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If you'll excuse me, I have to go joygasm now... |
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Originally posted by Fortenc
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 Actually these videos turned me off from the game. It could get better with later levels and it could change as development proceeds but I rather not speculate on what "could be" and rather what was shown. Graphics aren't a huge deal as long as the art direction is there. I really like the way the landscapes looked but the character models seem disjointed for the rest of the world and looked out of place in my eyes. The character looks too cartoon like compared to the rest of the world and for me personally is not pleasing. Like I said not a huge deal but a bit disappointing. What is a big deal though is the combat. Looks extremely bland and cookie cutter to me. Now I'm know I am by no means in the majority here so my opinion as far as combat goes likely isn't the norm but I love AOC combat. I still play that game on and off because I love the dueling system for their melee character. I like how you cannot be a competent dueler by clicking or turning with the keyboard and many of the intricacies that come along with it. So far in my eyes the combat and gameplay looks pretty lacking and future videos presenting this will be my deciding factor on whether I purchase the game. There is no reason to believe that the story won't be top notch and some extremely memorable moments to be had in this game judging from the company in charge and this being the star wars universe. Personally though I cannot deal with a another WOW, WAR click button to do every attack scenario. Pvp is my main focus and I want to be able to duel individuals, minis, and larger scale battles. I hope this game can deliver for those with similar interests to myself. |
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I want a game to be entertaining. I want some parts of the game to be challenging, but most of it just needs to be fun. Being able to take on 5 or 6 foes strikes me as fun and entertaining as are the flashy cinematic feel to the combat and the cutscenes and the story arc. This is the kind of relaxing, time killing content I enjoy. I'm sure this game will have it's share of challenges, but for those challenge junkies, it may not be enough and that's fine, there are plenty of games out there that focus a lot more on challenge and grinding and raiding and time sinks and so forth. This is suppose to be a very casual friendly game, much more so than most and it's the reason why they are willing to compete with WoW, head on. If you're looking for hardcore, complicated combat with constant challenge, go somewhere else. Their previous games were more about having fun with the story than about challenging combat. The boss battles were always challenging, but the battles leading up to them were all about fun and mayhem and feeling powerful. |
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You know all this voice acting and story stuff is cool. Now what about the MMO part? Can we please see the lay of the land? Is it heavily zoned? Is it instanced? Is it theme parked? What about it makes it an MMO because right now all I see is a game that plays like an advancced version of KoToR. Will we have space travel ala SWG's Lightspeed? What about crafting? What about open world exploration(will this even be an option)? What about character custamization(looks and how it plays) is one smuggler going to be every other smuggler in game? So many questions and no answers. Is this a single player game with MMO tacked on?
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Like many of you said already. I am leaning towards the Guild Wars Design for this game just so they can call it MMO. Now - will they make the pay model the same as Guild Wars? if so, You won me over. |
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Somehow I seriously doubt that after spending 100+ Million dollars developing a game they are not going to charge monthly to play it. I'll pay the fee, as long as its worth it. If im done the "story" after 2 months and there is nothing left to do I may not stay for long, but i'll pay it while im having fun. Kev |
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WOW, incredible, cannot wait to get my blaster in on this!!! |
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Originally posted by Teala
Soon as there are 2 players within the same area it's a Multiplayer game, forget the Group bit thats just a feature and a choice you have to make, it also isn't part of the acronym MMORPG = Massive Multiplayer Online Role Playing Game. As for the rest of your questions head over to the SWTOR website, it's full of goodies.
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Originally posted by Teala
The questions you are asking is what a lot of folks are curious about. Bioware isnt releasing much information until they are ready to. If you watch some of the video interviews with the Dev's, lots of these questions have come up before and they are just not spilling the beans. They probably dont want to give out too many details this early on since a lot can change in a year and im sure they want to keep they hype up over the following months by releasing bits and pieces of information to keep people's interest levels high. Kev |
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I'm going o make an assumption... probably incorrect... that ToR's storyline arc will be similar to LotRO's with instanced parts similar to the books and chapters in LotRO. I'm hoping there will be other quests/missions that are outside this arc along with crafting, etc.. If there aren't any of these elements it will be a Single Player RPG with co-operative aspects. As Bioware have not shown us anything outside we are all making positive or negative assumptions about gameplay we know nothing about. |
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Originally posted by mbd1968
In the walkthrough demo we saw 2 players grp'd who where interacting with the captain of that ship before one of the players killed him, so that would mean those story arcs are open not just to the solo player but to grp members aswell, it was pointed out by the devs aswell in the video.
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Blackdragun
Novice Member
Joined: 7/23/09
Game: Runes of Magic |
Amazing, can't wait. After many years of missing a SW MMO (former SWG player) I am very excited for this release. It has a similar setup to the old school SWG (i think) with imporved graphics. I can only imgaine how many SITH you will run across being able to dual wield light sabers. Hopefully the bring back a good crafting structure like they had in SWG! Other thought: Thank god its not made by SOE! |
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Leodious
Apprentice Member
Joined: 2/28/06
Socializer: 67% |
You had me at "The Defenestrator." This really does look amazing, but I get the feeling it's going to be the same thing in the theme park sense. All bounty hunters can't be the best shot that guy has ever seen. |
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It's easy to see what they were saying about not catering the game toward the hardcore player. Those cinematics would drive that type of person crazy, as you can't click through them. It's very much more an interactive story than an MMO, at least from this chunk we've been allowed (which is admittedly small), but I'm sure they'll throw in some heavy grouping scenarios to justify the monthly fee. Either that, or content additions will have to continue your epic story somehow. To everyone saying the "art" is "stylized": You do realize this is nothing more than a justification for low-end graphics, right? As great as this game seems like it's going to be, I threw up a little in my mouth when Dallas talked about "avoiding photorealism". What a complete cop-out. Yes it makes the game playable on low-end systems with the graphics turned up to max. So would photorealistic graphics with many different settings, and the default being the minimum setting. Maybe it's the fact that so many companies are trying their hands at Star Wars - they all feel they have to put their own little stamp on it, so they "stylize" it. The stories told in the comics are great, right? And that art is stylized, right? Bah. Probably the only other gripe I have about the game is that, minus the story, this is what they wanted SWG NGE to become. The combat does look very vanilla (to their credit, they did admit they were not reinventing MMO combat at all) with the exception of the smuggler's Cover System, and it appears to contain all directed content as you would expect a game with an epic storyline to have. SWG had faults, but nothing that required turning it into this - the original vision for SWG was much better than what I've seen of SW:TOR. But that's just my opinion, as is the rest of this blather. :) I am curious, though, what other systems will exist in this game - crafting, PvP, housing, space, all the same questions 99% of us have after watching that. As much as there is to complain about, this should be a great game in its own right. I know I'll be playing it. Personally, I want my single-player games to be stories and my MMOs to be sandboxes, but this MMO is enough of a single-player game that it looks like I can just treat it that way. |
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I don't know if I can wait. That was just amazing. I am a huge fan of KotOR and Bioware. Can't WAIT! Long Ago - Dark Age of Camelot, Guild Wars |
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Originally posted by Kylrathin
I agree one of the things I have been waiting to hear about is crafting, PvP, housing, space and social classes as without these the game really isn't in my opinion an MMO. One of the other aspects that people I think over look is that after the first few weeks have gone by and people reach cap all of the story line will go out the window as common knowledge will dictate what classes and choice peoples need to make to have the best toon which means that any long term story line to character development is relatively pointless when most players will be following "Joe Blows guide to the uber Jedi" from www.l33tjedi.com.
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