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www.swtor-station.com/index.php
After a long train trip and the quest for a cab we arrived at home safely with tired feet and a good mood. Of course, we got into the demo cinema on Gamescom's last day to see the SWTOR demo once again and we couldn't believe our ears. Did he just say housing? Even though the convention is over our report is not finished yet. For example, we still have a great video interview with the charming French Community Manager Daniela Heine for you and - as usual - we will also publish an overview with the most important Gamescom facts. And this article will also contain the following information we heard at the demo cinema the last day. As the typical MMO features of the game were enumerated not only PvP, auction houses and crafting were mentioned, but also housing was part of this list. You can imagine that we stared at each other in disbelief! Nothing has been confirmed yet, but it's a good hint at the fact that conventions make you tired and even BioWare employees let something slip out then. Hopefully this information is correct and we can look forward to a housing system! |
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8/24/09 10:06:50 PM#2
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8/25/09 5:57:06 AM#3
Housing could exist as our ships like in SWG. |
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
8/25/09 5:59:40 AM#4
Bioware is trying to make the most compelling and complete MMO ever, they wouldnt let housing out |
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8/25/09 10:00:23 AM#5
This ia feature I was hopeing would be implemented. Sounds like Bioware is going all out. Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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8/25/09 10:53:19 AM#6
Well looks like one of Draccon's complaints gets pwned. Now all we need is them to announce the space portion of the game (which they have also hinted at) and he can officially go to troll heaven. Can't wait. Beta Testing: Star Wars: The Old Republic Playing: League of Legends, BF:BC2 |
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8/25/09 11:07:35 AM#7
Originally posted by tryklon
I don't know if I would believe that. Vogel was all for leaving crafting completely out of TOR until a minor dev told him he had a way to do it. Vogel told him that this crafting scheme had better not interfere with players being "heroic". To me that means a "lipservice" game mechanic at best. It remains to be scene, though. My point: Just because they say they will have crafting, or housing, doesn't mean it will be compelling or complete. Of course, it all depends on what the individual thinks a "complete" crafting or housing system entails. If they put as much detail in those systems as they do their story part, they may just create one of the all time best MMOs. If they don't, then they may miss that mark. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/25/09 11:19:24 AM#8
Originally posted by Khalathwyr
I don't know if I would believe that. Vogel was all for leaving crafting completely out of TOR until a minor dev told him he had a way to do it. Vogel told him that this crafting scheme had better not interfere with players being "heroic". To me that means a "lipservice" game mechanic at best. It remains to be scene, though. My point: Just because they say they will have crafting, or housing, doesn't mean it will be compelling or complete. Of course, it all depends on what the individual thinks a "complete" crafting or housing system entails. If they put as much detail in those systems as they do their story part, they may just create one of the all time best MMOs. If they don't, then they may miss that mark.
Why does every MMO need crafting?
I would rather devs leave it out or make it more like upgrading then do some half assed crafting like LoTRO, WoW, etc has. Beta Testing: Star Wars: The Old Republic Playing: League of Legends, BF:BC2 |
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8/25/09 11:28:42 AM#9
Originally posted by BioNut
Why does every MMO need crafting?
I would rather devs leave it out or make it more like upgrading then do some half assed crafting like LoTRO, WoW, etc has.
Because a great deal of gamers enjoy it. Wait, let's clarify something. You use the term need. I don't believe I stated TOR needed crafting. The lack of a crafting system will prevent a portion of gamers from playing the game, for sure. So they (Bioware) will miss out on subscriptions if they choose to leave it out, go the upgrading route or go the half-arsed route you mention. So, no MMO needs crafting. Yet, if they want to pull in more subscriptions they will include a robust crafting system, as well as housing and other other social (guild) systems. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/25/09 12:29:46 PM#10
....It'll be exactly the same as KotOR. Imagine KotOR, and then imagine TOR as the same exact thing just a bit different. You ship is your house. |
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8/25/09 12:38:04 PM#11
Originally posted by BioNut
I would be happy to hear about housing and space, but if they put this "future expansion" then I don't give a dime for it. Let's wait and see.. so far the official word hasn't really given me the feeling AT ALL that we are talking about an mmo here...
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Originally posted by Khalathwyr
I don't know if I would believe that. Vogel was all for leaving crafting completely out of TOR until a minor dev told him he had a way to do it. Vogel told him that this crafting scheme had better not interfere with players being "heroic". To me that means a "lipservice" game mechanic at best. It remains to be scene, though. My point: Just because they say they will have crafting, or housing, doesn't mean it will be compelling or complete. Of course, it all depends on what the individual thinks a "complete" crafting or housing system entails. If they put as much detail in those systems as they do their story part, they may just create one of the all time best MMOs. If they don't, then they may miss that mark. Yeah I doubt there will be any crafter only professions, not sure about harvesting but they mentioned resources of some kind. But lets be honest here, most crafters in SWG macroed through that grind to get to get master, and maybe 5% of players only played crafters and nothing else, they rest had an alt and did it for money. That spells fail mechanic in my book. Being able to pick up crafter as a secondary skill opens up more doors. It gives everyone the ability to pick it up, keep their combat skills, and those who don't want to do combat all the time don't have to. And that means there isn't one single profession less played then the rest. The goal form what I'm getting at is to make all classes equally engaging to play; secondary skills are just that, secondary. Keep in mind that if the system works really well in SWTOR (whatever it is) they may expand upon it later.
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8/25/09 12:57:56 PM#13
Originally posted by Draccan
If I recall correctly.. When they announced the game and debut trailer at E3... They called the game an MMORPG. Which means yes, yes we are talking about an mmo. kthxbai |
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8/25/09 1:08:31 PM#14
Originally posted by tillamook Yeah I doubt there will be any crafter only professions, not sure about harvesting but they mentioned resources of some kind. But lets be honest here, most crafters in SWG macroed through that grind to get to get master, and maybe 5% of players only played crafters and nothing else, they rest had an alt and did it for money. That spells fail mechanic in my book. Being able to pick up crafter as a secondary skill opens up more doors. It gives everyone the ability to pick it up, keep their combat skills, and those who don't want to do combat all the time don't have to. And that means there isn't one single profession less played then the rest. The goal form what I'm getting at is to make all classes equally engaging to play; secondary skills are just that, secondary. Keep in mind that if the system works really well in SWTOR (whatever it is) they may expand upon it later.
Let us not forget that there were a sizable amount of folks who combat macroed too. I don't know that I would leap to cry failed mechanic (wording that can be seen to generalize all deep crafting systems) as I would say that the mechanic (in specific to SWG) needed more "fine tuning". So did many of the features of SWG. And no, I don't think Bioware has any intention of adding non-combat professions/classes/whatever. Nor do I champion a cause for them to. It's their game, and my money. The two ne'er to meet. As for your statement about one profession not being played less than the rest in their current setup, I'll have to disagree. One of them will be played less than the rest. I don't know which, but one will be. And having crafting skills being mediocre secondary skills isn't, in large part, going to compel most of those who enjoy building/creating things primarily in. More than likely crafting will require a heavily disproportionate amount of combat just to make items that pale in comparison to loot drops. Sure, I agree, they may expand on their system later. My counter point is that if it is minor in stature/nature in the beginning, the majority of those people who would actually care about them expanding on it later won't be around in the first place. Again, it'll be interesting to see what it actually is they do. I don't hate Bioware for not making a SW MMO game I'd want to play. On the contrary, I've got Dragon Age: Origins on pre-order. I like how they tell story. That said, I won't pay a monthly fee for Dragon Age and from what they have talked about with TOR I won't for it either. If TOR was a single player, single purchase game pricewise like Dragon Age, I'd certainly buy it. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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8/25/09 1:23:58 PM#15
I highly doubt that there will any crafter/housing based on a few facts. SW:TOR is very linear and very story/quest driven. You won't see a sandbox crafting system with multiple choices in crafting such as blueprints/components/resources with stats and so on. If theres any crafting, chances are every player keeping in line with linear thought.. players will be able too make a few basic pew pew guns and pronounce to the rest of the coummunity ' see theres crafting '. In the past we've seen other mmo's that have pronounced crafting/housing around release time just too enthral people who desire too craft and are looking for crafting. But when its release time the subsciptions are swelling and the game goes gold with half of the features promised like crafting/housing is never there...but wait its promised on the next expansion or is it after that expansion. I'm sure the first ninty days Bioware will be glee and happy as the number of players swell the servers and grind a storyline with exciting in depth story driven mind numbing quests with mono tone voice overs oh yeah we can't forget about the exciting crafting system a pew pew gun. When we get too the end whats next.
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8/25/09 1:35:42 PM#16
If the game is very linear and very quest driven...ignoring certain things that put end game meaning into the game...then the game will go the route of most others. Max your level and gear and then whine about no end-game content. Next game, rinse and repeat. I still think for a game to succeed in the long run, there must be content (meaningful...not 'next' click and kill. There must also be the tools available for the gamers to create drama. Guild tools and abilities are one great way to do that. Crafting is another. An actual reason to battle other players. Instead of some stupid ranking system. Housing would be great but I hope they do it right. SWG really ruined the landscape with all the stupid houses all over the place. |
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