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Yeah, I played AC back in the day, and to me it's the pinnacle of MMOs, or at least the model by which others should be based. It had the three things I find most lacking in games today: #1: GM controlled "Epic" characters. Asheron, Bael'Zharon, Martine... #2: Large open world with no 'zones'. #3: Corpse runs... Ah the nostalgia... I had to call and wake my friend up at 2am one night to help me because I kept getting killed trying to retrieve my corpse from that olthoi spawn in the Arwic mountains. Luckily my friend only bitched about it for a few minutes before logging in to help. But yeah I know what you are saying about leveling the boss monsters, that would be cool too. It would make them feel more alive, and make them more of a threat too. |
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Lansid
Elite Member
Joined: 8/21/03
"Remember... no matter where you go... there you are!" |
The ability to incoporate guild-specific armor. Back in the days of UO, I remember a specific ganking guild called Army of Darkness. You didn't need to look at their guild tag. They ALL wore bone helms, black and purple robes/capes. Easy to see and know shit was about to go down... and if you could see them you were going to be involved soon enough. Nowadays they have, take for instance WoW, guild tabards and tags... but with toons that from a distance greated than 10 feet away usually dressed up like christmas trees in varying color, glowy stuff, ect it's hard to see tag or tabard. I want to see them be able to give customization for guilds or people in general that if they want to have a certain "look" then they can have it. Like if people go into "guild mode" look, then their armor goes into guild colors, like, I don't know, neon pink with lime green trim and an emblem of a rabbit across the chest and peace signs on shoulder armor... whatever, but an idea something like that. So when you're getting split up in a fight, you can see where your guildies or team, or friends are by SIGHT alone rather than reading the damned billboards above peoples heads or squinting to see if "Pwnsjooawl" belongs to this group or that. "There is only one thing of which I am certain, and that's nothing is certain." |
Originally posted by Lansid This is a nice feature. I've seen it used in City of Villains/Heroes. ~Webby "This MMO needs more dead bird." |
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Originally posted by slayernl
I used to love logging into Asheron's Call during the winter when they would actually take the time to put in snow effects and the different seasons. ------------------------------ |
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A chat system everything else is optional depending on the type of game. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Freedom. If someone could make an MMO where you could do anything that fit within the realm of realism for the game setting, they would win the MMO war.
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Plate mail bikinis. |
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This might sound lame, but housing. I'd like to start and end my quest at a real location rather than fade out in some pub... "Think like a man of action, act like a man of thought." |
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Originally posted by SvenDryden Dark Age of Camelot had a kind of Boss like this. In the Trials of Atlantis expansion (booo! yeah I know) there was a boss that would the Battler Sword, I think his name was Battler but it's not important. The important thing is that he would increase in power as people died to him and a lot of people wanted to kill him at the time because they wanted his weapon. There were times where 3 of us could kill him and then other times people would attempt him and die thus feeding him and making him impossible to kill even for a full party and more. Plate Mail bikini's already exist, just look at some of the games coming out of Asia. As for being distinguishable by sight you can do this with dyes. I played a character dressed in a full suit of Lime Green armor. It gave me the warm and fuzzies knowing that people would see me and run like hell because they knew that lime green death approaches. There was no mistaking it. Even in open battle with upwards of a hundred people you generally knew who belonged to what guild by the emblems on the cloaks/shields and the general guild colors they wore. Seems like a lot of the newer games seem to throw this all to the wayside. Once upon a midnight dreary, while I porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, " give me back my free hardcore!"..... quoth the server, "404." |
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OP: great thread created. After Blizzcon I was stunned by the fact Blizzard announced a very simple mechanic that all future releases should have: Clustered dungeon servers. All servers (or parts of) regroup players of every server to do common dungeon crawling. Oh I see alright the haters coming out of their caves (it will KILL immersive realm worlds etc), but it is a very practical solution to regroup players. A problem every fantasy mmorpg is facing. Like the clustered server battlegrounds created an ever launching number of Battlefields 24/24 hours, the dungeon crawlers will just love this for every dungeon throughout the game. Of course the world behind it must still be seamless and open and you can STILL have realm specific fights, but for the sheer play mechanism, this is a boost to ANY mmo with dungeon crawling. I think games like Diablo3 - as a pure hack/slash dungeon crawler - will benefit even more from this, but anyhow ALL future MMO's are all about hopping in and ... just game in groups. You can't do that with 4K people on one server.
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Originally posted by Zorndorf What if the MMO isn't based around Instanced dungeons and pvp mini games? So no that's not something EVERY game should have. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Originally posted by metalhead980 What if the MMO isn't based around Instanced dungeons and pvp mini games? So no that's not something EVERY game should have.
Good remark: but the answer is rather simple: in the future these games will not be a success. Every new game should include it to meet the demand of being playable 24/7 in .... group based format. As people have less and less time: they want to hop in, play IN their world and do some stuff ... WITH people.... 24/7. It is a question of choices and availability of ... people. Of course you STILL do need the realm with seamless open worlds behind it, but it is ... ALL about mechanics that make the game thick and run.It doesn't EXCLUDE other mechanics (guild runs/solo play/ immersive worlds)... but it is a fabulous option.
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FREEDOM!!! In every sense of the word. This would bring people of like mind together and new and interesting dynamics would take place. Once upon a midnight dreary, while I porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, " give me back my free hardcore!"..... quoth the server, "404." |
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id like to see permanent changes in the world made by the players, like for example if there has been a castle siege by a guild the remains of that caste a.k.a. ruins remain the world and eventually gets inhabitants like orcs or skeletons as their new home.
or if a group of players released a dragon into the open world by some sort of epic quest and this particular dragon rages havoc in player towns that the buildings get damaged and ppl need to rebuild this town, as in npc or real players. thats what makes a persistant world a persistant world :)
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Originally posted by Zorndorf
Good remark: but the answer is rather simple: in the future these games will not be a success. As people have less and less time: they want to hop in, play IN their world and do some stuff ... WITH people.... 24/7. It is a question of choices and availability of ... people. Of course you STILL do need the realm with seamless open worlds behind it, but it is ... ALL about mechanics that make the game thick and run.It doesn't EXCLUDE other mechanics (guild runs/solo play/ immersive worlds)... but it is a fabulous option.
Oh, I agree that WoWs cross server Bg's and Lfg queue mechanic would be wonderful in games like WAR that really struggled with population numbers. Anyway we already have games out with full persistent worlds with no instances and games on the way that are similar. I also think persistent world mmos or sandbox if you will requiring a massively hardcore playerbase is a myth. Im casual and log in for an hour or two get shit done WITH PEOPLE and log off. As for what makes a game a Success. Imo a successful game is one that can fill a server and deliver content( decent sized patches every 6 months atleast). Even small 30k sub games can do that. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Originally posted by metalhead980
Look at yourself: you hop in , play for 2 hours and log out. The vast majority of players play like that and their number is growing. Very few people live in their mother's basement these days to game for 12 hours non stop. Let alone they will all play the same game. You can't possibly think that 30K sub based games can offer this 24/7. Fantasy based MMO servers can only hold 4K players on average. Divide them by time - space - level or whatever grade and you end up with empty worlds. Bye bye group based play. Answer is to regroup and make avalailable group based play 24/7. It doesn't even exclude RvR on realms. You could easely find a mechanism that coupled server based PvP with clustered BG's. Or just do cross server dungeons like Blizz will do in patch 3.3. You have to offer ALL these days: AND freedom AND open seamless worlds AND instances AND limited RvR zones with massive battles in one or two concentrated zones ... to keep the game going. And we ALL know which game is doing this. ---- 30K subs games are as dead as a rock btw. They are run by a monkey pushing the server restart button when the light flashes red.
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Originally posted by Zorndorf
Look at yourself: you hop in , play for 2 hours and log out. The vast majority of players play like that and their number is growing. Very few people live in their mother's basement these days to game for 12 hours non stop. Let alone they will all play the same game. You can't possibly think that 30K sub based games can offer this 24/7. Fantasy based MMO servers can only hold 4K players on average. Divide them by time - space - level or whatever grade and you end up with empty worlds. Bye bye group based play. Answer is to regroup and make avalailable group based play 24/7. It doesn't even exclude RvR on realms. You could easely find a mechanism that coupled server based PvP with clustered BG's. Or just do cross server dungeons like Blizz will do in patch 3.3. You have to offer ALL these days: AND freedom AND open seamless worlds AND instances AND limited RvR zones with massive battles in one or two concentrated zones ... to keep the game going. And we ALL know which game is doing this. ---- 30K subs games are as dead as a rock btw. They are run by a monkey pushing the server restart button when the light flashes red.
I think people are too stuck on WoW sub numbers. WoW is a fine game and everything but it's had a negative effect on the genre. We used to play games and not give a shit about numbers. We socialized, played and logged off. All I ever cared about was if my server had enough people to group with and kill. This was when MMO subs at 10-15k were fine lol. I really think MMOs are going to revert back and start delivering a much more diverse crop of Games for people to play. just look at the last five years of MMOs all just copies of WoW sooner or later someone will break this capycat shit and give us a unique experience. The whole problem with this thread is there shouldn't be one feature every game is required to have. WoWs corss server system is nice but in the future im sure many games will be totally different than todays mmos. We will see persistent world and even more story centric instanced games. So no I stand by what I said and I think that one particular feature is totally dependant on the type of mmo. Whether you think a more open world and less casual experience will work or not or be a success is a moot point. because as history has already shown us games with small communities are thriving. Look at UO its been around forever with what 50-75k subs? That game certainly wouldn't benefit from a cross server queue, I know Eve wouldn't and that game is a huge success and a leader of innovation. New games like ER and MO have no need for it either. You can't possibly believe sandbox games will be gone in the future? As for not being able to group in small pop games. I can log into Ryzom right now at 4:02am in NYC and get a hunting party within 10 minutes and Ryzom is a game with 5-10k players across three servers. Also one of the games that wouldn't need your feature.
Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
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Did you ever know that Metalhead is my hheeeeeeroooooo.... What I mean to say is that I agree with him. I don't think you'll ever find one feature that everybody will agree on. Too many different tastes, and too many EVOLVING different tastes. We all know that making one game have universal appeal is not going to happen so why bother trying. Why not try and pioneer something new... different? Why have features like that thing over there? This all comes down to individuality and in truth why should games be any different? Once upon a midnight dreary, while I porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, " give me back my free hardcore!"..... quoth the server, "404." |
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Originally posted by Zorndorf
Look at yourself: you hop in , play for 2 hours and log out. The vast majority of players play like that and their number is growing. Very few people live in their mother's basement these days to game for 12 hours non stop. Let alone they will all play the same game. You can't possibly think that 30K sub based games can offer this 24/7. Fantasy based MMO servers can only hold 4K players on average. Divide them by time - space - level or whatever grade and you end up with empty worlds. Bye bye group based play. Answer is to regroup and make avalailable group based play 24/7. It doesn't even exclude RvR on realms. You could easely find a mechanism that coupled server based PvP with clustered BG's. Or just do cross server dungeons like Blizz will do in patch 3.3. You have to offer ALL these days: AND freedom AND open seamless worlds AND instances AND limited RvR zones with massive battles in one or two concentrated zones ... to keep the game going. And we ALL know which game is doing this. ---- 30K subs games are as dead as a rock btw. They are run by a monkey pushing the server restart button when the light flashes red.
Yes, WoW, except the freedom part. Your definition of ALL that a game need to offer are rather specific, I wonder why that is? I've said all I need to say, most of the people on this forum who pay attention to names know what you do on forums. |
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Zorndorf: Thanks. If a game has dungeons, as you say, I think this would be a good idea if the game worlds are split up into different servers. I am also a firm believer of trying to get all players on one shard (server cluster) like EvE. But I do think that a battleground clustered servers is a good idea. Montaronx: The persistance that you talk about is great for an MMO. What many games lack is an actual persistant world that can be built or destroyed by the players through normal play or live events.
Another point I want to stress, even though this is not a coded feature for a game, per se, but what I feel is need is a live events team for an MMO that helps bring meaning to a player's world as well as persistance to a game. This is something that Ryzom did very well, especially when hosted with Jolt, that helped keep its core playerbase to the game. ~Webby "This MMO needs more dead bird." |
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Originally posted by metalhead980 I think people are too stuck on WoW sub numbers. WoW is a fine game and everything but it's had a negative effect on the genre. We used to play games and not give a shit about numbers. We socialized, played and logged off. All I ever cared about was if my server had enough people to group with and kill. This was when MMO subs at 10-15k were fine lol. I really think MMOs are going to revert back and start delivering a much more diverse crop of Games for people to play. just look at the last five years of MMOs all just copies of WoW sooner or later someone will break this capycat shit and give us a unique experience. The whole problem with this thread is there shouldn't be one feature every game is required to have. WoWs corss server system is nice but in the future im sure many games will be totally different than todays mmos. We will see persistent world and even more story centric instanced games. So no I stand by what I said and I think that one particular feature is totally dependant on the type of mmo. Whether you think a more open world and less casual experience will work or not or be a success is a moot point. because as history has already shown us games with small communities are thriving. Look at UO its been around forever with what 50-75k subs? That game certainly wouldn't benefit from a cross server queue, I know Eve wouldn't and that game is a huge success and a leader of innovation. New games like ER and MO have no need for it either. You can't possibly believe sandbox games will be gone in the future? As for not being able to group in small pop games. I can log into Ryzom right now at 4:02am in NYC and get a hunting party within 10 minutes and Ryzom is a game with 5-10k players across three servers. Also one of the games that wouldn't need your feature.
^^ this and /golf clap |
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The only thing an MMO needs is the ability for players to communicate and interact in the same world. The mind set of "need" just leads to pigeon-holing oneself into things that have already been done. |
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Originally posted by Zorndorf EQ2 implemented a form of clustered servers. What they did was if a zone was overcrowded, they made a duplicate of that zone and you could switch between different versions of the same zone. Popular areas might have several duplicates, whereas unpopular areas only had one version running. It allowed more players on the same server.
Other games have also had duplicates when overcrowded. However, these games duplicated all areas, not just the overcrowded parts. Instances is another way for many people to do the same dungeon simultaneously. I too, would like to see the server barrier disappear that prevents people on different servers from sharing the adventure. |
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Originally posted by thorwood EQ2 implemented a form of clustered servers. What they did was if a zone was overcrowded, they made a duplicate of that zone and you could switch between different versions of the same zone. Popular areas might have several duplicates, whereas unpopular areas only had one version running. It allowed more players on the same server.
Other games have also had duplicates when overcrowded. However, these games duplicated all areas, not just the overcrowded parts. Instances is another way for many people to do the same dungeon simultaneously. I too, would like to see the server barrier disappear that prevents people on different servers from sharing the adventure. What Zondorf says is a great idea. What SOE did in EQ2 was very different and in a bad way... it wasn't anything server cluster at all, it was creating different instances in the SAME server and it's the crappiest idea SOE has ever had. Wait.. scratch that.
edit: forgot to say the dead bird story was very funny. BAM! dead bird! Amazing |
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Originally posted by altairzq
I have a feeling we may hear, "This MMO needs more dead bird" passed around now. In fact, I'll put that in my sig. xD ~Webby "This MMO needs more dead bird." |
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