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Bonzar
Novice Member
Joined: 8/08/04
When you do something right, no one will have known that you''ve done anything at all. |
I figured I'd throw my two cents in for anyone who's interested in the game. For me, the cons were that it was too easy to just run through certain missions and die over and over with no penalty. I liked that the game let you get back into the action quick (I don't believe in downtime, that's just me), but this allowed me to slowly pick away at the mobs around certain bosses and then take the boss on one-on-one. Of course, this was also an entrance mission (to open up the Canadian Wilderness), so it makes sense. It did make the whole experience feel a little light though. At first, the non-traditional gameplay had me a little displeased. I am used to traditional DPS/Tank/Healer/CC games. I realized that this game makes you fit those roles without forcing you to pick one. For example, in the final beta event I was with a group that actually wanted to work together. We had a Fire/Lightning hero do crowd control with knockbacks and electrocute while the softer mobs were worn down, then moved on to taking out the harder mobs all together (edit from altogether). We had a gadget work on healing (you can overload heal bots, which increases healing output but quickly depletes energy levels) when our tank got hit too hard, but he was able to bounce between heals and DPS as the situation allowed. In the end, while the system may be a little unwieldy right now, seeing as how the game just got out of beta, I'm really excited at seeing the classless system evolve. There's a lot of room for over-powered/flavor-of-the-month debates, but with a system that places so much power in the users hands it's bound to happen. I like that the game made me feel like I was adapting to situations and solving problems as they came, instead of having to pick one traditional character and stick to one role. i liked the Druid in WoW because it gave me a choice, but then I had to spec a certain way and ended up becoming just a healer (or DPS after respec). With CO, there's no pigeon-holing. You work with what you have and achieve your own success. I'm sure that when people start reaching end game content there will be huge variety in raid content strategies just because there's so much freedom. It seems like the one game that's willing to take a lot of chances by giving the players the freedom to decide for themselves how each character should be played while still forcing us to prove our worth to a group. Two characters in the same power set will be very different players, and hopefully the community won't stifle that freedom with the kind of stubborn, xp party bias that FF XI has. |
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In the last few days of open beta they have been fine tuning everything. I love the game the graphics. Yea sure it still has some minor bugs and I know that the devs will fix them. There are alot of ppl saying it is to easy or such and in my opinion it can be with certain builds. But concept characters may have it harder than the min max build. That should be expected in any game, especially with one that has so many powers and lets you pick and choose from them all. |
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That's the thing. If you preorder/buy at release, you're gambling that the devs will fix the bugs, balance, and performance problems quickly. The question is, with STO beta coming up, will they shift resources off of CO after launch? Star Trek is arguably a bigger money-making IP. Does it make sense to use CO mainly as income for STO? When STO is out, does it get more resources? If this happens, it's unfortunate to CO players because their fixes will happen more slowly. This also makes more sense with lifetime and 6-month subs at launch because those people aren't leaving, even if bugs suddenly take forever to fix after launch. And performance optimizations needed to fix the low fps on high-end graphics cards is probably one of the more complicated problems. Who knows when that will be fixed? |
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It might not be for everyone, But I am Loving this game. They thought of every detail. Have to pay attention and actually think/plan your builds. Choices and variables or way beyond anything else. the Logic in gameplay is Incredible compared to anything else. Hope they can pull off removing bugs in time for launch. if not at least hide the bugged misisions This post is intentionally written not to make any sense what so ever. Thank You Very Much. |
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Originally posted by elbowelbow
One of the devs already said that as soon as this game is released, he needs to hop over to STO to do some work. I really do think that STO got more love than CO. But that makes sense b/c its an outside IP that has a lot of eyes on it. |
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I joined the closed beta for the last test. The game ran nicely in my comp. and the game was fun to play but the general feeling I got was that I was playing a CoX clone. -=AlaKraM=- |
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Originally posted by maskedweasel
Warhammer's PvP is ecellent in Tier one, pretty good in Tier 2, then it turns into crap. As for PvE: the PQs are a good idea. Some in T1 are fun and varied. In any case, they are far preferable to standard mob grinding you find in other games. Also, the quest system is good in that the mobs always drop the quest item (no insane drop rates like are STILL in WoW), and the items go in a separate inventory. |
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First let me say that I LIKE this game right now. I loved this game until open beta. It turned real ugly at that point. A LOT of people were in there swooping in constantly getting at mission clickables/mobs while we were fighting to get to them, there was an awful lot of lag and the number of people simply being butt munches and handing out tripe for advice to newbies was insane. Typical open beta... I eagerly await the time when this immature crowd has settled into the game or moved on after their free taste. Usually this is about 2-3 months after launch. Otherwise THE PLAYERS will be what make me not want to touch this game. Sad, but true. Anyways at the end of it all my two brothers and I are going to be playing it. 2 of us have lifetime subscriptions and the 3rd only doesn't because college ate a lot more of his funds than he thought it would. I really like the game. Like CoH/V it has a robust character creator and comic book theme, but it has its' own flavor too. I really appreciate the angle they have taken. PvE PvP The Future (Micro-transactions, Lifetime Members, XP ETC) Something I am worried about is something someone else mentioned. They recently upped the XP needed to level. For an often solo player like myself (my brothers only play one day on the weekends) this will get really harsh really fast. I noticed something. When got out of the tutorial zone and started doing my missions in the crisis zones that the task NPCs were awarding me items that I couldn't wear for 2 or 3 levels. This not only made those lower levels harder, but I had to make sure not to sell them until I had a chance to wear them. Even crafting has been effected. Usually you can craft something and don it right away. I was capable of making something I would have to wait 5 levels to utilize because of the new imposed XP/leveling system! That is a LONG time to hold onto something to equip it. Unless you grind mobs to level up between missions you could have a contact send you on a mission that is utter doom even for a large group. It was starting to get that way right around 26-28. I can only imagine later in the game...
Anyways I have posted far too much of my opinion. I am glad there are a lot of people giving the game a shot as I think that there is a lot to like about the game. Is it a WoW killer? No. WoW is an "Every Niche" monster that appeals to a very wide spectrum, but isn't great at any one thing. Will it destroy CoH/V? No. That game has momentum going for it. It has been rolling a while and will keep rolling until it CHOOSES to stop. CO is its' own thing really. Similar, but different enough. They reward you different and THAT is what I think leaves room for both. Is it strong enough to be considered alongside DCUniverse and Marvel Online? Yes. THIS is where CO will prove itself out or not. These two unreleased games, in my mind, are its' closest spiritual kin. If it can elbow its' way between these titans their IPs with great gameplay and a uniquely angled perspective it will make it for a long time to come. Otherwise they might bowl it over with their IPs and possibly similar gameplay. The IPs will attract many, but unless those two execute themselves carefully they will be outgunned by CO and its simple fun gameplay in my tiny opinion. CO, to me, is a really good comic environment with the potential to do really well if things stay loose and fun. Otherwise it will become a grindfest. No one wants that...right? -Tatsu Oyama |
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Originally posted by TatsuOyama Wrong. The devs do. |
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I could hope that were not the case, but I think that they just might. With their competition working making their games more "sandboxish" , less about XP and more about acclaim, the grind mentality could kill CO. That would be a shame. Still it would be foolish to think that if 10 months from now they have a couple of other competitors, are watching fans leave and their microtransaction failing because the game was grindy that they wouldn't at least consider speeding leveling back up. If they are too stubborn to see that will not work then they deserve to flounder. I am just glad I basically paid a year and a half's worth of subscriptions for "forever" login rights and a bunch of swag like 8 more character slots. It is just that possibility that they will wiggle in higher and higher leveling reqs along with some messed up Micro-T scheme that worries me. PS - Sorry for all the spelling and grammar errors. I am really tired. Just wanted to pop in and share my 2 cents. Thanks. -Tatsu Oyama |
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Originally posted by TatsuOyama
10 months? Ha ha. How about 1 or 2 months? That's more like it. When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by Roin
You sort of remind me of DarthRaiden from Darkfall forums. I've read quite a few post by you over last couple days. You seem to have a problem, with just about anyone, not saying something good about CO. So yeah anyone that would like an one sided opinion about CO, probably should head on over to the official forums. I, on the other hand prefer hearing both sides.
Yeah, both sides are good but I get Solareus point. MMORPG.com seems to bring out the most polarized people and way too many negative, half full trolls and generally hate filled folks who I believe are burned out on MMOs in general. This happens on all forums due to the Anonymity of it but is getting worse here over time. Don't get me wrong, there are great, passoniate, game loving folks here too but the longer I am here on these boards the more jaded MMO burn outs I encounter in posts. I try hard to find the good in all games because I want them all to succeed. It means more for our favored hobby. With CO, it is a good game with good ideas and pretty darn good execution against those ideas. Not every aspect is for everyone such as the PVP elements.CO will not appeal to the hard core PVP crowd becuase that is not the focus of the game. There will be further tweaks and changes as time goes on but I for one will be playing and loving it. You read more of this on the CO forums but you WILL see the other side there too, just with a little less hatred.
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I also like to discuss some things that could be improved. But I will not listen to people who had never wanted to play the game in the first place, spewing the same tired doom and gloom bullshit that comes with every game release as well as to not tlisten to the typical flamer and troll who's prior post history has the same pattern of origin through every game forum section they post in. Talk about things in a way that is constructive and inviting to people to respond too. My post history has a demon souled past that has grown over the years in a more positive way of duscussing games, but that inner demon will not be held back for pointing out the idiots. I can hosestly say , a lot of people wheren't super hyped for this game, myself included, but this is the second time that something I had no interest in, has really got me excited to play. LotrO being the other game that was a complete meh , on my radar and now I'm a complete e-geek with LotrO :). As in LotrO forum section, we HAVE discussed the bad and with great respect to one oanother on most occasions. You really got to dig around 2005 to get to my demonic postings :) Be Well !
( hope this engish comp 2 will help me some "Freedom is just another name for nothing left to lose" - Janis Joplin |
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It's hard to objectively discuss a game prior to release. Any criticism is taken as 'sabotaging' the chances of the game, as there is nowhere near enough time to address that criticism before release. From a personal point-of-view, I've pre-ordered (which I'm keeping), but I'm cancelling my 6 month subscription - as I'm quite certain that it will not hold my interest anywhere near that long. - I feel that some very bad decisions have been taken in terms of interface design, and they are not going to be fixed. - there is a lack of planning in how the game scales in terms of players. It appears the idea was merely to raise the player caps, forgetting that you also need to raise the number of mobs, and work out what you do about unique spawns. - I feel that the developers have created an RP playground, then added a game to it, rather than create a game with RP options. This results in a game with 'lightweight' character options but with thousands of aesthetic choices. I do enjoy the character creation, and even for someone not particularly into RP, it still feels odd to leave people screaming 'help me' after you've completed your quota of people saved. --- My own view is that players will not regret spending the cash on the game box, if only for the character creation process... but I do not see a 'game' that will retain people long-term. [I'm happy to be proven wrong though] |
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I just really hope they fix a lot of the graphical bugs, institute some social spines into the game (dance clubs, churches, superbases, hideouts, caves and mansions would be nice to hang out in!) and add some emotes mighty quick. I loves me some emotes. *ahem* Seriously with today's announcement of the cessasion of the lifetime/6 month offer ATARI/Cryptic have a lot of cheesed off costumers ranting. How they react to his outcry will color people's views me thinks... -Tatsu Oyama |
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I completely disagree with the "outcry" the only people who are acting a fool are those who do this for any game about to release, as well as not really having an intention of playing the game. Seriously need to take a wiff of the cesspool of mmorpg.com to wake up. The players who actually followed the game, READ the words "LIMITED" have pretty much moved on and are waiting for the games release. This website may have 1million subscribers, but it is only .05% of the mmorpg genre community. "Freedom is just another name for nothing left to lose" - Janis Joplin |
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Originally posted by solareus
Thats exactly my thoughts. The people wouldn't of bought the game in the first place. They are just here to complain about any game and any thing that comes up. |
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