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8/30/09 11:44:09 AM#2
looks pretty cool, though i would kinda like to be the guy in engineering making sure the shields stayed online through mini games and such (but Im a weirdo) |
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Sacfed
Novice Member
Joined: 9/20/04
Everyone is entitled to their own opinion. |
8/30/09 11:47:57 AM#3
Well, I havent seen that before! That looked intense. Thanks for the link. Playing: |
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Karahandras
Hard Core Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
8/30/09 12:03:04 PM#4
It looks like something thats been edited together from exsisting footage. |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
8/30/09 6:39:24 PM#5
Yes, I posted this already here in another form and someone else posted this vid in that same thread. I also posted the entire discussion with Craig Zinkevich at the same event here. It does look very promising and if you haven't seen the four part discussion with Craig I highly recommend you watch it. It's loaded with new info and even more game play footage.
Bren while(horse==dead) |
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8/30/09 6:46:00 PM#6
After playing CO I can't help but notice that in this gameplay video no one ever misses. No roll to hit mechanic, I don't like that. No one hits all the time, in real life, there has to be some degree of random chance, IMO. |
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8/30/09 6:49:42 PM#7
Targeting Computers Obviously, they never miss in star trek the show either. Its kinda hard to miss a phaser that moves at the speed of light on a gigantic ship, that being said, torpedoes don't seem to miss either. The game more than likely like the show, emphasizes where you are targeting on the ship rather than hit/miss(engines, shield generator etc). |
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8/30/09 6:55:47 PM#8
Yes, but they miss on the show with phazers, and I've seen them maneuver to avoid torpedoes, but in the game you can't do either. It's like CO, block or be hit. I like the selective targeting and shielding system. You have to divert power from engines to shields on one side or the other or to weapons systems etc... I just don't like not being able to dodge attacks, and not having the occasional missed shot that turns the tide of battle. |
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8/30/09 6:58:42 PM#9
As long as kamakazi attacks aren't viable I'd probably be happy. |
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8/31/09 2:06:53 PM#10
Seeing the in game footage corrects what I though of this game before the studio change. Before, it seem like it was really heading in a bad direction to something lie a glorified RTS, but seeing this media it seems it is going to end up a proper MMO. I do wonder how the PvE only thing will work out, space combat in particular seems to cry out for PvP but I suppose if the AI is good, though most AI is not, and they keep up with content that it could be fun. -------------------------------- |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
8/31/09 4:34:22 PM#11
Originally posted by AgtSmith Well as for the PvP aspects they will definitely be in the game. They have said that there will be a lot of PvP around the contested areas bordering the Neutral Zone. From what I read this will also be a PvP to control PvE areas type of game so the PvP will have some meaning to it which is always good. What will be the specifics of all of this Cryptic only knows at this point but what little info is available has peaked my interest.
Bren while(horse==dead) |
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8/31/09 5:40:56 PM#12
Listening to the commentary makes me think they have no idea what a lot of Star Trek fans would really want in a mmo. Seems like they are mainly focusing on combat. I hope i'm wrong. |
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8/31/09 5:44:25 PM#13
I was talking about this comment I just read in a preview...
Although the Klingon and Federation players will be locked in a war, the game is heavily instanced; all the foes you face will be computer-controlled. It's emphatically not EVE Online.
Originally posted by Mykell I hear ya, but in fairness games are about combat. It is very difficult to do anything non combat that is not either entirely optional or just a side element. Crafting for sure, maybe something Star Trek-ish like SWG's entertainers would offer alternatives but I have yet to see a game really figure out a way to have anything that amounts to gameplay that is not combat, directly or indirectly.
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8/31/09 6:18:39 PM#14
Originally posted by AgtSmith Well how about a scenario where a party of 4-6 beams down to a planet with 2 warring factions and if they have a diplomat they can try to negotiate a cease fire and thereby get access to rare resources or technology, if they fail they must fight there way off planet. How about boarding a disabled ship and the engineer has to play a real time mini-game to access the computer systems for vital information while his team mates protect him from phaser fire. If your party doesnt have an engineer then you need to kidnap the captain of that ship for interrogation. I'm all for combat but in the Star Trek universe there were good reasons for engaging in it and plenty of ways to avoid it. |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
8/31/09 7:05:52 PM#15
Originally posted by Mykell I hear ya, but in fairness games are about combat. It is very difficult to do anything non combat that is not either entirely optional or just a side element. Crafting for sure, maybe something Star Trek-ish like SWG's entertainers would offer alternatives but I have yet to see a game really figure out a way to have anything that amounts to gameplay that is not combat, directly or indirectly. Well how about a scenario where a party of 4-6 beams down to a planet with 2 warring factions and if they have a diplomat they can try to negotiate a cease fire and thereby get access to rare resources or technology, if they fail they must fight there way off planet. How about boarding a disabled ship and the engineer has to play a real time mini-game to access the computer systems for vital information while his team mates protect him from phaser fire. If your party doesnt have an engineer then you need to kidnap the captain of that ship for interrogation. I'm all for combat but in the Star Trek universe there were good reasons for engaging in it and plenty of ways to avoid it. With the episodic content that Cryptic is proposing everything you mentioned here is highly possible. You have to remember that all we've seen so far is action oriented game play trailers. These are going to show mostly combat as it's interesting to watch. This does not however mean that the game itself will be entirely combat based. They could have shown a trailer in which a player negotiated a cease fire between 2 waring factions on a planet but it would have made for a very boring 10 minute vid.
Bren while(horse==dead) |
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8/31/09 7:46:08 PM#16
Thats just not the feeling i am getting listening to the commentary. If they were going to have a lot more than just combat i'd imagine they would be promoting the heck out of it so as to differentiate their product from every other mmo. SW:TOR and how they emphasis story over everything else is an example. For a 5 minute demo they could have included 10-20 seconds of something other than combat and it wouldnt be boring. Ship to ship combat where everyone is their own captain just doesnt appeal to me. I guess its not the Star Trek i envisage but i could be wrong . |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
8/31/09 8:57:11 PM#17
Watch the four vids also taken at this same event where Craig talks a lot about the features in STO. It's definitely not all combat and he actually shows some of it. You can find the link to the thread in my first post above. It's in 4 parts and takes about 40 minutes to watch the whole thing but is well worth it.
Edit: Here is the link to the thread with the 4 part discussion in it. Watch it... you won't be sorry.
Bren while(horse==dead) |
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8/31/09 10:20:56 PM#18
Originally posted by Mykell I hear ya, but in fairness games are about combat. It is very difficult to do anything non combat that is not either entirely optional or just a side element. Crafting for sure, maybe something Star Trek-ish like SWG's entertainers would offer alternatives but I have yet to see a game really figure out a way to have anything that amounts to gameplay that is not combat, directly or indirectly. Well how about a scenario where a party of 4-6 beams down to a planet with 2 warring factions and if they have a diplomat they can try to negotiate a cease fire and thereby get access to rare resources or technology, if they fail they must fight there way off planet. How about boarding a disabled ship and the engineer has to play a real time mini-game to access the computer systems for vital information while his team mates protect him from phaser fire. If your party doesnt have an engineer then you need to kidnap the captain of that ship for interrogation. I'm all for combat but in the Star Trek universe there were good reasons for engaging in it and plenty of ways to avoid it.
Sounds great in text, but in game there is no way to translate diplomacy or other non combat scenarios in a way that makes for interesting gameplay. The problem is AI can be made to simulate combat, albeit badly sometimes, but reason? Fat chance. What you describe would end up being a snorefest and would be necessarily relegated to a side element at best.
Originally posted by Brenelael Mark my words, if what you are talking about is in it will be an aside at best and likely be nothing more than the normal chat spam in quests. There just isn't a way to programatically make gameplay out of the things you are talking about.
At the very best you might get some kind of mini game masquerading as diplomacy or negotiations but it will be skipable as in other games if it is not people not interested in it cannot progress. Besides that, any mini game would not be a replication of negotiating or diplomacy rather a substitute. -------------------------------- |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
9/01/09 6:49:36 AM#19
Originally posted by AgtSmith Mark my words, if what you are talking about is in it will be an aside at best and likely be nothing more than the normal chat spam in quests. There just isn't a way to programatically make gameplay out of the things you are talking about.
At the very best you might get some kind of mini game masquerading as diplomacy or negotiations but it will be skipable as in other games if it is not people not interested in it cannot progress. Besides that, any mini game would not be a replication of negotiating or diplomacy rather a substitute. Well it can be in the game through choices made during the mission text. This means that you will have to actually read(or listen maybe if there is VO) to the mission text as it will be important to the decisions you will make and how you will progress through the missions. Cryptic has already said that their Episodes(Missions) will have multiple possible outcomes depending on the choices made by the player during the Episode. This will not only be through actions but also through choices made in the mission chat. So yes, there is a way to programatically make this a game play element.
Bren while(horse==dead) |
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9/01/09 7:08:21 AM#20
bang ,bang,bang. your dead ! not really my kind of fun no mini-game for engineering or comunication or curing desease in doctor room etc ,just bang bang bang your dead go play halo 3 guys instead of this or eve online |
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9/01/09 1:23:30 PM#21
Along with swtor this has the most potential out of ones we know about. |
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9/01/09 11:55:14 PM#22
Originally posted by drbaltazar
looks like the "shoot em up" ground missions will get boring very fast unless hundreds of different scenarios are possible. "mmo targeting" like they call it with very little tactic involved? hum while i am not a fan of the genre even fps is better than playing with these limited options (3-4 variations in shield and weapon). |
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9/02/09 9:44:27 AM#23
Will ramming be in the game ala "set thrusters to ramming speed"? EDIT: yes there will be ramming speeds, as well as hull (primary) explosions and Warp core(seconday & bigger) explosions, that will damage any ship near by. |
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9/02/09 1:50:52 PM#24
Originally posted by Brenelael
That would give it an influence on the outcome of gameplay but not gameplay itself. You miss what I am saying. Yes, you can have story options that represent diplomacy or other such things but they are not gameplay they are trappings leading to gameplay. You will not be logging in and spending an hour negotiating a treaty for XP in other words. -------------------------------- |
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Originally posted by AgtSmith
That would give it an influence on the outcome of gameplay but not gameplay itself. You miss what I am saying. Yes, you can have story options that represent diplomacy or other such things but they are not gameplay they are trappings leading to gameplay. You will not be logging in and spending an hour negotiating a treaty for XP in other words.
Now that you mention it I think that would be pretty neat. Your XP gained could be based on what benefits your side got in the negotiations. If you're federation then naturally it's opening up trade or even adding a new member to the federation.If you're klingon ,well, let's just say that talk isn't a high priority.A pie in the sky idea to be sure but not neccessarily a bad one. |
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