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News Discussion  » Darkfall: Darkfall Online Review

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275 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

8/01/09 11:11:48 PM#241
Originally posted by Evasia

Lol a casual themepark player again reviewed this game and review was realy awefull also i think he just watch eurogamer review and just copy some over.

What a terible reviewer and review 2 pages covered MAYBE of half what darkfall has to offer this aint NO REVIEW, man you reviewers dont stop at nothing,  try destroy Darkfall HEY:(

TROLL /hater reviewer bah:(

If he was a troll he wouldn't have mentioned DFs good sides and he did. But you can't find any reviewer that actually play through 100% of a MMOs content. The only way to do that would be using huge fans of the game in question and have them write the review because it takes months to  see all content of a MMO.

And if they used huge fans the whole review would be pointless because every single game would get 10/10, you must get someone who can be impartial to write it.

The review said that the game have a lot of potential but still feels like a beta, that is not something just aimed to destroy the game. But Avi shouldn't released the game until it was finnished, we already seen SOE, Mythic and Funcom losing a lot of potential customers because of that. If Avi fixes and polishes up the game the review score will improve in a re-review but you couldn't have expected them to make a 10/10 review in it's current shape, could you?

And writing how much care bear the reviewer is doesn't really help your thing either. Dfs community have some nice players but also some shouting trolls and your moaning looks more like trolling to me than the review. He actually had something to say and tried to explain why he thought as he did. A non troll would ppoint out the things they don't agree with him on in a civil matter, not accuse him of trying to destroy the game.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

8/02/09 1:57:45 AM#242

I think his score makes sense. I can also see how impossibly hard it can be to "Unbiasly" score a "Niche game". Especially if you once fit into the niche and now don't as much. So many factors to play into it. That's just the exterior, then we get into reviewing mechanics, playability, fun factor. Ect. ALL while having to find a in-between of 2 serperate mind sets. Dividing the Niche and the Normal. Honestly, I don't think I could find a proper score for this game if I tried unless I just went out and called out a number on my "Personal preference". Like I said, doing it unbiasly is the real kicker.

Personally, the game would probably geta 4 from me. I can see parts like large scale PVP being fun looking past all the glitches, and clunky sword swinging. But to someone who lives and breathes the great open world +sandbox and freedom and cares about the niche fun they find more than the setbacks, I can see it being up in the 7-9 zone.

  Timacek

Apprentice Member

Joined: 4/12/06
Posts: 177

8/02/09 9:28:18 AM#243

good review thx

  Akhenos

Novice Member

Joined: 9/02/03
Posts: 6

8/02/09 10:22:08 AM#244

What campany took as much as risks as AV to deliver a DIFFERENT game at the far opposite of WOW ?

This game is a blast for those who love PVP. If you want adrenaline, give it a try and I'm sure you will stick to this game.

  Suraknar

Hard Core Member

Joined: 12/26/07
Posts: 529

*Everyone dies, not everyone really fights*

8/02/09 2:36:43 PM#245
Originally posted by Akhenos

What campany took as much as risks as AV to deliver a DIFFERENT game at the far opposite of WOW ?

This game is a blast for those who love PVP. If you want adrenaline, give it a try and I'm sure you will stick to this game.

 

And that is why it receives DIFFERENT scores too.

There is nothing wrong with making a Different game, and this is not punishment for making a different game either.

But the truth is that the game is made for a small portion of the player community nevertheles, as you said, those that Love PvP of this form, and as such, when the majority of people review it that do not Like this form of PvP will score it according to their liking.

It is to be expected.

A game that receives a 10 on 10 would be a game that is liked by all, since all of its features are liked by all, the moment you have someone that does not like the game or a certain feature of the game, points are lost. Normal.

If you like the game fine, may you have fun in it, but do not complain on the scores, since the truth is that DFO is not liked by all.

Review scores are like the "average", you give it 10 and another person gives it 1, the average is 5.5.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Shawk

Novice Member

Joined: 7/01/04
Posts: 124

8/03/09 12:02:41 AM#246

Darkfall deserves a 6 and nothing less..

Why? Because it does something different, and in a MMORPG that seems to be unheard of now a days. I played Darkfall for a good 2-3 months and during that time I had more fun playing then I did in 4-5 years of any other game.

The amount of potential in this type of world is completely endless, The problem is the polish like the review said, if this game had a smoother interface, better graphic and audio quality, I guarantee this game could have killed half the competition.

Sometimes me and my friends would just aw at how amazing darkfall was, the design of the world, the view distance, 500 people in a single battle, sometimes even the graphics.. But then we cringe at the sounds that come from our spells and the actual look of the spells, or the look of some of the character animation..

In the end Darkfall was the best MMO I played in a good 4-5 years even though it only lasted a few months, and that's why it deserves at least a 6.

Image World of Warcraft as a faction based game like Darkfall, with no levels, you can make human factions, create a city, defend it, gather wood, gather stone, in a world as big as Darkfall.. that is what Darkfall proved possible.. is that not worth respect?

 

  User Deleted
8/03/09 12:14:37 AM#247

So at the end of the day, this is a game that is different (or tried to be different) and has lots of potential.  All the goodies stops there.

What is actually delivered, the actual game itself, tries to be different, but failed at realising the potential.

To be honest, in order to really enjoy the game, I suggest waiting till the potentials are realised.  That I presume is one of the reasons why the fan base drops from 300k to 3k.

As for the suggestion that WoW as a faction based with ... come on, WoW is big enough, with lots of NPCs and people to interact with.  DF has close to no NPC and 3k players mostly afk macroing.  Why must we imagine WoW when playing DF?  Why not just play WoW and imagine DF.  At least we have the game to play, not to afk macro and daydream about a better than WoW game.

  User Deleted
8/03/09 12:24:07 AM#248
Originally posted by Orthedos

So at the end of the day, this is a game that is different (or tried to be different) and has lots of potential.  All the goodies stops there.

What is actually delivered, the actual game itself, tries to be different, but failed at realising the potential.

To be honest, in order to really enjoy the game, I suggest waiting till the potentials are realised.  That I presume is one of the reasons why the fan base drops from 300k to 3k.

As for the suggestion that WoW as a faction based with ... come on, WoW is big enough, with lots of NPCs and people to interact with.  DF has close to no NPC and 3k players mostly afk macroing.  Why must we imagine WoW when playing DF?  Why not just play WoW and imagine DF.  At least we have the game to play, not to afk macro and daydream about a better than WoW game.


 

I wonder what percentage of the 300k pre-release fan base actually tried DF? 30k maybe?

And I'm wondering about their current numbers - if DF's number had really picked up with the NA release, Tasos would be mentioning that 24/7 I'd bet.

I've seen some mention about the NA players looking forward to a numbers increase on their server in two months when the transfers from the euro server become free, but isn't that just a shifting of numbers? The NA server's increase will be at the expense of the euro server.
And if the euro sever loses serious numbers to the NA, what becomes of game play on the euro servers with a dwindling population?
 

 

 

I'm wondering if a free trial might be needed about now to save the day.

  User Deleted
8/03/09 12:33:20 AM#249
Originally posted by Hammertime1
Originally posted by Orthedos

So at the end of the day, this is a game that is different (or tried to be different) and has lots of potential.  All the goodies stops there.

What is actually delivered, the actual game itself, tries to be different, but failed at realising the potential.

To be honest, in order to really enjoy the game, I suggest waiting till the potentials are realised.  That I presume is one of the reasons why the fan base drops from 300k to 3k.

As for the suggestion that WoW as a faction based with ... come on, WoW is big enough, with lots of NPCs and people to interact with.  DF has close to no NPC and 3k players mostly afk macroing.  Why must we imagine WoW when playing DF?  Why not just play WoW and imagine DF.  At least we have the game to play, not to afk macro and daydream about a better than WoW game.


 

I wonder what percentage of the 300k pre-release fan base actually tried DF? 30k maybe?

And I'm wondering about their current numbers - if DF's number had really picked up with the NA release, Tasos would be mentioning that 24/7 I'd bet.

I've seen some mention about the NA players looking forward to a numbers increase on their server in two months when the transfers from the euro server become free, but isn't that just a shifting of numbers? The NA server's increase will be at the expense of the euro server.
And if the euro sever loses serious numbers to the NA, what becomes of game play on the euro servers with a dwindling population?
 

 

 

I'm wondering if a free trial might be needed about now to save the day.


 

First about the sub numbers and player base.  DF is a different beast when it comes to sub.  You actually need ppl to play in order that there is a game in DF.  Lets imagine, say 300k sub and only 5 person online.  This will give AV enuf money, but no gameplay.  DF need both sub and people online.  It is likely that they still have 10k or so sub (which is pathetic already and bad for a developer with $12million to repay, plus interest), it is very likely that only 3k are online at any time and only 300 are actively moving, while the rest are afk macroing.  This is the bane of this game.  Not enough sub, no pve, everyone has to afk macro, and so no one around to pvp.  So the true pvpers unsub, leaving behind the afk macroers.  The cycle repeats, even less sub, most pvpers gone, the rest online are afk macroers.  This may explain why the remaining fans are so active patrolling the boards, they are the afk macroers, who have nothing to do even ingame.

Second about the free trial, its like ad.  You can bring people in with ads, but you need a way to retain them after the trial.  Look at the paragraph above.  What is the point of spending valuable money on free trial, if, at the end of the day, all free trials leave, spreading the word that DF is poison.

Key to DF now is retention.  The game design, the actual game delivered, and the rabid fan base, all contributed to near zero retention rate.  If they cannot fix it, all they have left in the sub base are repulsive players, with no one willing to go near them.

  ArchAngel102

Apprentice Member

Joined: 8/02/08
Posts: 291

8/03/09 10:05:10 AM#250
Originally posted by Heliosa

You simply cant review darkfall without spending alot of time in the game, and I'm talking a month or two. also joining an active guild is essential.


This is why Darkfall is a massive FAIL 3/10 or 1/5 in my opinion.

When you have to work your butt off and invest 1-2 months in a game before you can have fun- the game SUCKS.

When you have to join a guild to have fun or to even play the game to have a chance of winning- the game SUCKS.

When you can't jump right in and within 1 hour be PLAYING the REAL game- the game sucks and needs improvement.

MMO's could learn a lot from the consoles ability to pop a disc in, and immediately play the FULL, REAL, game- and thus have fun. Some people may have fun in those months it takes to get to the REAL game of an MMO- but most do not. Most want to play the fun part right away, because that's why they play games- to have fun, not work hard.

==================

This isn't just Darkfall though, this is a lot of MMO's- ESPECIALLY PvP MMO's.
Several things plague MMO's for me as a long-time MMO and video gamer.

When levels 1-10 are boring because they're trying to teach new gamers how to play- the game sucks, even if it's fun.
When it's not about skill, but about gear, twinking, or larger pops being major power players- the game sucks, for those with skill.

The older I get, the more I realize I have less and less time to WASTE spending 4 hours to play a game for 20 minutes. Grouping alone takes too long, let alone waiting for everyone to come back from afk, move on to the next objective, etc.
MMO's need to learn

In every game genre, I'm a good gamer, ranging from 6/10 to 10/10 skill level. I'm tired of being a gamer who can beat most players, but losing 50% of the time because I lack twink enchanted gear, uber gear, or i'm fighting 4v2 or 8v3 in games that that ONE extra character can and will equate to a MASSIVE amount of power (especially if they're a healer, and you aren't.)
Fortunately, I feel MMO's are beginning to balance out gear, nerf twinks, and make skill > numbers- BUT MMO's still fail for other reasons (like being a crappy copy of WoW. Don't copy something that good... because you can't beat it.)

UNFORTUNATELY- darkfall is NOT one of those games. The developers continue to "expand" the game by widening the power difference between the have and the have nots. Newbie weapons nerfed while epic weapons strengthened. Naked players (new/poor/unskilled) stand NO chance against an equipped player (rich, skilled, and mounted) or guilded players (10 vs 1-3, no chance since the 3 prob dont have mounts and the 10 almost definitely will).

I played Darkfall for 1 month, 8-12 hours a day. I had nothing else to do, and wanting to give it a chance- hoping it would get better as I skilled up and gained in wealth. NOPE!

Darkfall favors gear over player skill. Numbers over player skill. Twinks (24/7 macro character skills) over player skill.
The only thing a good player can do against a large group or geared group is run away... UNLESS they have a mount or arrows. Then you have a 100% failure rate, even if the town is right next to you.

  Printscreen

Novice Member

Joined: 1/13/06
Posts: 102

8/03/09 7:12:12 PM#251

Lol, you're comparing Darkfall to Lineage 2, even in terms of score? LOL.

Darkfall is shit.

/neednotsaymorewhathasbeenstatedtoomanytimesabouthisshitpieceofgreekcrap

  dirtyklingon

Novice Member

Joined: 5/17/08
Posts: 159

QAPLAH!

8/03/09 9:11:27 PM#252

6 is too high a score for darkfall.

 

more like a 2 or a 3.

KERPLAH!

  User Deleted
8/04/09 1:59:18 AM#253
Originally posted by Baggs

quote : "Darkfall favors gear over player skill. Numbers over player skill. Twinks (24/7 macro character skills) over player skill."

 

Wrong. If that was true then how come this guy with the best gear and 100 level fire magic and archery and above 60 on all stats couldn't kill me as soon as i hit the water?

Player Skill? Oh snap ! Can't be !

There's no way he couldn't kill me because i had the brain power to buff my self with Gills and just dive to the bottom of the lake and just parry down there till he realized i was not taking dmg while he was trying to get to me.

And then ofc he died to my friends that i had already called through vent.

 

 

Darkfall is the ONLY mmo that I have played so far that requires real player skill if you want to do something worth mentioning in-game.

 

6/10 is pretty decent. Any higher would just bring more carebears to the game.

Don't forget Lineage 2 got a 7/10 back in the days of its glory.

And NCsoft's team has 100s of people, not 50ish like AV.

 

They pulled the game off and they are actually making a living out of it, at least give them that. Cause they deserve it.


 

Don't worry, your dear little game is not going to attract any serious number of real players, carebear or not.  If all you want is to own the game and the digital landscape you got it.  Just stay online and pvp whoever few left inside.  Good to hear you feel great fighting each other in a big empty server.

As for the constant need to compare DF to other games in attempt to find some face saving, I would just ask, why bother.  If you like the game you can play it even if no one else does.  L2 has a huge following and has been a cash cow for NC Soft, enough for them to send some stupid guy to the space.  AV, it would be lucky if they can pay their rent, they are going to default on the $12 million loan plus interest.  Great way to show how successful AV by comparing DF to L2.

Does AV deserve credit, your view my view.  Trying to tell us that AV tried something different is one thing, finishing the sentence by saying it cost its investors $12 million + 8 years and ended up with a product only a few thousand feels interested is another story.  Hack if you give me $12 million I can try something very different.  Everybody can, if they have $12 million to squander.

Being different, trying to be different is one thing, getting it to work at acceptable cost is another is another thing.  Where do you think is the appropriate focus, appropriate way to judge.  YVMV.

  Czanrei

Advanced Member

Joined: 7/24/05
Posts: 759

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

8/04/09 1:15:04 PM#254

Most of the review was spot on except for the comment on sparsity of wildlife in RL(real-life)woods. I don't know what woods he considered a forest, but a group of trees in a city park doesn't count. Any real forest you go into today will be easily full of life from squirrels to wolves, bears, etc. Especially if you go further back in history before cities and towns, wildlife was even more abundant and overflowing, not to mention extremely dangerous. That being said, AV's view on making DF scarce on wildlife was idiotic at best in such a primal environment.

Oh, one other thing, just having a 1st person perspective does not make a game automaticly "immersive", lol. Saying you felt immersed only because the way it looked built also proves nothing. He really needs to expand on reasons for his opinion more. Like others have said, giving DF a 6 was beyond being nice.

  LordArthas

Advanced Member

Joined: 11/20/04
Posts: 26

8/04/09 5:25:53 PM#255

Honestly I think the game wasn't given a high enough score. The game is the most fun I've had with a MMO in a long time.

 

an 8 or even 9 out of 10 is a more accurate score.

  sadeyx

Advanced Member

Joined: 11/22/06
Posts: 1530

8/05/09 8:04:30 AM#256

I sense the impression that he wanted to give it a lower score, but didnt want to join on the band wagon.

Notice how often he says "Personally I like this...." which means to say...  "everyone else doesnt seem to like this.."

And I quote...

"I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way"

 

Which means to me, 0 / 10

 

  Shadowslady

Apprentice Member

Joined: 3/10/09
Posts: 148

So Erling Ellingsen Thinks He's the Queen?

8/18/09 12:37:57 AM#257

if they get rid of the FPS bullshit, maybe.

Shadowlord Sage
CmdrAkbar

Napa Valley, UO, 1997.

  Lathander81

Novice Member

Joined: 2/06/09
Posts: 619

I am against religion because it teaches us to be satisfied with not understanding the world.

8/25/09 5:55:27 AM#258

I give the game credit for trying to make a skill game. But games have done this before without making it so unforgiving.  GW was a skill based game and its awesome! (just lacks content)  I say this game is a DARKFAIL!

  MadGremlinz

Apprentice Member

Joined: 9/22/09
Posts: 2

9/22/09 8:52:51 AM#259

The game is a pile of junk in almost every way possible.
I wouldn't even play it for free.

The fact that they try to charge $15+ for what basically comes down to
a featureless contentless outdated poorly produced FPS that is barely in
Beta stages is borderline criminal.

Not to mention the fact that they had to dupe the foolish into buying
the same client twice probably to try and make any kind of money
before the ship sinks which is going to happen real soon.

This thing has been the biggest failure of a MMO ever. It was supposed
to be bread from the Gods.

You could literally go play free games that are much higher quality.

  noesis790

Novice Member

Joined: 10/11/09
Posts: 1

10/11/09 1:54:45 PM#260

 I have not seen a single reference to old school Ultima Online pre-T2A. Nearly all of his criticisms are a throw back to UO. The only thing new is the fps element.

Trying to judge this based on EQ/WoW criteria misses the point entirely.

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