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Heh, yeah, except I didn't try to get into your rust beta for two years without any luck, lol. Actually now that I've tried it out it isn't too bad. I wish they would have some anti macro stuff and the soft cap/skill degrade like advertised, but it reminds me of what an Oblivion mmo would be like. Not really worth how much they're charging though, considering how well f2p games are getting. Close only counts when throwing horseshoes and fireballs |
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I'd love to try Darkfall, but no way I'm paying 50 bucks to try it. |
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Originally posted by DukeDu
Same. The game sounds interesting, but I'm not sure if I'd love or hate the concept. Not paying that much money to find it out. |
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Originally posted by DarthRaiden What you describe has to do with mainstream and mass appeal and not with what you say "shortcomings". A specific genre will probably drive more people away then keep them and same time be a perfect and very good representative for its genre. In most things its the same way , deliver most common denominator to mass or specialize and deliver a specific service to those who would like it. Darkfall wasn't targeted for the mass appeal from the get go. There was litle to no marketing efforts anyway from AV's part. Why there should be a trial for a game has been just released , not targeted to main stream and mass market , has a dedicated playerbase and healthy numbers (seems the devs haven't started any marketing still) ?
This is the stupidest attempt to shift the point into.. nothing. You dance around the point, never touching it, never addressing it. The point of the previous poster was: - Darkfall has terrible retention rate; What does mass appeal has to do with the post? What does :who was targeted by DF" has to do with this? What does marketing has to do with this? You wasted your post addressing nothing in the guy's post. The only relevant point is in your last sentence: "Why there should be a trial for a game has been just released , not targeted to main stream and mass market , has a dedicated playerbase and healthy numbers (seems the devs haven't started any marketing still) ?" You cant be serious calling DF subs "a healthy numbers". Those numbers would be OK for a game like Counterstrike, where the average map/server can host 16 vs 16 people, or GuildWars, where you don't really need large numbers because pretty much everything is instance, there is no open world to require large player base. But DF was designed from the grounds to be a LARGE and OPEN world with PvP (that means PLAYERS vs PLAYERS!) How can you say 20K people is enough when it was designed to host 100s of thousands of people? So, to answer to what little sense your post had: - DF didn't just release, its been on the market for half a year; Next time you want to answer someone please address the point of the post, not just fill it up with marketing blah blahs. I am the type of player where I like to do everything and anything from time to time. |
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