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Wolverine and captain americas travel power is acrobatics. |
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Ravenmane
Apprentice Member
Joined: 3/07/07
I wish to have no connection with any ship that does not sail fast for I intend to go in harm's way. |
Honestly it depends on the type of comic you read. Every super heroes has some sort of travel power which yes can be used in combat...even vehicles. I agree witht eh earlier poster that if you could utilize travel capabilities on top of you power sets then you woul break the game. I read comics but I read Spawn, The Darkness, Witchblade, Fathom, etc. So I'm used to reading a darker, more mature oriented comic series and this is incredibly light and cheerful but I enjoy it. If you think it lacks depth and is shallow then what about the Nemesis system? You create a nemesis at 25 who antagonizes you for the rest of the game. That to me, feels epic because it feels like this villain which everyone can interact with is geared at going for you, just you. For granted the missions could use some rewritting but they are still pretty decent lorewise. Champions Onlike is it's own IP based on teh PnP and because of that they should be considered a good comic because think about comic heroes and villains are made. They are an idea in the mind of their creator. So what their powersets don't match traditional power sets. Honestly, if you are complaining that the game should follow what we read in comics today, then they fixed it; you would then complain that they are copying said comics. It feels like the OP just wanted to find something to complain about so he thought, "gee I'll complain because CO doesn't feel like a comic to ME." It feels like a comic to me, perhaps you should expand your comic base. If you honestly don't like the game then don't play...I for one will play because I enjoyed the beta and enjoying the early release. |
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t0nyd
Apprentice Member
Joined: 8/19/07
Im only pessimistic because everything sucks. -td |
Originally posted by Ravenmane
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Originally posted by tkreep
I think that's the travel power of Beast and maybe Nightcrawler. I don't think either Captain America or Wolverine could run that fast and they certainly couldn't jump that far. I suppose you could argue that is the most reasonable travel power for them to have compared to the others offered. I think thats where something like CoX fitness pool may be worth having, a travel power like swift and hurdle, which is less but offers some other boosts to compensate. It seems like good practice to offer people choices in games so why not something like that for flavour, don't take it if you don't want it but don't begrudge others the right to do so. As they already have acrobatics would it take a lot of effort to offer a toned down but with small buffs like health and stamina as well travel power?
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Originally posted by Nefiti
I think that's the travel power of Beast and maybe Nightcrawler. I don't think either Captain America or Wolverine could run that fast and they certainly couldn't jump that far. I suppose you could argue that is the most reasonable travel power for them to have compared to the others offered. I think thats where something like CoX fitness pool may be worth having, a travel power like swift and hurdle, which is less but offers some other boosts to compensate. It seems like good practice to offer people choices in games so why not something like that for flavour, don't take it if you don't want it but don't begrudge others the right to do so. As they already have acrobatics would it take a lot of effort to offer a toned down but with small buffs like health and stamina as well travel power?
Problem with that is in balancing. When you start mixing buffs with utility, then you start inadvertantly forcing players into Pvp / pvE builds. I.E. if you give stat buffs to a lesser travel skill, it becomes more beneficial in pve (especially if it's a buff good for tanks), and thus group situations could potentially start demanding that skill, even if it sucks. On the flip side, if you make it too weak, you're essencially spending money to make a worthless skill, just because. This then leads to the issue of players choosing it accidently / choosing it without realize that it's not properly balanced with the rest, etc. And when you start trying to balance stats with utility, you start going down a very slippery slope.. |
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Originally posted by tkreep Wolverine's travel power is usually a motorcycle. |
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I'd like to see Elisha Cuthbert show up to my door naked but I don't see that happening. It's a game, and while you may not think what your asking it basically impossible to balance... it is. |
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Originally posted by t0nyd
The title of your thread was promising, then you completely ignored it it. All you did was complain about Travel Powers and how you cant fight like Nightcrawler. boohoo. Its like saying "In WoW, I cant create Gandalf. ohnoes, WoW fails at Fantasy" You're an idiot. |
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You say you don't have to get a travel power in CoX. Yet, you can't really compete without it. Plus you get to walk slowly everywhere, and that's fun. Sure, you can spend it elsewhere. I see that, but not getting it still puts you at a disadvantage, combat and travel wise. |
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Originally posted by aesperus
Problem with that is in balancing. When you start mixing buffs with utility, then you start inadvertantly forcing players into Pvp / pvE builds. I.E. if you give stat buffs to a lesser travel skill, it becomes more beneficial in pve (especially if it's a buff good for tanks), and thus group situations could potentially start demanding that skill, even if it sucks. On the flip side, if you make it too weak, you're essencially spending money to make a worthless skill, just because. This then leads to the issue of players choosing it accidently / choosing it without realize that it's not properly balanced with the rest, etc. And when you start trying to balance stats with utility, you start going down a very slippery slope..
Yep I suspect the balancing issue would be a major problem, it's almost a given. Swift and hurdle operate much like suppressed Acrobatics so as they stand they wouldn't be worth it. They'd have to offer something else other than roleplay considerations to make it a viable choice. It's still pretty fast movement, when compared to other mmo's, just weak when compered to other travel powers. I can see why people would want something like as better than basic travel but fitting the theme of their character concept. An ingame transit sytem, an increase in helipad drop off points, might help but of course a lot of people would feel that is duplicating CoX too much. Be nice to see a feature like supergroup vehicles, xwing or quinjet for example, to take people to various locations in the zones but the parking facilities may become crowded quickly :) Personally I don't play MMO's for roleplay because it just doesn't compare to the pnp experience, my typing just isn't upto it anyway, but would probably like an option like this without feeling hard done by. What benefit could be offered to balance the loss is another thing though.
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t0nyd
Apprentice Member
Joined: 8/19/07
Im only pessimistic because everything sucks. -td |
Originally posted by mutombo55
The title of your thread was promising, then you completely ignored it it. All you did was complain about Travel Powers and how you cant fight like Nightcrawler. boohoo. Its like saying "In WoW, I cant create Gandalf. ohnoes, WoW fails at Fantasy" You're an idiot.
What a well thought out arguement, uhh, no. I believe travel powers are an integral part of theme and that Champs goes a long way to breaking this theme. As most retards, you focus on one character and act like I want them to copy one character, then call me a moron, when your the one ignoring the entire post. I guess you want to ignore my superspeed arguement and how the flash had only one power, that being super speed. Flash used superspeed in a variety of ways, to fight bad guys, which grants a theme to his character. Even in the half good, half lame tv show Heroes, a travel power was a primary focus. Am I saying that Heroes should copy anything to the letter, obviously not. All I am saying is, how hard would it be to expand travel powers so that they have other powers in their set that are useful in combat. I just do not understand why travel powers are not more of a focal point. Lets say you want to design a character that fights with superspeed. So Id like to see abilities that unlock under a superspeed power set which may include, tornado: you run in a circle around your opponent so fast it creates a small tornado that pulls everyone near toward it while doing dmg to those near the center. You click this ability and your guy runs in a blur around the targeted opponent. Rain of Blows: you punch your target with a flury of super fast blows. Rain of kicks: you kick your opponent with a flury of super fast kicks. Tackle: you charge your opponent at super speed knocking you both down. Lets say you pick a sword attack as a power set, how hard would it be to mesh rain of blows into a rain of stabs. I just dont believe the power system meshes like it should and In my opinion, i dont believe it would be that hard to add more synergy theme and effect wise between the power sets. Then I guess you missed my arguements about quests and how they ruin theme, I guess I will edit my first post to include these. Your poor reading comprehension skiills doesnt make me the moron... |
Originally posted by t0nyd The bit about Quests wasnt too bad, your getting to some semblance of an argument for the premise of your thread. But the rest of your comments, about travel powers integrated with combat, and lack of weapons in the character builder are pretty worthless. Your post does not capture the essence of your thread's argument. |
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t0nyd
Apprentice Member
Joined: 8/19/07
Im only pessimistic because everything sucks. -td |
Originally posted by mutombo55
A comic book is about more than simply questing. Heroes usually begin with an Idea, that idea being, how did this hero get his powers, which in Heroes, is obviously up to the player and the character developing tools that cryptic has made. If you can not design your Hero to look the way you want, then you can not follow the idea that you had, If your character uses a weapon, then the look of that weapon is very important in designing the theme of your character. Also by picking a travel power, you are writing the story of your character and how he does what he does. There are several Heroes where their travel power was/has been a focal point of the story. For example, the spider man movies did a good job of focusing on his web slinging ability as a mode of travel.and not only that, a method of combat. Spider man is a very simple Hero, he is strong and agile. Spiderman was an acrobat, but, it wasnt his travel power. Spidermans focus was webbing and this focus was also his mode of travel. Do you see how theme doesnt involve only quests, it also involves appearance and power sets. So a character like spiderman, if he was in CO, he would have acrobatics as a defensive active power, spidey sense as a defensive passive, web slinging as a travel power, and various punches kicks and web moves for combat. A character like this would use his travel power as a gap closer to engage his foe, he would also use his web power as a gap closer by pulling his foe to him or webbing him in spot. Point being, there are a lot of powers in CO, that you could create a characters theme around, except travel powers. Power choices seem very limited as well. Where are all the earth and plant powers. Why have an earth travel power with no earth powers to go with it?
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