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Originally posted by Kain_Dale Fat man cant run fast.. overburden load cant run fast.. but yet they do.. not realistic.... jump and run good when 200 pound backpack with 10 junk sword 10 junk armor on you. Gain experince to build str and run speed or jump skill. Like Asheron's Call. Don't need mount.
The really should implement weight in MMOs affecting speed, stamina, falling damage... I know it's very advanced and maybe computers can't handle that now. Oh wait.. EQ had this in 1999!!!!!!!! FFS |
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My pet peeve is Anime !!! I can not tolerate the way the characters look. Every time I see one I want to grab a pair of shears and give them a haircut. I will not play any game that has anime. I would rather have a cystogram than play a MMO that has anime. BTW I have had a cystogram and they are not fun.
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deviliscious
Hard Core Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
Originally posted by kb4blu LOL I feel the same way! Cept I do not want to cut their hair, I want to rip their arms, legs, and heads off like lego people. |
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LordDmaster
Apprentice Member
Joined: 6/06/09
Look inside yourself, before you point out others faults. |
Originally posted by neoterrar
…..it’s a guideline, not a rule, as players we must remember: “It’s a Game”. |
You'd like FFXI on that account. Sure enough, only beastmen (humanoid monsters) drop cash (and not much of it). Fur, meat, teeth, claws and so on is most of what you get; you'll sell it on the auction house to crafters who need it (or use it yourself--turning hare meat into grilled hare is cheap and easy; you don't need any cooking skill to have a good shot at doing it successfully. And it's a nice food for a lower-level meleer.) Some creatures do drop finished items, but it at least has some relationship to the monster (one heavily-camped named monster drops highly prized boots--they're lizard leather boots, and it's a lizard). |
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Originally posted by ChrisMattern Wouldn't those be called "feet"? |
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The root cause is actually RMT. The game designers are afraid that if they don't make a valuable item bind on pickup, it will be camped 24/7 by the gold farmers and the only way a regular player will ever get one is by paying cash to the farmers. |
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deviliscious
Hard Core Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
Originally posted by ChrisMattern
LOL this is a faulty idea, because this does nothing to hinder 3rd party RMT, no the farmers just sell fully loaded accounts instead. It has been proven completely ineffective, therefore unecessary. The only proven methods to stop 3rd party RMT is for developers to compete head on with the farmers by selling in game gold from their site. This is going to be something everygame will have to deal with in the very near future due to the push for legislation on taxaing players for all virtual goods and this includes all in game items. www.mmorpg.com/discussion2.cfm/thread/239787/RMT-solved.html |
Originally posted by ChrisMattern The reason for BoP is to require players to repeat content MANY times to get the rare drops, which greatly reduces the rate at which devs have to create new content. |
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Originally posted by demarc01
I would have to agree on synchronisation. Add sound as well as animations to out of synch gameplay. I good client will give the illusion of synchronisation and the illusion of an immediate response to your mouse click or keyboard command regardless of whether your internet latency is low or high. |
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Mine has to be the huge overburdening amount of emphasis on gear progression. I know it's a staple for RPGs in general, but is that all players care about these days? It seems that way to me sometimes.
Also, lifetime or monthly subscription fees. I can't think of one MMORPG out there that actually deserves a monthly subscription fee. They are all the same. The only reason they charge monthly sub fees is because the player-base expects good games to charge them. Problem is, none of them are good enough (in my opinion) to be worthy to charge players to play. Not with so many great single player and multiplayer games out there that are free to play once you buy the game.
Last but not least, Preorders, Beta Testing, and Head Start gimmicks. Nothing says "hey, just do whatever you want, because you already have our money" like preorder sales. Beta Testing and Head Start are just sales gimmicks, but they also cause unfair advantages to players who do get to participate in those. I know, it's nice to feel special. And it's illogical for games to develop with out beta testers, but still... I hate them. |
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Originally posted by dstar.
Sorry to nitpick, but if a game isn't Multiplayer Online, you aren't going to get any PvP. From what I gathered from the rest of your post, you don't care about the RPG elements. Not the MMO aspects. |
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Originally posted by Palebane
Sorry to nitpick, but if a game isn't Multiplayer Online, you aren't going to get any PvP. From what I gathered from the rest of your post, you don't care about the RPG elements. Not the MMO aspects.
Yea whatever you wanna call it. If it were up to me I'd just have a lobby like an FPS and join arena style servers, objective based to team death match as long as it has the in depth rpg style of combat, if that's still an MMO then I guess so. |
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Originally posted by Tisiphone
I won't by SW:ToR because they decided that all classes should be able to stand toe to toe, so ya a droid maker or a smuggler will be able to defeat a Jedi. I don't play stupid games.
Instancing bothers me, I don't care about a game that has some instanced dungeons but the main landscape has to be open and uninstanced. That includes leaving a town and going back into it, although no loading screen, puts you in a different shard. No thanks.
Everyone looks the same, hate it. Let people customize more and don't make the 1 uber armor set everyone has to wear to be good. Allow everyone to look vastly different in both character creation and outfitting. There's thousands of people per server, there shouldn't only be a dozen options.
PvP sucks. That's why I left WAR, well that and the whole game sucked. But if you're going to have PvP do it right and don't randomly "rebalance" all the classes every few weeks making the character someone built now completly useless. It's the quickest way to drive off customers, isn't that right WAR?
Seeing bots everywhere, I played lineage 2 for a bit but when all the hunting areas were covered with bots and nothing was done about it, I couldn't stand playing and have never gone back. Seeing people bot, or actually seeing lots of people buying/selling gold is about the biggest turn off there can be in a game.
Changing game systems. UO, SWG, when a game changes how the game plays it doesn't make sense. And it makes me quit.
Probably my number 1, and why I don't really play any new MMOs, is being able to max out your character in 3 weeks. If I can max out that fast, as soon as I do max out I quit and never go back. I want a game with substance, not a game I can beat in less then a month and then sit around bored. That's what single player games are for.
I could probably come up with more but that's the gist of it. |
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Somebody asked about run speed. In the old AC you had a stat that when you put it up it made you run faster, so Asherons Call may be the game for you. :) |
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I also thought it was cool in Anarchyonline you had runspeed skill which when you got high level you could could haul arse even without the run buffs...it was always the first thing I noticed when I started a new char how slow I was. Also the higher your agility the higher you jumped so when you reached 220 you could haul arse and jump over alot of signs even some buildings lol :) |
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Originally posted by beeker255
How much complaining was there that it was OP? |
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Originally posted by beeker255
Exactly. That's why the second I made a new character, I always went looking for a yalm, I couldn't stand moving that slow. Even when I had a high runspeed, I still wanted more and even the fastest yalms were never fast enough, especially when I was moving over the same old, tired terrain that I had seen a million times before. It's not the journey in MMOs that I care about, but the destination, at least in the playing of the game. Having to run for a half-hour to get somewhere and do something that takes 10 minutes, then a half-hour back is just stupid. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
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Originally posted by Scot
Yes in AC you can increase run speed and jump skill allowing you to run extremely fast and jump higher then buildings. It is very fun. Because of this they even have different jump puzzles in the game. http://trial.ac.turbine.com/ |
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“They really should implement weight in MMOs affecting speed, stamina, falling damage...I know it's very advanced and maybe computers can't handle that now.Oh wait.. EQ had this in 1999!!!!!!!! FFS” |
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Originally posted by Scot
What do you expect, all anyone cares about these days is eye-candy. It might play like crap but ooh, look how pretty it is! Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
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