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Aion

Aion 

General Discussion  » Anyone interested in RvR? Here's a Video and my thoughts about Aion(Kor server)

16 Pages First « 10 11 12 13 14 15 16 » Search
382 posts found
  dubledub

Apprentice Member

Joined: 8/09/09
Posts: 227

8/09/09 4:55:30 PM#351

Hmm ok, thanks. I think I'll give the ranger a go and if it proves not to work out I can always go a different path.

I've just thought of another question- what's the level cap? I can't believe I haven't seen any mention to it yet

  zeeZer

Novice Member

Joined: 11/06/07
Posts: 34

8/09/09 5:40:42 PM#352

 I can't believe how little research people do on their own.

It's 50

  dubledub

Apprentice Member

Joined: 8/09/09
Posts: 227

8/09/09 5:57:23 PM#353
Originally posted by zeeZer

 I can't believe how little research people do on their own.

It's 50

 

Just after I posted the question I found it on the FAQ sticky thread. I was just asking, no need to get touchy about it ey?

  Papajahat

Novice Member

Joined: 7/10/09
Posts: 24

8/10/09 12:25:07 AM#354
Originally posted by grimfo

i have a question for kilkil2 or anyone who can answer

is there a stat that boosts assassins chance to land stun? like magic acc? and if so would it be worth it to stack it?

 

as self proclaim kilkil2 disciple, i would like to try.

 

it would be magic accuracy. according to kilkil no1 ever stack it yet. korean prefer dmg over anything esp most sin cc already chances based.

sin can finish off opponent while the target is stunned for a few seconds. stacking magic acc would reduce the dmg output. i wonder if they could finish the opponent should they do that.

i would imagine sin have low base magic acc and impossible to cap it. (kilkil stack 1500 magis res, in other words, u need more than 1.5k to counter it) 

if you planned to stack magic acc, i suggest you gank with another full dmg sin.

 

 

  NiminionX

Novice Member

Joined: 8/11/09
Posts: 1

8/11/09 11:46:33 PM#355

I can't belive this thread is still going, this was the first info about Aion that I read weeks ago, thanks for all the info, and for turning me on to Aion!

I have a question about how medals are given out in sieges, I read on another forum that only the top few dps on the guardian boss get gold medals, some lower dps get silver, everyone else gets only kinah. 

Is this still true, if this is wrong how does it work?

Did you have trouble getting medals as a cleric, what about the chanter in your group? ( I plan on playing a chanter )

  Mykell

Apprentice Member

Joined: 4/30/06
Posts: 503

8/14/09 9:17:55 PM#356

Anyone have any info of the gold and silver medals awarded in fortress seiges you need to buy Abyss gear? I heard that only the top 10 people get medals and its based on damage. This could be false i'm just hoping someone here has an answer.

  icewyrm

Novice Member

Joined: 6/13/09
Posts: 3

8/15/09 9:07:34 AM#357

Huge amount of extremely useful information kilkil2.  Thanks so much for contributing your time in answering all of these questions, such generosity is rare.

  Existance

Novice Member

Joined: 7/23/09
Posts: 6

8/21/09 9:08:21 PM#358

I wonder if kk2 is still reading this thread...

 

i would love to get some info about 1.5 version. how is it on live servers ? are ppl playing pve only ? how are new stigmas working and balance changes they made ?

 

thx in advance - hope u still there kk2 :p 

  genbatzu

Novice Member

Joined: 8/23/09
Posts: 1

8/23/09 1:31:01 PM#359

hi there!

 

thanks kilkil, i just read the complete thread , very informative, good work.

 

if you are still around u may can answer me a  few questions about the new stigmasystem (chanter):

1) some1 allrdy mentioned it, but the new Buff - Blessing of Protection -  does it stack with the old buffs?

2) Chant of Invincibility - nice name, but what stats does this mantra have exactly?

3) ??? ('Yusugyeok' or something, if the forum replace it again with ?? - it's needed with Inspiration Incantation to get Magic Recovery)<-- what does this skill do?

4)Can  u translate the following 2 Skills?

ok this one can only be the hot 771hp/2sec,right?

 5) the Enhancement mantra givs 500 stun resistance.. is it better then magical resistance? shall i use other manastones, when i have the mantra?

after i read this thread i think i will go 60%hp 40% magic resistance

thanks in advance

greetings from germany

 

genbatzu =)

 

@ every1 else: feel free to help me if u can ;D

koeniginamidala Xfire Miniprofile
  drel

Apprentice Member

Joined: 8/09/09
Posts: 623

8/23/09 5:00:59 PM#360

Great video! Can't wait to play. It looks like allot of the combat is with ranged weapons/spells. Is that true?

  stayontarget

Guide

Joined: 10/04/08
Posts: 5449

Girlfriends come and go but Epic battles are Soulbound

8/23/09 5:41:41 PM#361
Originally posted by genbatzu

 5) the Enhancement mantra givs 500 stun resistance.. is it better then magical resistance? shall i use other manastones, when i have the mantra?

after i read this thread i think i will go 60%hp 40% magic resistance

thanks in advance

greetings from germany

 

genbatzu =)

 

@ every1 else: feel free to help me if u can ;D

Did not mean to step on the OP's thread but I would like to answer this one.

Magical resistance and stun resistance are two different things.

Stun resistance: Mostly caused by melee attacks (Templars & Assassin's). This skill will prevent these classes to stun/stunlock you.  This skill will not resist magic based attacks.

Magic resistance: Mostly caused by Sorcerers, SM's, Cleric's.  Resist most of there attacks or reduce the damage ?  Magic resistance is also noted to resist stuns by sin's (the sins stun skills are magic based I guess). 

Add magic resist stones on your gear in order to counter the magic classes.  Use the stun resist skill when going up against Templars & Sin's.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  stayontarget

Guide

Joined: 10/04/08
Posts: 5449

Girlfriends come and go but Epic battles are Soulbound

8/23/09 6:00:20 PM#362
Originally posted by Mykell

Anyone have any info of the gold and silver medals awarded in fortress seiges you need to buy Abyss gear? I heard that only the top 10 people get medals and its based on damage. This could be false i'm just hoping someone here has an answer.

From my limited experience from C-Aion.

I only solo'ed in china (I was more into testing each class and finding which one was best for me).  I never took part in a fortress raid,  Only did one instance dungeon, Very little pvp to speak of (wanted to save it for NA). I made several lvl30+ chars.

With all that said I still got a few silver metals!!  I was in a chinese legion for a very short period and I think this is how I got the metals (Not sure really because it was so long ago).

Top ten and highest DPS'er does not sound right to me. I think it involves being in the guild and if you are in the party / parties that is attacking the fortress (there maybe rewards for just stright pvp kills also but not sure).

These medals are also sold in auction house, So if your not much into pvp and spend most of your time in pve or crafting there is an option to buy them.

 

I'm sorry there are so many holes in my reply but it's the best I could do.

 

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Mykell

Apprentice Member

Joined: 4/30/06
Posts: 503

8/23/09 7:38:45 PM#363
Originally posted by stayontarget
Originally posted by Mykell

Anyone have any info of the gold and silver medals awarded in fortress seiges you need to buy Abyss gear? I heard that only the top 10 people get medals and its based on damage. This could be false i'm just hoping someone here has an answer.

From my limited experience from C-Aion.

I only solo'ed in china (I was more into testing each class and finding which one was best for me).  I never took part in a fortress raid,  Only did one instance dungeon, Very little pvp to speak of (wanted to save it for NA). I made several lvl30+ chars.

With all that said I still got a few silver metals!!  I was in a chinese legion for a very short period and I think this is how I got the metals (Not sure really because it was so long ago).

Top ten and highest DPS'er does not sound right to me. I think it involves being in the guild and if you are in the party / parties that is attacking the fortress (there maybe rewards for just stright pvp kills also but not sure).

These medals are also sold in auction house, So if your not much into pvp and spend most of your time in pve or crafting there is an option to buy them.

 

I'm sorry there are so many holes in my reply but it's the best I could do.

 

Yeah i knew they sold on the broker but if only the top 10 dps on a fortress raid got them i imagine they would be expensive beyond belief. Good to hear you got some silver medals from somewhere besides a fortress seige. As a templar i just hate to hear that getting gear might be based on dps lol.

Cheers for info.

  Syno23

Novice Member

Joined: 8/18/08
Posts: 982

8/23/09 11:45:25 PM#364
Originally posted by drel

Great video! Can't wait to play. It looks like allot of the combat is with ranged weapons/spells. Is that true?

 

The gameplay is very fun, but the grind is just too repetitive.

  projekt128

Novice Member

Joined: 8/27/09
Posts: 3

8/27/09 1:44:19 PM#365

After reading this wealth of information, I'm still torn on which class would be best with a spiritmaster in both pve and pvp.  Cleric, Chanter, or Sorc.. Anyone have any insight?

  Cammy

Novice Member

Joined: 8/22/06
Posts: 842

8/27/09 3:39:59 PM#366
Originally posted by projekt128

After reading this wealth of information, I'm still torn on which class would be best with a spiritmaster in both pve and pvp.  Cleric, Chanter, or Sorc.. Anyone have any insight?

 

Anything works with an SM - they have great class balance, and the SM is a very solo oriented class until about 40+

 

Dont think you can go wrong either way

  Skully202

Apprentice Member

Joined: 1/27/06
Posts: 35

8/29/09 1:07:18 AM#367

Kilkil2           I am sure I am not the only one waiting on your 1.5 thoughts.  Took me 2 days to read all this cant wait for you 1.5.

 

Thanks for all the info my eyes hurt.

  projekt128

Novice Member

Joined: 8/27/09
Posts: 3

8/29/09 1:56:59 PM#368

Can anyone give me their opinion of healing in both Aion PvP and PvE? I'm intrigued by both priest classes, and  am having a difficult time deciding. I enjoyed both Chanter and Cleric in Beta. I'm assuming that a Chanter can place a focus on utility, dps, or heals.. Does Cleric have this versatility as well?

  projekt128

Novice Member

Joined: 8/27/09
Posts: 3

8/29/09 1:58:48 PM#369

Also, can anyone confirm if Chanters are able to serve as main healer for a group at endgame? Or are Clerics definitely preferred?

  madstoog

Novice Member

Joined: 8/31/08
Posts: 132

There are no stupid questions, just stupid people.

8/29/09 2:34:20 PM#370

are assasins useful in group pvp like this?

  yanje03

Novice Member

Joined: 8/20/09
Posts: 36

8/29/09 4:21:14 PM#371

thanks for great info. I have a question about pve. does Aion 1.5 has many end game pve ?   I worry pvp wont keep many players long. It happened on almost all pvp mmo games. but wow is still the one with huge population since its pve content is larger than other games.

  Mykell

Apprentice Member

Joined: 4/30/06
Posts: 503

8/30/09 2:06:17 AM#372
Originally posted by projekt128

Also, can anyone confirm if Chanters are able to serve as main healer for a group at endgame? Or are Clerics definitely preferred?

My understanding is clerics will be the main healing class with chanters more a hybrid class that buffs, dps's and throws in a couple of heals here and there. Clerics get way more heals, group heals and are the only priest who can cure/dispel.

  Mykell

Apprentice Member

Joined: 4/30/06
Posts: 503

8/30/09 2:08:56 AM#373
Originally posted by yanje03

thanks for great info. I have a question about pve. does Aion 1.5 has many end game pve ?   I worry pvp wont keep many players long. It happened on almost all pvp mmo games. but wow is still the one with huge population since its pve content is larger than other games.

Patch 1.5 introduced 12 new pve instances most of which were lvl50 i believe. Plenty of content for release.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5449

Girlfriends come and go but Epic battles are Soulbound

8/30/09 2:16:51 AM#374
Originally posted by madstoog

are assasins useful in group pvp like this?

Yes, assassins and rangers are good to send out ahead of the group in order to scout out the area ahead (speed & stealth).

sin's will be the single target killer for the group (good for killing ranged classes).

Rangers will be keeping healers and magic users busy (roots & silence skill).

Every class has a role, and a good group will try to have one of every class.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  wishywashy

Novice Member

Joined: 8/26/09
Posts: 4

8/30/09 2:30:03 AM#375
Originally posted by Wizardry

First of all i consider RvR a very weak approach to gaming,witch is why i never gave Warhammer any consideration.I also feel PVP is just a bad idea period for MMORPG's,as it makes a game more into a First Person Shooter than anything remotely close to a MMORPG.

Having said that,i feel if you must have a PVP,it needs to be done properly,witch none of the MMO's have come even close to doing.You need maps that offer a proper PVP setting,having a wide open space to PVP is not good and offers nothing to realistic combat.Think of it this way,if you were involved in real combat would you walk right out into the open and start challenging everything around you to a fight?no of course not,you should have some retreat,some cover to work with.

I realize perma death probably could never work,but constant dying and spawning makes a mockery of PVP,i mean my goldfish could do that,it offers nothing to the skill aspect of PVP. I am sure we all want some sort of skill level in PVP.So in saying that,there should be some sort of limitation to dying ,like maybe 5 deaths and you are restricted from that zone for an hour,a day whatever.Eventually one Realm would win the fight ,witch is suppose to be the purpose to PVP,not how resourceful you are at spawning.In a last man standing setting for PVP,once your dead you are out until the next PVP battle starts,this is the sort of limitation MMO's should have.

That is two areas of PVP that are done wrong and improperly,the other is the weapons,armoujr and spells.You need all of this to work with a properly laid out map,you need splash damage weapons,you need armour that is more immune to certain things than other types of armour are.You need long and short range spells.weapons.What i am saying is that you need to show some real effort in PVP,show some creativity and design.What i have seen is nothing more than allowing players to kill each other after certain levels in a certain zone and nothing else that offers a proper PVP setup.

In the case of Aion they have tried a couple things like movement of your player determines damage given taken and flying.Flying is a weak way to offer Z-Axis fighting,because like i said a map has to be designed to make it challneging,not just a wide open space.YTou should also have to earn your spot in the Z-Axis fighting,flying means everyone can do it.Movement of your player is a nice idea,but the player movement has to be slower so it is a reasoinable option.Once you bring in super fast animations,lag,multi hit swings,it takes it all away,witch is why i prefer the DODGING approach done in UT,but even so it is one area i approve of in Aion's PVP.

Here here! Well said, now if only we can get this in a game format.

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