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firstly i play games for pvp first, and other features afterward... when i first saw the title i was extremely excited about it. i managed to get in the beta and start a character. alot of peeps will say alot of things about graphics, missions, animations, etcs that they dont like, i usually can live with these and think they will improve over time in a game. what i see not improving in FE is its pvp system. there i was leveling up in the safest apocolypse ever to wreak havoc on earth. the game imo because of a lack of player driven drama comes off as hollow and empty, hardly an apocolypse worth striving to survive within. i continued to pve and pve and pve to level up and hopefully in the next sector there would be some...i never made it because i couldnt take the grind, and, from reading the forums there isnt much in the way of pvp gameplay throughout the game. this will be an entertaining title to pve fans, its a very safe environ, um craftin focused, a novel motif, to me at least, this is my first post apocolyptic experience not that it seemed at all one of desperation. i have dubbed it 'hello kitty canyon : safezone of the apocolypse' before leaving, i did attempt a large amount of feedback in an attempt to explain to the development staff, as well as the playerbase how this environment would likely be recieved, this was met with literally wave after wave of fanatical statement about design visions, and literally, i do not kid, testers told me that nodefarming the fastest in a pve zone was a form of pvp. this conversation was in context of that design vision that seems a holy grail to zeal filled fans. in my four weeks of beta i did not see a single communication from development to the beta pvp playerbase at all, not one, nothing - its like they are completely ignoring this facet of gameplay. i find this as an afficianado of game design, well, a tad short sighted in today's gaming world. the player community is really flat out and openly spiteful toward players prefering pvp playstyles, and frankly i can't imagine a long term relationship with htat group of individuals. that's about all i have to say about it, im disappointed because i see a lot of potential, but, ultimately its just a game i was interested in playing and not my investment money on the line - good luck to those fronting the bucks, you are going to need it. happy camps, lucky loots, and... Long Live the Leaf!!! -Greenion.
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Wow, im surprised! The first thing i think of when hearing "post-apocolyptic" is survival of the fittest. That, in my mind, would equate to player conflict. |
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There are PvP areas with "conflict towns". These towns, once owned allow access to vendors that self stuff not available elsewhere..or very rare elsewhere (endgame mind you) You gain control by doing grind quests. Kill X amount of mobs, collect x amount of dung, etc. Even without access to the vendors the better materials are much more easy to obtain in the PvP flagged areas. There areas are rather miniscule even in the current final Sector..in relation to the non PvP areas. Problem is, one of the premises of the game, as I see it, is faction based conflict. Just like on WAR PvE servers..its bloody annoying standing next to your archenemies and being unable to do anything about it. The PvP zones exist in each zone, but it's entirely possible to ignore them completely if you are just a combatant. End game crafters will probably need to go there for materials. |
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This link should help answer some questions about the PvP element in FE. fallenearth.wikia.com/wiki/PvP Somes it up pretty much instead of disecting the FE official forums. Fallen Earth / Lords of War |
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I uninstalled the game, but I think that "wiki" is hokum. From what I recall Sector 3 (end game) has 3 or 4 conflict towns. The wiki makes it sound like you do something besides scavenge nodes
(edited max level) |
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Its an mmorpg...if you want a pure pvp game then try Halo or something.... |
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Originally posted by neoterrar
Hmm are u saying that the max lvl in the game is Lv40?? coz i saw 3 people today one was lv41 another was 50 and i even saw a Lv63 , now if its Lv40 max , are they GMs or somthing..?????
I would also just like to say that i really like the game , a few things need tweaking , well it is in beta , and maybe some work on the textures , but overall its a great game so far. , and it makes a change from your fantasy type.. ----------------------------------------------- |
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Yes everyone over 40 is a GM. I think Tiggs shows up as highest..Sometimes Archangel shows up at..99? |
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Originally posted by vala2008
I agree and on a side note. Can you name one FFA PvP MMO that is truley successful with PvP alone in it that appeals to the masses? A Pure PvP MMO by itself can not survive without PvE in it. Its just the way it is, there are more of a majority that will take PvE over PvP in any MMORPG. Even the might EvE Online has safe spots for PvE and still one of the most Hardcore PvP MMOs out there. Thats why we get developers trying to fix it up to cater to both sides of the fence. Fallen Earth / Lords of War |
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Actually, the level limit is 45. As far as PvP goes, yes this game is PvE centric, because that is where the majority of players fall under. They don't want the full blown PvP. They want to have safe areas and such. Even Eve isn't fully PvP, though it has a lot of PvP elements. It is entirely possible to play it without ever engaging in any sort of PvP. |
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God goes to show how crappy my memory is. =/ Sorry for the misinformation..but it's still true, those over 45 are GMs Just fudged the numbers a bit. |
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Originally posted by HiGHPLaiNS
I agree and on a side note. Can you name one FFA PvP MMO that is truley successful with PvP alone in it that appeals to the masses? A Pure PvP MMO by itself can not survive without PvE in it. Its just the way it is, there are more of a majority that will take PvE over PvP in any MMORPG. Even the might EvE Online has safe spots for PvE and still one of the most Hardcore PvP MMOs out there. Thats why we get developers trying to fix it up to cater to both sides of the fence. I have no problem at all with developers trying to cater to both. I just wish they would lean over to the PvP side a little more sometimes. Most every game is made with PvE as the focus and a little PvP thrown in just to say they have it. Or so it seems to me. The thrill you get when everything is on the line, really amps up my enjoyment. |
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Originally posted by HiGHPLaiNS
I agree and on a side note. Can you name one FFA PvP MMO that is truley successful with PvP alone in it that appeals to the masses? A Pure PvP MMO by itself can not survive without PvE in it. Its just the way it is, there are more of a majority that will take PvE over PvP in any MMORPG. Even the might EvE Online has safe spots for PvE and still one of the most Hardcore PvP MMOs out there. Thats why we get developers trying to fix it up to cater to both sides of the fence. - mmorpg.com you could use a wider variety of textual shades of green, just sayin...
what i find is that pvers want a controlled pvp environment these days, i too realize that pvp environs must remain playable - the difference between the general pvpr lite sentiment is a level of difficulty. i personally prefer this difficulty to manifest in the way of active gameplay, as opposed to too heavy a loot table - a more open enablement model iow. it isnt a world without pve. i look at pve this way, it is myself against the environ (am i overstating the obvious?) perhaps. the environment contains the rest of the player population as well as the nonplayer population. both of these elements are the environment as a whole when seen from my character's perspective. so to me pvp is pve. the other pcs are simply a more intelligent opponent (ehem, usually) than the npcs in the environ...that's it. so if you are playing with me and i off you, it isnt personal...its pixels. that said, when i see a pc that i cannot attack due to some arbitrary law of the universe i happen to be in (server ruleset), it ends any immersiveness i have in the environ, basicly lifting the curtain to see the video game behind the world. when im running through the proverbial digital forest and eyeball a mob, give it a wack, and i can't attack it this means...its bugged. which happens sure, but it isnt supposed to because the game is supposed to be all alive and immersive - why isnt it considered a bug when its a pc? yes the ruleset, however in relation to immersion it has the same affect. to me its best to seperate differentiating rulesets for differentiating playstyles. basicly teh pvp lite mixed models just seem like fake worlds because of all the safe real estate in them, unfortunately i think its the next design fad that a lot of titles will model after. - this is basicly the thing i dont like about FE, it isnt that i dont dig their game, its because im a pvpr and well frankly, the environment seems too easy to me. its the ruleset mostly - that and the playerbase are very coarse, adamant about not changing anything. i was coarse right back which is at times a fault of mine. so i do not want to give a wrong impression - i do like their game, but it needs a real pvp ruleset to accompany their pvp lite model on a seperate server. i dont think it should be ffa or full loot, not ffa due to the factional system, and they should instill more meaning than they have into gameplay realative to it. full loot - i look at this way. no matter how many times your raid party rolls me solo i will not be run off the server, its a lot easier to loot me off it. so, a good game, but not for the avid pvpr - unless they seriously endeavor to remedy lack of option.
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I too long for the days off full on PvP. Darkfall was supposed to be my light at the end of the tunnel, and has left a sour taste in my mouth. I dont need a skill point based game like UO was, but definitely a world where you can attack anyone including freinds. FFA loot was nice but not really NEEDED, though it does make the game a lot more exciting. One day when im probably old and gray developers will listen to the niche PvP crowd and create the perfect game, but for now we are stuck with rules. |
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i tried darkfall for awhile also, i liked it in general, but a couple things i didnt. it was too rigidly fps, and the reticule never went away and it didnt fit with the fantasy environ. FE does a much better job imo of producing a hybrid between traditional fps and mmorpg perspectives.
the factional system in darkfall might as well not even be there...and i cant stand games going haywire and not even resembling the lore on which they are based. FE the last i looked is in danger of making a similar mistake, however has time to deal with it before their live date.
the full loot, it always sounds so hardcore...but its unplayable to anyone not in the raidparty thats just trying to get a little gametime in. like i said before, you cant pvp me off a server or out of a game, you can loot me off both though - not a whine, just saying. i got a wife and family and i got a set amount of gametime i am not going to waste it on regaining noob gear every other game session. i dont mind loot tables, reasonable rule settings...but full loot imo is too frustrating and breeds retentional loss on a server - and once the population dwindles, it isnt a good pvp environment anyway, even if you are the one standing their with everyone elses stuff.
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Can you name one FFA PvP MMO that is truley successful with PvP alone in it that appeals to the masses? planetside?
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Earthrise(which of course could go a more pve route) and Global Agenda will be two upcoming pvp sci-fi games. Global Agenda looks to be in the lead and from the looks of it, it maybe an awesome game. Might be the first time I ever subscribe to two MMO's at the same time. Personally, MMO's are not very successful for PvP. Why? Because the large majority of people that what to play PvP are on consoles and play FPS on them. Now do pve players want an element of pvp in their games now? Yeah, but on my terms. Shadowbane had great pvp because you could go from 1-80 in a day and still be effective. A game that requires a lot of enviroment stuff(crafting, and a focus on pve) will turn into a griefers game, effectively eliminating that solo crowd from the game, and require group play. Now I understand the whole World War III, living after society and most people deem that to be a very brutal and violent society to where you can trust no one. Basic human nature is to form a social network and safety, not violence. Why does a post apocalypse game automatically assume heavy PvP? I don't seem to find the logic in it. Sure we have Madmax, and a million other movies, book, etc. But for every Madmax, there is a Postman. Edit: You mention planetside, which is effectively a First Person shooter with a subscription and 3 factions. Nothing more, nothing less. There is also a reason it is free until battlerank 6 for a year(unless that was discontiuned) It gets few subs, maybe 25k at most I'd imagine. Hardly appeals to any masses. |
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why did i assume it to have more pvp than it did? well the motif of the game being apoclyptic, yes - i dont buy the social networking thing, i dont think people would be very trustworthy if put in mortal straights, i watched the bindings of society literally unravel before me during post hurricane katrina news coverage. peeps flip out and get flippier as they are removed in time from having law impressed upon them, imhho. the game is listed here on this site as a pvp game - possibly there should begin to be more distinction and deem games pve, pvplite, or pvp depending on teh focus of the game aspect within the title. - to your edit, planetside does have teams, but it has friendly fire, so imo it is an ffa because i can kill anyone i target. it has no pve at all and can be played in both first and third person. it gets few subs atm because it is in fact a dated title, it had a hayday like many other games, eqlive for example has a small population atm, however was a bit popular in its time. i did put a ? there in light of the hardcoded teams, it is an example of a game having no pve though - a cool thing when peeps are on but not fun if not. i dont see a pvp only game as a very versatile model. thx for the heads up on the other titles, i'll check them out. edit> took out an inadvertent sentence structure that reversed intended meaning. (changed 'no law' to 'law')
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Originally posted by vala2008
so gw is not pure pvp? ^ ^ cuz i remember one can create a pvp toon in 30 sec and start pvping. |
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Originally posted by Greenion Good point, and that's why I think EvE got it right. It has everything from safe PVE areas to free-for-all PVP zones, with increasing opportunities for loot as you go in deeper into low sec. A MMO needs its newbie zones, but that does not mean it cannot have brutal PVP too |
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