instead ,they go to mmo because they expect and demand from companys like ncsoft and all the other 

what will you organise nowe that game is released ,if the game company answer well the game is there YOU can organise something .that company lost the long term fight right there 

and for some that believe wow is dying.lol

they re workingon cataclysm !they released lot of info and the game is still far 

we can all say this will be wow 2 .and if no gaming company do like gw did 

wow will sure be able to do it now with a complete overooul of there game

¸before they just couldnt do what gw did,techno wasnt there when wow lunched

but today techno is there.

game maker are funy they release game they say to gamer ok now game is released now play !

and game maker go take a beer and think the game will be cool all by itself

in wow days it was like that !not anymore!

Khaunshar

Elite Member

Joined: 10/09/06
Posts: 299

9/15/09 8:59:42 AM#67

See, no matter how we slice it, there are plenty of features in WAR and also AoC that work, and have worked decently to perfectly since launch. Many of these features (scenario levelling, low tier PvP, many classes, PvP from Level 1, public quests, open parties to name the most prevalent of WAR) are now used to claim the game is superior to its competitor(s), too. And they are supposedly the big selling points.

So, why does the game not work out even though these things have always been there, and have always worked?

 

Possibility A) Even though people CLAIM these things are great, the next step, fresh, and the reason to play WAR, they are not enough to outweigh the lack of the more traditional stuff from WoW and Aion. They are nice-to-have, but in the end, not as good as if you left them out, but made a traditional MMO with solid dungeons etc. instead.

Possbility B) Technical quality and problems outweigh these factors by far. No matter how good your game, if it has bugs at launch, you are done for, because that weighs heavier than any amount of great design. Which again points out that you dont get players by making good new features, but by retreading the old ground and polishing it to a sheen.

Possibility C) People actually dont like these innovative fresh features really. They dont care, and the whole world of message boards brimming with demands for innovation and fresh ideas is junk.

 

I think its pretty much A, with a bit of B mixed in. People really ARE happy playing the same old, same old, if its done well. At least, they prefer it to fresh, new games with some kinks, or fresh games that do not also deliver the same old, same old.

Innovation has always been risky, and in MMOs the risk has a bigger pricetag. There is a reason for that. Most innovative games fail, because the market does usually not want that much innovation at all. Just veterans like you and me who have played and seen most of it put that much value on something being "fresh", and we are pretty fickle anyway.

Torak

Elite Member

Joined: 5/10/04
Posts: 4701

Don''t Panic!!!!

9/15/09 9:23:45 AM#68
Originally posted by Zorndorf

I'll explain later when the newly recruited fans are more sober.

 

LMAO

 

"Suffer not the mutant to live!"

 

 

Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin.

Dimensional

Apprentice Member

Joined: 9/22/07
Posts: 39

9/15/09 10:55:53 AM#69
Originally posted by Korvenus
Originally posted by Dimensional

 Gold advertisments? 

 

Now I know what you typed was a load of bull since you contradict yourself, gold is only advertised in popular games because thats where the demand is... they won't advertise on a dead server.

 

Besides there are still two servers that have a constant population at peak times so RVR and grouping is usually no problem.

 

In Europe anyway

 

(Karak-Azgal and Karak-Norn to anyone interested)

I just like everybody else tried this horrible game when it was first released and it was very popular. Dont make assumptions based on what you think because we all know how that always turns out.

I'm not assuming anything, I am just pointing out the fallacies in your argument and besides don't go around saying the game is horrible as fact, I know plenty of people who dislike WAR but I also know plenty of people who enjoy it immensely so stop being a bloody hypocrite.

Ghost021

Novice Member

Joined: 7/10/06
Posts: 24

"Never take a gamble you''re not prepared to lose." - Abdul Goldberg, rogue trader.

9/15/09 1:30:35 PM#70
Originally posted by arctarus
Originally posted by Khaunshar 

 

The problem is, WAR is failing worldwide, and its failing pretty hard, while Aion is not failing in the East, and we will see about the west. In either case, apparently WAR is not a better game for what its supposed to achieve, mainly making money and keeping people entertained.

See, thats really the tragedy about WAR and AoC: Both tried a lot of new ideas, both are lauded for many concepts, but nobody plays them anymore. I am one of these people myself, I loved scenarios for levelling, I liked t1 and t2 RvR, even some parts of T3, I liked the classes etc., but I quit and will never come back.

Why? Because although we hail and laud and cheer for so many ideas like open parties, public quests, scenario levelling, pvp from level 1 etc., ultimately it always comes down to a solid mass of working content, a decent balance, and long-term goals. These keep MMORPGs alive.

WAR and AoC just proved that even if you have the best gravy in the world, if your meat has been trimmed down even the slightest to pay for that gravy, you ll end up bleeding subs.

I would have loved for both of these games to succeed, and prove that WoW or Aion are indeed not the right way to go, but reality clearly indicates that WoW and Aion are indeed still what people expect from MMOs that are to last.

 

 

The failure of War and AoC is not because players like the way WoW or Aion PvP. From the initial numbers of players buying the games you will see that actually the idea of what these 2 games offer is actually what players want. And players is tired of WoW and ready to jump ship.

They fail because of the execution, the implementations of the game. The arrogant of the upper managements of saying that their game will suppress WoW, that their game is like steak!

But ultimately the unfinish, buggy, rush to release is what kills them. And for lack of a better game out there, players goes back to where they come from. I.E, WoW, etc...

So War and AoC does have great idea. Ideas that players want in pvp.

For Aion, i play it because im currently very bored of WoW and there's not a better game out there. So Aion for me is a stop-gap, which hopefully will tide me till Cata or the next better mmo is release, whichever happens first...

 

 

 

Actually what players want and say they want are two different things, while i do agree that the concept in WAR is good , its execution is eh ehmmm... "crap" , the games still are focused on leveling and what skills you get when you hit lvl X, being 40 ( for example ) the pinnacle of your achievements ingame followed by "Epic kits" for whose you need to grind missions over and over and over and over again, and then its the braggin rights that keep you in the game until the player is bored and so on ....

Aion will not bring anything different, Warhammer in itself has the potencial of creating something fresh and unbound by the level system that every single game ( except EVE-O ) has.

Aion will be the new fluff for people that are either bored of WOW or displeasured with WAR, not the end of WAR or WOW , since it brings nothing new ( you can fly ... yay ) , in the end its a game with the same structure as the others, only the story changes.

 

stayontarget

Novice Member

Joined: 10/04/08
Posts: 2801

Girlfriends come and go but Epic battles are Soulbound

9/15/09 3:06:47 PM#71
Originally posted by Zorndorf
Originally posted by arctarus

 

 

The failure of War and AoC is not because players like the way WoW or Aion PvP. From the initial numbers of players buying the games you will see that actually the idea of what these 2 games offer is actually what players want. And players is tired of WoW and ready to jump ship.

They fail because of the execution, the implementations of the game. The arrogant of the upper managements of saying that their game will suppress WoW, that their game is like steak!

But ultimately the unfinish, buggy, rush to release is what kills them. And for lack of a better game out there, players goes back to where they come from. I.E, WoW, etc...

So War and AoC does have great idea. Ideas that players want in pvp.

For Aion, i play it because im currently very bored of WoW and there's not a better game out there. So Aion for me is a stop-gap, which hopefully will tide me till Cata or the next better mmo is release, whichever happens first...

 

 

I respect your opinion. But like I said, I don't want to discuss these things in the honey moon period. I wish you all the gaming fun.

But the downfall of single subscription based games has nothing to do with polish or "broken promisses" or any other management.

We will discuss this at a proper time. I see Aoin as a gift to confirm the theory I already saw 3 years ago.

An in depth discussion will follow later, when the honeymoon is over.

 

 

The great Zorndorf speaks and so it must be !!!

~~"Zorndorf marches back to the land of wow with his head held high for all to see"~~

 

carlpuccino

Novice Member

Joined: 8/11/08
Posts: 34

9/15/09 3:50:48 PM#72

WoW is like McDonald, nobody really like it but we all eat it.

Stop complaining and try to move your ass.

Nurabutt

Advanced Member

Joined: 6/13/09
Posts: 15

Lol, natuxatu.

9/15/09 3:53:01 PM#73
Originally posted by MMO_Doubter

Fortunately, I never gave a damn about the IP. The way they blew the whole PvP/RvR concept greatly disappoints me, though.

As for Aion? Meh. You can't PvP right from the start, and you can't level up from PvP, so to hell with it. It's going to be a sub-WoW PvE + sub Warhammer PvP game.

Not to mention Game Guard.

 

I'm passing.

 

 

There's better things to do besides level up from killing players VIA PVP.

 

GaryM

Hard Core Member

Joined: 9/26/08
Posts: 202

9/15/09 5:57:17 PM#74
Originally posted by carlpuccino

WoW is like McDonald, nobody really like it but we all eat it.

WoW is like McDonalds, if going to McDonalds meant being served crack, and sharing a meal with Kanye West.

Playing: Lotro
Hiatus: WAR
Retired: WoW

Umbral

Apprentice Member

Joined: 5/29/08
Posts: 936

9/15/09 6:16:21 PM#75
Originally posted by Torak
Originally posted by todeswulf

No the Honeymoon is already over for Aion. People are finally seeing it for the Korean Grinder that it is. It will be a neiche game just like Linage II in the states.

 

No Lineage 2 had a much large scope, open world...unlike AION. Lineage 2 is actually a fairly good MMO if you give it a chance these days now that the grind is light. Aion doesn't have any grind and it doesn't have a whole lot of challenge either. It is totally dependent on players chasing each other around in the abyss to hang onto it's subs. Lord forbid you want to make an alt or 2. You thought AoC had no replayability...wait.

 

Dunno what many folks are expecting but yes, Warhammer is pretty linear but they haven't seen anything until they get into AION. I don't know of a game that has a more narrow, pre-chewed track of gameplay.

Warhammer is easily a better game then AION IMHO.

 


 

Torak

I think you have a false impression about AION based on your low level experience and some second hand information.

Aion´s linearity ends after level 25, Aion group content PvE is much more challenging than L2 PvE but less grindy and far, far more challenging than Warhammer´s PvE, you can´t even compare.

After level 25 all paths start to open in Aion, you may find it strange, but middle-endgame in Aion is less linear than Warhammer, AOC etc.

What you call "pre-chewed" track of gameplay ends after the tutorial and middle/end game is not only related to the Abyss.

Sure, I understand it is your opinion, but as I said I really think you have a false impression...

 

Edit- and btw, The way the Abyss and the endgame work in AION is somehow similar to Warhammer and its keeps, but in a more challenging and functional.

Edit- I am not saying you should like AION, just saying your initial impressions maybe are not a good reflexion of the game, especially comparing to War.

 

 

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