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Originally posted by Mithrandolir
That sucks, but it will make launch that much sweeter :)
yeah man i totally hear that.. will be nice actually seeing the game pretty fresh rather than playing from level 1-30 4 times already like some of the beta players...but still i wish i could play more this week and they started today hehe |
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9/04/09 4:06:27 PM#22
Im also looking forward to Aion. I never was much of a PvP'er mainly because most the MMO's ive played had terrible PvP (With the exception of a few). Been playing WoW for now, but WoW isnt what it used to be, its so brain dead easy now its not even fun. |
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9/04/09 4:10:22 PM#23
Can't wait for Aion either. PvP alone should be enough to keep me busy for awhile I think. I'm currently playing AoC, which seems to have decent open world pvp but theres not enough intentive to WANT to PvP in AoC. Aion seems to have some great ideas brewing..lets hope its as good past 30 as it looks. :-) "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
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Originally posted by MasterchiefM
well i am sure you will find the pvp in aion a bit more exciting as i feel it is done oldschool and with that comes a more challenging/rewarding gameplay experience...
and as for wow, i feel exactly the same and have about that game for about a year now...every since the boss nerfs the game has become extremely easy, and only requires that you have a lot of people that can play 40 hours a week to actually progress to the end of the game now...the feelings of accomplishment for me have long been gone from wow..
aion here we come!!! |
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9/04/09 4:14:51 PM#25
Originally posted by boomerangx
Im with ya, AOC was fun for levels 1-40ish War was fun for 1-20 but nothing has held my intrest and WoW lost my intrest around the BC launch. As to the ranking system I like it, I would like to see a life time system as well as the current system mostly because I rarely have the time it takes to comept in the fast paced ranks but would like to see my avatar grow from PvP. I have not found my PvP fix since DAoC and the SI expansion and even if I never make the high ranks in Aion PvP the battles alone are worth the price of admision. Now I hate to get to hyped after all War was made by the same developer as my all time fav MMO (Mythic) and well as you no it was a flop (I blame EA rather or not thats correct) but NC soft is a solid dev, they have plenty of exp and the game as I understand it is popular in other markets so all signs are pointing to a damn fine MMO that should get me back in the grove that I have been missing since the SI expansion to DAoC.
Just for note, I think War and AoC both where worth the cost of the box and maybe a month or 2 of play they are "fun" but not solid enough to hold a gamer for long, heres hoping Aion drains me of a few years of subscription fees. |
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9/04/09 4:17:01 PM#26
I didnt get a chance to PvP in CB as i only reached level 14. I hope that it is a game that encourages "realm pride" like DAoC had in the begining. I hope I dont have to listen to too many whinners about how someone interfered with thier 1v1, buy an xbox for that crap. I hope there is teamwork and if you get flanked by forces that outnumber your own, dont friggen whine about it. Adapt, Improvise, Overcome.. When I said i had "time", i meant virtual time, i got no RL "time" for you. |
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Originally posted by Ethian
yeah man aoc had refreshing pvp...i really liked the way you had to use the directionals for skills...however you hit it right on the head..the game offers no real incentive to pvp, and to pvp in a way that requires more skill than numbers and time...
aion does indeed have alot of good ideas brewing and they have put them in play for some time now over in korea...i am really hoping that with all this effort, testing, feedback, and ability (money/devs/etc) - NCSoft can pull out something amazing here... |
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Originally posted by LodenDSG
Im with ya, AOC was fun for levels 1-40ish War was fun for 1-20 but nothing has held my intrest and WoW lost my intrest around the BC launch. As to the ranking system I like it, I would like to see a life time system as well as the current system mostly because I rarely have the time it takes to comept in the fast paced ranks but would like to see my avatar grow from PvP. I have not found my PvP fix since DAoC and the SI expansion and even if I never make the high ranks in Aion PvP the battles alone are worth the price of admision. Now I hate to get to hyped after all War was made by the same developer as my all time fav MMO (Mythic) and well as you no it was a flop (I blame EA rather or not thats correct) but NC soft is a solid dev, they have plenty of exp and the game as I understand it is popular in other markets so all signs are pointing to a damn fine MMO that should get me back in the grove that I have been missing since the SI expansion to DAoC.
Just for note, I think War and AoC both where worth the cost of the box and maybe a month or 2 of play they are "fun" but not solid enough to hold a gamer for long, heres hoping Aion drains me of a few years of subscription fees.
great post man we think very similar, i really hope aion delivers... i agree with you too, that WAR and AoC were both worth the cost of the box but yeah you and me both had about enough after a few months...i tried WAR again after they released the land of the dead and the slayer and choppa, but tbh i felt nothing exciting about the game after such a massive let down... |
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9/04/09 4:34:33 PM#29
Please remember, a lot of people were very excited about WAR and AoC prior to release, or even for some time after release. Liking what you see so far tells you nothing about the long term appeal of the title. Many people will find Aion fun short term. Long term? The game shares many of the flaws that plague WAR and AoC. In some areas, it more closely parallels AoC. I'm maintaining my Aion pre-order and hope to get two or three months out of it. However, I'm actually much less hopeful for long term appeal from Aion than I was for WAR when it launched. The game world is tiny when compared to WAR, with very few zones. I can see it getting very restrictive and very "old" fairly quickly for me. Yes, I play a lot and level pretty quickly, so I'll "use up" the content more quickly than casual players, but a lot of casuals will hit a wall when faced with Rift enabled PvP. The two biggest foreseeable road blocks to long term success for this game are the small world size and it's PvP gamer's niche focus. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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Originally posted by fiontar
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twiggy550
Novice Member
Joined: 10/16/07
“A man only becomes wise when he begins to calculate the depth of his ignorance.” |
9/04/09 5:02:36 PM#31
Originally posted by fiontar I really enjoyed WAR when I got to play it (this was when the community was dropping from its peak) but the problem with it was that you always needed people to get anything done (derp) and the problem that laid within that was there generally weren't enough people in one zone to get anything done. Because there were a lot of zones, you didn't really get a chance for enough of your faction to mass at one point and fight the enemy faction. In Aion I'm not so worried about that because due to the small world size, this allows battles to be found much quicker so you're not searching for 30 minutes to an hour looking for a fight or something along those lines. I think it was that main factor that really made me quit WAR (aside from the constant computer crashes it gave me due to glitches and bad game coding)
I have high hopes for Aion. What's really going to do it for me is the flashy combat system, I'm digging that big time. "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one." |
Originally posted by twiggy550 I really enjoyed WAR when I got to play it (this was when the community was dropping from its peak) but the problem with it was that you always needed people to get anything done (derp) and the problem that laid within that was there generally weren't enough people in one zone to get anything done. Because there were a lot of zones, you didn't really get a chance for enough of your faction to mass at one point and fight the enemy faction. In Aion I'm not so worried about that because due to the small world size, this allows battles to be found much quicker so you're not searching for 30 minutes to an hour looking for a fight or something along those lines. I think it was that main factor that really made me quit WAR (aside from the constant computer crashes it gave me due to glitches and bad game coding)
I have high hopes for Aion. What's really going to do it for me is the flashy combat system, I'm digging that big time.
yeah man i totally agree with ya...the small world is a bonus for open world pvp...
and yeah the flashy combat is a major attractive bell this game has...i am glad that not only does the combat look good, it feels responsive and tight as well...the animations cutting of moving is also something i like...it makes you think a bit before hitting that "cast" button and penalizes you for making the wrong decision.. |
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9/04/09 5:11:27 PM#33
I'm evaluating the game based on the state it will launch in the West. It doesn't matter that the game has been out for a year in Korea, other than the the fact that a. it gave them plenty of time to polish it up b. it shows they have added relatively little to the world map during that year. People who like end game instance grinds probably aren't going to care how small the world is, but most players will care. As to the small world size being better for PvP, I don't buy it. It's just going to make the experience for PvE leaning players even more painful, which will bleed off customers pretty quickly. BTW, I don't see WAR's world size as a problem, it's what they did with that real estate that killed them. Zone and world design was horrendous for supporting long term play. I hope it will be another nail in the coffin of closed world design, (which is something that is very obvious in Aion's world design). Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/04/09 5:12:36 PM#34
Originally posted by boomerangx Can you explain with some details? And don't BOLD your entire post "bro" |
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Originally posted by mutombo55
"bro" i already did explain...re read FTW!!! |
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9/04/09 5:26:49 PM#36
Originally posted by mutombo55
The Aion design is completely designed with Zergs in mind, it doesn't discourage them, it forces them. Defenders will rift camp, so it's often suicidal to go through a rift with out a zerg. You lose Abyss points for dying in PvP, so you only go through if you think you have a big enough zerg to have odds on your side. The zones are full of narrow choke points, so invaders can shut down mobility. A level 40 Zerg can quickly reach the level 20ish areas of a zone, where they can then mow down everyone in sight. There are two narrow exits from the main towns into the zone, which for a strategically minded invasion zerg makes gaining and holding those two spots the key to the entire zone. Control of the zone will then come down to the clash of the Zergs. Rift based PvP is not 1on1, 6on6, 12on12; it's entirely the zerg. It's even useful for zergs to mix lower level alliances in with higher level alliances. Since you can't tell an opponent's level, when you are looking at a three alliance zerg, you're not going to know if only 25% are from the higher level ranges or all of them. This also means if you see a zerg, you run, even if you are a small group of level 40s in a level 20-40 zone. The Zerg is Rift PvP. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/04/09 5:27:23 PM#37
I think it will hold the interest of those in large guilds or alliances that have the ability to hold keeps and do all of the available content. For those less fortunate sheep the slaughter might be to much to take. There is a fundamental difference in what Asian gamers will put up with vs western gamers. Being left out will not fly here so I think a lot of the sheep will move to ToR or out very quickly back to where they came from. Aion in a way is more limited in scope than even WAR at release. In WAR you could at least do scenarios and accomplish something. Aion you have the abyss and ummmm the abyss thats ummm the abyss. |
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Originally posted by fiontar
The Aion design is completely designed with Zergs in mind, it doesn't discourage them, it forces them. Defenders will rift camp, so it's often suicidal to go through a rift with out a zerg. You lose Abyss points for dying in PvP, so you only go through if you think you have a big enough zerg to have odds on your side. The zones are full of narrow choke points, so invaders can shut down mobility. A level 40 Zerg can quickly reach the level 20ish areas of a zone, where they can then mow down everyone in sight. There are two narrow exits from the main towns into the zone, which for a strategically minded invasion zerg makes gaining and holding those two spots the key to the entire zone. Control of the zone will then come down to the clash of the Zergs. Rift based PvP is not 1on1, 6on6, 12on12; it's entirely the zerg. It's even useful for zergs to mix lower level alliances in with higher level alliances. Since you can't tell an opponent's level, when you are looking at a three alliance zerg, you're not going to know if only 25% are from the higher level ranges or all of them. This also means if you see a zerg, you run, even if you are a small group of level 40s in a level 20-40 zone. The Zerg is Rift PvP. you are not using the term zerg correctly zerging is running into a pvp fight with no thought and no remorse for dying...hence respawning and running right back for the same thing...over and over.."zerging"
just bc in aion you need larger groups to be successful does not mean it is a zerg minded game...why do you think most of the top rated pvpers from other games are going to aion? bc it is a zerg fest? no...WAR is the ultimate zerg fest..and i really did like the game but omg the zerging killed it for me...
a ton of players mindlessly fighting and rushing back to their deaths over and over...no ty |
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9/04/09 5:32:50 PM#39
Ironically, in Aion, the PvE zones are where you will find Zergs as 95% of the PvP that goes on, where as The Abyss, which contains the PvP zones, is where you will find the highest percentage of small PvP skirmishes, aside from the focal points around fortresses. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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Originally posted by fiontar
this is a thread about being excited for aion's release if you would like to start your own "informative" thread on everything it is you know about the game that is great, but please don't turn this thread into a ton of your statements you obviously feel are the way everyone will see aion...ty |
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