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278 posts found
Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/03/09 9:10:22 AM#251
Originally posted by Dameonk

There will never be a solution that everyone agrees on.

If you think about it for a minute you would realize that adding PvE servers would cause more problems then it would solve.

Right now pure PvE players know that Aion probably isn't for them and will stay away.  Not waste their money, and most importantly, not complain about the PvP.

If PvE servers were added then those players would be able to level all the way to 50 in relative safety and then start complaining about how the game is catered to PvPers and that there needs to be more PvE content.

Then one of two things is going to happen.

NCSoft will give in to the PvE players and change the game to be more PvE based rather than PvPvE.  This will hinder the progress and advancement of the PvPvE content which will lead to PvP players complaining.

Or NCSoft will not give in to the PvE players and stick to their original vision of a PvPvE game and the PvErs will leave citing not enough PvE content.

Either way, it will lead to more headaches for NCSoft in the long run.

NCSoft will hopefully stick to their guns and only offer PvPvE servers, that way everyone knows what they're getting and NCSoft only has to cater to their players instead of people that try to change the game into something they want to play instead of what Aion is.

There are plenty of other games out there that cater primarily to PvE players why are you trying to take this one too?

 

Its all about choices. If NCsoft chooses to niche itself by offering only PvP servers, thats between it and its investors<shrug> .  It wouldn't be the first(nor the last) Asian company to make that mistake. Offering PvE servers, with PvP available by flag(as it is on WoW PvE servers) wouldn't cost much at all. If you are flagged you are fair game. If you are not, you can't be touched. The Abyss might be set up as an auto flag zone. On entry you would be warned, and given a 5 second count to exit before you are flagged.

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

Ykalon

Apprentice Member

Joined: 5/30/06
Posts: 41

9/03/09 9:10:45 AM#252
Originally posted by Dameonk

There will never be a solution that everyone agrees on.

If you think about it for a minute you would realize that adding PvE servers would cause more problems then it would solve.

Right now pure PvE players know that Aion probably isn't for them and will stay away.  Not waste their money, and most importantly, not complain about the PvP.

If PvE servers were added then those players would be able to level all the way to 50 in relative safety and then start complaining about how the game is catered to PvPers and that there needs to be more PvE content.

Then one of two things is going to happen.

NCSoft will give in to the PvE players and change the game to be more PvE based rather than PvPvE.  This will hinder the progress and advancement of the PvPvE content which will lead to PvP players complaining.

Or NCSoft will not give in to the PvE players and stick to their original vision of a PvPvE game and the PvErs will leave citing not enough PvE content.

Either way, it will lead to more headaches for NCSoft in the long run.

NCSoft will hopefully stick to their guns and only offer PvPvE servers, that way everyone knows what they're getting and NCSoft only has to cater to their players instead of people that try to change the game into something they want to play instead of what Aion is.

There are plenty of other games out there that cater primarily to PvE players why are you trying to take this one too?

 

People are going to ask for more PvE content anyway since it's a PvPvE game not a straight PvP game. So wether they add rift-less servers or not they still need to add PvE content. So once again, no loss.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/03/09 9:15:15 AM#253
Originally posted by Handa
Originally posted by Mrbluray
Originally posted by zymurgeist
Originally posted by Mrbluray
Originally posted by tbox

 What's the harm in just having a few servers without rifts? 

 

Because it ignores the storyline


 

/facepalm.

People don't need special servers to ignore the storyline. They can do that quite comfortably anywhere they happen to be. The real question is why do you care what they're ignoring if they're on another server? Especially if the alternative is they won't play at all?

 

Because it wouldn't be people ignoring the storyline.  It would be the DEVELOPERS ignoring it.  It would send a bad message.

 

Might as well ask for Elyos or Asmodian only servers next,  or no abyss servers.  Or servers where Mobs serve you tea and crumpets.  :D


 

Ignoring lore is NOT going to send any such message.  Mythic had/has a server in DAoC called Gaheris where Mids, Albs and Hibs all hug and "get along".  Wasn't of interest to me but it didn't ruin pvp/rvr for those of us that wanted it.  As for me, I like the rifts.  IMHO, any mmo that tries to be all things to all players will end up like baby food.....yes, it might be beef but do you really want to eat it?

 

You might ask that of Blizzard... They have more money than some countries governments...

For all of the hatred of WoW from certain quarters, the FACT remains that just about any company and its Dev's would switch places with Blizzard in a HEART BEAT...

TwystedWiz

Apprentice Member

Joined: 11/15/05
Posts: 28

9/03/09 10:42:49 AM#254

"Why do people keep asking for servers with no rifts?"

 

Mentally Defective?

Abused as small children?

 

Or, more likely, just cuz they are pussies...

Ykalon

Apprentice Member

Joined: 5/30/06
Posts: 41

9/03/09 11:07:17 AM#255
Originally posted by TwystedWiz

"Why do people keep asking for servers with no rifts?"

 

Mentally Defective?

Abused as small children?

 

Or, more likely, just cuz they are pussies...

 

That description sounds like griefer/ganker of lowbies to me.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/03/09 12:46:19 PM#256
Originally posted by TwystedWiz

"Why do people keep asking for servers with no rifts?"

 

Mentally Defective?

Abused as small children?

 

Or, more likely, just cuz they are pussies...

 

I prefer the word CareBear, thank you so much!

spookytooth

Apprentice Member

Joined: 7/25/03
Posts: 388

9/03/09 1:38:09 PM#257


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/03/09 2:20:33 PM#258
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Have you tried Darkfall? Its full loot, full time PvP.  Its a game totally dedicated to PvP and all that goes with it.

spookytooth

Apprentice Member

Joined: 7/25/03
Posts: 388

9/03/09 2:24:18 PM#259

Darkfall is also a hacked, rubbish game, made by a rubbish company. Its a niche within a niche.

fiontar

Novice Member

Joined: 4/07/04
Posts: 868

9/03/09 5:22:46 PM#260
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/03/09 7:16:58 PM#261
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

But what it does do is reduce the number of unwilling/inexperienced victims available to be ganked/griefed.  If there are PvP and PvE servers, those on the PvP servers are there by choice... And they tend to be the more experienced at PvP. Gankers/Griefers would consider this a Bad Thing(tm). Thats why so many of them would no doubt be on the PvE servers, attempting to find loop holes in the system.  I've seen it in game after game.  

NCsoft is Korean. The Asians have a completely different take on these things. Asian players have been conditioned to accept and expect, levels of ganking and griefing that would not only niche a game in the west, but would destroy its business model. If you think about it, you will see why. Content is one of THE most expensive parts of an MMO. In PvP heavy games, the players themselves provide much of the content. Meaning that the game isn't nearly as expensive to produce.  Anyone who objects is met by howls of "Suck it up!" "Grow a Pair!". "Pussy!" "Grind Harder!" or other such nonsense(as seen in various parts of this thread).

HJFudge

Novice Member

Joined: 8/16/09
Posts: 27

9/03/09 10:34:56 PM#262
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

These three things doth a wise man fear: A storm at sea, a moonless night, and the anger of a gentle man

grandpagamer

Hard Core Member

Joined: 1/08/08
Posts: 1638

9/03/09 10:39:40 PM#263
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

That is a very good post. Although i am not going to play Aion i too could see no harm in having a few PVE servers but your post does show how it could overtime take away from the PVP aspect of the game. And at least for me, your post did not seem rude at all.

It has to be true, i have internet links.

Morgaren

Elite Member

Joined: 3/04/09
Posts: 147

For me, the gates will open.

9/03/09 10:44:59 PM#264

It's nice to know that some people out there can see past their own noses

deathner

Novice Member

Joined: 8/08/09
Posts: 36

9/03/09 11:11:19 PM#265

wow it's been a bout a month that ppl started QQing about the rifts, good to know it's still going QQ more plz

baddums

Novice Member

Joined: 8/02/08
Posts: 69

9/03/09 11:38:05 PM#266
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

 

+1

fiontar

Novice Member

Joined: 4/07/04
Posts: 868

9/04/09 1:10:30 AM#267
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

 

I haven't seen a single title where offering two server types has had any impact on future development.

In Aion, the Abyss is the Abyss. It's going to be PvP on any server. No reason for PvE leaning servers to some how lead NCSoft away from expanding the Abyss.

The newly fleshed out third zone on each continent is 85% filled with high level PvE content and there are no rifts to those zones. No need to have rifts to every PvE zone, obviously.

I don't see any impact, based on the way this game is laid out and proposed PvE friendly rule sets, why providing PvE friendlier servers would have any impact on future development of the game.

Maybe you can give a specific example of something that would have to change in the design of future content because of adding an additional server type. (Keep in mind that no one asking for an alternate rule set is asking for a rule set completely free from Rifts).

HJFudge

Novice Member

Joined: 8/16/09
Posts: 27

9/04/09 1:25:08 AM#268
Originally posted by fiontar
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

 

I haven't seen a single title where offering two server types has had any impact on future development.

In Aion, the Abyss is the Abyss. It's going to be PvP on any server. No reason for PvE leaning servers to some how lead NCSoft away from expanding the Abyss.

The newly fleshed out third zone on each continent is 85% filled with high level PvE content and there are no rifts to those zones. No need to have rifts to every PvE zone, obviously.

I don't see any impact, based on the way this game is laid out and proposed PvE friendly rule sets, why providing PvE friendlier servers would have any impact on future development of the game.

Maybe you can give a specific example of something that would have to change in the design of future content because of adding an additional server type. (Keep in mind that no one asking for an alternate rule set is asking for a rule set completely free from Rifts).

 

Well three things.

I would argue that having riftless servers IS an alternate rule-set, as if you have a riftless server there is no (less of a?) need for any sort of Slayer/anti-gank system and such things.

Which brings up the second point. When the development team sits down to discuss who does what and who should be working on what, if you have riftless servers, then you have a problem: Putting a guy on helping to make rifts and the rift experience (and the anti-ganking systems) becomes something that instead of automatically happening, it must be debated. Do we put a guy on that to benefit half our servers, or do we take the guy and have him help finish PvE mid-level Instance zone? Or new skill set? or whatever they happen to work on.

The third point is this: Naming SPECIFICS is hard simply because Im not a member of the dev team so i have NO IDEA what there goals are and what projects they will be working on and putting resources towards. I just know that they will be dividing their resources to various areas of the game. Rifts and Open world PVP is something I want a lot of development time put towards to perfect them and add more interesting concepts to them. If only a portion of the servers even have rifts this becomes less likely to occur.

 

Oh and a fourth: Im positive you havent seen how having multiple server types has had an effect on development, simply because this isnt something that development teams advertise. "Oh yeah guys, were gonna be taking away all the resources we were planning on putting towards Roleplaying elements in the game because turns out the people on the PvP servers are whining about x, y or z" Its just not in their interest to say such things. Instead they just say 'Oh wow every area of the game is being worked on like craaaaazy' in hopes that the Roleplayer server people whove been wanting new roleplay options wont realize they are being bled of dev. resources.

Just cause you dont see it doesnt mean it isnt there.

 

Edit: Now I approve of expanding multiple elements in a game, dont get me wrong. I would love to see the PvE side of the game improved as well as the PvPvE and the Rift Concept. All I am saying is that, for me, the Rift Concept is interesting and I want to give it the absolute best chance it has at getting maximum amount of dev resources. Riftless servers would indirectly drain those resources.

These three things doth a wise man fear: A storm at sea, a moonless night, and the anger of a gentle man

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/04/09 5:19:55 AM#269
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

 

I haven't seen a single title where offering two server types has had any impact on future development.

In Aion, the Abyss is the Abyss. It's going to be PvP on any server. No reason for PvE leaning servers to some how lead NCSoft away from expanding the Abyss.

The newly fleshed out third zone on each continent is 85% filled with high level PvE content and there are no rifts to those zones. No need to have rifts to every PvE zone, obviously.

I don't see any impact, based on the way this game is laid out and proposed PvE friendly rule sets, why providing PvE friendlier servers would have any impact on future development of the game.

Maybe you can give a specific example of something that would have to change in the design of future content because of adding an additional server type. (Keep in mind that no one asking for an alternate rule set is asking for a rule set completely free from Rifts).

 

Well three things.

I would argue that having riftless servers IS an alternate rule-set, as if you have a riftless server there is no (less of a?) need for any sort of Slayer/anti-gank system and such things.

Which brings up the second point. When the development team sits down to discuss who does what and who should be working on what, if you have riftless servers, then you have a problem: Putting a guy on helping to make rifts and the rift experience (and the anti-ganking systems) becomes something that instead of automatically happening, it must be debated. Do we put a guy on that to benefit half our servers, or do we take the guy and have him help finish PvE mid-level Instance zone? Or new skill set? or whatever they happen to work on.

The third point is this: Naming SPECIFICS is hard simply because Im not a member of the dev team so i have NO IDEA what there goals are and what projects they will be working on and putting resources towards. I just know that they will be dividing their resources to various areas of the game. Rifts and Open world PVP is something I want a lot of development time put towards to perfect them and add more interesting concepts to them. If only a portion of the servers even have rifts this becomes less likely to occur.

 

Oh and a fourth: Im positive you havent seen how having multiple server types has had an effect on development, simply because this isnt something that development teams advertise. "Oh yeah guys, were gonna be taking away all the resources we were planning on putting towards Roleplaying elements in the game because turns out the people on the PvP servers are whining about x, y or z" Its just not in their interest to say such things. Instead they just say 'Oh wow every area of the game is being worked on like craaaaazy' in hopes that the Roleplayer server people whove been wanting new roleplay options wont realize they are being bled of dev. resources.

Just cause you dont see it doesnt mean it isnt there.

 

Edit: Now I approve of expanding multiple elements in a game, dont get me wrong. I would love to see the PvE side of the game improved as well as the PvPvE and the Rift Concept. All I am saying is that, for me, the Rift Concept is interesting and I want to give it the absolute best chance it has at getting maximum amount of dev resources. Riftless servers would indirectly drain those resources.

 

Interesting posts, thanks. But keep in mind that NCsoft is Korean. That means they have a cultural bias in favor of PvP and all that goes with it.  PvP tends to be cheaper than PvE in terms of content(which I suspect is one of the reasons that so many Asian games are PvP centric, in addition to their culture). I can't see them slighting PvP in favor of PvE(even with the profit incentive of there being more PvE players in the west). To do that they would have to change some basic aspects of their perspective. You've seen all of the howling from the gankers/griefers about the mere possibility of having less potential victims.

Now imagine coming from a culture where that is a fundamental part of the general perspective. That is also one of the reasons that Asian games tend to niche themselves in the west. Western audiences will not tolerate the level of ganking/griefing that is standard in the typical Asian games. The days of UO being the only game in town are long since past, and will never happen again. Games that wish to have the widest appeal in the west will offer both options. The PVPVE concept is inherently flawed in terms of the west, and no doubt this will be demonstrated over the next year or two.  NCsoft must realize the inherent problems, or they'd have not come up with the Slayer system as a bandaid.  But its at least a step in the right direction.

Perfection66

Apprentice Member

Joined: 8/24/09
Posts: 221

9/04/09 6:00:19 AM#270
Originally posted by Wraithone
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

 

I haven't seen a single title where offering two server types has had any impact on future development.

In Aion, the Abyss is the Abyss. It's going to be PvP on any server. No reason for PvE leaning servers to some how lead NCSoft away from expanding the Abyss.

The newly fleshed out third zone on each continent is 85% filled with high level PvE content and there are no rifts to those zones. No need to have rifts to every PvE zone, obviously.

I don't see any impact, based on the way this game is laid out and proposed PvE friendly rule sets, why providing PvE friendlier servers would have any impact on future development of the game.

Maybe you can give a specific example of something that would have to change in the design of future content because of adding an additional server type. (Keep in mind that no one asking for an alternate rule set is asking for a rule set completely free from Rifts).

 

Well three things.

I would argue that having riftless servers IS an alternate rule-set, as if you have a riftless server there is no (less of a?) need for any sort of Slayer/anti-gank system and such things.

Which brings up the second point. When the development team sits down to discuss who does what and who should be working on what, if you have riftless servers, then you have a problem: Putting a guy on helping to make rifts and the rift experience (and the anti-ganking systems) becomes something that instead of automatically happening, it must be debated. Do we put a guy on that to benefit half our servers, or do we take the guy and have him help finish PvE mid-level Instance zone? Or new skill set? or whatever they happen to work on.

The third point is this: Naming SPECIFICS is hard simply because Im not a member of the dev team so i have NO IDEA what there goals are and what projects they will be working on and putting resources towards. I just know that they will be dividing their resources to various areas of the game. Rifts and Open world PVP is something I want a lot of development time put towards to perfect them and add more interesting concepts to them. If only a portion of the servers even have rifts this becomes less likely to occur.

 

Oh and a fourth: Im positive you havent seen how having multiple server types has had an effect on development, simply because this isnt something that development teams advertise. "Oh yeah guys, were gonna be taking away all the resources we were planning on putting towards Roleplaying elements in the game because turns out the people on the PvP servers are whining about x, y or z" Its just not in their interest to say such things. Instead they just say 'Oh wow every area of the game is being worked on like craaaaazy' in hopes that the Roleplayer server people whove been wanting new roleplay options wont realize they are being bled of dev. resources.

Just cause you dont see it doesnt mean it isnt there.

 

Edit: Now I approve of expanding multiple elements in a game, dont get me wrong. I would love to see the PvE side of the game improved as well as the PvPvE and the Rift Concept. All I am saying is that, for me, the Rift Concept is interesting and I want to give it the absolute best chance it has at getting maximum amount of dev resources. Riftless servers would indirectly drain those resources.

 

Interesting posts, thanks. But keep in mind that NCsoft is Korean. That means they have a cultural bias in favor of PvP and all that goes with it.  PvP tends to be cheaper than PvE in terms of content(which I suspect is one of the reasons that so many Asian games are PvP centric, in addition to their culture). I can't see them slighting PvP in favor of PvE(even with the profit incentive of there being more PvE players in the west). To do that they would have to change some basic aspects of their perspective. You've seen all of the howling from the gankers/griefers about the mere possibility of having less potential victims.

Now imagine coming from a culture where that is a fundamental part of the general perspective. That is also one of the reasons that Asian games tend to niche themselves in the west. Western audiences will not tolerate the level of ganking/griefing that is standard in the typical Asian games. The days of UO being the only game in town are long since past, and will never happen again. Games that wish to have the widest appeal in the west will offer both options. The PVPVE concept is inherently flawed in terms of the west, and no doubt this will be demonstrated over the next year or two.  NCsoft must realize the inherent problems, or they'd have not come up with the Slayer system as a bandaid.  But its at least a step in the right direction.

 

Mind showing me a study or some proof where it indicates Korean's culture favors PvP? while the west prefers PVE?

 Really feels like your making things up to fit your own personal tastes

Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8

Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1268

9/04/09 6:00:54 AM#271
Originally posted by Wraithone

Interesting posts, thanks. But keep in mind that NCsoft is Korean. That means they have a cultural bias in favor of PvP and all that goes with it.  ...

I keep seeing people post this, but where is your proof?  WoW has most of it's subscribers from Eastern countries.  Why would that be if they are biased in favor of PvP?

You've seen all of the howling from the gankers/griefers about the mere possibility of having less potential victims.

Curious you keep coming back to this statement.  I'm guessing you've either been killed a lot in previous MMO games or you have heard about others getting killed.

I can only speak for myself, but I have never "ganked" or "griefed" anyone in an MMO game, yet I have played as a PvPer in every mainstream MMO game that has the option.  I like the challenge and the thrill of possibly fighting with a real person without me specifically going looking for a fight.

I was initially against a no-rift server for the reasons I laid out in my previous post on this thread.  After some deeper consideration though I realize now that most likely a no-rift server would probably not have any effect on the overall development of Aion; simply because the dev team is based out of Korea.

Probably is not 100% sure though, so I'm still a little leery.

The reason being I have first hand seen developers cater to one rule-set over another simply because more people play on that type of server (namely PvE) leaving issues with the other type of server unfixed for a long time.

Now imagine coming from a culture where that is a fundamental part of the general perspective. That is also one of the reasons that Asian games tend to niche themselves in the west.

I think you're forgetting that one of the most successful PvE MMO games is FFXI.  Which was, of course, developed in Japan.

NCsoft must realize the inherent problems, or they'd have not come up with the Slayer system as a bandaid.  But its at least a step in the right direction.

The Slayer system was put into place in v1.2 on the Korean servers before the beta events for the Western market was even started.  Maybe not everyone in Asian thought unchecked ganking was a good idea, huh?

Bioware did not make Knights of the old Republic 2.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/04/09 6:28:14 AM#272
Originally posted by Perfection66
Originally posted by Wraithone
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by HJFudge
Originally posted by fiontar
Originally posted by spookytooth


 

 

One wonders about the motivations of those who are so fanatically against expanding choices here... PvP and PvE servers exist in many, many games. It also expands the companies potential profits.  The only down side I can see is the loss of unwilling/inexperienced victims for ganking/griefing...

 

Those "other games" are pve games with pvp tacked on. Thats a big difference.

 

As for me, I am vehemently against pve severs because I havnt had an mmo to play in literally years - because they are all trying to cadre to you. Maybe thats where the big money is....but thats not where I am at. Please, pretty please, let me have just one fucking mmo to play? There is a metric-crap-ton of WoWs out there for you; take your pick. But lets just allow this game to be what it is.

 

Why would PvE friendly servers effect your ability to play the core server in any way?

If anything, an alternate server type would head off the current development of more care bear systems for the game, which is one of the reasons why I, as a PvP leaning player, would prefer that there be two server types.

The most common proposal for a PvE friendly server type for Aion would still have PvP in the Abyss, but would limit PvP in the rift accessible PvE zones. There are a few options for this, all of which would be extremely simple for NCSoft to produce with minimal cost or effort.

The game would be essentially the same and would allow casuals and PvE leaning players (which is about 66% of the market in the West) the ability to enjoy the game with out rift enabled griefing. Not at all an unreasonable request from the fan base and one that would pay huge financial dividends for NCSoft. It would also help keep the core game more "pure" for those who will enjoy the PvPvE element of the game.

 

In the immediate short term, you are entirely correct. Providing non-standard servers, such as Riftless servers or PvE only servers would have little to no effect on the standard servers and its players.

 

But three months, 6 months, a year down the road, when (if?) the game is established, you will now have Two sets of customers. PvPers and PvE'ers who are fine with some open world PvP, and those PvE'ers who will not tolerate any form of Open World pvp. And both will be wanting new content. Unfortunately, Developers have limited resources so one of those two sets is going to get "The Shaft" leaving them unhappy.

 

PvPvE and RVR development WILL be neglected in order to attract and retain the Riftless PvE'ers. Sure the game should probably develop PvE content AS WELL as PvPvE/RvR, but if there is a whole group who could care less about PvP...then that element will have less resources devoted to it then it would otherwise.

Splitting the servers will invariably lessen the experience for those of us who want a PvPvE...a good, triple A, well supported RVR type game.

And once again folks, keep in mind its not just riftless servers they are saying no to, its ALL non-standard servers be it Roleplaying, Super Extreme Hardcore, Full Loot, etc.

 

So yes. You may not mean to, but in wanting this you are wanting to limit the ability for us that want it to have a Good Solid Well Supported RVR game.

 

Hope that made sense and didnt come off as rude.

 

 

I haven't seen a single title where offering two server types has had any impact on future development.

In Aion, the Abyss is the Abyss. It's going to be PvP on any server. No reason for PvE leaning servers to some how lead NCSoft away from expanding the Abyss.

The newly fleshed out third zone on each continent is 85% filled with high level PvE content and there are no rifts to those zones. No need to have rifts to every PvE zone, obviously.

I don't see any impact, based on the way this game is laid out and proposed PvE friendly rule sets, why providing PvE friendlier servers would have any impact on future development of the game.

Maybe you can give a specific example of something that would have to change in the design of future content because of adding an additional server type. (Keep in mind that no one asking for an alternate rule set is asking for a rule set completely free from Rifts).

 

Well three things.

I would argue that having riftless servers IS an alternate rule-set, as if you have a riftless server there is no (less of a?) need for any sort of Slayer/anti-gank system and such things.

Which brings up the second point. When the development team sits down to discuss who does what and who should be working on what, if you have riftless servers, then you have a problem: Putting a guy on helping to make rifts and the rift experience (and the anti-ganking systems) becomes something that instead of automatically happening, it must be debated. Do we put a guy on that to benefit half our servers, or do we take the guy and have him help finish PvE mid-level Instance zone? Or new skill set? or whatever they happen to work on.

The third point is this: Naming SPECIFICS is hard simply because Im not a member of the dev team so i have NO IDEA what there goals are and what projects they will be working on and putting resources towards. I just know that they will be dividing their resources to various areas of the game. Rifts and Open world PVP is something I want a lot of development time put towards to perfect them and add more interesting concepts to them. If only a portion of the servers even have rifts this becomes less likely to occur.

 

Oh and a fourth: Im positive you havent seen how having multiple server types has had an effect on development, simply because this isnt something that development teams advertise. "Oh yeah guys, were gonna be taking away all the resources we were planning on putting towards Roleplaying elements in the game because turns out the people on the PvP servers are whining about x, y or z" Its just not in their interest to say such things. Instead they just say 'Oh wow every area of the game is being worked on like craaaaazy' in hopes that the Roleplayer server people whove been wanting new roleplay options wont realize they are being bled of dev. resources.

Just cause you dont see it doesnt mean it isnt there.

 

Edit: Now I approve of expanding multiple elements in a game, dont get me wrong. I would love to see the PvE side of the game improved as well as the PvPvE and the Rift Concept. All I am saying is that, for me, the Rift Concept is interesting and I want to give it the absolute best chance it has at getting maximum amount of dev resources. Riftless servers would indirectly drain those resources.

 

Interesting posts, thanks. But keep in mind that NCsoft is Korean. That means they have a cultural bias in favor of PvP and all that goes with it.  PvP tends to be cheaper than PvE in terms of content(which I suspect is one of the reasons that so many Asian games are PvP centric, in addition to their culture). I can't see them slighting PvP in favor of PvE(even with the profit incentive of there being more PvE players in the west). To do that they would have to change some basic aspects of their perspective. You've seen all of the howling from the gankers/griefers about the mere possibility of having less potential victims.

Now imagine coming from a culture where that is a fundamental part of the general perspective. That is also one of the reasons that Asian games tend to niche themselves in the west. Western audiences will not tolerate the level of ganking/griefing that is standard in the typical Asian games. The days of UO being the only game in town are long since past, and will never happen again. Games that wish to have the widest appeal in the west will offer both options. The PVPVE concept is inherently flawed in terms of the west, and no doubt this will be demonstrated over the next year or two.  NCsoft must realize the inherent problems, or they'd have not come up with the Slayer system as a bandaid.  But its at least a step in the right direction.

 

Mind showing me a study or some proof where it indicates Korean's culture favors PvP? while the west prefers PVE?

 Really feels like your making things up to fit your own personal tastes

 

Studies? I'm not certain anyone has done any as yet, as I suspect you might be aware... ^^  My *opinions* on the subject are based on playing WAY too many Asian games over the years, and also conversations with players from those parts of the world. But I'm hardly alone in that perspective. Look at these links as just two others who have noticed the demographics and the perspectives involved.

tobolds.blogspot.com/2008/10/market-share-of-pvp.html

Ths relevant part of this is down in the interview further in(dealing with the difference between the east and the west).

rpgvault.ign.com/articles/544/544867p1.html

Note also how KO niched itself in the west, even with its Dev's being aware of some of the differences.

 

fiontar

Novice Member

Joined: 4/07/04
Posts: 868

9/04/09 5:50:58 PM#273

As to the culture question, I'm wondering how much that has played into the decision to not offer PvE friendly servers. I think they just don't understand the Western perspective on this. It's confusing, though, because even if they lack a cultural understanding, you can easily look at Western titles that offer two rule sets and see that about 66%+ of the servers end up being PvE, rather than PvP.

Games that have had to merge down servers after blockbuster releases, followed by a steady bleed off, also seem to show that the PvP players bleed off more quickly. You might see two PvP servers after a merge down, vs. six or eight PvE servers.

Maybe their view of the West as "barbarians" and "cowboys" taints their perspective on this issue. They might like to think that we are even more war-like and less civilized, so surely we'd embrace PvP servers even more enthusiastically than they do in Korea? Just a curious thought.

I also wonder if NCSoft West dropped the ball on this. The head of NCSoft West is Korean and the former COO of the parent company, but the staff is largely Western. Maybe they just were too timid in representing the preferences of the Western audience and passing on the level of demand for more PvE friendly servers.

I honestly think it will prove to be a costly mistake, possibly to the tune of $50 million or more in potential first year revenue lost. It's also a shame for the hundreds of thousands, or even million+ Western players who might have found Aion a very compelling title if NCSoft had made the minuscule effort required to appeal to the PvE/casual player base.

greymann

Advanced Member

Joined: 4/04/06
Posts: 671

9/04/09 7:05:09 PM#274
Originally posted by bahamut1

"I suck at regular PvP so I wanna go gank the newbs... yo"


 

Always love it when people whine about players doing things the developers obviously intended them to do.  It's like pussy clan boys crying over VOIP about being spawn camped in COD.  People do it because they can.  Deal with it.

Wraithone

Elite Member

Joined: 7/09/04
Posts: 767

If you can't kill it, don't make it mad.

9/04/09 7:32:28 PM#275
Originally posted by greymann
Originally posted by bahamut1

"I suck at regular PvP so I wanna go gank the newbs... yo"


 

Always love it when people whine about players doing things the developers obviously intended them to do.  It's like pussy clan boys crying over VOIP about being spawn camped in COD.  People do it because they can.  Deal with it.

 

LOL... Typical response pattern, which simply proves what I've said all along.  Simply because one can do a thing, does not require that one actually do it.  But those who use phrases like "pussy clan boys" aren't likely to understand such matters.  I "deal with it" by refusing to pay to have bnet battle kiddies and mental barbarians inflicted on me.

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