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Fallen Earth

Fallen Earth 

Fallen Earth  » Beta Review - I thought this game was going to suck -

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72 posts found
  Greenion

Novice Member

Joined: 5/04/07
Posts: 39

8/27/09 5:55:21 PM#41

Omasu : Allow me to explain, lets think of BETA as an acronym ... that means Bugs, Errors, Trial, and Assessment.

 

qotd.

  ericbelser

Advanced Member

Joined: 11/11/08
Posts: 790

8/27/09 6:38:43 PM#42

Yes they will tweak things and squash some bugs, but two-three weeks before release you are seeing the final product. Never fall for that "magic patch" BS, if they had a fix it would be in now.

  User Deleted
8/27/09 9:26:09 PM#43
Originally posted by ericbelser

Yes they will tweak things and squash some bugs, but two-three weeks before release you are seeing the final product. Never fall for that "magic patch" BS, if they had a fix it would be in now.

 

QFT

  twhint

Novice Member

Joined: 4/23/05
Posts: 563

8/27/09 10:28:50 PM#44
Originally posted by Vyeth
Originally posted by HiGHPLaiNS
Originally posted by Senadina

Sadly, I must agree that I will not be buying this game. Before closed beta, I was the biggest fangrrl for FE. The concept was amazing, and having 6 factions is a stroke of genius. But where were the factions? You can't start working on joining one until tier 2, which is level 15 or so. Never got there. Melee combat was doable, but using a rifle meant you died as soon as anything touched you. I liked the real-time crafting, but again the execution was less than the concept. And of course the graphics are sub par, and the look of an MMO, where I will be spending, presumably, a large amount of time, are very important to me. I wanted to love FE, especially from a RP standpoint, the idea of 6 factions still makes me excited, but execution wasn't there. Hope FE finds a playerbase tho, I wish it luck. 


 


I really hate when mmorpgs put alot of instancing in their mmorpgs, to me it breaks the whole feeling of a game world.

 

 

THIS.... Nothing worst than having dreaded loading screens every time you enter or exit a building or small area... Lets not even talk about zone "limits" where more copies of the same zone have to be made to hold the games population like everquest 2 and Champions (severe case there)..

I prefer my world to appear to be seamless even if its not like Vanguard and EvE.

 Well, your first misconception is what the instancing is like. You never see a loading screen. All that comes up is a notice that you've entered an instanced area and that you can reset it at anytime by pressing the button. The reason for instancing is so that people don't have to queue up for the same bosses or the same quests. It is totally seamless and you don't notice it except for the little box. I personally found it to be a great idea and it prevents the bottlenecks that a lot of other games have because you have to wait for boss x to respawn because someone else just killed him.

  syntax.error

Hard Core Member

Joined: 9/27/04
Posts: 2983

C64 Cracked Warez Intros FTW

8/27/09 11:35:54 PM#45
Originally posted by twhint
Originally posted by Vyeth
Originally posted by HiGHPLaiNS


 


I really hate when mmorpgs put alot of instancing in their mmorpgs, to me it breaks the whole feeling of a game world.

 

 

THIS.... Nothing worst than having dreaded loading screens every time you enter or exit a building or small area... Lets not even talk about zone "limits" where more copies of the same zone have to be made to hold the games population like everquest 2 and Champions (severe case there)..

I prefer my world to appear to be seamless even if its not like Vanguard and EvE.

 Well, your first misconception is what the instancing is like. You never see a loading screen. All that comes up is a notice that you've entered an instanced area and that you can reset it at anytime by pressing the button. The reason for instancing is so that people don't have to queue up for the same bosses or the same quests. It is totally seamless and you don't notice it except for the little box. I personally found it to be a great idea and it prevents the bottlenecks that a lot of other games have because you have to wait for boss x to respawn because someone else just killed him.


 

Ladies and gentleman, welcome to the age of microwave mmo's. I dont want to wait and want it now. I need to get to the next level so I can get to end game content. Even though your post has some facts behind it, the mmo's are made easier today and require no brain power to understand. Its called being a spoonfed solo mmo player.

With all do respect, the majority of mmo games out today have no soul anymore, its all linear theme park rides with alot of load screens which takes away from immersion. Go to A, B then C location and come back to A when your done.

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

8/27/09 11:44:51 PM#46
Originally posted by Bodeus
Originally posted by ericbelser

Yes they will tweak things and squash some bugs, but two-three weeks before release you are seeing the final product. Never fall for that "magic patch" BS, if they had a fix it would be in now.

 

QFT

 

Hehe, shoulda read the last patch notes.

The last of the Trackers

  ericbelser

Advanced Member

Joined: 11/11/08
Posts: 790

8/28/09 1:20:08 AM#47
Originally posted by wolfmann
Originally posted by Bodeus
Originally posted by ericbelser

Yes they will tweak things and squash some bugs, but two-three weeks before release you are seeing the final product. Never fall for that "magic patch" BS, if they had a fix it would be in now.

 

QFT

 

Hehe, shoulda read the last patch notes.


 

Why because they filled 5 pages with minor fixes and tweaks? I never denied that, every game is constantly putting out stuff like that...the point was and is that "what you see is what you get". No company has ever run the last stages of their beta with some wonderful patch to fix everything in reserve for launch.

If a game has problems X,Y and Z three weeks before launch, it's most likely going to have them at and after launch..either deal with it or don't - but don't delude yourself into thinking they have fixes handy that they aren't using yet.

Fallen Earth *IS* playable as it stands for most people, but there are a lot of minor bugs that are going to really tick off some people and which may get worse/more noticable with a mass launch. There are also clearly still some hardware incompatibility issues/quirks making the game virtually unplayable for a small, but significant portion of the test base, and that is going to lead to a lot of vocally pissed off buyers on launch day.

 

  zaylin

Novice Member

Joined: 4/11/06
Posts: 793

8/28/09 1:24:09 AM#48
Originally posted by Mrbloodworth

 

The combat was what turned me off this title. And they refused to put anymore polish on it.

 

Its not he mechanics of it that were bad. It was the implementation. The camera snaps when you kneel or prone, mobs run up to you to melee range...so there is no point in ranged combat. And cover doesn't exist in this game at all. The delay in shot > Target react was the last straw.

Its to unrefined and clunky for FPS players, and RPG players are simply going to be frustrated by its lack of polish or tactics.

It essentially boils down to "I will stab you with bullets".

 

 

moving around was alone a pain, felt really stiff

  User Deleted
8/28/09 10:23:54 AM#49
Originally posted by Mrbloodworth

 

The combat was what turned me off this title. And they refused to put anymore polish on it.

 

Its not he mechanics of it that were bad. It was the implementation. The camera snaps when you kneel or prone, mobs run up to you to melee range...so there is no point in ranged combat. And cover doesn't exist in this game at all. The delay in shot > Target react was the last straw.

Its to unrefined and clunky for FPS players, and RPG players are simply going to be frustrated by its lack of polish or tactics.

It essentially boils down to "I will stab you with bullets".

 

 

I have to take this back.

 

They have come a long way.

  Dinion

Novice Member

Joined: 5/07/05
Posts: 880

8/29/09 11:04:00 PM#50

Hmmm....

Here's my go at this:

COMBAT

I can see how being used to auto-attack would make combat a bit annoying, and I know in the initial zone it's much harder for ranged users since everything charges you melee, but try being melee when you have ranged MOBs giving you the run around and aggroing everything in sight :P. I personally like the FPS-style, helps me feel like I have more of an active role in combat, and as for tactics I have two full quickslots with purchased abilities/mutations and generally use them consistantly(L20 BTW). Technically, with 45 levels currently capped for open beta I guess you could say I'm mid-level, but I hear they are expecting 150... Same basic principle for every MMO, combat evolves in complexity with the leveling, until you reach dungeon raiding then it goes south lol.

CRAFTING

I really like crafting, it's got that nice middle ground between luck and work when it comes to the mats. Certain materials are fairly easy to get if you put in the time, while others are much harder to come by if you're distinctively searching for them, but so far nothing so completely rare has been required of me, so crafting seems more like a true game mechanic(which it is) rather than just a side gimmick. I'd like their to be a bit more to customization or quality level, something to give the dedicated crafters a bigger edge in the market, and my hope is something like that may come later.

GRAPHICS

Reminds me of SWG, even the movements, collision is a good bit better though. The thing is though, maybe it's being so old school but as long as it's not completely gimp, graphics have never really taken away my ability to enjoy the gameplay. Don't get me wrong though, I love graphics, got SLI 260s to back me up on that. Wish it was better, but this isn't Sony or Blizzard we are talking about, resources and capabilities go as far as the dollar will take it.

BUGS/OPTIMIZATION issues

Ya there are alot of them, having been there for as many MMO releases as I have though I've kinda become numb to it. I hope they don't take too long to get the stuff fleshed out after release.

OVERALL

I like it, I've preordered it. Been a while since I enjoyed an MMO this much. True there is alot of stuff that needs to be fixed, and I think alot of potential for content that I hope they can manage to get out there before too long, but really it's on standard for most MMOs in terms of completeness at release. People say I should expect better, but why should I expect more from an indy company than I would get from the big dogs? Is that too logical of a way to think about it, or am I just an old fashioned chump? :P. Who knows.

As an afterthought, I only came into Open Beta because I had nothing else to do, truthfully I've been tracking Mortal Online for awhile and already have a pre-order. So far though, it looks like I've already found what I'm going to be playing for a good time to come.

----------------------------------
MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

MMOs Currently (worth) Playing: None.

MMO hopefuls: Age of Conan.

  Vyeth

Novice Member

Joined: 12/17/07
Posts: 1464

Celebrated pariah of MMORPG.com

8/30/09 7:50:17 AM#51
Originally posted by Dinion

Hmmm....

Here's my go at this:

COMBAT

I can see how being used to auto-attack would make combat a bit annoying, and I know in the initial zone it's much harder for ranged users since everything charges you melee, but try being melee when you have ranged MOBs giving you the run around and aggroing everything in sight :P. I personally like the FPS-style, helps me feel like I have more of an active role in combat, and as for tactics I have two full quickslots with purchased abilities/mutations and generally use them consistantly(L20 BTW). Technically, with 45 levels currently capped for open beta I guess you could say I'm mid-level, but I hear they are expecting 150... Same basic principle for every MMO, combat evolves in complexity with the leveling, until you reach dungeon raiding then it goes south lol.

CRAFTING

I really like crafting, it's got that nice middle ground between luck and work when it comes to the mats. Certain materials are fairly easy to get if you put in the time, while others are much harder to come by if you're distinctively searching for them, but so far nothing so completely rare has been required of me, so crafting seems more like a true game mechanic(which it is) rather than just a side gimmick. I'd like their to be a bit more to customization or quality level, something to give the dedicated crafters a bigger edge in the market, and my hope is something like that may come later.

GRAPHICS

Reminds me of SWG, even the movements, collision is a good bit better though. The thing is though, maybe it's being so old school but as long as it's not completely gimp, graphics have never really taken away my ability to enjoy the gameplay. Don't get me wrong though, I love graphics, got SLI 260s to back me up on that. Wish it was better, but this isn't Sony or Blizzard we are talking about, resources and capabilities go as far as the dollar will take it.

BUGS/OPTIMIZATION issues

Ya there are alot of them, having been there for as many MMO releases as I have though I've kinda become numb to it. I hope they don't take too long to get the stuff fleshed out after release.

OVERALL

I like it, I've preordered it. Been a while since I enjoyed an MMO this much. True there is alot of stuff that needs to be fixed, and I think alot of potential for content that I hope they can manage to get out there before too long, but really it's on standard for most MMOs in terms of completeness at release. People say I should expect better, but why should I expect more from an indy company than I would get from the big dogs? Is that too logical of a way to think about it, or am I just an old fashioned chump? :P. Who knows.

As an afterthought, I only came into Open Beta because I had nothing else to do, truthfully I've been tracking Mortal Online for awhile and already have a pre-order. So far though, it looks like I've already found what I'm going to be playing for a good time to come.

 

Hear'Hear!

  Geriden

Novice Member

Joined: 7/03/06
Posts: 401

8/30/09 8:09:26 AM#52

 (o_O)

This game is awfull i cant even put into words how bad it is. Just stay away from it and dont listen to fanboy's like the op.

Now unless you like game's with bad controle's bad combat system bad crafting system and really bad code ontop of terrable performance please enjoy.

  thexrated

Novice Member

Joined: 11/26/04
Posts: 1379

8/30/09 8:27:21 AM#53

This is a pretty solid game for a small developer. Anyone who was expecting the next big MMO title naturally would feel dissapointed.

Some areas are indeed lacking and those are exactly what I expected them to be:

1. Artwork - very limited and generic in it's feel - there is no uniqueness to it - could have used more proper artists and less 3D designers.

2. Graphics - does not compete with other new MMO releases. Also pretty retarded to even compere against FPS graphics from 90s. Compare MMO graphics from early to mid 2000 would be more accurate.

3. Animations - second rate at the best. This is area that lacks the most because it affects the immersion so much.

4. Overall polish - average, will probably get better over time.

5. Combat/driving - slightly annoying UI and feel. First impressions are important and the system leaves a lot to be desired for. 

"The person who experiences greatness must have a feeling for the myth he is in."

  Dinion

Novice Member

Joined: 5/07/05
Posts: 880

8/30/09 8:34:29 AM#54
Originally posted by thexrated

5. Combat/driving - slightly annoying UI and feel. First impressions are important and the system leaves a lot to be desired for. 


 

Ya I missed commenting on the driving. ATV/Motorcycles kinda buggy and hard to move with, the developers wanted to give mount options but so far the horse is so much more viable than the rest IMO. Needs work.

----------------------------------
MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

MMOs Currently (worth) Playing: None.

MMO hopefuls: Age of Conan.

  Jupsto

Apprentice Member

Joined: 3/22/07
Posts: 2109

8/30/09 9:06:37 AM#55

I played beta a while ago and it was unplayably bad and buggy. will have to give it another go. I wasn't that bothered by the graphics but the feel of the game was just really bad

My blog:

  UsedManatee

Apprentice Member

Joined: 12/18/05
Posts: 163

8/30/09 10:22:19 AM#56

 Thank you, Wes.  All these posters screaming "90s" or "mid-90s graphics" are exaggerating just a little I think.

Besides, mid to late-90s MMO graphics was, drumroll, Ultima Online.  I think FE has advanced just a little bit.

--

Also something you d00dz have to realize, this forum is completely not in touch with any reality ever.  This forum is its own MMO.  You guys that complain (example I read today) about your "shit" computer that only has the five billion MB ram, six trillion Ghz gpu from last season -> you must realize that not everybody out there, at all, is constantly upgrading for minor, yes minor, improvements.  Please get over yourselves.  If you won't play a game because of the graphics, please make a list and post a sticky so I can know where to go and avoid you (and no, my graphics aren't this season but they still play everything cranked up all the way).

 

How dare you present him with logic! Don't you understand? He fights epic fights, in epic games, with epic toons....eats epic food and takes epic dumps! He has more e..pic..icity...ness in his little finger than you have in your whole unepic body! - ChicagoCub

  Tyrranosaur

Apprentice Member

Joined: 12/18/06
Posts: 283

9/01/09 10:58:46 AM#57
Originally posted by Varny

I couldn't get past the horrible 90's graphics myself.


 

Clearly written by someone who did not suffer through the nineties. Now, if you had said, "This game is soooo 2006" I would have been totally with you on that.

 

Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)

  Dinion

Novice Member

Joined: 5/07/05
Posts: 880

9/01/09 1:28:06 PM#58
Originally posted by Tyrranosaur
Originally posted by Varny

I couldn't get past the horrible 90's graphics myself.


 

Clearly written by someone who did not suffer through the nineties. Now, if you had said, "This game is soooo 2006" I would have been totally with you on that.

 


 

Lol :D/

Kinda like how an 8 year old would think a 25 year old is "REALLY OLD". It's a perspective thing :P. Either that or exageration.

----------------------------------
MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

MMOs Currently (worth) Playing: None.

MMO hopefuls: Age of Conan.

  Seikninkuru

Apprentice Member

Joined: 12/07/05
Posts: 28

9/01/09 2:55:00 PM#59
Originally posted by Dinion
Originally posted by Tyrranosaur
Originally posted by Varny

I couldn't get past the horrible 90's graphics myself.


 

Clearly written by someone who did not suffer through the nineties. Now, if you had said, "This game is soooo 2006" I would have been totally with you on that.

 


 

Lol :D/

Kinda like how an 8 year old would think a 25 year old is "REALLY OLD". It's a perspective thing :P. Either that or exageration.

 

Perspective, Exaggeration, or Retardation?  I am gonna' go with the latter.

  darksider27

Novice Member

Joined: 9/20/04
Posts: 46

It doesn't matter who's right or wrong...only who whines the loudest.

9/01/09 6:52:26 PM#60

I've posted my impressions of this game elsewhere, I don't think it has any longevity and my initial impressions upon beta testing were that it would fail, especially considering the popularity of Champions and Aion, which also release in Sept.  Fact is, that if the vehicle physics were any good, I could enjoy this game just by driving around like some MMO-Motorstorm, but instead the focus was on making the game more mmo-like, which has ultimately destroyed the game's promise...

If Fallen Earth was more FPS, and less MMO, it'd be more like Borderlands and would stand a much better chance...as is, its nothing special, except regarding its setting and (at times) crafting.

http://steamcommunity.com/id/darksider
I don't use xfire anymore.
I <3 Steam =D

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