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Champions Online

Champions Online 

General Discussion  » Pros versus cons

1 posts found
  AranStormah

Novice Member

Joined: 1/02/05
Posts: 278

 
9/06/09 7:33:50 PM#1

 

I'll go first, my lvl 15 impressions:

 

Pros

*Most diverse character creation menu to this date (beats CoX by a long shot)
*Character to Mob hit animations sync up very well.
*Public missions (borrowed from WAR, but good feature anyway) that anyone can join. I'd like to see more though.
*Great flexibility to custom pick abilities and stats.
*Early travel powers means very little downtime.
*Sidekick a friend to temporary boost him to your level (borrowed from CoX, but rocks anyway)
*Suiting voice acting and narratives for the superhero theme.
*Single server, and it's a global one. Finally MMO devs got their heads out of their asses after watching EVE Online do it right for years.


Cons

*Not supporting teaming well. People will rather compete for mobs instead of cooperating because missions are over too fast to make teaming low management. (Also known as Auto Assault syndrome)
*Instanced. Each zone caps at around 50-100 players depending on what sort of zone it is. On the plus side the maps are designed to feel busy with so few people.
*I only tried one PvP zone, but it was a poorly designed, claustrophobic map with no objectives part from killing everyone
*Unecessary item system ontop of everything else. It's acceptable, but I'd prefer the vanilla CoX system with no items at all.
*Unecessary costume unlock system. If you're looking for very specific weapon or armour skins you'll have to unlock them by playing and finding an item first. On the plus side there's a metric truckload of costumes available anyway.