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8/23/09 10:06:06 AM#51
The controls in the game are horrid... clunky and badly designed. I like how they give you a few different control sets, but regardless they are bad. Attacking enemies tends to be very slow and awkward. The character customization is fun, though it wont take long for a player to recognize many of the commonly used visuals such as large wings or claws. Quests so far have been boring, though they make up for that with an active world. Really annoying enemies tend to appear out of no where, again mixed with the combat system and targeting... it can be a pain in the butt. Overall impression is that this game ranges between a 6.5-7.5/10 give or take. CoH/CoV definately had the controls down better, the design and appeal seemed better thought out and developed. I cant help but feel champions is a mimicry of better games, but is meant mainly to be an entry into the console mmorpg market...not necessarily a very good one, just an entry none the less. |
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8/23/09 11:06:20 AM#52
Originally posted by Rabenwolf
I can tell you right now that it won't be a successful console game. I'm not trying to be insulting or anything, but I think you and obviously the CO devs aren't really in touch with online console gaming. Insofar as console gaming is concerned, Xbox Live is king. Xbox Live gamers won't play a game with an added subscription fee because everyone who plays on Xbox Live pays a yearly subscription all ready. Do you really think those same gamers would be willing to pony up the money for the game, the cost of the monthly sub, and be willing to purchase content from an item shop? The gamers on Xbox Live won't support games that require more thought than kill. Even in the games that have objective based gametypes, the majority of the players play Deathmatch and Teamdeathmatch exclusively. CO is too stat dependent and is definitely not an action RPG. It's not a console game. It's not even close. I agree with the rest of your post, I just think that too many people blame consoles instead of blaming the developers. Look at the game's history. Marvel and Microsoft were both on board until they started to see the game and then they both pulled out. Cryptic was left stuck with code for a super hero MMO and instead of starting from scratch like they should have, they flocked to the closest IP they could find to shoe horn into their game. Marvel obviously didn't pull out because they changed their minds about having their IP associated with an MMORPG because a Marvel MMO is being developed by a new company. Both Marvel and Microsoft have been in business for a very long time and have both been successful. Why would they pull out if they had faith in Cryptics design? I seriously don't see what the hand full of people who are defending this game see in it. There are just too many sketchy things surrounding this game's history and the business model is more than enough to make me not want to support it. |
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8/23/09 6:06:13 PM#53
Checked out the OB now that is free on Fileplanet w/o a preorder. (good sign?) Anyway, I have to agree with a lot of the posts I am readng here. While the costume customizaton is great, the combat is really clunky. This one needs more time in the oven. Also, the quests just seem tedious, I can't put my finger on it. Maybe I need to give it more time... Oh that's right, with a million other games coming out soon I likely can't be bothered. |
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8/23/09 6:14:37 PM#54
Originally posted by monkey_butt You mean the FEW posts. Most people are saying its pretty dang good. Excluding the haters which OP hated before it even came. |
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Originally posted by Dracill No - as I said in the original post, I tried several powersets. The two points main points I made regarding sorcery were that powersets and powers are poorly balanced, and that support type characters are not only not needed, but their powers are weak and so difficult to use (because of range issues) that they're not worth it. |
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Originally posted by ghost047 I'm not, you have done it yourself, go read your previous post about MT, Bill and even the lifetime sub. www.mmorpg.com/discussion2.cfm/post/3007907#3007907 www.mmorpg.com/discussion2.cfm/thread/247024/page/1 www.mmorpg.com/discussion2.cfm/post/3013674#3013674 www.mmorpg.com/discussion2.cfm/thread/243801/page/1 What you do, Ghost, is resort to personal attacks when you can't argue the facts, as you did here: http://www.mmorpg.com/discussion2.cfm/post/3007995#3007995 I don't think MTs belong in a subscription model - something which most other mmo'ers agree with. http://www.mmorpg.com/discussion2.cfm/thread/243937/page/1 But unlike others in these forums, I have not, however, expressed fear or concern that if CO succeeds with this model that other mmos will follow suit. SOE have already gone down this road and the results have been poor. I've argued against MTs (with a subscription) because I think they're going to be a major handicap to any game, including CO. So I feel no need to give a biased review. In fact, having played the game I now understand why the MTs are there - even without MTs it would have relatively limited appeal. As for Bill Roper, I've addressed that already too. My only experience of him prior to trying CO was Hellgate London and his CO interviews in which he.... doesn't distinguish himself in a good way. I enjoyed Hellgate London as a single player game. I never tried the "mmo" part of it because it looked overpriced for what it was. http://www.mmorpg.com/discussion2.cfm/post/2996044#2996044 Nothing I've said in my review is untrue. I haven't described the game as "craptastic" as others have. In other posts I've skirted breaching the NDA to defend it against those sorts of unfair claims, and I gave due credit in my review to things CO does well. But CO is far from a perfect game and it really is an average successor to CoH. It has many problems and appears to have been designed to appeal to solo console players. And it's fine to design a game for a specific market like that - but if you try to market it to people outside of that specific market, i.e. to the wider mmo community, and as something as other than what it is, you and your product will attract due criticism. |
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Originally posted by unbound55 I didn't mention customisation of powers because it wasn't working properly when I tried it and it's possible that will be fixed by the time the game is launched. There was also an issue that with the imbalance between powers, ranking up weak powers has much less benefit than ranking up good ones. Some powers I tried did not improve in effectiveness at all when I ranked them up - which was a bit shocking. Other bonuses I tried also did nothing - eg. there was one for summoning circles that was supposed to give you control over the summoned that didn't do anything. Some of the bonus descriptions were still blank. It was very clear to me that this aspect of the game was still undergoing active development. So I chose not to comment on it. CO made a very big deal of not having cooldowns from very early in its development. Many were shocked and disappointed when the TTH interview came out that revealed that the power armor set was cooldown based. I did make the point that it's nowhere near as bad as CoH, but cooldowns are there. The bug I encountered with invisible team-members was reported by a lot of other beta players - and as I said, was fixed by my second attempt at teaming up. Yes I'm aware that the P4 is old - I said that it was likely the problem in my original post. I'm also aware of the effective 3 gig limit that win xp applies. But I'm above the recommended system specs for everything but my processor and even that (3 GHz) is above the minum (2.5GHz). So while I wasn't surprised that I couldn't run it with all of the settings turned right up, I wasn't expecting to run into issues with all of the settings turned right down. I made the comments I did, including all the details of my system, because they are informative. Not everyone will have a "modern platform".
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8/23/09 11:05:47 PM#58
So.. When exactly did you play the game then? A lot of said issues with powers have long-since been fixed. Sorcery works properly now as do most of the power sets. The only real major problem as far as powers go right now is how overpowered Healing/Regenerative abilities are. If your review based on old data, mention that so the rest of us know. Granted, a lot of what you've said is quite accurate. Some of it, though, is indeed very dated. The game's performance has improved a good bit on lower-quality computers, though I have to ask Green, what graphic card do you use? |
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