| 108 posts found | |
|---|---|
|
darksider27
Novice Member
Joined: 9/20/04
It doesn't matter who's right or wrong...only who whines the loudest. |
9/02/09 5:09:18 PM#21
Considering that Champions has just added steam achievements, I'm going to go out on a limb and guess they are struggling out the gates... I may be wrong, the achievements may have been in the works for a while...but achievements have been used before to try and push less popular games, both on the pc through steam and on 360. Also, its worth mentioning that the overall popularity of xfire has dwindled significantly from, oh, a year or two ago when it seemed like EVERYONE was running it all the time... I wonder what actual percentage of gamers run xfire/steam/ect. now a days. |
|
9/02/09 5:17:49 PM#22
Originally posted by darksider27 Source of that statement? |
|
Originally posted by darksider27
It might be dwindling some but there isn't really any reason it wouldn't be dwindling uniformly. Games like Warhammer and AoC which didn't launch to long ago both climbed up to the number 2 spot in the MMO list. So CO not even getting into the top 10 MMO games is pretty poor... |
|
|
Well I think this game is failing. We are a few days into launch and it looks pretty flat and slow. They aren't getting that surge you have seen in other games. Yesterday it was 29th overall and still not in the top 10 MMOs. So I'm gonna call it, this game is gonna die down to a very small niche and Cryptic is in major trouble. They aren't going to make their 100K subs or at least not keep them past the first month. Due to budget issues resulting from the fail of CO, Star Trek unfortunately is gonna be skimpy and probably fail badly if it even makes it out the door. I bought the game and wanted it to be good. But I'm lvl 23 now and kinda discouraged with all the jerking around on powers and the inability to respec. Not to mention I bought it through digital download from gamestop and so far they haven't been able to get me the final codes for the game. They were able to charge my CC but I'm finding the whole experience upsetting. It is all putting me in the frame to say to hell with it and have my CC company refuse the charges.
|
|
|
Well looks like Champions online has peaked at 10th spot for MMOs and 29th spot for overall. Unfortunately it looks like CO is officially a flop. With these numbers I'm kinda skeptical that STO will ever be released or if it is it will be a rush job and totally crap. I'll frankly be surprised if cryptic is still in business a year from now. |
|
|
9/06/09 3:26:37 PM#26
Originally posted by ethion
Luckily reality doesn't take its cues from ill informed doomsayers. Officially a flop? Your (key word is credible) credible evidence? |
|
|
9/06/09 3:30:02 PM#27
The only players who use xfire are the console gamers. Real gamers don't use it. So why pick numbers from a site that everyone knows is meaningless? |
|
|
You don't have to find xfire credible. Just ignore it. I find it the best tool that provides statistics on PC games that we have access too. Based on what I'm seeing CO isn't doing very well out the gate. Based on my experience with the game and the discussions on the forums I'm expecting major game play changes coming soon. This is gonna likely drive people away and numbers are gonna drop substantially. We will see by watching xfire if that happens. I'm expecting that soon cryptic will begin hiding the numbers of people logged into the game and replacing the player count in each instance with generic terms like full, high, medium, low or maybe making it invisible altogether.... However right now it is possible to count how many people are actually playing and from that calculate likely sub numbers. I'll guess they have around 75-150k subs right now.
|
|
|
I just did a rough count to see how many people are playing. I estimate around 8-9K not counting Monster Island or Lemura zones. I wouldn't expect that either of those zones would be as populated as canada or desert but even assuming they are that brings the numbers to maybe 12-13k. Subs are maybe 8-10 per player? So right now it looks like CO probably has around 100k-130k subs?
|
|
|
9/07/09 12:23:56 PM#30
Originally posted by ethion
As a general rule 10x concurrent users is good for subs. But obviously that is super super rough estimate. |
|
|
9/07/09 8:56:01 PM#31
Originally posted by banthis
Most gamers use X-fire....how is it not representative??? |
|
|
9/07/09 8:59:52 PM#32
Who's "most?" Most everyone I know that games and my guildmates don't use Xfire. |
|
|
9/07/09 9:07:50 PM#33
Originally posted by grndzro
Not even close to being 'most'. If you want a fairly accurate estimate of people playing Champions Online all you have to do is change channels for whatever zone you're in. You can see how many channel of that zone are available and how many people are currently playing in those channels. The Xfire figure of about 5,000 hours played in a week for CO doesn't even come close to any estimate you want to make about play time. It's probably closer to 30,000 man-hours a day right now. And I think that 30,000 man-hours a day is a very conservative estimate right now. |
|
|
9/07/09 9:09:01 PM#34
*COUCH* Champions Online 5871 "#33" Cryptic Studios Atari *COUGH* thats was 5mins go. Well the only thing i liked about the game was customazation. Other than that the games a flop, good luck with all the people that are gunna sub for this game ;0 |
|
|
9/07/09 9:12:58 PM#35
This is hillarious....no where did I say most gamers have x-fire on all the time. But almost everyone has made a X-fire account at some time, and used it. Most people use it occationally. When did it become popular to hate x-fire? I'v never had a problem with it. it just works. |
|
|
9/07/09 9:18:50 PM#36
Originally posted by grndzro
I have never used X-fire. I will never use X-fire. I personally do not know anyone in real life that uses X-fire. I don't hate it. I see no functional use for it. |
|
|
9/07/09 9:28:39 PM#37
Originally posted by grunty
I have never used X-fire. I will never use X-fire. I personally do not know anyone in real life that uses X-fire. I don't hate it. I see no functional use for it.
I'm sure most gamers aren't 54 years old either. |
|
|
9/07/09 9:29:39 PM#38
Originally posted by grndzro
I'm sure most gamers aren't 54 years old either.
Who do you think started programing games? |
|
|
9/07/09 9:35:39 PM#39
yaya, thanks for programming Snafu, I liked it a bunch. Point was you are not in the target audience for xfire. I use it rarely. It dosen't change that it is a good demographic for a game's popularity. I'd go as far as saying that only mbe 20% of people that have xfire let it run in the tray all the time. but that 20% is probably spread pretty closely to a game's popularity barring X-fire incompatibility or in game functionality.
|
|
|
Ha most gamers don't use xfire :P But some gamers do use xfire. In the population of MMO gamers maybe 1 in 1000 use it or maybe less. So xfire numbers aren't anywhere near definitive. The smaller the sample the more erroneous the results are. That said it is a relatively good sampling system that does publically report statistics. It is likely pretty good for english speaking populations and probably less good for foreign language populations, simply due to it being english oriented site. Not that people in other countries won't use it just that in the US it might be 1 in 1000 where in asia it might be 1 in 5000... So comparing a game that is predominently asian to a game that is predominantly american will likely give a much larger relative ratio. So if you compared those two games the asian game might appear to have less activity then the american game where that would be untrue and the numbers skewed by demegraphics. But that aside the relative numbers for a game with a good population will be pretty good for tracking when a game peaks and when it starts to loose subs and if you know how many subs it had at peak the xfire ratio likely predicts pretty accurately the game population at any point. |
|