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Champions Online

Champions Online 

General Discussion  » Anyone interested in CO !?

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42 posts found
  Wickedjelly

Elite Member

Joined: 4/19/09
Posts: 3382

The Dude abides

8/24/09 6:18:11 PM#21
Originally posted by Manchine
Originally posted by Wickedjelly


 

Oh you guys actually pulled it off?  Couldn't say how those go because every time someone got close on our server the goddamn server crashed and the PvE was rather weak especially the dungeons.  Glad you liked it but both CO and Aion have better PvE than that game did as do may other games that came out before it. The only interesting concept they had was the public quests format but that ended up going to hell because they added so many servers so it became hard to find groups for it and most wouldn't even bother with PvE because frankly ti was lackluster and you could level so much faster by doing scenarios.   

Anyways, not trying to derail the thread just saw those and felt I had to jump in hehe

As to CO I thought it was an alright game.  Might check it out eventually after its benn out for a bit.  I was real impressed but it certainly isn't a bad game by any means.


 

LOL then you really haven't played in a long long long time.  Either that or you listen to the haters here on MMO.  Teir 4 was only empty because no one was on it.  PQ were done wrong and still are becuase they needed to make it a big event.  They added so many servers because so many people were playing but there wasn't enough RvR to have everyone playing.  Scenerio's shouldn't of took center stage and now its not.  Most wouldn't bother with PvE because you could get more exp in scenarios not because it was lackluster.  Only the haters say that because it had so much history for Warhammer.  If you think Aion has better PvE then I just have to laugh because you don't know jack.  =)


 

What are you even talking about?  I never said T4 was empty.  I actually said quite the opposite in relation to that hence the reason our server always crashed when someone tried a run for the city.  There's a reason they nerfed how many people can participate in the fortress sieges you know.  I played for six months but you are correct it has been a while.  That would be why I said for the six months after release because that was when I played and sorry but many games including Aion have better PvE than Warhammer and they did not need to add as many servers as they did.  They went way overboard on that due to how pcaked a few servers were getting and ended up shooting themselves in the foot.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  User Deleted
 
8/25/09 12:54:59 AM#22

Warhammer forum ----> that away :)

I think most of the rationa people posted in this thread, thank you. The thing  I learned on this website, never trust anyone, even myself included, but I'm sincere in saying, alwasying go to the official forums for any game to see how the community is reactng to changes, read the patch notes, find out all the information you can. Some said the articles and reviews here are good, I would also disagree with that and say 10%  are spot on, and that is my opinion.

for me CO was an amazing leisure game that will fit perfectly in my mmo rotation :). Loved the arena pvp , and think with a minor balanced , like to ice opowers, it could be some of the most balanced pvp to date. Ice was ripping me a new bunghole lol...

  teco221

Novice Member

Joined: 1/20/06
Posts: 367

8/25/09 1:03:27 AM#23

CO is a fast action game, and it's OK for me.  If you like super hero theme and like to solo and instance (i.e. EQ2, Guild War type of game), then it's for you.  Everyone on the same server is cool and with so many instances to pick from.

 

I am playing Chinese Aion and EVE already, don't think I can play one more.

  joseph567

Apprentice Member

Joined: 4/12/06
Posts: 47

8/25/09 1:09:56 AM#24

I played the CB and The Cell Shading and character creator was Awesome.  But I did not like the game play or questing and there is not enough PVP options for me.  So I will not be playing.  Good luck to those that do.  I want Cryptic to make Money.... to spend on STO ; ) lol

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3437

8/25/09 1:16:35 AM#25

I don't buy MMO's at launch anymore! And I never ever buy a CE edition either anymore. What a waste of money (Mythic! Looking at you!!!)

This game is way too solo oriented and feels too disconnected with the heavy sharding. It will be really hard to build up a community in this game when you constantly have like dozens of instances of each zone.

This heavy sharding / instancing of each zone is what pretty much killed off DDO and turned it into Epic Fail! Guess people forgot about that. Because gameplay / content wise DDO was much much better then CO is right now.

Not to mention that this game feels really Arcade like. More of a console game, then a complex MMO.

And these last 2 days also show that they have some serious hardware and performance issues with this game! A game to be launched within 2 days (headstart) lol.

So nahh.... I keep on the fence for this one and watch how it goes the first months from a good distance!

Maybe when they do a free trial down the road I will have a look again.

  Bonzar

Novice Member

Joined: 8/08/04
Posts: 176

When you do something right, no one will have known that you''ve done anything at all.

8/25/09 1:20:37 AM#26

I figured I'd throw my two cents in for anyone who's interested in the game.

For me, the cons were that it was too easy to just run through certain missions and die over and over with no penalty. I liked that the game let you get back into the action quick (I don't believe in downtime, that's just me), but this allowed me to slowly pick away at the mobs around certain bosses and then take the boss on one-on-one. Of course, this was also an entrance mission (to open up the Canadian Wilderness), so it makes sense. It did make the whole experience feel a little light though.

At first, the non-traditional gameplay had me a little displeased. I am used to traditional DPS/Tank/Healer/CC games. I realized that this game makes you fit those roles without forcing you to pick one. For example, in the final beta event I was with a group that actually wanted to work together. We had a Fire/Lightning hero do crowd control with knockbacks and electrocute while the softer mobs were worn down, then moved on to taking out the harder mobs all together (edit from altogether). We had a gadget work on healing (you can overload heal bots, which increases healing output but quickly depletes energy levels) when our tank got hit too hard, but he was able to bounce between heals and DPS as the situation allowed.

In the end, while the system may be a little unwieldy right now, seeing as how the game just got out of beta, I'm really excited at seeing the classless system evolve. There's a lot of room for over-powered/flavor-of-the-month debates, but with a system that places so much power in the users hands it's bound to happen. I like that the game made me feel like I was adapting to situations and solving problems as they came, instead of having to pick one traditional character and stick to one role. i liked the Druid in WoW because it gave me a choice, but then I had to spec a certain way and ended up becoming just a healer (or DPS after respec).

With CO, there's no pigeon-holing. You work with what you have and achieve your own success. I'm sure that when people start reaching end game content there will be huge variety in raid content strategies just because there's so much freedom. It seems like the one game that's willing to take a lot of chances by giving the players the freedom to decide for themselves how each character should be played while still forcing us to prove our worth to a group. Two characters in the same power set will be very different players, and hopefully the community won't stifle that freedom with the kind of stubborn, xp party bias that FF XI has.

  Chuckanar

Apprentice Member

Joined: 7/05/04
Posts: 101

8/25/09 1:28:38 AM#27

 

  In the last few days of open beta they have been fine tuning everything. I love the game the graphics. Yea sure it still has some minor bugs and I know that the devs will fix them.  There are alot of ppl saying it is to easy or such and in my opinion it can be with certain builds. But concept characters may have it harder than the min max build. That should be expected in any game, especially with one that has so many powers and lets you pick and choose from them all.

  elbowelbow

Novice Member

Joined: 8/16/09
Posts: 19

8/25/09 4:00:24 AM#28

That's the thing.  If you preorder/buy at release, you're gambling that the devs will fix the bugs, balance, and performance problems quickly.  The question is, with STO beta coming up, will they shift resources off of CO after launch?  Star Trek is arguably a bigger money-making IP.  Does it make sense to use CO mainly as income for STO?  When STO is out, does it get more resources?  If this happens, it's unfortunate to CO players because their fixes will happen more slowly.

This also makes more sense with lifetime and 6-month subs at launch because those people aren't leaving, even if bugs suddenly take forever to fix after launch.  And performance optimizations needed to fix the low fps on high-end graphics cards is probably one of the more complicated problems.  Who knows when that will be fixed?

  Shreddi

Apprentice Member

Joined: 3/10/04
Posts: 313

"The decisions you make today will effect the rest of your life"
-Danny Devito

8/25/09 4:48:24 AM#29

It might not be for everyone, But I am Loving this game.  They thought of every detail.  Have to pay attention and actually think/plan your builds. Choices and variables or way beyond anything else.   the Logic in gameplay is Incredible compared to anything else.    Hope they can pull off removing bugs in time for launch.  if not at least hide the bugged misisions


This post is intentionally written not to make any sense what so ever. Thank You Very Much.

  gt4980b

Apprentice Member

Joined: 4/12/06
Posts: 109

8/25/09 5:31:43 AM#30
Originally posted by elbowelbow

That's the thing.  If you preorder/buy at release, you're gambling that the devs will fix the bugs, balance, and performance problems quickly.  The question is, with STO beta coming up, will they shift resources off of CO after launch?  Star Trek is arguably a bigger money-making IP.  Does it make sense to use CO mainly as income for STO?  When STO is out, does it get more resources?  If this happens, it's unfortunate to CO players because their fixes will happen more slowly.

This also makes more sense with lifetime and 6-month subs at launch because those people aren't leaving, even if bugs suddenly take forever to fix after launch.  And performance optimizations needed to fix the low fps on high-end graphics cards is probably one of the more complicated problems.  Who knows when that will be fixed?

 

One of the devs already said that as soon as this game is released, he needs to hop over to STO to do some work.  I really do think that STO got more love than CO.  But that makes sense b/c its an outside IP that has a lot of eyes on it. 

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

8/25/09 5:36:13 AM#31

I joined the closed beta for the last test. The game ran nicely in my comp. and the game was fun to play but the general feeling I got was that I was playing a CoX clone.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

8/25/09 5:47:13 AM#32
Originally posted by maskedweasel

I am going to agree with wicked jelly.  T4 is an acquired taste, everything leading up to it I found much more enjoyable... that was me personally, but I still stand by the fact the PvP was enjoyable.. moreso then some other games I have played.  

 

Warhammer's PvP is ecellent in Tier one, pretty good in Tier 2, then it turns into crap.

As for PvE: the PQs are a good idea. Some in T1 are fun and varied. In any case, they are far preferable to standard mob grinding you find in other games. Also, the quest system is good in that the mobs always drop the quest item (no insane drop rates like are STILL in WoW), and the items go in a separate inventory.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  TatsuOyama

Novice Member

Joined: 8/03/04
Posts: 32

Yeah...I like hit stuff and it dies.

8/25/09 5:54:21 AM#33

First let me say that I LIKE this game right now. I loved this game until open beta. It turned real ugly at that point. A LOT of people were in there swooping in constantly getting at mission clickables/mobs while we were fighting to get to them, there was an awful lot of lag and the number of people simply being butt munches and handing out tripe for advice to newbies was insane. Typical open beta... I eagerly await the time when this immature crowd has settled into the game or moved on after their free taste. Usually this is about 2-3 months after launch. Otherwise THE PLAYERS will be what make me not want to touch this game. Sad, but true.

Anyways at the end of it all my two brothers and I are going to be playing it. 2 of us have lifetime subscriptions and the 3rd only doesn't because college ate a lot more of his funds than he thought it would. I really like the game. Like CoH/V it has a robust character creator and comic book theme, but it has its' own flavor too. I really appreciate the angle they have taken.

PvE
Decent, but now a hair grindy. Not like like really bad, but definitely more grindy than CoH/V. The missions are good. I like the open world ones, but I was really hungering for more indoor missions to break it up a little. There is an ok amount of them, but I like door missions or at least private instances once in a while to break up the world quest aspect so many MMOs lean on. You gotta have variety. Still the fact that a civilian or drop can give me a mission is nice and helps break things up. The one thing that really and truly bugs me about PvE from the beginning in CO is that when you start a new character you cannot skip the friggin tutorial. I mean come one! That is like standard fair now. Now many freakin times to I have to be forced to endure that stupid battle. Far worse is that since I will likely be playing it when other players are snoozing I will have to deal with a LOT of the tutorial quirks like when there are a BILLION enraged qularr between me and the end of the tutorial.

PvP
If you were an Ice/Ice/Ice or Force/Force/Force or Ice/Ice/Force in PvP you are pretty much invincible. No really. My brother made a Force/Force/Fire and only those types could take him down. Ice for primary attack, AoE and Secondary is strong. TOO DAMNED STRONG. Ice focused attcks+Ice Focused AoEs and Force for defenses works really well too. Harder to focus than a pure build, but a master at opponent positioning/speed and damage resistance.

The Future (Micro-transactions, Lifetime Members, XP ETC)
As a lifetime member I worry that micro-transactions, as they have been recently discussed, will be something that every player may be forced to pay in order to enjoy the game more fully. I mean XP boosts and in-game items could ruin the game. It is decently balanced right now and I have to wonder what these Micro-Ts with do to the that balance. Also if they become something that REALLY enhances the gameplay I worry that Micro-Ts will become the new "second subscription" that everyone is so worried they will become. We have all heard rumors about additions character slots, access to exclusive zones and costume pieces/swag will be in the store, but worries me is what they AREN'T telling us. You know the "MUCH MUCH MORE" part...*sigh*

Something I am worried about is something someone else mentioned. They recently upped the XP needed to level. For an often solo player like myself (my brothers only play one day on the weekends) this will get really harsh really fast. I noticed something. When got out of the tutorial zone and started doing my missions in the crisis zones that the task NPCs were awarding me items that I couldn't wear for 2 or 3 levels. This not only made those lower levels harder, but I had to make sure not to sell them until I had a chance to wear them. Even crafting has been effected. Usually you can craft something and don it right away. I was capable of making something I would have to wait 5 levels to utilize because of the new imposed XP/leveling system! That is a LONG time to hold onto something to equip it. Unless you grind mobs to level up between missions you could have a contact send you on a mission that is utter doom even for a large group. It was starting to get that way right around 26-28. I can only imagine later in the game...

 

Anyways I have posted far too much of my opinion. I am glad there are a lot of people giving the game a shot as I think that there is a lot to like about the game. Is it a WoW killer? No. WoW is an "Every Niche" monster that appeals to a very wide spectrum, but isn't great at any one thing. Will it destroy CoH/V? No. That game has momentum going for it. It has been rolling a while and will keep rolling until it CHOOSES to stop. CO is its' own thing really. Similar, but different enough. They reward you different and THAT is what I think leaves room for both. Is it strong enough to be considered alongside DCUniverse and Marvel Online? Yes. THIS is where CO will prove itself out or not. These two unreleased games, in my mind, are its' closest spiritual kin. If it can elbow its' way between these titans their IPs with great gameplay and a uniquely angled perspective it will make it for a long time to come. Otherwise they might bowl it over with their IPs and possibly similar gameplay. The IPs will attract many, but unless those two execute themselves carefully they will be outgunned by CO and its simple fun gameplay in my tiny opinion. CO, to me, is a really good comic environment with the potential to do really well if things stay loose and fun. Otherwise it will become a grindfest. No one wants that...right?

-Tatsu Oyama

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

8/25/09 6:04:22 AM#34
Originally posted by TatsuOyama

 Otherwise it will become a grindfest. No one wants that...right?

Wrong. The devs do.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  TatsuOyama

Novice Member

Joined: 8/03/04
Posts: 32

Yeah...I like hit stuff and it dies.

8/25/09 6:15:00 AM#35

I could hope that were not the case, but I think that they just might.

With their competition working making their games more "sandboxish" , less about XP and more about acclaim, the grind mentality could kill CO. That would be a shame. Still it would be foolish to think that if 10 months from now they have a couple of other competitors, are watching fans leave and their microtransaction failing because the game was grindy that  they wouldn't at least consider speeding leveling back up. If they are too stubborn to see that will not work then they deserve to flounder.

I am just glad I basically paid a year and a half's worth of subscriptions for "forever" login rights and a bunch of swag like 8 more character slots. It is just that possibility that they will wiggle in higher and higher leveling reqs along with some messed up Micro-T scheme that worries me.

PS - Sorry for all the spelling and grammar errors. I am really tired. Just wanted to pop in and share my 2 cents. Thanks.

-Tatsu Oyama

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3437

8/25/09 6:19:34 AM#36
Originally posted by TatsuOyama

I could hope that were not the case, but I think that they just might.

With their competition working making their games more "sandboxish" , less about XP and more about acclaim, the grind mentality could kill CO. That would be a shame. Still it would be foolish to think that if 10 moths from now they are watching fans leave and their microtransaction failing that they wouldn't at least consider speeding leveling back up. If they do that then they deserve to flounder. I am just glad I basically paid a year and a half's worth of subscriptions for "forever" login rights. It is just that possibility that worries me. I mostly got the Lifetime because I know I will be playing it and wanted the 8 additional character slots right of the bat...whether or not anyone else will want to if they go grindfest is the reason I don't want to do of the Micro-Ts.


 

10 months?  Ha ha. How about 1 or 2 months? That's more like it.

  dougmysticey

Hard Core Member

Joined: 6/25/06
Posts: 1141

8/25/09 7:24:31 AM#37
Originally posted by Roin
Originally posted by solareus

Don't read these forums, go directly to the official CO forums to get a feel for the community. With 3 games releasing in September, this website is not going to be as helpful as it can be. Trust me.

 

You sort of remind me of DarthRaiden from Darkfall forums.  I've read quite a few post by you over last couple days.  You seem to have a problem, with just about anyone, not saying something good about CO. So yeah anyone that would like an one sided opinion about CO, probably should head on over to the official forums. I, on the other hand prefer hearing both sides.


 

Yeah, both sides are good but I get Solareus point. MMORPG.com seems to bring out the most polarized people and way too many negative, half full trolls and generally hate filled folks who I believe are burned out on MMOs in general. This happens on all forums due to the Anonymity of it but is getting worse here over time.

Don't get me wrong, there are great, passoniate, game loving folks here too but the longer I am here on these boards the more jaded MMO burn outs I encounter in posts.

I try hard to find the good in all games because I want them all to succeed. It means more for our favored hobby. With CO, it is a good game with good ideas and pretty darn good execution against those ideas. Not every aspect is for everyone such as the PVP elements.CO will not appeal to the hard core PVP crowd becuase that is not the focus of the game. There will be further tweaks and changes as time goes on but I for one will be playing and loving it. You read more of this on the CO forums but you WILL see the other side there too, just with a little less hatred.

 

  User Deleted
 
8/25/09 7:26:16 AM#38

I also like to discuss some things that could be improved. But I will not listen to people who had never wanted to play the game in the first place, spewing the same tired doom and gloom bullshit that comes with every game release as well as to not tlisten to the typical flamer and troll who's prior post history has the same pattern of origin through every game forum section they post in.

Talk about things in a way that is constructive and inviting to people to respond too.

My post history has a demon souled past that has grown over the years in a more positive way of duscussing games, but that inner demon will not be held back for pointing out the idiots.

I can hosestly say , a lot of people wheren't super hyped for this game, myself included, but this is the second time that something I had no interest in, has really got me excited to play.  LotrO being the other game that was a complete meh , on my radar and now I'm a complete e-geek with LotrO :).  As in LotrO forum section, we HAVE discussed the bad and with great respect to one oanother on most occasions.

You really got to dig around 2005 to get to my demonic postings :)

Be Well !

 

( hope this engish comp 2 will help me some )

  dumbo11

Apprentice Member

Joined: 2/03/05
Posts: 33

8/25/09 7:51:56 AM#39

It's hard to objectively discuss a game prior to release.  Any criticism is taken as 'sabotaging' the chances of the game, as there is nowhere near enough time to address that criticism before release.

From a personal point-of-view, I've pre-ordered (which I'm keeping), but I'm cancelling my 6 month subscription - as I'm quite certain that it will not hold my interest anywhere near that long.

- I feel that some very bad decisions have been taken in terms of interface design, and they are not going to be fixed.

- there is a lack of planning in how the game scales in terms of players.  It appears the idea was merely to raise the player caps, forgetting that you also need to raise the number of mobs, and work out what you do about unique spawns.

- I feel that the developers have created an RP playground, then added a game to it, rather than create a game with RP options.  This results in a game with 'lightweight' character options but with thousands of aesthetic choices.

I do enjoy the character creation, and even for someone not particularly into RP, it still feels odd to leave people screaming 'help me' after you've completed your quota of people saved.

---

My own view is that players will not regret spending the cash on the game box, if only for the character creation process... but I do not see a 'game' that will retain people long-term. [I'm happy to be proven wrong though]

  TatsuOyama

Novice Member

Joined: 8/03/04
Posts: 32

Yeah...I like hit stuff and it dies.

8/26/09 7:55:13 AM#40

I just really hope they fix a lot of the graphical bugs, institute some social spines into the game (dance clubs, churches, superbases, hideouts, caves and mansions would be nice to hang out in!) and add some emotes mighty  quick. I loves me some emotes. *ahem*

Seriously with today's announcement of the cessasion of the lifetime/6 month offer ATARI/Cryptic have a lot of cheesed off costumers ranting. How they react to his outcry will color people's views me thinks...

-Tatsu Oyama

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