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Originally posted by Zorndorf
As a Wow fan I can think of only one game that could take any significant numbers from it and that could be SW:ToR because perhaps that game could bring something new to the table (Lore wise but certainly roleplaying wise)... IF they can avoid the standard questing of killing "boars" with "light sabres". Aion is the worst that could happen to WOW haters as this Korean only reinforces the grip of Wow on the market. The reason is very simple: you can't outperform the original, you can't outcopy the already perfect copy of a fantasy mmorpg. It astonished me every time people don't see the boost games like AoC, War and now Aion give to Blizzard. Ok, they need to adapt a little WOW, but in fine tuning it they make immediatly victims from those so called Wow killers. The latest being the leveling through PvP Bg's and joining Bg's from anywhere in Wow 3.2. As a fan of WOW I was even more a fan from that beautiful lore of WH tabletop and what Mythic did was absolutely killing any intrest of even trying new and other mmo's in the near future. Most people will want Aion to succeed NOT because it is a good game, no, most think that it should succeed in offering something alternative to play against the hated "giant". The problem is by promoting Aion they promote the Blizzard game through the roof. Just like War and Aoc did. Polishment has nothing to do with it. Copycat products ALWAYS fail in creating their own distinctve markets. Perhaps SW:Tor makers can finally see through this mechanism (I hope it for the WOW haters as they will finally leave my beautiful game alone).
Only time will tell :P
Although....Aion has a lot of things going well for it at the moment ...which AoC and WAR didn't at launch..... 1) Good feedback from released versions in Korea and China (mind you....a lot of those feedbacks come from western players who've played the game for atleast a month or so) 2) The game is noticeably polished...unlike the half baked versions of WAR and AoC at release. 3) It has decent lore/story driven missions...besides the grind quests...but you'd hardly notice the grind (as many compare this game to a typical F2P Korean MMO)....lvling to max should take u less than a month....with just a few hours invested in a day.. 4) The RvRing here is slightly sanboxish unlike those found in WAR....due to the flight combat.....somewhat similar to GW.. 5) Whether u like it or not......the graphics look amazing.....atleast thats what most of the MMO gamers and potential Aion fans think about this game :) 6) The game's marketing never intended for this game to compete against WoW....its just the regualr Fanboys who do this crap. The game's promotion was almost unnoticed even after its release....It was only after the release of the Chinese version...and many westerners gained access to that.....that player's truly understod how good a game this is. I will disagree with you with ToR having the potential to take over from WoW......According to me it will be Guild Wars 2.....you'll prolly comeback by saying it doesn't even have a subscription based setup...and all that....but who gives a rats ass about that logic to defend WoW..... Guild Wars 2 will become much more popular than WoW in a year or so (popularity in this case is based on the TREND...not existing WoW subs during that period).... The only other game which has potential to beat WoW (based on your idea...thats subs) is Blizzard's next MMO....but we don't have any legitimate news about that do we??
Coming back to Aion.....I'd prefer to consider this as a game which will bring back hope to this Genre of PC gaming...so that it isn't dominated by just ONE game all the time....If Aion can somehow sustain a total of 750k + subscribers in NA and EU...then thats job well done :)
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Originally posted by nomraw The total number of Eastern Aion players is now accepted 1.9 M, not the wrongly cited 3.5 million from June. The number of servers rose with ... 2 in the last 8 months in Korea. Meaning WOW is still outperforming Aion X2 .... in its own homeland.
That's telling much. Most of these numbers were attained through internet café play, hardly comparable with the 180 dollars yearly western subs. Xfire showed that the intrest in Beta (that could be acquired) was significantly less than both AoC and War. Meaning it will probably launch at significantly less players than those 2 games initially. Since ALL MMORPG's in the west had around 30% retention rate, your 750 K sustained subs would mean it would sell around 2 million(!) copies in NA/EU in its first year. Impossible for this lore and unknown gaming world. GW2 is indeed free to play and can't be compared in revenus with paid mmo's. The moment Blizzard calls 'booh" everyone is back in again. A Korean game or even a free to play game is not going to change that. Only a complete different game design (like SW) could change the current situation.
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Originally posted by rr2real
I have an idea... don't buy it and wait a year to decide whether or not it will fail. Pretty damn good idea, eh? |
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Originally posted by EduardoASG
It is not that simple. How do you explain Lotro then ? The MOST and best known lore - the best polished product at launch... A launching campaign that was very succesful and had the title: "THE game that rules them all". So best lore, best polish, most recognizable and ...... 200K subs ater 6 months .... I also think Turbine has more control over its hackers and bots than the track record of NCsoft. I think a lot of other factors play than "polish". Too cumbersome and too vast to explain it all, but polish is not even a deciding factor I think.
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Originally posted by Zorndorf
It is not that simple. How do you explain Lotro then ? The MOST and best known lore - the best polished product at launch... A launching campaign that was very succesful and had the title: "THE game that rules them all". So best lore, best polish, most recognizable and ...... 200K subs ater 6 months .... I also think Turbine has more control over its hackers and bots than the track record of NCsoft. I think a lot of other factors play than "polish". Too cumbersome and too vast to explain it all, but polish is not even a deciding factor I think.
After the WOW bunny hoppers leave, LOTRO numbers are about what i expect Aion to have. Maybe a few more as they will pick up a lot from War and AOC for the PVP aspect of the game. I think a game will fail due to Aion, namely Warhammer, but Aion will not fail. It has to be true, i have internet links. |
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Originally posted by grandpagamer After the WOW bunny hoppers leave, LOTRO numbers are about what i expect Aion to have. Maybe a few more as they will pick up a lot from War and AOC for the PVP aspect of the game. I think a game will fail due to Aion, namely Warhammer, but Aion will not fail.
Agreed. |
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Originally posted by grandpagamer After the WOW bunny hoppers leave, LOTRO numbers are about what i expect Aion to have. Maybe a few more as they will pick up a lot from War and AOC for the PVP aspect of the game. I think a game will fail due to Aion, namely Warhammer, but Aion will not fail. Yeah, I follow your sentiment more or less. I think Aion may fare a bit better than Rings simply because the lore of Aion is something you learn as you go whereas with Rings if you haven't seen the Rings movies or read the books you can be a bit lost and Rings lack of PvP. I do think with Aion and CO coming in September that Warhammer is in a lot of trouble. I wouldn't be surprised if even DDO yanks some from Warhammer once it goes f2p. *gets pelted with rotten tomatoes* |
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Originally posted by Wickedjelly After the WOW bunny hoppers leave, LOTRO numbers are about what i expect Aion to have. Maybe a few more as they will pick up a lot from War and AOC for the PVP aspect of the game. I think a game will fail due to Aion, namely Warhammer, but Aion will not fail. Yeah, I follow your sentiment more or less. I think with Aion and CO coming in September that Warhammer is in a lot of trouble. I wouldn't be surprised if even DDO yanks some from Warhammer once it goes f2p. *gets pelted with rotten tomatoes* I didnt play DDO much so I cant comment on that but Turbine knows how to patch free content from what i see in LOTRO. They seem to listen to their fanbase better than some, so you could be correct. It has to be true, i have internet links. |
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Originally posted by Zorndorf The total number of Eastern Aion players is now accepted 1.9 M, not the wrongly cited 3.5 million from June. The number of servers rose with ... 2 in the last 8 months in Korea. Meaning WOW is still outperforming Aion X2 .... in its own homeland.
That's telling much. Most of these numbers were attained through internet café play, hardly comparable with the 180 dollars yearly western subs. Xfire showed that the intrest in Beta (that could be acquired) was significantly less than both AoC and War. Meaning it will probably launch at significantly less players than those 2 games initially. Since ALL MMORPG's in the west had around 30% retention rate, your 750 K sustained subs would mean it would sell around 2 million(!) copies in NA/EU in its first year. Impossible for this lore and unknown gaming world. GW2 is indeed free to play and can't be compared in revenus with paid mmo's. The moment Blizzard calls 'booh" everyone is back in again. A Korean game or even a free to play game is not going to change that. Only a complete different game design (like SW) could change the current situation.
Source on the "accepted 1.9 M" subscription statement? Can you link to a official statement or pressrelease? |
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To answer the original question simply and cleanly, no AoC was a revolutionary game and rarely do revolutionary games do well as they take far to many risks and the majority of thous risks don't pan out some do some don't game dies. Aion is an evolutionary game like EQ2, WoW, and DAoC nothing hugly new here but rather a refinement and evolution of things that have worked in the past. This was the main thing I loved about WoW, they didn't do any thing really new but they did every thing really well in particular the UI. AoC had its combat system which was very cool and it had the linear 1-20 which was not (neat idea over all bad) War . . . War was just a mistake sad really because Mythic is still to this day my fav MMO developer even after the crap which is War DAoC classic is my idea of a perfect MMO though it has been chewed up since
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Aion does not need to destroy WoW to be a success. Why do people speak of these two as if they go hand to hand? Aion is huge success in Asia as of now. Aion will be successful in the western world, but probably not as much as it is in Asia. The game will have more subscribers than LotR in my opinion, but we will see. The only thing that really worries me is the development responses to western concerns. Honestly, I will enjoy playing this game for a year or more most likely until we see Star Wars Old Republic which 99% of us hope is a huge success comming from Bioware.
- ya I'm here |
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Originally posted by LodenDSG
Besides the combat system (which wasn't even the case for some classes) I really don't see what was revolutionary about AoC. I pretty much agree with everything else you said and think you hit the nail on the head but with AoC i just don't see what some thought was so special about that game. It certainly had potential to do much better than it did if it would have been managed and updated properly but I hear people say this about AoC at times and I gotta say I don't get it. The main reasons that game ended up doing terribly from what I saw was due to: abhorrent mismanagement by Funcom, poorly tested/designed patching, insanely fast leveling curve, lack of end game content, poorly scripted/overly simplistic crafting design, and no real draw incentive since stats and itemization in general didn't mean anything outside of the certain gem sets that could make you a one shotter or basically invincible (although I did hear the stat/item system was revamped and they did eventually nerf the gems). It has nothing to do with the risks (whatever those were-still don't see it) the game took unless you consider releasing the game before it was even close to being ready for launch or having things in place to deal with customer service issues/concerns. Besides that, however, I do agree with you completely. |
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Heh, lots of psychics in this thread. Gonna follow the crowd like a mindless sheep and do a little 'phsyciccy' myself. I hereby prophesy this game will start up with close to a million and end up in the 300k-500k numbers here in the west after all the migration and the mmo-hoppers gone back to whatever mmo they're playing. The character creation will draw in quite a few people as it seems to be the best thing since City of Heroes, barring Champions Online but that game got company funded RMT so it's out the window in an awful hurry. As a sidenote, someone mentioned you can level in WoW's BG's now. What he failed to mention is that you will be destroyed by, what WoW call, twinks and get few kills/damage and uptime. Sure you can level in BG's but my guess is it's faster and more painless to level in PVE as WoW always been about PVE and it's PVE is actually quite good. |
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Seems to me Aion is close to the RvR game that WAR should have been so I'd expect it to soak up a lot of the PvP crowd. That on its own should be enough to make it reasonably successful in the west - especially if it's already doing better than break even in asia. I'd imagine also that it will attract a significant number of PvE players purely for the graphics and a change from WoW. How that works out depends on how well the game prevents the RvR side causing problems for the PvE side and vice versa. So potentially i think Aion could get a big chunk of the RvR crowd (who don't hate the art style) plus a chunk of the WoW-style PvE crowd who prefer the art style to WoW's. So in the short term i'd expect a decent win, financially and otherwise. In the longer term i think it depends on how well they can keep both the PvP and the PvE players happy at the same time. |
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Sir, this game will not fail, infact it is my assumption that this game will be amazing in every aspect of gaming. this will be so phenominal that no other rpg will beable to touch it. it is my belife that we are lookin at a new age of gaming one that will be untouchable. THank you ~dark3n3dsoul |
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Originally posted by dark3n3dsoul
WOW! My eyes got a little misty after reading this. I don't agree in the least but...
Dyslexics of the World...Untie! |
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Originally posted by dark3n3dsoul I'm guessing you had this reaction: (WARNING - sexual content) |
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First, WAR isn't fail, AoC was. I belive Aion will be very a successful game based on my close beta play and 10 year MMO experience on most popular titles. Ncsoft isn't other game company. Ncsoft just like Blizzard and they all can offer tons of money to build a game if they believe and see they will get lots of profit later. overall Blizzard has better concept artist and Ncsoft know how to build a pvp game better. in general Asian developer work much harder than EU/NA developer with less salary. None doubt the Aion game engineer is uptodate than many other titles. to make sure Aion could run smoothly on middle class pc, Aion even didn't implement evironment dynamic much. so for current version, you wont see tree or grass move but with pc upgraded in future I think this game engine has potential to make a more vivid world. Aion 1.0 lvl 1-17 is boring but everything changed after lvl18 |
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I agree with the EVE comment. It does help reduce the issue of things like Barrens Chat, because all the kiddies get to frustrated and go back to WoW. As for the comment about LOTRO, there is another reason as to why it didn't do so well. I've read the series and it was good, classic fantasy at it's best, but would I want to pay money to go to that world? Sorry, but no. It's just not my kind of fantasy game. AION is. Given how highly rated it is in Asia and even Game Informer's reviews, I think it might stay. |
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Originally posted by bigsmiff
WOW! My eyes got a little misty after reading this. I don't agree in the least but...
Really?? I think the game will be successful because it is going to be generic like all the other MMOs. As for untouchable? You need to jump back to reality. I know thats what you wish for but not going to happen. They are doing everything any other mmo is doing and thats what its going to make it work. |
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How can you say it is generic when it is the 1st MMO to introduce free flight, not only as a aesthetic feature, but as a tactical attribute that you have to take into consideration when creating your character? Not to mention that this is the first MMO that I have looked at that has lots of character customization, unlike many who boast it. If this was just another "generic" MMO, then I wouldn't be playing it, let alone looking forward to it so much. |
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Aion has gone Gold.
/End thread? :-) |
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Originally posted by ControlZero
Have you played other MMOs???? According to your statement I guess not. :( |
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I have played a number of MMOs. I have played AO, MxO, WoW, EVE, GW, TCOS, and CoV/CoH. What's your point? |
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Originally posted by fuzzi1983
Have you played other MMOs???? According to your statement I guess not. :( He said this MMO has more customization and flight that sets it apart from other MMOs. I would add to that, the open world PVP (that actually works, unlike warhammer) and the graphics quality also set it apart. It's easy to troll his post by making your little smart ass comment, but what parts of his statement do you think shows he hasn't played any other MMOs? Please be specific. Being specific means telling us what other MMOs have flight and allow the amount of character customization that Aion does. |
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