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Originally posted by jrs77
Why is that a problem? Solo-content is what players want and that is what they are getting. |
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Raltar
Elite Member
Joined: 1/28/06
Asking for help on the internet is like asking a swarm of bees why they are stinging you! |
Originally posted by nariusseldon
Having a lot of content that can be soloed is important for any MMO. Nobody wants to stand around all day screaming "LFG" for hours on end in the hope that some random person will group with them. DDO and FFXI had a very hard time getting and keeping players because they didn't offer enough content for solo players. BUT While solo content is important, so is group content. Solo content will make it possible for people to level up their characters and give them something to do when their friends/guild aren't around. But group content is the reason most people will stay in the game in the long run. And group content is usually what the most hardcore players are looking for. Think about it this way: If all the content in the game could be soloed, what would happen to all the guilds? What point would there be in even creating a guild at all if there was no reason to group? Where would all the players who enjoy running guilds and teaming up with other players go? And have you ever heard of someone soloing PvP? Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain |
Originally posted by Raltar
Yeah. All the battlegrounds in WOW are solo to some extent. You join without first forming a team. You do NOT have to be in a group. And guilds will form anyway just because people like to chat. At least we can do away with all the guild applications that give you a test on your character mechanics before you can join. |
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I love startrek... If they screw this up I'm going to do what the gypsies did to Angel the vampire on Buffy (my wife made me watch it lol ) and curse them with a soul. That way they can be tormented for the rest of their lives from all the evil they've done. Blender3d//Indigo//Kerkythea//Yafaray//LuxRender//Sunflow http://www.youtube.com/neoblood3d |
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Originally posted by Raltar
Having a lot of content that can be soloed is important for any MMO. Nobody wants to stand around all day screaming "LFG" for hours on end in the hope that some random person will group with them. DDO and FFXI had a very hard time getting and keeping players because they didn't offer enough content for solo players. BUT While solo content is important, so is group content. Solo content will make it possible for people to level up their characters and give them something to do when their friends/guild aren't around. But group content is the reason most people will stay in the game in the long run. And group content is usually what the most hardcore players are looking for. Think about it this way: If all the content in the game could be soloed, what would happen to all the guilds? What point would there be in even creating a guild at all if there was no reason to group? Where would all the players who enjoy running guilds and teaming up with other players go? And have you ever heard of someone soloing PvP?
If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox. |
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I wouldn't have any big issues with the game (other than the cash shop) IF they weren't calling it Star Trek. This isn't Trek - it's Star Fleet Battles The MMO. In this game, Spock, Scotty, Bones, Uhura, and Sulu are faceless NPCs. I'm no Trek fanatic. I've never gone to a convention, never worn or owned Spock ears. Even so, what Cryptic is doing with this IP offends me. |
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I am truly dreading this. Star Trek is not about being alone. It is about being apart of something that makes you who you are. I do not like the idea that you HAVE to be a Captain. I would have much rather been an onboard Archaelogist or Tac Officer. Instead, now I have to be a stupid Captain. WTF CRYTPIC!? WTF!? |
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Originally posted by LtJohnnyRico They just have no regard for the IP, at all. I have real doubts that ST could be turned into a good MMO, but Cryptic isn't even going to try. |
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Gruug
Advanced Member
Joined: 4/03/08
The more you know, the more you know you don't know. |
Originally posted by LtJohnnyRico
Alone???? Not sure what that is about unless you are referencing not being about to have all your friends on the same ship. Even the first iteration of the game by Perpetual was going to be extremely difficult to carry off that way. Cyrptic has said they may add something like that later. As to being "alone", I would say no. You can group in fleets in space and you can group for away missions on the ground...so you are only going to be alone as you make yourself. Give me an MMO without leveling and grinding. Please don't disappoint! |
Originally posted by Gruug
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Originally posted by MMO_Doubter QFT.
I don't want to team up with other Captains. I want to be apart of a crew with a good Captain that actually does missions. If I wanted to play fleet wars, I'd go to EVE. But I want to be in the Star Trek universe, not the diluted, non-fan friendly stuff that Cryptic is proposing. I will undoubtedly play it just to play it at first but I doubt I can really enjoy being a Captain as my favorite part of Star Trek was never ship battles but rather the characters.
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Gruug
Advanced Member
Joined: 4/03/08
The more you know, the more you know you don't know. |
Originally posted by LtJohnnyRico
I still prefer to wait and see what the game is going to be like. While some of it may not be my cup of tea, I am sure others parts will be. As per "diluting" what is Star Trek, well, Star Trek is pretty much anything and everything in the Star Trek universe...not JUST being a part of a crew. Frankly, the type of game you are discribing is exactly the game that most people will not play. Why? Because most of John Q. Public has no desire to team up with complete strangers just to play a game. Why would or should anyone be FORCED to team up in the first place. Should it not be a matter of choice. And, based upon human nature, how many people are going to conform to being subserviant to a particular Captain in the first place. Most people want to be the leader of their own destiny and not captives of someone else's. Best advice I can give those that are "insisting" upon player crews is this, don't play this game. For the rest, we will have fun with the game as conceptialised. Give me an MMO without leveling and grinding. Please don't disappoint! |
Originally posted by Gruug
I still prefer to wait and see what the game is going to be like. While some of it may not be my cup of tea, I am sure others parts will be. As per "diluting" what is Star Trek, well, Star Trek is pretty much anything and everything in the Star Trek universe...not JUST being a part of a crew. Frankly, the type of game you are discribing is exactly the game that most people will not play. Why? Because most of John Q. Public has no desire to team up with complete strangers just to play a game. Why would or should anyone be FORCED to team up in the first place. Should it not be a matter of choice. And, based upon human nature, how many people are going to conform to being subserviant to a particular Captain in the first place. Most people want to be the leader of their own destiny and not captives of someone else's. Best advice I can give those that are "insisting" upon player crews is this, don't play this game. For the rest, we will have fun with the game as conceptialised.
Good advice but I doubt that it will be followed. What mystifies me is the ones who think the game shouldn't be made at all just because they think it's an IP that can never make a good game.I don't quite understand that logic and I'm glad that they will never have any control over popular IPs. The fact that some are actually "offended" over this is beyond laughable. For goodness sakes folks it is just a game. It isn't a plan to cure cancer or any of the millions of other things in this world that is so much more deserving of passion. If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox. |
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No forced grouping? Sounds good to me. Im sure there will be times you can group if you choose and if that isnt good enough for the heavy groupers i guess they will find something else to play. Not difficult when you think about it. You either buy the game or you dont. It has to be true, i have internet links. |
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Originally posted by LtJohnnyRico
Then don't play the game. And you really want some stranger player to BOSS OVER you for the next 2 hrs play session? No thank you for me. There are plenty of people who would like to be captains. I guess the game is designed for them. |
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Hrica
Advanced Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
Originally posted by Howard2341 Wall of text crits for 5,500,601 damage. |
Originally posted by eric_w66
People cook in WoW. STO would appeal more to roleplayers as well who would gladly take that role. You ever play a healer in an MMO? Not exactly fun but an engineer falls into a similar role. |
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Originally posted by kcypher2000
Lots of people enjoy playing healers in MMOs, but you're right in that an engineer class could work in a similar way. The people who say multi-player crews can't be done just are not very imaginative. Much like the devs. Cryptic's stated vision for this game is so much less than the IP could provide. |
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Originally posted by nariusseldon You are so wrong it is laughable. |
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Originally posted by eric_w66
LOL! Anyone that has played SWG pre-NGE can easily counter this silly argument. Not everyone likes to be a full combat class. Not everyone would want to be a captain on the ship. Back in good old SWG there were so many people that didn't give a flying crock about combat. There were people that enjoyed being pure politicians and build and maintain the whole guild city. There were people that were hanging around in the Capital Cities changing people's appearances or buffing people up in cantina's as Entertainers. Back then, people knew what the meaning of MMORPG actually stand for. Knew what socialising actually ment. Back then you actually had true Server communities! It was exactly what made good old SWG such a great game. Despite it's bugs and issues. People could be anything they wanted to be. That's why STO will just be Epic FAIL with no longetivity at all. People will be bored of the game within months! Nothing is more boring then to go Pew Pew Pew in a spaceship day in day out. Or do repetitive ground missions with NPC crews on random maps a la CoX. Or do you think it's fun to do ground missions with 4 other captains on your side?? What a complete joke!! Ever seen ANY Star Trek episode where 5 captains ONLY beam to a planet surface for a mission?? You don't have to be a hardcore Trekkie (and I am sertainly not one) to see that Cryptic has absolutely no clue about what Star Trek really is!! We got already a pleatora of Star Trek Single player and mutliplayer Space Shooter games out there! Why go play this one and pay a monthly fee?? And probably with a Cash shop as well!! Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Gah, this argument again. And a mention of Pre-NGE SWG... the good old days. Me and a lady friend were into cosmetics... also part of the Empire... loved my "Hairstylist" title... *sniff* Anyway, to the matter at hand. Player crews not in the game. Yeup. It's sad. I want them in, but I can understand the decision not to (BECAUSE I have a creative AND realistic mind). Are there ways too put them in and have it fun the whole time? I am sure there probably is, but the developement would mean making a whole new MMO 3 times over at least basically. And as a side challange to those that say it's BS that it cannot be done, prove it. Design and present a full fledged MMO system that will keep someone in med bay for a majority of their play time. Otherwise, stop calling it BS and never proving it. Money -> Mouth. On a FAR more serious issue than simpple player crews and such, the listed topic of this thread is FAR MORE RELEVENT. STO to me, does seem like it is turning into a more single player based game. I honestly only see a few instances where players would even have the opportunity to interact. 1. The random events they mentioned, such as Borg invasions, but who has time to get to know one another in such a scenario. 2. Um, er... yeah. Nothing else from what was listed. Space able to be gone through alone. Away missions able to be done solo. Crew members able too be gained solo. Really, I do not see any way that actually grouping up or even talking to others is beneficial in the game based on the presented mechanics. My hope is that closed Beta Players will be able to focus on this and either prove me wrong once NDA is lifted or convince the powers that be that something HAS to be done. When it comes to an MMO, it really doesnt matter HOW player interdependency is done if there IS NO player interdependency. This should be your primary concern at this point. While I do enjoy gamees that offer independence, I prefer the grouping experience being far more valuable. |
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Originally posted by DanaDark
Exactly. Let's not swing the pendulum too far the other way and make the game 100 percent soloable. If there is actual benefit to doing things in a group then they will happen. I notice both STO and TOR give you an NPC entourage that guards you. I hope this doesn't mean they are the only members of Starfleet that I'll run into. If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox. |
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They obviously don't have the time or resources to create a viable officer positions so this is what we are getting, which may be fun in its own way |
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i don't care if it's mmorpg or multi player single both have been fun. works well in guild wars i think it can work for STO. |
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Originally posted by DanaDark
On this issue..... check out StarQuest. That game has lots of problems.... mostly related to the fact that it's done on a shoe-string budget by 7 people..IN THIER SPARE TIME. (There's some additional problems with the community). Look at what that game can achieve in terms of play experience for the different types of officers aboard a starship with EXTREMELY LIMITED RESOURCES. If those guys can deliver that...it's not hard to extrapolate what a company with a real budget, full proffesional staff and some real MMO experience can do. Also you present a bit of a false arguement. Just because a character is say, the Chief Medical Officer, doesn't mean that thier entire game experience needs to be inside Med-Bay. Look at what a character like McCoy does in the series and see all the different things that he does. The real question is..... Are there enough different things to do aboard a starship, in space exploration, and in the exploration of planets....to support a variety of different roles as officers aboard a starship. I'd say the answer is patently YES.... to no less degree anyways then a variety of different roles are supported in an adventuring party in a standard fantasy genre. To me the arguement of saying that "No one will play the Ship's Doctor because there isn't enough fun things to do is akin to saying....No one will play a Cleric in an adventuring party because all they do is stand around inside a temple all day and pray." That's a non-arguement, because it is patently untrue. Other MMO's.....whether Fantasy or Sci-Fi or any other genre you care to mention DON'T have a problem addressing the dichotemy between SOLO and TEAM Based Content.... and STO doesn't need to either..... it's a bit of a false dilemma. There is PLENTY of room in a Trek based universe for SOLO-able content..... whether that is research or crafting or planetary/starbase based missions...... or even missions for small ships that are DESIGNED for solo flight. There is also PLENTY of room in a Trek based universe for TEAM content that requires different people to perform different functions to make a Capital Ship work (and tackle more difficult challanges)....or make an AWAY PARTY of different NPC's work. It was just an easy/cheap decision for Cryptic to conceptualize SHIP = Mount, Different Classes = Different Ships (i.e. "healer ship", "DPS ship", "tank ship"). Rather then figuring out how to make different positions to control different aspects on the SAME ship. There is no rocket science needed for that .... FPS Games (such as Battle-Field 1942) have been doing Multi-Player controled vehicles for years. It just required a different mind-set then the one Cryptic was USED to working in (Fantasy/Super Hero based MMO's) and they didn't go for it. |
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