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9/09/09 8:19:59 PM#51
Originally posted by Yauchy
you lie and you contradict yourself. you also tell a lot of nonsense, There is still a lot to fight for. |
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9/09/09 9:08:21 PM#52
As I recall, an official statement made by on of the Blue posters said that the dropping of T8/9 badges from heroics was intended as a bridge for the mid section of gamers. I think it also helps players to maybe gain entry to pug raids or half guid raids, that maybe before the changes would have been overlooked. I certainly see slightly less achievment/gear requirements asked for in LFG (dont have /2 switched on anymore.) The mount changes were obvious really, they want to keep the same levelling time from tbc's 1-70 for 1-85 when cataclysm arrives. Also vanilla/tbc zone are pretty much voids gamewise now (most likely this has favoured the complete revamp planned for vanilla zones). I can see why people have issues with all of this, jeez I remember being told off on my first molten core trip for using serpent sting on the first 2 molten giant mobs (back then all raid mobs had a max debuff limit of 8, those were almost exclusively for warlock curses, it was later increased to 16 and eventually went higher still.) Point is I guess the faster levelling is only going to increase the number of unskilled players at max level, which of course when they complain about dungeon difficulty will lead to nerfing mobs/bosses in raids/dungeons, which of course is where we are now. This is why I'll likely continue only till the end of this expansion (must at least see what happens to the lich king). I dont see myself as hardcore or even totally casual, but I do like to have some level of difficulty or achievment for stuff I do get in game. (Oh yeah, I'm still pissed at what they did to the wintersaber questline, 3 month solid grind reduced to 5 days....major kick in the nuts that was, and then to have it show up in my achievment panel as completed in july this year - dont have many teeth left to grind these days :S) |
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9/09/09 9:28:39 PM#53
I ve often felt the point when the game started to go downhill was when Blizzard introduced faster leveling .I found it interesting the mmorpg.com also decided to run an article on a topic which many past and present WOW players are voicing concern . The game has become far to easy and aimed at the casual and younger player in general . It why a lot of long term players have left or are thinking about leaving . Blizzard will have to address this sooner or later because they cant just rely on the subs of casual players . |
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9/09/09 9:32:12 PM#54
Originally posted by googajoob7 Then who should have cater too? The 2% hardcore audience that grow bored in 2 months because they breeze through any and all content and then unsubscribe? The FFA PVP crowd? Sorry the game's base is casual, it will continue to be casual and WOW will do fine relying just on casual players. And by the way, casual players are not always younger and vice versa. The most casual players are the 30 somethings like myself that have been in the market for years and do not have the 10-12 hours a day to play anymore because we have kids, homes, jobs, etc.... We are the real casual player and by no means a "younger player". |
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9/09/09 9:46:28 PM#55
Originally posted by templarga Then who should have cater too? The 2% hardcore audience that grow bored in 2 months because they breeze through any and all content and then unsubscribe? The FFA PVP crowd? Sorry the game's base is casual, it will continue to be casual and WOW will do fine relying just on casual players. And by the way, casual players are not always younger and vice versa. The most casual players are the 30 somethings like myself that have been in the market for years and do not have the 10-12 hours a day to play anymore because we have kids, homes, jobs, etc.... We are the real casual player and by no means a "younger player". Because its getting so easy even casual players will get bored of the content within 4-6 months . it ll eventually lead to players staying for shorter periods of time before they move onto something new or more challenging . which is ok if you want WOW to be the entry level mmo . We can assume its already losing a lot of players given Blizzard havnt released subscription figures since last december ( even the situation in China would nt have stopped them releasing figures for the west if they were good ) Its simple if your happy in an mmo which gets progressivly easier and are willing to see the things you obtain become obsolete once every two years with each new expansion pack then Warcrafts the game for you . Blizzard dont have any respect for players that have stayed with game over years and invested time and money in it . You see the problem runs a lot deaper than what goes on in WOW its how Blizzard do buisness . short term profit over long term gameplay . While they are ultimatly a buisness and in it to make money you have to maintain a certain sence of credibility in buisness or you lose money in the long term . And Blizzard are fast losing thiers as will become apparent in the coming months and years . |
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Kyleran
Jovian
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
9/09/09 10:07:30 PM#56
Originally posted by nariusseldon
Maybe the game has gotten too boring, the rewards uninspiring that most raiding guilds can't find the motivation to bother with the new content. Their hearts just aren't in it. Or maybe all the really good raiders have left the game and the 2nd string can't cut it. |
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9/09/09 10:11:44 PM#57
Originally posted by googajoob7 Because its getting so easy even casual players will get bored of the content within 4-6 months . it ll eventually lead to players staying for shorter periods of time before they move onto something new or more challenging . which is ok if you want WOW to be the entry level mmo . We can assume its already losing a lot of players given Blizzard havnt released subscription figures since last december ( even the situation in China would nt have stopped them releasing figures for the west if they were good ) Its simple if your happy in an mmo which gets progressivly easier and are willing to see the things you obtain become obsolete once every two years with each new expansion pack then Warcrafts the game for you . Blizzard dont have any respect for players that have stayed with game over years and invested time and money in it . You see the problem runs a lot deaper than what goes on in WOW its how Blizzard do buisness . short term profit over long term gameplay . While they are ultimatly a buisness and in it to make money you have to maintain a certain sence of credibility in buisness or you lose money in the long term . And Blizzard are fast losing thiers as will become apparent in the coming months and years . Yep and that was said before BC launched, before WOTLK launched and has been said repeatedly for months on end. I guess if it is said enough, one day it will become a self-fulfilling prophecy? What people don't understand is that Blizzard continually adds players. Look at sales charts and WOW is still a best seller over and over, month to month. New players are constantly being added to the game. And these players are new to MMO's and new to WOW. They don't know EQ from the NGE or SWG from Noob. They play WOW because it is a fun game. Many, many posters here forget this. I would guess-timate that 75-80% of WOW's playerbase have only ever played WOW and aren't actively looking for MMO alternatives. If they do, they find out that most games aren't WOW. This is why games like WAR, AOC and even Aion I believe, see huge numbers to start but then huge drop-offs in players. For these players, WOW is it and if the game isn't more fun than WOW, they won't play it. We who post here are not the mainstream MMO player anymore. We are the old school elites. We are not the target audience for MMO's anymore. We are a niche. We (well some of us) want sandboxes and FFA PVP. We want our EQ's and Planetside, not TOR and DCUO. This is why players are so split over WOW. WOW is the market, it is the mainstream game and it is what MMO's have become, be it good or bad. WOW and games like it are the future of MMO's......just look at the games that are coming out. Like it or not, that is how it will be. |
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9/09/09 10:12:27 PM#58
I persoanly don't think any Hardcore gamer will ever fully understand a Casual gamers mind set, as pretty much any one who is casual really gets the point of breing Hardcore. The suggestion that casual players will walk away in a few months is wishful thinking (for the Games demise) at best, most of the folks I pay with are Casual. A guild with over 50 members all dedicated to just having fun. As the poster a couple of posts above said, most of us are in our 30's, have at least 2 lvl 80 chars, some of us many more. We can do 10mans and Heroics happily, but due to family comitments can't get 25mans off the ground, although members of our guild have been known to go with raiding guilds to make up the numbers so some have experienced it. We're not going anywhere, all of us are desperate for Cataclysm, to lvl new alts, see new content, and I assure you we will have lots of fun doing so. Regarding the thing about folks wanting to walk around in epic gear and get the Ooo's and Aaa's they used to, well thats been replaced now by achievements surely. Stuff like the 'Immortal' title, or even something goofy like the 'Insane' title is much more likely to make me raise an eyebrow than any items of gear. Its those kind of titles that show a hardcore individual now, not what epics they are wearing ?
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9/10/09 1:06:12 AM#59
If it took you this long to seriously realize that Blizzard has gone off the deep end for the casual gamers, then that is incredibly sad. Once patch 2.0 came out, it was plainly obvious to people who didn't even play the game that is where they were headed. I mean really, gender confused elves on the Horde side and Space Goats on the Alliance was just the start of their quick trek downhill. All your MMOs are belong to me. |
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9/10/09 3:24:35 AM#60
I see casual, hardcore and other completely meaningless terms being thrown around and posts and implications made based upon some random definitions of these. There are however several factors to consider, raw time invested, gaming skill, schedule, in game activity preference, etc. A person can play 15 hours a day and still be a simply bad gamer and capable of simple quests at best. To get the best gear in the game, which is how you progress once you are on lvl cap, you don't particulary need huge amounts of time, you however need skill and being able to keep schedule, since raiding is an activity you have to organize among many players. WOW shifted to provide rewards for players with both not enough time (quick epic drops in 5 mans, slowly gathering badges, dailies...) and at the same time to those that lack skill, you know, those who stand in fire (again dailies, farming 5 mans, quests, grind achievements... ). This happens more and more every expansion and major patch. Raid content is getting trivial, catered to guilds populated by in-fire-standers. Last little hope are the hard modes, which are not that very hard anyway. Gear lost any kind of uniqueness, models are completely the same, I guess to make the ones incapable to get the higher item level pieces to feel good, since they can still look the same as a raider geared in full hard mode loot. Epic is no longer epic at all. Seems most people are under the assumption that MMO is about (solo) quests, especially leveling part. Personally if I play PVE MMO, I do it for cooperative PVE, ie dungeons. Sadly the 5 mens got completely trivial, no CC is ever needed, the party just zooms through the instance. The new(WOTLK) 5 man dungeons are generic, short and boring, again catered so they can be done in 30 minutes or farmed for badges. Gone are the days of magical journeys to BRD or UBRS or having a challenging 5 man dungeon (last 1 was probably Magisters Terrace, while at it, compare the difficulty and effort needed in that incarnation of epic dropping 5 man vs the current incarnation of epic dropping TOC). This is one of the subjects that could be discussed ad nausea, in fact its happening all the time on many boards in many topics. Subscribtions: EVE, SWTOR Female Dwarf player: WOW, VG, WAR, DDO |
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9/10/09 3:45:30 AM#61
The game has always been for casual players. Adding all that top end raid content seems to me to be their way of catering to hardcore players. however, of all the mmo players I know (in real life) they only play WoW and they play casually with friends, family, etc. WoW is huge BECAUSE of casual players. |
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9/10/09 3:53:27 AM#62
Mr. Grucza: It is only a ridiculous marketing attitude that wants us to believe that one MMO can attract all types of players. It does not matter what your preferences are; perma death or no death penatly, casual or hardcore crafting, family rating or mature rating, housing or no housing. They want your money so they have to appeal to us all. Even when what we want is diametricaly opposed. This can only lead to staid formula MMO’s which end up pleasing no one and being no more than bearable to the majority. So it is in the interests of MMO companies to convince us that what they see as the avergae fit, is the best fit for us all. That is why the mediocre, middle of the road model is perpetualy being trumpeted as what we want, no matter how many of us say it is not. |
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9/10/09 4:18:46 AM#63
As a casual player that has his life guided by work, family and other things, it was always frustrating for me not that I can't get the best gear - never cared much about that, but that I couldn't see half of the game storyline-wise. I'm one of the players that reads every quest text and enjoys discovering things about history, conecting overarching story into more or less one whole and then it suddenly stops half way I think it is a step into a right dirrection definitely. Give me a possibility to do some quests that wrap up the storyline for the expansion, even though I don't have to be the one to kill the hardest bosses, give everyone a possibility to interact with them and the overall story, give everyone some decent quest rewards from those that they can feel they acchieved something. Reserve the best gear for the people who can and are whilling to invest time and energy, but don't leave everyone else halfway - I did not buy half of the expansion, I bought the entire thing. There could be a quest for example that you can let's say your goal is to go into the dungeon, find some thing and your goal is to run away from some boss instead of killing it ... that would be fun, and have some adrenaline involved :) I think they are doing the right thing for everyone involved. |
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Dyner
Advanced Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
9/10/09 6:43:42 AM#64
Originally posted by Sovrath Actually, I would say it was originially for the semi-hardcore. They tried to bring the hardcore 'feel' of EQ and the "I don't feel like killing myself to wait for a spawn that has a 7day timer"-mentality together. In the beginning it worked...but now they are leaning more towards the latter half; and taken it to the extreme. They've also gotten lazy and still haven't changed their minds on what certain classes should do. Go to Heroisim vendor and Dressing Room one of the boots (like the plate healing), now find the matching tier 7 set; yep that's right the ONLY set that matches the boots is holy paladin. Go look at the tanking boots; only set that matches is the warrior set....just some suttle hints as to what role your class is suppose to play.
[i]BBL: Farming ToC(5R) for more purples[/i] |
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9/10/09 7:10:41 AM#65
you wanna keep a mmo always fresh and healthy? never raise the level cap, ever. do that and you will always have three times the content you would if you raised the cap and had to make higher level content. Imagine a wow at level 60 right now. not only you would still have northrend instances and raids, but all TBC, all vanilla azeroth. the amount of content available would be amazing and all the continents would be flourishing. outland now lives up to the legend, its a barren, deserted, dead place and like azeroth, is now only a bus stop.
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9/10/09 7:27:54 AM#66
Taking bullshitting around epics apart, most of WoW players know what high-end epics sound like. Furious, and now full Rentless with T2 weapons geared players will still have that "awe of epicness", as people with Mirmiron's head mount for example. Yogg-Saron 0K on 25 was the hardest encounter in WoW, next to C'Thun, a lil' bit harder than M'uru pre-nerfs. Now they nerfed it, but it's still a very hard encounter. |
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9/10/09 7:58:19 AM#67
Originally posted by Zorndorf
I wish people here could actually comprehend what is being said here^ because it is so very correct and very true...sadly the only logic in this thread will be drowed out by the constant hair pulling. This sword here at my side dont act the way it should |
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9/10/09 8:32:30 AM#68
I was in a raid guild for about 6 months. It was fun at first, but soon became a real grind. I was putting my life on hold to do multiple raids in a week. I won't ever do that again. I play games to have fun, not to let it become work, which is exactly what a raiding guild is. Blizzard knows that only about 5% of it's players are serious raiders, hence they throw them a bone or two once in a while, but the game is not geared towards them. |
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9/10/09 8:47:13 AM#69
Originally posted by templarga Then who should have cater too? The 2% hardcore audience that grow bored in 2 months because they breeze through any and all content and then unsubscribe? The FFA PVP crowd? Sorry the game's base is casual, it will continue to be casual and WOW will do fine relying just on casual players. And by the way, casual players are not always younger and vice versa. The most casual players are the 30 somethings like myself that have been in the market for years and do not have the 10-12 hours a day to play anymore because we have kids, homes, jobs, etc.... We are the real casual player and by no means a "younger player".
Agreed. I just don't think the 2% hardcore audience unsubscribed, because they are too addicted to wow for leaving, and they don't have nothing better to do. |
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9/10/09 9:07:58 AM#70
Looking at what Blizz is doing now, i think they are slowly turning casuals into a more hardcore group of players, not in terms of hours play, but play style, raiders. By making raids more accessible to more and more players, slowly holding their hands from easy raiding, easily doable from 30mins and up. And thereby slowly converting more and more players to become raiders, soon i believe we will start to cater to raid time schedule here and there... Than there's the harder raid, but still can be break down into parts (wing) to complete, longer and harder, yet not too hard so players is able to continue to progress. If Blizz is successful in doing this (looking at the instances full message, i believe they are going in the right direction), not only will they will have the 2% of hardcore players, but also 90% of the rest of casuals will also continue to stay with WoW. This is a good method for a company, a good strategy, casual and yet successful...
RIP Orc Choppa |
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9/10/09 10:45:09 AM#71
Originally posted by Toquio3
Mudflation, google this term, there are plenty of opinions on it. They would have done better to have implemented their new path of the titans character progression in vanilla rather increasing levels for subsequent expacks. The next expansion looks like they are trying to meet some middle ground on that score, we all know that the real reason they went half way on levels though, plenty of milk in the cow yet $$$$$ Makes me wonder what they have in store for their top secret next gen mmo, maybe do away with level progression approach?
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9/10/09 10:54:55 AM#72
Seven months ago when I started playing WOW I thought that WOW was a MMORPG with some raiding. I heard about raiding but I thought that raiding was just one of several things that you could do in WOW. How I was wrong.
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9/10/09 10:55:55 AM#73
Originally posted by arctarus
agreed |
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9/10/09 11:48:12 AM#74
Originally posted by zpassenger
agreed I completely agree. When I was in college, I had time to raid 3 nights a week for multiple hours at a time. Now that I have a job and am married, I still want to play, but I don't want to spend that many hours playing. The new system is wonderful. The only people that seem opposed to it are those that argue about "putting the time in" to get epics. From the bitterness displayed here and elsewhere by these individuals, I have a feeling that this isn't the true issue to most of them, whethere or not they want/can admit it. It seems more like an issue of wanting to stand out for their accomplishments (IE: epic gear). Blizzard is doing a fine job integrating 10 man, 10 man heroic, 25 man, and 25 man heroic raids. With this many options, the hardcore raiders will still be above the casual raiders, but now the casual raiders are within a stone's throw, which seems very upsetting to some! |
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9/10/09 4:02:55 PM#75
I dig their system. I have been having more fun in WoW lately than ever before. Because I don't have to log in for 4 hours a night. Some nights 1 hour, some 2 and on raid nights 4-5 ok. But the daily grind of every night play...have ended. Happy that it takes less time to do things, other MMOs should take a serious look at these changes. They are overall for the better. It allows hardcore and casual alike to enjoy the game. |
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