| 106 posts found | |
|---|---|
Originally posted by MasterchiefM
For one this game has PvE that doesnt suck. I didnt see any bugs in Warhammer, but then again I didnt get very far, cause I didnt see anybody on the servers, it was pretty deserted, for good reason I bet.
That was something I forgot about Warhammer. It did feel empty when I played it and that's not a good thing at all. I hardly ever saw people playing the game. Big let down. I never saw people chatting either. Not even to LFG, RP, or to just to make conversation/ask questions.
|
|
Originally posted by Arezon
Just one, human clones. I should have mentioned that. Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW. Maybe I can overlook that fact because of the open world and crafting it has provided. FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint. Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs. http://www.excelion-legion.com/ |
|
Originally posted by TheStarheart
Just one, human clones. I should have mentioned that. Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW. Maybe I can overlook that fact because of the open world and crafting it has provided. FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint. Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs. Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO. |
|
Originally posted by kevingaily Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs. Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
The downside to it all is the movements and combat are clunky, the UI is awful and the world looks about how half life 1 did, when it released in 1998. |
|
Originally posted by Soto
Fair question, IMO, since I am getting Aion with the same hopes that I had when I bought Warhammer. I hope it'll be a game that I can level up in while following an interesting story that leads to thrilling and unrelenting endgame PvP. I felt like WAR disappointed both categories. I only played one Aion CB weekend, but saw enough to know that I can play through the leveling PvE. Nothing revolutionary here (like the WAR PQa that I liked so much), but I like (almost prefer) the click-and-move a.k.a. click-and-kill combat style Aion has that is familiar from some F2P games I've played. For the most part, WASD is not the way to go, IMO. And for me, all the combat mechanics in WAR were essentially broken. "I hit the button, but nothing happened. Do I have to hit it again?...Okay, I'm going to hit it aga... oh that skill just went off... can I hit another skill now?" PvP in WAR was incredibly weak, IMO, considering that it was supposed to be a PvP centric game. All the classes ended up having similar skills after all was said and done. And the PvP choices consisted of 10 v 10 instanced scenarios or raiding undefended keeps. zzz. One time I got the crazy idea of tearing up a Newbie Order town... you know, like you can do in that PvE game, World of Warcraft? Except this PvP game has a bunch of 50 (or higher) elite guards. And they have them in the scenarios as well. And they guard battleground objectives, too. So it ends up being P v NPC while P roflomgwtfyougotowned!!! From what I have seen, read about, and heard, Aion has nothing like this. I don't know for sure though, only having played one CB weekend. But in that one weekend, I found out the graphics are better, the combat is smoother, and the PvE is a lot more fun. And a lot of other people were around doing stuff. Some people talk about the world being small. But a lot of people also complain about how "empty" Warhammer was. They do the same with World of Warcraft. Maybe those games appear to be empty because they are so vast? Is it possible that Aion will show us that a virtual world doesn't need to be vast to be fun? Time will tell. I'm beginning to ramble a bit. In short, I hope Aion will be better because it has better graphics, better combat mechanics, better PvE, and a much much much better end game PvP. Playing: Cabal Online, Champions Online, World of Warcraft |
|
|
darksider27
Novice Member
Joined: 9/20/04
It doesn't matter who's right or wrong...only who whines the loudest. |
That's been my point regarding FE. Its not polished/finished, but the release date is looming. If the game had another 3-6 months and a busy team working on it, it could really be a special game...but right now, it isn't. |
Originally posted by darksider27
Global Agenda |
|
Originally posted by kevingaily Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs. Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
Why does everyone make such a big song and dance about having multiple races to choose from? Its just a gimic to make the game seem more interesting when actually it doesnt really add a huge amount. In fact in my opinion it tends to make gameworlds look stupid and messy. Why would loads of orcs, trolls, dwarves, elves, humans, wolfmen, pigmen, shrewmen, batmen, bananamen, treemen, jellymen, sausagemen etc etc etc all be running around the world questing together? Whats more important is having good character customisation so players can create a unique identity.......a bit like real life I suppose. Is real life boring because the only available sentient race to pick is human? Nope.....its actually quite interesting because every human is different. Besides you can make yourself look like a dwarf or an elf in Aion anyway if you really feel the need to so I dont see any problem with it. Having different races in other mmos is only really visual fluff anyway apart from a few minor stat differences that dont really alter the gameplay. |
|
|
MMO_REVIEWER
Apprentice Member
Joined: 8/20/09
MMO's are the ark of the gaming world. let it take us in new directions |
Honestly, you have to decide that for yourself. We can tell you whats good about the game until were blue in the face, but it may or may not change your mind. Just try it. MMO's are the ark of the gaming world. Let it take us in new directions. |
|
I completely agree! Having a bunch of races for no reason at all is just silly and can make the game look even more ugly with all the random races running around. People who fall for silly and obvious gimmics like that are just... well silly and obviously not expecting a lot from an MMO.. because if they were, that would hardly matter. Playing: Aion |
|
Originally posted by neonwire
Global Agenda
From what I've read and watched about Global Agenda, it's going to be more like Guild Wars than most people will likely admit. You wait in a lobby until you're called in to the instance. To some people that's not going to matter, but to those of us who want more meaning in our PvP, that's just not good enough.
It could be a great game, and I do wish it the best. It's just not for me, and that's why I'm not in GA's forums.
Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln |
|
Originally posted by Whitetree
From what I've read and watched about Global Agenda, it's going to be more like Guild Wars than most people will likely admit. You wait in a lobby until you're called in to the instance. To some people that's not going to matter, but to those of us who want more meaning in our PvP, that's just not good enough.
It could be a great game, and I do wish it the best. It's just not for me, and that's why I'm not in GA's forums.
Sort of but not quite. Unlike pvp in every other mmo, in Global Agenda each instanced battle takes place in a zone which is a small "hex" in a larger overall map. Just because its instanced it doesnt actually mean it is totally seperate from the rest of the game world........its the complete opposite of that in fact. Winning a battle has an impact on any adjacent hexes. This basicly means that pvp in Global Agenda is more meaningful than any other mmo around as your actions actually matter. Every battle has an impact on the rest of the map. Its not like crappy WAR where you jump into a random instance and have a meaningless fight just to grind levels......or take over a keep only to find that it doesnt have any effect on anything else. Actually the gameworld in Global Agenda is more "persistent" than other mmos. In a recent article posted on this website, the devs describe an example in which players can enter a zone and might choose to set up a weapons turret in a building. That weapons turret will remain there indefinately until enemy players come across it and then have to deal with it......which could happen hours or even days later. This means that players can make real tactical decisions that change the landscape of the entire gameworld. I understand that many people want the big battles with hundreds of players on screen which is fair enough. I like the idea of that as well.......but GA is simply taking a different approach focused on smaller skirmish team vs team battles which isnt neccessarily worse. Its just different. They're taking this route because they want to avoid zerging situations and also situations where high level players gank low level ones. They want to keep the game balanced and fun basicly. If that means sacrificing the realism of open world pvp then so be it. It makes sense to me......it being a game and all that. Because of their focus on tighter and more intense battles where players fight for control of each zone on the map, the pvp in GA looks it will be far more meaningful than what any other mmo has to offer. Unfortunately as soon as people read "instanced battles" they switch off without seeing what this game is really offering in an overall sense. |
|
|
I believe Mortal Online will be the next big pvp game. |
|
Originally posted by rpg123
Oh when's the release date on that? and how do you expect it to hold the interest especially of its pre-orders based on that release date? http://www.excelion-legion.com/ |
|
|
|
|
|
Aion has also one thing that War/Aoc didnt have: The game is polished as hell, shows so much details (easily comparable to the Release of WoW) and it has lots of content due to the 1.5 release. Then there is a nice interface and most of the "used to" features and it has an easy to get into appeal. Servers and clients are nearly 100% stable during all time in korean beta, korean release, eu/us beta etc. ! Hell the game is even more stable/lag free than WoW is today. And that is something which many of todays MMOs forget... they launch a game in crap condition and wonder why all people move off... Currently playing: Aion |
|
|
polish lack of ctd's
seriously if WAR had those 2 things it would have nothing to worry about from aion. since it lacks both its prolly crapping itself mildly. |
|
Originally posted by kevingaily
A very valid question. Aside from the flight ability, there are some things I like so far. 1. I like the lore 2. I like the way they set up the world. the abyss, the PvE areas which can be attacked via a rift, etc... seem like a fun idea 3. A viable third faction (albeit AI faction). This third faction can shake things up real good in a fight. WOW had the idea with the Burning Legion, but AION takes it a step further by making the faction move with a purpose, not just mindless mobs to grind. 4. Solid PvE. WAR has little in the way of good PvE. The focus is mostly PvP. AION is both. I saw someone say there is around 15 raid instances already. That's impressive, IMHO and I'm not even a raider! There are more reasons, and I'm sure others will hit on them better than I could. My only hope is AION will not be as buggy and broken as WAR was/is. I retried WAR just last week, and there were STILL bugged NPCs (and I don't mean just one or two) that were hostile and could attack you, and you couldn't attack back. Up until recently, many were having problems even getting the game to run. I agree with this post. WAR had allot of potential, but it just didn't happen. I think Aion has better lore, a better and smother gaming platform. It just isn't as buggy as WAR was. Having played both games, I like Aion better. |
|
Originally posted by Fkinglinux
Great article. Thanks for posting a link to it. |
|
|
Aion beats WAR in every category; - PVP - PVE - Class balance - Stability and Polish - Working Endgame - Crafting I could go on but your get the picture.
Aion v3 "RELOADED" - A glimpse into the future of the MMO genre http://www.youtube.com/watch?v=5PAM0wr7cZ8 |
|
|
SoulSurfer
Apprentice Member
Joined: 6/19/08
Because at the end of the day, basically, everyone is just playing with dolls. |
Originally posted by Eben
QFT ~ I feel the same way man. =)
R.I.P.Friskeez ~75 FullMerits |
Originally posted by Eben That is the most awesome thing I have read at MMORPG in quite sometime.... And totally true.. at least the WAR part. While I wasn't a big Warhammer (IP) fan I was a big DAoC/Mythic fan. They should be ashamed of the medicre crap that was put out. The fact they suckered ~ 1 Million people to buy it (myself included) is disgusting. I am hearing Aion is more like DAoC than Warhammer ever was/is and that's good enough for to give it a try :) Why it came form a company in Korea and not the company that set the standard in faction baded PvP (Mythic) is boggeling... |
|
Originally posted by Soto
The Top Ten Reasons 1. Dynamic open world PvP, as opposed to instanced and static 2. The PvPvE concept 3. The Risk and Reward system 4. Engine that is able to handle truly massive battles without hickups 5. Animations 6. Combat 7. Responsiveness of UI 8. The amount of end game content from the start (1.5 patch) 9. Overall Polish 10. Art direction and graphics |
|
|
WO suck Aion doesn't....just to start
PVP instances suck, PVPVE open world does not WO ruined an IP loved by millions, Aion doesn't have an IP to worry about This is pointless there are a bazillion reasons why warhammer sucks. There is one overall reason, Aion is fun. Warhammer Online is not fun. |
|
Originally posted by MrPhire
OMG SO MANY QUESTION MARKS!!!!!!!!!!! AWWW RUN AWAY!!!!
No in all seriousness. Warhammer Online has very little to no end-game and the pvp is mainly instance, because people are too lazy or just don't want to do Open PvP. Warhammer Online has already been thrown in the can by the majority. Aion is the next PvP heavy MMO releasing. Suppose to make what warhammer failed at better. Without instanced PvP. So pretty much thats what the majority say. My opinion, Warhammer Online had a really cool PQ system, but they kept patching and then started planning for more pvp content and they didn't improve any other thing. Its like this. They bought one house, Then planned on buying another house before completely moving in. Then they didn't sell the other house. So it had no end. Thats my opinion.
So Many Exclamation points, run even further...........
|
|