Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,007
Members:1,145,837  Online:0
Guests:0  Posts:3,121,703
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

5 posts found
GottaGo

Novice Member

Joined: 11/30/03
Posts: 3

 
8/19/09 9:52:32 PM#1

I recently logged back in after an 8 month hiatus and my first instinct was to jump right back into the action with my ranger to do a heirophant/Duncan HM run. I still remember the important aspects of the run dropping FS when needed, and destroying spirits when they pop up. But what I didn't know was that now its common place to run with 4 monks and a necro. It wasn't 5 minutes into the run before I got yelled at for not knowing what I'm doing while I'm sitting here in amazement at them glitching the mobs through the walls, from what I could gather this is the norm now.

When did glitching mobs become necessary to run HMs? I remember running it with a balanced group and it being a challenge and actually fun. Whats fun about standing around spamming a single spell while 4 monks spam heals through a wall? I was really dissapointed to find out this is how the game has aged. Now I could be wrong and I hope I am but is this really the way things get done now is by glitching them out?

Gennadios

Novice Member

Joined: 1/24/08
Posts: 167

In guild hall... smell mahogany.

8/20/09 12:55:05 PM#2

 I can't honestly tell you when this started happening, as I wasn't doing any of the higher end content 8 months ago, but this is pretty much the face of pugging today.

There were 4 monks in the party because Ray of Judgement is currently bugged and enemies won't scatter from it like they do with other AoE. The necro was a 1hp BiP, because it's easier than having an energy efficient build.

Unless you're doing something with a guild or with a group of contacts it will be very hard to get a group that isn't running that kind of team build, it's really the only way for PuGs to guarantee some kind of minimal level of competence.

MMO_REVIEWER

Apprentice Member

Joined: 8/20/09
Posts: 110

MMO's are the ark of the gaming world. let it take us in new directions

8/21/09 5:34:11 AM#3

*Sigh* What happened to the good 'ol days. When people formed balanced parties to do things. Now peole either glitch or solo everything. There are more sins than pimple on a 13 year old boys face and no one ever wants to join a party...they all just grab heroes and henchem and do it themselves. Theres no comradery.

MMO's are the ark of the gaming world. Let it take us in new directions.

benzjie

Novice Member

Joined: 8/10/08
Posts: 53

8/21/09 7:09:45 AM#4

like it or not but people, like water, will always follow the easiest path. And i have to admit, one of the challenges of GW is to see if u can beat the dev's/ level designers ( like finishing The Deep in under 12 minutes instead of 2 1/2 hours )

Don't shoot the messenger.....it will ruin you monitor

Godliest

Protector of Cantha

Joined: 11/26/06
Posts: 3478

"There''s a time and a place for everything, and it''s called college." - Chef

8/21/09 10:32:47 AM#5

Your title is wrong: the game hasn't changed, the fastest way to get through a dungeon has. Essentially what you did was the mainstream way that's the fastest and most PuG-friendly way, if that then means abusing game mechanics and/or retarded gimmicks is unnecessary. If it's slow balanced teams that require large amounts of coordination you want then you'll have to find a guild to do it with.