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9/15/09 5:32:38 AM#76
Finally a review not a preview, it is at this stage I actually think about buying a MMO. What I read so far says wait and see, it has promise but the RMT’s will probably kill it for me. It was obvious to me that a game that had power boosts as part of RMT transactions was not going to let you wade through mobs like a god. They need you to have a reason to buy those boosts. So if you have had your fingers burnt, next time look before you leap. |
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9/15/09 8:55:12 AM#77
Originally posted by Scot
Wut?! Power boosts in the RMT shop? The RMT shop has nothing but vanity pets.
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9/15/09 8:56:20 AM#78
I was in the closed and open beta and I think what escapes everyone here is that CO has a fairly lengthy beta period. Lenghy enough that the issues that were patched on launch day should of been handled during the beta phase. I think that's the point the OP is trying to get across. CO was in beta for the better part of 6 months. During that time these concerns were voiced over that time. Cryptic had plenty of time to gradually patch these issues during the beta but they decided to make this change once it was live, to actual paying customers. I'm actually surprised there are those that are defending a game changing patch on launch day. Patches have happened on launch days before but when it's one that greatly changes the game then I think that's a problem. As mentioned above, open beta's are being used more as preview events than actual beta events to test bugs. You know that there are players that base their buying decision off of the open beta period. Even if it's a small percentage, it's still a percentage you should account for. At the very least if you're going to make wide reaching changes like that you need to have a free respec in place on day one else you just screwed over your preview customers.
I didn't think CO has a disaster launch but it did leave a bad taste in people's mouths. That can have long reaching effects. Ask Anarchy Online how much a bad launch damages a game (that obviously is a worse case scenario). |
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9/15/09 9:53:38 AM#79
Wow a first impression that convered umm the patch and little else? Also the numbers are way off. Defenses were reduced from 75% to 66%, ohh ahh. As for confusion, well duh. We didn't exactly have WoW talent trees figured out at launch either and thats a closed system. Overall I am much happier with CO today than during CB or OB, not "damn I should have bought a Lifetime" happy but defintely liking CoX v2 more today ;) |
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9/15/09 11:30:58 AM#80
I am thankful that I did not pre-order CO or play in the beta as I guess it's nice not to know how the game was before the launch day patch. I do find at times the mobs can be a bit difficult to handle but I also like that the game isn't easy mode. Seriously, not all MMO's need to be like Warcraft where the first 50 levels are just mind numbing easy mode. I know, it's a super hero game and we should be super but I also like a challenge. /shrug The game is getting better after launch, I don't think anyone can dispute that as Cryptic has been very good with patching in fixes on a very regular basis. They are also getting ready for their first content release in Octoberish sometime. All in all this is a very fun game so far but it has what many new MMO's have, things that need to be worked on. The falacy that an MMO is going to launch with no issues and totally feature complete needs to go bye bye. I've never played an MMO that launched that way and I don't expect to. Things change, build a bridge and get over it. |
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9/15/09 11:36:31 AM#81
This sort of piece being pubished by an "internet publication" is just another example of why it's hard to take any writer seriously here at mmorpg.com. Maybe this is the sort of thing we should expect with non-compensated writers. However, it's still unacceptable. The very fact that the writer giving his "first impressions" refers to the status of the game in beta and head start prior to launch is hillarious. Anyone in the gaming industry knows the reasoning for betas, and head start is no promise of how things will be, it's merely a way to start your character early while the retail version and it's changes are finalized! Too many people are taking advantages of Betas as a way to preview the game. That's not the F***in' purpose for crying out loud. It's to catch bugs, balance issues, performance issues - report them, rinse and repeat. It's not for the purpose of what it has turned into.... This new breed of PC gamer makes me want to puke. *rant off* The Adventures of Fat Gamer - http://www.mmorpg.com/blogs/FatGamer |
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neodavie
Apprentice Member
Joined: 8/01/07
"Kill it, Frag it, Nuke it; I don't care just so long as it dies" |
9/15/09 12:29:33 PM#82
Originally posted by FatGamer This is exactly right. I think I just realized what my biggest problem with the article was, it was not a first impression. This article stated (for the most part) as to how the game changed from beta to live. That's what's most infuriating. If the articles was called "Champions Online: Beta to live" then I would have been more receptive to it. The author isn't wrong, but, as you suggest, is abusing his privilege of being a beta tester. Originally posted by GTwander: How are you an MMO? Or any of us for that matter? I say we strike all users from the site for not being MMOs. |
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9/15/09 1:08:30 PM#83
Some of you need to get a clue. Condemning an author for writing his opinion is childish. If some of you can't figure out how the word "boneheaded" fits with Cryptics actions you indeed are challenged. No disputes that the changes were in fact necessary, it was the way Cryptic implemented them. Some of you definitely need to chill out. |
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9/15/09 2:41:36 PM#84
Originally posted by Irishoak
Or, perhaps you're both mistaken and the actual content going into the store simply isn't in there yet. My money's on the backlash changing nothing.
Why do you continue on into hypocrisy? The more you say unto the OP, the more you seem the bias one. Given, at FIRST IMPRESSION, his (Mike B.'s) post seems as though he's about to flame CO to dust, but his assessment is justified time and time again. It's as if they made the same mistake twice. Again, I say that it isn't their first time. This sounds worse than SWG's release issues, so he made a valid point in that they SHOULD have said something to the testers prior to launch. I'm going to close with this: there wasn't any backlash. Only a NECESSARY statement (as I'm not going to go out and waste my money on this game. Cryptic will have to fix what SHOULD have been fixed during the middle of beta) was made that it went from to ok to WHOA in a day's time. I'm honestly glad I neglected to test this game. It looks as though my thoughts would have gone unscene by the dev team (also something that's not good for the longevity of an MMO). Again, guy, I love you and babies and stuff. Peace in the middle east aaaaaaaaand, get off your high horse. Mike B. was right to say what he posted. Mike, thank you for the informative first look, and PLEASE keep us up-to-date on when the game will be good.
No offense, but I think we're talking about something you're not. I mean, it's great you're spirited about the debate, but we're talking about the MT store...umm, we're not talking about the patch, per se.
None taken because I understood what was going on here. I just enjoy adding ridiculous sidebars. I'm also annoyed that yet another release has been follied by this developer. It was bad enough that I bought CoH and played it for only 6 months before throwing in the towel. At that time, CoH was ridiculously easy, even for my new-to-mmo friends, which says a lot if only to me. Also, lord kept getting his panties in a wad, which in turn twisted mine up (we're siamese twins). But now we're back to normal! All's well that ends in a high five.
THE Rooster Nash |
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9/15/09 2:52:34 PM#85
Originally posted by Irishoak
Sorry. You're not here for discourse, even I can see that. Would be a bit silly to engage you seriously on any level. I can already see the outcome of that. You should be thankful I saved us both some time. I can shred these old bills and you can log onto Halo and scream at people. Look how productive we are ---EDITTED FOR MORE SUITABLE CONJECTURE--- I love MMORPG.com THE Rooster Nash |
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9/15/09 5:44:11 PM#86
I've read pretty much all of this, and as someone who has NOT played the game, I'm still aware of the issues. Thus there are some things to conclude from this article. And some obvious corrections to the posters needs to be made 1st. Beta is around not only to test the game, but to also promote the game. Sure correcting things and fixing bugs is extremely important, but it is also naive to think that in present days of MMO's that it's also about promotion and advertising as well. 2nd. OP is correct about the patch, regardless of how people might disagree. Sure they changed the game in reponse to feedback, but something like that should be tested ahead of time, pre-launch. Something like that patch should've been changed about 2 weeks before and tested. It's also easy to conclude this because of the miriad patch contents after release to fix the issues cropped up from opening day patch. 3rd. It's also naive to think that MMO launches in present day climates will be perfect. Games are pretty much released in more of a final beta stage. 4th. Comparing CO to EQ, WoW, DaoC, etc... is also flawed. It has a different demographic, and a different fanbase. Sure some of it might overlap, but realistically people play it to be a superhero, not someone who struggles on a random nobody mobs. Add that to say that the shelf life of this game is limited (as one poster said) is ludicrous. MMO's cost millions of dollars, are planned and developed for years, expansion ideas are most likely already being looked at and in the pre-work stages. Games are developed for the long haul, not for 1 or 2 years. 5th. One of the more interseting posts was about how playable that the game was though. The servers are stable, everything for the most part works as it's supposed to. I do wish OP would've gone into a little more depth on this as an impression than "technically good". 6th. Consumers drive the market. Alienate the consumer, you kill your subscribers. How many will go back to AoC? War? Yet how many will go back to WoW when Cataclysm comes out? I'd definitely bet on WoW and that's not just about numbers, but I'd almost be willing to bet about percentages. Blizzard, for the most part, has done an extremely good job of listening to the players. It's really one of the main reasons it's as large as it is. Lastly, as said, I've not as yet played CO. I wasn't in beta or really tried. What I mean by this, is that with MMO's today, players aren't coming in naive. It's likely not the first MMO they've ever played. Thus they understand about making characters, about classes, and for the most part how most of the games work. Customers, for the most part, are pre-educated to the games at launch. Thus, we'll do our research before we purchase the game. I was ready to go out and purchase it as of day 1. But upon reading 1st impression responses from posters on mmorpg.com, I realized it was a good idea to wait. And honestly, the patch was the biggest influence. It told me developers were, well, still developing, putting in huge changes at launch. Not that this wasn't unexpected, but it told me the game was more in a state of flux than I had previously thought. So I'll wait at least another month before I purchase. I've made the mistake of purchasing MMO's at launch day, and honestly, it's not one I want to make again. Thus R.I.P. SWG, AoC, War, all those I played for one month and never looked back, well only to look and say that I seriously wasted $50. |
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9/15/09 7:30:47 PM#87
Too much drama here, but my opinion is this. . .
The developers immediately changed the game within days from "launch"; yes "launch". And that change(s) inevitably made many players who felt "Super", feel "Ordinary". This is a superhero pve, static, linear, single-player-esque, lobby-type, multiplayer game.
So I agree with the summation that this game is "Pretty Fun". But then again, any game can be pretty fun, so nothing remarkably new with Champions Online, really.
I'd say that this game has a short shelf-life, but is still comparably less expensive than other forms of entertainment, and you can get your money's worth over the course of a couple of months and move-on.
To me, it seems that the game-play is actually very easy and very rudimentary and much more linearly repetitive than any other player-versus-predictable computer controlled environmental pixel game out there. The computer-controlled environment that one plays against is as easy a pve ecosystem there is. There's nothing difficult about making choices in character development that fit your play-style, and as with any character-development mmo, its a matter of tailoring your character to your play-style.
This game seems to be really geared towards a younger audience, like Free Realms, whereby players are handed a win/win game-play situation all the time, and there's nothing wrong with that. |
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9/15/09 8:05:06 PM#88
Originally posted by lordoffiling
Abbatoir / Abbatoir Cinq |
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9/16/09 12:26:54 AM#89
Originally posted by FatGamer
A lot of Open BETAs are exactly what is shipped now days, the Open BETA thing has become a PR/preview gig, like it or not. This is being pushed by companies just as hard as anyone else, they include BETA time in pre-orders, special offers, as a bonus for subscribing to File Planet, etc... |
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9/16/09 5:21:17 AM#90
A well written report to which I fully agree. "There are no classes, so it is fairly easy to gimp your character by choosing the wrong powers, talents, statistical focuses, and gear." I too have said that a thousand times in beta, like so many others. It fell on deaf ears. The beta system wasn't perfect but it was playable and enjoyable. Now Cryptics has managed to apply a NGE at the launch day, and I seriously think that even tops SWG's NGE. WTG Cryptic! *__* Honestly, seeing them helplessly tinkering around I have pretty much given up hope about this game. The devs apparently have no clue. The point is: You cant enforce grouping just by making the game more difficult! Thats hilarious! The game was designed around basically soloing and the quick rushing through all those relatively hollow and simple-minded missions have does just not support grouping. Now people group out of the feeling of weakness and helplessness and I can't imagine a worse motivation for a MMO to group, let alone for a Superhero MMO! And here I was thinking I had seen the worst in MMOs in the last 2 years already. Boy... what a scam. |
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9/16/09 7:31:06 AM#91
NGE? Really? Oye. Name me one archetype that was removed? A power? A power function? A stat function? A feature on the box? Huh guess this was just a balance pass afterall. The funny part is in beta people cry that it sucks and other say its beta, its going to change. Then when it does just that... they cry. |
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9/16/09 7:47:41 AM#92
Originally posted by Yunbei mm you cant use nge here why?because the game wasnt released lol. nge from soe was put way after they lunched the game game get patched all the time in the first week of lunch but swg got a missive patch way after everbody was settled that was uncalled for soe as been desperate since year 1 of wow to catch some of the glory trough their game they got good title but the thing is they let the game float by itsef as all gsmae maker do prently yes even blizzard but contrary to other ,blizzard is working on that other are staring at guys like me and wonder what i talk about lol if they think just the game its self will keep player coming they ll be surprised to see empty game if the organise various stuff in the game then player will go lol the game it self be it aion aoc war wow lotr we can all play that solo in a console on our various console and lot of player do ,if we go into mmo its to see people yes but also do what contest in the game we ll have to do ,i m not talking about silly stuff yes it could be but if you dont win anything player will get bored i will give the best exemple:check in lot of casino some game are so old they were there in the 70s why is it still in there arent they loosing money,shouldnt they upgrade nope dont need too why,because people can win something in the game be it money prize fame yes shown everywhere around the world fame can be a nice prize too imagine you just won the constest of the ugliest toon created that did whatever it had to do and they bring you in korea to be the star of the whatever you will be lol its like that ,if casino didnt work they would be all closed down the fact is people want to win something,that they can brg about but that is exclusive etc i dont know what form it would take in mmorpg ,i do know player want that tho and sadly its not asvail in any mmo in existance some website do a service like that for mmo gamer but they re not very common because you need ingame cam you need everything needed for an e-sport lool
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9/16/09 1:33:15 PM#93
Originally posted by Krux
From these comments it is obvious you have never played the game. It isn't anymore linear than any other game in regards to the AI. In fact, it may be a bit non-linear with the ability to block, which is definitely needed post-patch. I think ALL games are tailored to a younger audience (they are the major market-share in the genre, though that does seem to be changing). The game doesn't hand you a win/win. It has become more difficult post-patch (which I think is better).
Like I have stated before, the game does have some issues. It is obvious you have not played it and are just spouting nonsense. Next time do some research before posting. |
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9/16/09 3:38:38 PM#94
Ive not played much the last week, i have a 6month sub and thought id let things settle down with the changes etc which i could say killed a lot of the fun for me, hopefully in a few weeks/ a month it will be hunky dori again :) If not, i will then look forward to st beta....... Playing: Lotro, Rift |
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9/16/09 6:52:22 PM#95
My roommate, tired of WoW and desiring a new MMO experience, bought Champions Online and began to play it. He found the game very disappointing. He's now playing City of Heroes. |
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9/16/09 7:05:25 PM#96
Originally posted by junzo316
From these comments it is obvious you have never played the game. It isn't anymore linear than any other game in regards to the AI. In fact, it may be a bit non-linear with the ability to block, which is definitely needed post-patch. I think ALL games are tailored to a younger audience (they are the major market-share in the genre, though that does seem to be changing). The game doesn't hand you a win/win. It has become more difficult post-patch (which I think is better).
Like I have stated before, the game does have some issues. It is obvious you have not played it and are just spouting nonsense. Next time do some research before posting.
I was sincere in my comments and I still play the game. But lets call it like it is; its an easy game. Its linear. The story-line doesnt splinter for different archtypes or character types, and thats not bad; just saying it is what it is, linear -and- static. You will play every character against the same exact story and villains as you would with any previous character, so nothing new there.
I dont see how one can be even more ordinary with your superhero character feel than the devs have already made many feel, so the game-play with powers is what it is, but it is not difficult in the least. So, again, in short. . .this game is not difficult in the slightest and there is no risk for reward, there is no sense of loss or challenge to character development or consequences that means anything when you lose a battle. So it really should be very appealing to players that want to test-drive a super-hero game thats "pretty fun" and provides a winning environment feel all the time. |
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9/17/09 10:11:45 AM#97
well of course this is an mmo and some of what he has described has already changed. the cost for retcon has already been reduced and you can retcon all the way back to character creation. I just hope they make it so you don't take much damage when using "jump" type powers as well as mentioned in the article about acrobatics. Jump powers you end up taking a lot of damage from the high jumps... well, its necessary for the power, so we shouldn't take that much damage if any when using Jump travel powers. And the description for the powers are fairly limited, which needs to be worked on... The difficulty should be something close to COH, but it is a little bit harder overall. The reviewer is right, that is does feel a little "not so super" but honestly its ok early on, but later on in the game you should be more-so. overall a fun game though with lots of good potential, hopefully this doesn't turn into another SWG fiasco. |
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9/17/09 11:00:32 AM#98
Originally posted by RoosterNash Taking into consideration your theory on x,y (which is moreless accurate), and going along with your assumption that the game was only dumped out onto the floor because that bully Atari gave poor Cryptic no choice, I'd say thablame should be reflected onto Atari. Wouldn't you agree? I mean, I know that if I had a gun held to my head over a silly release date that could potentially make or break the longevity of the game and possibly ruin my chances of really having a customer base ever again, I'd do what the gunman said and release it all "willy nilly". Actually, I take that back. Knowing me as well as I do, I'd have my own protection. A 300 lb Amazonian woman named... Amazonia... and uh, bullets would just bounce off her bouncing bossom while I escaped to my secret lair. While your post was extremely candid and contained some brilliant rhetoric, I'm going to have to disagree with EITHER of those companies being the letters x or y. It's just not realistic. But then again, I've never heard of an x or a y developing a game before, so maybe that's just pure ignorance on my part. Otherwise, I love you and I tend to humor the idea of us having babies together. Nothing more though. I couldn't see us moving in together. Your opinions are too smart for me. And I tend to digress from the point on a... well, I'm doing it now. Good day to you all, THE Rooster Nash
Your fail comment, failed. |
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9/17/09 12:47:50 PM#99
This game is incredibly fun, I agree with your post however. Having said that, I would not hesitate to recommend it to another gamer something I have done a couple times. I hope they make us super again. =) |
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9/17/09 5:13:41 PM#100
I've been playing champs online from release not been in the beta so i dont know how the game was before. i will say this for the game playing through it slowly and carefully enjoying the content as it comes along and not just doing "grab the mission run to green circle" type game play. The problem what this game has and i will say this for all new mmo's they are becoming watered down each and every new mmo they remove an element from the previous generation. Unfortunatly the companies that make the games have ended up giving us games that have become less than the previous generation. 1. We lost down time in games like wow. 2. We lost forced grouping. 3. Grinding went out the window in favour of missions instead. 4.crafting became watered down click buttons instead of thinking about what you do. The problem is that we the players have complained and moaned about these things and we have really forgotten what mmos are actually about. Because there is no down time we no longer have time to sit and just chat with people. i feel that the elements that we all really disliked is what made mmos fun. Unfortunatly the fun elements of Champions online, the being a super hero bashing enemies and saving the day, its been lost along the way. In terms of fun it is a fun game but i think its lost somthing. They needed to really implement another rank of mob somthing weak that you can kill onmass to make it feel more super hero. City of heroes always felt epic in terms of fighting you would be fighting a lot of mobs at the same time and you never really stopped while fighting. Champs has lost this somewhere your lucky if you survive a fight with 3, i found that unless you have a rank 3 defensive ability as standard slotted in defensive mode you go over like a sack of crap. This to me sparks of superman going around in full body armour to survive a fight against normal humans. The way they should have gotten around the whole soloing 5 man instances was with scaling they should have worked out how to make the game harder without making the game less super.
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