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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
So I plan on sticking this game out. FE is not an easy game by any means, but its a long-awaited environment and I really want to love it. I just wanted to throw out some initial thoughts after playing a couple days, and see what other people think after playing the betas. I'll post more in a couple weeks. The Awesome - The soundtrack is incredible, and its very well timed during gameplay. The Neutral The Ugly |
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You can queue items to craft while you are off-line. Some items later take 24 hours or more real time to make and this is pretty much expected.
Don't be afraid to change the key layout to something you are more used to. You can use f# keys to switch weapons. Pressing G will tell you what weapon is equipped where(you can carry 6) and which f key is needed to select it. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
Thanks! That helps me a lot. I had no idea that items can actually take a real life day to make. That's a daring and new move by the developers that I kind of like. However, I'm very, very glad you can be logged out for it. I like the idea for the F keys as weapon changes. I am going to give that a try. |
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Preordered. Game has improved SO much from closed beta until open beta. And indeed, player base is very mature and friendly, GMs very helpful. One thing that bugs me is the slightly outdated graphics, but they'll sort that out eventually. Its the only MMO so far that lived up to its hype, as far as I`m conerned.
/R. Better to be crazy, provided you know what sane is... |
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Originally posted by Beermangler
Actually the graphics have grown on me. My initial imperession was rather *meh*, but I eventually got sucked in to the atmosphere. My only real complain right now is the shadows, which are very low res, and the foliage could also need some work. FE is sure one of a kind MMO, with several unique features. They have actually tried to create a world as opposed to a theme park or a 'game'. And that's VERY good in my book. ............. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
Oh, I agree absolutely. Sorry for the lengthy post, but to sum it up, my issues are entirely mechanical. |
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While i wont be playing this particular game I did play a bit on close beta and saw some things I liked. One thing I liked is you have to choose to be a crafter over say pure adventurer. You can do some crafting up to a level but there comes a point where you have to choose points that will help you in crafting while not doing much for adventuring or choose points to go strictly for adventuring and be limited in your crafting. Also you can que up as many items to craft as you have resources for and the minute you que an item to craft it starts crafting no matter what you are doing..online or offline. If you want to craft faster you stand next to a crafting station, however, so long as you have the crafting device in your bag you can craft anywhere. While I chose to go a different route I would stil give this game a 7 out of 10. 7 for me is the minimum I need to score a game to play it and no game since EQ would get over an 8 for me. Not even sure I would rate any game an 8 at this point I am so frustated heh. I did not play the higher levels of this game so not sure how they work out. For me the biggest letdown is the fact it is another quest based leveling game. I am so tired of quest based game for levels...but thats a personal pet peeve of mine. |
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Obidom
Advanced Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
I heard of this game a few months back and it sorta slipped off my Radar, but some guildies have been raving about it so I decided to got the D2D Version of pre-order and am hoping its all downloaded by tonight so I can spend the weekend playing
I love PAW scenarios and Fallout is one of my favorite games of all times so if this reminds me of that then you got a subscriber right here :) http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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Try remapping your weapon keys to your numpad. Back slots to 7/9, waist to 4/6, legs to 1/3. That helps a lot and it keeps you from having to try and fumble with pressing 2 keys at once. As far as combat skills, keep your combat skills you use often on the first line. I'm gonna use the second line (shift) for my mutations and then the third line (alt) for my healing skills. It seems to work pretty good, but I like that it's complicated to use all of your skills effectively, though people with those specialized keyboards will have an advantage. You can also hit 'm' and expand that map out to see better. When I'm in town, I keep that up, even if it does take up the whole lower right corner, just so I can see where the quests are and who the merchants are.
Just as an fyi, I'm Happyclam Macnuggets in game, so shoot me a tell if you need help.
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Does anyone know if the devs have mentioned ever adding player cities, player housing, and things like that? HUGE immersive game worlds are nice and all... but even better when the players can really leave their mark on the land by placing cities. |
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Originally posted by Persephassa Nothing about player cities, however, player housing is certainly on their radar. No eta on it but I'd suppose within the first year if no major issues crop up. There's also been alot of talk by the players on the OF about adding additional Sectors in which groups of players could stake out a claim (and of course have to fight to keep it) kind of like EvE does with it's 0.0 space. Of course, you'd need to be in a guild to have a chance at holding ground, but, it's a thought. Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.
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Originally posted by Khalathwyr Nothing about player cities, however, player housing is certainly on their radar. No eta on it but I'd suppose within the first year if no major issues crop up. There's also been alot of talk by the players on the OF about adding additional Sectors in which groups of players could stake out a claim (and of course have to fight to keep it) kind of like EvE does with it's 0.0 space. Of course, you'd need to be in a guild to have a chance at holding ground, but, it's a thought.
Sounds like it would be a great way to expand/improve the game. I hope the developers are up to the task.
A few SWG pre-CU vets I know are now playing Fallen Earth and one of the most memorable things about playing SWG at launch was how empty, yet vast, the world(s) were but once people started placing homes and stores where players could purchase the best gear, or just socialize, the game started to come alive. |
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Slambone
Novice Member
Joined: 8/05/09
"Neca eos omnes. Deus suos agnoset" |
You initial thoughts pretty much mirror mine. The jumping mobs thing is something that has gotten worse since the pre-order launch. I expect this will get better as the developers have a quick response time. As far as new developments, the only thing I've heard for sure is the in game radio. I expect that to come soon. After a few nights, you'll have the controls down. That's when the immersion begins. Shooting mobs from horseback is the pro level. Trevor Goodchild - Traveler - Crafing/Pistols |
Originally posted by Slambone
Indeed. First time I did mounted combat, I killed my own horse... Ever since that day in alpha, I've avoided doing mounted combat. Clumsy fingers you see.
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Sounds like a good game to me. I especially like the newbie help channel. I hate going to a website to get info. It should be possible to get all info you need while in-game. |
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My initial thoughts are overall positive. I love the newbie channel and the tutorial is solid. There are some performance issues that are an annoyance but little else. Getting a solid fps except for the random drops. Sound is good and the graphics although not state of the art fit the game well. I cannot say enough about the community as they have been very helpful. I am for once very glad I bought a game somewhat bllind. Other than the performance issues and a couple of early bugs I see myself here for a long time. Also shadows are hokey...as in shadows of things and people that are not there so I recommend turning those off as I didnt seem to have a performance hit with them on but annoyed. Also the higher I put the settings the better performance I got which seemed slightly backwards. Devs made a solid core game it seems though. |
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I'm glad I got to beta test it before blowing good coin on it. I love the concept, but hate the implementation. Couple points: 1. Crafting is love it or hate it by most accounts. I pick hate it. I'm looking for instant gratification in my games, and I'll do my 9 to 5 for my work fix. When I do feel like crafting, I want to craft. You know do the whole session thing. Not click once and log out for 3 days. I see what they're going for, it's just not going in my direction. 2.The absence of loot makes it an automatic disqualification from my gaming choices. Grinding without neat things to loot now and then is just grinding, and that's no fun. I like shinies, and I like them to matter. 3. Combat is just dumb. You start out with a couple air pistols, a board, a crossbow and a couple other pieces of asorted junk. Eventually you can build your skill and level up enough to where you can shoot real pistols and rifles. As a modern human playing a modern human, I can't quite grasp what mental or physical block is keeping me from picking up a firearm straightaway. I'm not a sharpshooter in real life, but given a choice I'm gonna try to take you out with a firmarm first and a corkscrew somewhere around last. Not to mention it's about 13.6 times harder to hit your mark with a crossbow than it is to hit it with a 30.06. Anyway, the suspend logic requirement is way to high for me to enjoy the combat. That's enough I guess. If you're not anything like me, you might like FE. Either way, have fun! |
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Originally posted by Timzilla
Other people feel that having to stare at a forge/spinning wheel/pottery kiln/etc. is too much of a chore as you just gather up the items and click 'combine' and hope for the best. While I would have liked to have seen a chance of failure and more variance in item quality, it doesn't kill me that it's not there. Self-explanatory here. There's not really any grinding per se, as you are always doing quests. You are also always scavenging. The only reason to grind is to gain specific resources from specific mobs. It's about resource gathering vs. chance of uber drop. Your third point is simply you being over-confident. You say you're no sharpshooter, but I would wager that your experience with firearms is minimal. You've shot a few and could hit a stationary target at 20m with a rifle, but that's about it. Actually using firearms while you and/or your target is moving is a much different proposal, especially if the target knows you are shooting at it. Claiming that you could do it is simply you speaking out your ass. Yes, you know how to use a gun. No, you don't know how to use it effectively and so would use a gun whose ammo was cheap and plentiful. |
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Originally posted by Timzilla At least you know who you are as a gamer and dont try to mask it by getting a company to change the game for your needs. Kudos for not being in self denial of being in the me me me now now now generation |
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FE, which will officially start the same day as Aion, is sort of an anti-Aion. The more I played Aion, the less impressed I was, until finally I deleted it from my computer. Just the opposite with FE. I wasn't that impressed at first, but after trying out Aion, I went back to FE to give it another go...and the more I play it, the more impressed I am with its depth and immersion. It's not like the other MMOs that have opened over the past year or so. This one is going to stay, I think. As has been stated before, it has the feel of early SWG, maybe even of early UO. Only up to date. It's a keeper. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
I agree with this. However, I'm having a hard time deciding because I like them both in their unique and very separate ways. I hope that I can weigh the pros and cons before I get billed for two subscriptions. |
Originally posted by Timzilla
This post actually makes me excited to try the game. |
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Tisiphone
Novice Member
Joined: 3/16/04
"Every time you skip security patches, Cthulu kills a kitten." |
Yes, it is what the developers intended. There is immense realism. This just makes it very time consuming and complex to play. |
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the noob area is done very well content gets much more sparce the higher you level crafting you have to think ahead when crafting especially when the NUMBER ONE requested change whs to be able to reorder the crafting que which hasnt been fixed yet, that means if you are half way through an item thats gonna take 2 hours and you need to make some ammo,, your screwed till the 2 hour item finishes or cancel the 2 hour item and LOOSE the materials (alts are good to havefor crafting mules) make a world, not a game, we dont want another game. |
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combat first wear armor jump out of the tutorial spend points to 15 in armor and melee and possibly rifle get a duster and chaps get a ax handle and dump that crappy stick I select the ax handle because it hits prety hard but is also a reasonable speed the sledge handle is next in line remap your weapons to some quick keys none of that ctrol +3 crap also your mode key and your reload key arm your xbow gat back to near full range fire at body or aim for the head (crit) shoot 2-3 shots till near melee try for about 20ft away swap to your ax handle this delay is like 2-3 seconds then you can wither hold down the mouse attack key and it will "fire" the handle about 1 per second or you can "click fire" I prefer the click fire because sometimes you will miss with the auto fire because your aimpoint wont be on target when the autofire triggers I prefer to sweep the aim point through the target clicking as i pass my point of aim also if you goto first aid and pick up "extended care" about 45 skill? have this on you at all times its like a 1 hour regen buff skill (useable on others) later you can pick up recussatate (rez) rez is good for all charactors to have and there are several methods. food and drink are buffs and reduce tyour down time for example the level 2 rats south of south burb at the farm if you head shot them with the ax handle you can oneshot them most of the time there is a quest to fight a guy in the south burb junkyard and he is hard if not nearly impossible to beat unless you gear up. hope these pointers help you out. make a world, not a game, we dont want another game. |
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