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Darkfall

Darkfall 

General Discussion  » Patch Notes for Sep. 2nd

25 posts found
  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

 
9/02/09 2:48:21 PM#1

www.darkfallonline.com/patch/090209.html

Had a chance to try it out before the hotfix, and I love everything I experienced so far.

Some key things:

  • Skill gains improved across the board in PvE
  • Monsters AI adjusted to make them less exploitable
  • Loot auto stacks in bags now
  • Looting with weapon sheathed automatically sheathes the weapon and loots
  • Attacking a players mount, or ship, or warhulk now makes you rogue
  • Chaos Chests inventory updates
  • Village System Tweaks
  • New 1h Clubs
  • New Elemental Bows
  • Skillgain increased for more advanced recipes in weapon smithing
  • Ship creation made easier with far less mats, but this excludes the largest ships for now.
  • Ship survivability decreased.  Now ships are easier to make, but also not so easy to run away to improve ship battle dynamics gearing up for the expansion.
  • All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells. This is the first step in introducing more spells and spell schools to the game

 

  mo0rbid

Novice Member

Joined: 4/15/07
Posts: 371

9/02/09 3:01:38 PM#2

 Looks really nice. I want a game to play, badly : p

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

9/02/09 3:02:48 PM#3

excellent stuff.

 

looking forward to expansion patch notes and finally the transfers

  mo0rbid

Novice Member

Joined: 4/15/07
Posts: 371

9/02/09 3:15:52 PM#4

 Question, subscribing to DF == buying the game? I can't see any clear indication of where I am suppose to buy the digital download

  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

 
9/02/09 3:17:03 PM#5

Go to darkfall.com, pick version, make your account, enter your bank information, then update your subscription to have it charge the card.  If you haven't bought it yet it will charge you 49.99 and your first month will start.

If you are on NA version there are some clans that will recruit you right off the bat, and help you grow at which point you can stick around or say peace if you don't like them all that much.  I'd suggest checking out Project Mayhem and Dark Requiem in the clans page and applying.

Usually an officer will contact you in game and chat with you and many will accept new players as recruits.  This can help socially and with advice for the game.  Good luck.

  mo0rbid

Novice Member

Joined: 4/15/07
Posts: 371

9/02/09 3:23:16 PM#6
Originally posted by ProfRed

Go to darkfall.com, pick version, make your account, enter your bank information, then update your subscription to have it charge the card.  If you haven't bought it yet it will charge you 49.99 and your first month will start.

If you are on NA version there are some clans that will recruit you right off the bat, and help you grow at which point you can stick around or say peace if you don't like them all that much.  I'd suggest checking out Project Mayhem and Dark Requiem in the clans page and applying.

Usually an officer will contact you in game and chat with you and many will accept new players as recruits.  This can help socially and with advice for the game.  Good luck.

I'm from europe. 49.99 american dollars or euro? I'm just a poor student : I    

 

  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

 
9/02/09 3:39:57 PM#7

Not sure honestly.  It should tell you at the EU account page though under subscription.

  ChinaCat

Apprentice Member

Joined: 7/06/07
Posts: 684

9/02/09 4:02:17 PM#8


This patch isn't just awesome, it's yet another, among many, actions that show AV has a vision and is realizing it. Unlike other games that get twisted like Gumby because of loud board complaints, the developers are gamers and significantly improving this game in line with their vision, and the result, is the fun factor continues to climb. I genuinely feel bad for any that DFO is a game for, but live in the past.

-CC

All the patch notes are:

 

Patch Notes September 2nd 2009

This patch prepares the ground for Darkfall's October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.

Ships

Darkfall's October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today's patch:
•Damaged ships will now move slower. This makes it harder for ships to run away and de-spawn when they are severely damaged.
•All ships have had their hitpoints significantly reduced. This change will bring balance and more of a challenge to naval combat.
•Most ships are now cheaper to produce. This excludes high-end ships for now.
•Trying to unsummon a ship while it's taking damage or being repaired will now break the unsummoning.
•If you attack a ship you could go rogue depending on the status between yourself and the player controlling it.
Warhulks
•Damaged warhulks will move slower
•Trying to unsummon a warhulk while it's taking damage or being repaired will now break the unsummoning.
•If you attack a warhulk you could go rogue depending on the status between yourself and the player controlling it.
Crafting

Skill gain in weaponsmithing has been enhanced: Creating higher rank weapons will now make your skill increase faster. This change will make it more rewarding for crafters to involve themselves in creating higher rank weapons.


Visual and Worldbuilding Updates

There have been many visual updates to the environment (boulders, vegetation etc.), also updates to the Chaldean props, to Dwarven Stone Walls, and to many props around Agon.

There have also been worldbuilding improvements and updates to the following areas:
•Zahnal
•Shargal
•Sorgom
•Velmuna
•Zirdna
•Dun Amsharra
•Fahral
•Kir Janu
•Saenal
•Niasha
•Nerghum
•Aderghum
Weapons / Items

New one handed clubs have been added to the game


•Spirit Club
•Manus Dei
•Bonecrippler
•Composit Club
•Enigma
Durability has been increased for the following transmutation staffs, to align the item's value and resource cost with the item's lifespan.
•Sarracenia
•Cursecaller
•Bonestaff
•Tyrantsmight
•Rod of origins
•Staff of legend
•Draunadan
•Snakeskin
•Corpsecall
•Darkheart


New elemental bows have been added to the game:


•Ravenous
•Flametrail
•Bolt Thrower
•Snowfall
Arcane protection has been added to necklaces
Arcane protection has been added to rings
The inventory of chaos chests has been upgraded
If you attack a cannon you could go rogue depending on the status between yourself and the player controlling it.
The shield blocking damage reduction bonus has been reduced to 80%


Magic


•All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells. This is the first step in introducing more spells and spell schools to the game
•Unburden has been modified: It's quicker to cast, has a larger effect, a shorter duration and a longer cooldown. The changes are to make the penalty for armorcasting more meaningful add a bit more balance to melee and archery vs. magic.
•Mana and ingredient costs have been reduced for the following spells:
- Delayed shot
- Desecration
- Disease
- Evil eye
- Exhaust
- Holy weakness
- Lightning weakness
- Mental weakness
- Ominous drain
- Palsy
- Pestilence
- Piercing weakness
- Slashing weakness
- Slow
- Sluggish
- Spell curse
- Stupidity
- Tarnish
- Tongue rot
- Weakening blaze
- Weakening chill

•Magic area of effect damage (splash damage) will no longer give extra damage if the target has his back turned against the spell's epicenter. Backstabbing bonuses for magic will only be given if you hit a player directly in the back with a magic projectile. This is another step in balancing magic vs. melee/archery and is counterbalanced by a small reduction in shield blocking damage reduction.
•Heal other & Sacrifice reach has been extended making healers a little more effective.
•Corrected problems with the Reflect Spell
•The Wisdom requirement for learning Maintenance has been reduced to 30 from 50


Accessibility/ UI / Controls

The following are just a few of the many planned improvements to Darkfall's accessibility, User Interface and Control system.
•Added first person animations for bows, grenades and magic staffs when running and walking. You can now see what you're wielding.
•Clicking on a player's name in chat will now open a message tab for that player
•When you are buying in bulk you can now type in the number of items you want
•We have increased the max number of items you can buy in bulk
•Fixed several bugs having to do with the visuals of an inventory.
•Fixed a bug where on rare occasions a player could get one of his old characters restored.
•Corrected a bug where sheathing a weapon before a missile would impact would cause a damage miscalculation.
•A "follow me" button has been added to the world map. This will make the world map always center on you.
•Corrected some party member window issues having to do with dragging the window.
•Auto-sheathing of weapons has been added when pressing the use key on an object (e.g. gravestone, mount etc.)
Village System
•Village Control Points now give 20% more gold output.
•Village Control Points have had their health reduced by 25%
•A global message will be issued 30 minutes before villages go vulnerable.


Monsters / AI


•Fighting against monsters will now approximately triple the skill gain compared to that against player characters
•Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters
•There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited.
•If you attack a mount you could go rogue depending on the status between you and the player controlling it.
Environment System

There was a bug where some areas weren't seeing enough weather effects like rain and snow and this has been fixed.

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  parrotpholk

Hard Core Member

Joined: 1/20/05
Posts: 3160

9/02/09 4:06:18 PM#9

Looks like a good patch. They now force you into PvE but when will they make the actual PVE more interesting or give a true point to it beyond skill ups?

  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

 
9/02/09 4:09:19 PM#10

Seriously Aventurine listens to the players and knows the state of their game.  It is like.. if I went back in time and listed all of the gripes I had since beta and then look over the patch and expansion notes they directly address each of the issues.

Patch is really great, and the expansion plans are even better.  I can't wait to see how much the game grows over the next 6 months.

  Leucent

Advanced Member

Joined: 1/24/04
Posts: 1998

9/02/09 4:13:53 PM#11

I have to admit it s looking alot better. I might have to fire it up again. Hopefully theres clans/guilds always needing people as that game isn t the most solo friendly.

  mrcalhou

Spotlight Poster

Joined: 7/23/08
Posts: 1415

9/02/09 4:20:45 PM#12

Now if they could fix all the hacks I may, just may, resub.

--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

  ChinaCat

Apprentice Member

Joined: 7/06/07
Posts: 684

9/02/09 4:47:21 PM#13

can't seem to get this post formatted correctly.  self deleted.

 

"Lately it occurs to me,
what a long, strange trip it's been". -Hunter

  User Deleted
9/02/09 5:08:16 PM#14

A pile of dog crap wrapped in a nice ribbon is still just a pile of dog crap.

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

9/02/09 5:19:07 PM#15
Originally posted by Mokwee

A pile of dog crap wrapped in a nice ribbon is still just a pile of dog crap.

 

Thanks for the brilliant bump Mokwee, you deserve a thanks for a post like this....dont you, you little Darkfall fanboy you....

 

Good boy

 

/pats little Mokwee's flat head

 

;)

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4473

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/02/09 5:44:02 PM#16

 Holy shit!

Its almost scary to see how AV is fixing things in DF. I have played many other MMOs and seen anything like it before. And this was suppose to be a small patch! 

Soon there wont be any reason to not play DF.  Seriously! It wont. 

  ProfRed

Advanced Member

Joined: 10/29/03
Posts: 3209

 
9/02/09 6:48:09 PM#17

Really impressed with race alliance chat and the reception of the patch.  I am interested to see how the population is over the next week.  It seems like it's tripled since the patch.  I guess this is because people stopped playing waiting for it for the extra skill gain, but there is a ton of people on right now.

  Hotjazz

Novice Member

Joined: 11/13/08
Posts: 594

9/02/09 8:27:09 PM#18
Originally posted by ProfRed

It seems like it's tripled since the patch.  I guess this is because people stopped playing waiting for it for the extra skill gain, but there is a ton of people on right now.

This is what we have said since start. Reduce the grind and let people level up fast. We want to fight on equal settings and finally AV listen. It's a pvp mmo, and we can't let new players lose for a year just to make DF "hardcore".

 

Good job from AV.

  wyrdaskolir

Novice Member

Joined: 2/13/09
Posts: 519

9/02/09 11:44:58 PM#19

 A sad day for my clan buddies and I. During the summer, we grinded the hell out of our minds to attain multiple lvl 100 schools and high melee weapon skills. Now I have barely any time for Darkfall as I still have to write 3 essays and an outline of a chapter right now.

On the bright side, at least more people will use archery now, I think. I like archery actually even though I used high level nukes almost all the time.

http://www.youtube.com/FEZNuclear
Check out my YT channel

  sigamon

Apprentice Member

Joined: 11/22/06
Posts: 250

I have AIDS

9/02/09 11:47:57 PM#20

AV makes their patches and "expansions" seem like they are fixing the game and making it better. but if you had been following the game before release and played it at launch you would know that they arent tweaking they are adding things that should of existed at launch.

 

like the ability to see your bow while using it, really? it took them this long to get that into the game...? good try av for trying to make your lack of professionalism look like your listening to your playerbase
 

dscott84 Xfire Miniprofile
  wyrdaskolir

Novice Member

Joined: 2/13/09
Posts: 519

9/03/09 12:04:52 AM#21
Originally posted by sigamon

AV makes their patches and "expansions" seem like they are fixing the game and making it better. but if you had been following the game before release and played it at launch you would know that they arent tweaking they are adding things that should of existed at launch.

 

like the ability to see your bow while using it, really? it took them this long to get that into the game...? good try av for trying to make your lack of professionalism look like your listening to your playerbase
 

 

Ridiculous. If you have been playing the game, then you would know that they actually listen to us. Lots of people have been complaining about the magic imbalances and you are here claiming that they are not really listening to the playerbase? Whatever.

Also I've been watching the progress of Darkfall during these months and a lot have changed. There are more new players now and even more since this patch was released. More people are coming back as well. If AV keeps this up and delivers an amazing expansion which it sounds like it should be, then this game will be extremely successful. As long as the expansion adds, caravans/ local banking and more people playing. The world will be filled and it will be the best game I've ever played in my life.

http://www.youtube.com/FEZNuclear
Check out my YT channel

  bongloads

Novice Member

Joined: 8/17/08
Posts: 382

9/03/09 2:13:46 AM#22

 This patch is bringing so many people out of cities and into the world, it's insane.   It's hard to go anywhere now and not come across people.  In a few hours i was able to raise two spell circles from 1-50; great changes here.  Mob AI is damn near unexploitable now too (none of my old methods work, same with guildies.... they're all farming legit now, especially since the gains are so good)

  User Deleted
9/03/09 2:19:19 AM#23

Im pissed cause they took away all my good bugged spawn camps.

The manscorpians, the chosen of khamsets, the bone exarch.... No......!!!!

Was lots of fun while they lasted.

  StrixMaxima

Novice Member

Joined: 2/07/09
Posts: 455

9/03/09 2:29:13 AM#24
Originally posted by wyrdaskolir
If AV keeps this up and delivers an amazing expansion which it sounds like it should be, then this game will be extremely successful. As long as the expansion adds, caravans/ local banking and more people playing. The world will be filled and it will be the best game I've ever played in my life.

 

Whoa, take it easy =) looks like a religious epiphany. Be more critical and expect less. This way, if things come, you'll be surprised. If they don't happen, the disappointment will be less severe.

However, one thing: What did this patch do for the balance between magic/melee/ranged? I saw a boost for magic (as if it was needed), some goodies for ranged (equip, mostly) but nothing for melee. Am I missing something here?

  wyrdaskolir

Novice Member

Joined: 2/13/09
Posts: 519

9/03/09 2:40:38 AM#25
Originally posted by StrixMaxima
Originally posted by wyrdaskolir
If AV keeps this up and delivers an amazing expansion which it sounds like it should be, then this game will be extremely successful. As long as the expansion adds, caravans/ local banking and more people playing. The world will be filled and it will be the best game I've ever played in my life.

 

Whoa, take it easy =) looks like a religious epiphany. Be more critical and expect less. This way, if things come, you'll be surprised. If they don't happen, the disappointment will be less severe.

However, one thing: What did this patch do for the balance between magic/melee/ranged? I saw a boost for magic (as if it was needed), some goodies for ranged (equip, mostly) but nothing for melee. Am I missing something here?

 

Sorry I'm going crazy with the fact that lots of people are enjoying todays patch while I will be stuck most of these days doing my hw/ writing essays/ taking outlines.

Melee is good enough as it is imo. It can deal the same amount of damage as magic in quick bursts. All you need is a weapon mastery and an enchanted weapon and it'll be great damage.

Gotta go, it's getting late just finished 3 essays and an outline of a biology chapter....

http://www.youtube.com/FEZNuclear
Check out my YT channel