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Originally posted by Swanea
In game now, but I can't say how well it's working. |
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Ehh, they are supposed to be able to pick those locks on the backdoor you know... :) it's an ability. And you can prevent it by upgrading a keep with a deadbolt... |
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I'm not denying that WAR has lost alot of subs, but atleast on my servers it seems very stable... and alot of noobs in t1 all the time. |
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I just wanted to say Mythic didn't kill Warhammer, the combination of EA and Mythic killed Warhammer. Some believe that the game was in final stages when EA took over Mythic which isn't true. I have a buddy who was a 3d modeler for EA originally, and when he was done on one of the NFS games they put him to work on WAR, he did all of his work out of Vancouver remotely, he wasn't the only one who did this either. Anyway from early Alpha he said that WAR was pretty good but needed alot of work, and the team was always saying they needed more time. EA called the shots and told them that the schedules would be followed, but in a few cases they did bump those schedules but he said those were some heated meetings. When the game was released from what my buddy said the guys at Mythic were not particularly proud of the game, but they were forced to release when they did. Then EA restructured EVERYBODY in both companies, so any real fixes the original dev's would have wanted on WAR will not happen because they have being reassigned. So who really WRECKED WAR? EA did, and this is a trend they have being following for awhile. Once EA gets there noses into a seperate companies ideas they say, "Hey you just do your job and get the game out like you planned we won't bug you, its all in your control." Then just before the game is released they decide to take control and force the game out to quickly and end up wrecking the game. Everyone seems to think Bioware is going to be able to make there new MMO to there standards, I am sorry to say and this is my opinion but once EA does what it does best, the game will be released and it will be a husk of what it should have being, and shortly after that Bioware will be dissolved. The only reason the new Star Wars MMO will do good is because people want to believe it will be good and they will buy it on name, and the history of the original company that made some of the best Star Wars games ever, but what they won't see is that Bioware is no longer Bioware, EA calls the shots. Anyway this wasn't about Bioware my bad. Can WAR make it, sure it can but EA has to see the potential and put a good team together and let them run with the game and leave them the hell alone. |
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Originally posted by aesperus
I don't believe Bioware has anything to do with the direction of this game. Mythic was partially merged with Bioware in order to assist with the development of SWTOR. I doubt very seriously that anyone from Bioware is doing any work on WAR. It would make no sense for EA to divert needed resources from the one MMO they have in development that has any chance of success just to make fixes to a game that is not long for this world... |
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Originally posted by zantax
I wish I had the link right now, but I remember reading in an interview with Ray Muzyka from Bioware that one of the terms of their purchase by EA was that they remain in full creative control of their games. In the interview he said that the agreement was to allow Bioware to work on their own timetable and they would only be bolstered with resources and manpower from EA when needed. Of course it remains to be seen if it will actually work out that way... Maybe they've learned their lesson now? I have also heard that the contractual agreements between Bioware and Lucasarts concerning SWTOR were made some time before Bioware was purchased by EA. If this is the case, I would think that would mean that Lucasarts would be pulling the strings much more so than EA on this particular title... and Lucasarts does not want a repeat of SWG. |
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Originally posted by Anubisan
I hope so. They had a similar contract with Mythic (I'm sure the details may have been quite a bit different though). Point is, there are ways around that, depending on how the contract is setup. Sucks, but it happens. I doubt Bioware will have many problems from EA with SWTOR, at least not initially. Once the game gets released that may be a different story though, only time will tell. =/ |
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Originally posted by Anubisan Doesn't matter. The guys signing the checks make the decisions. Unless BioWare has their own, inviolate, budget, they will have to do as EA says. He who pays the piper, calls the tune. |
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DillingerEP
Hard Core Member
Joined: 9/18/07
"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool." |
Originally posted by zantax
Yea and my grandmother is the queen of England. Thing is Mythic and EA, delayed the release of the game by atleast a year. Mythic had the time and the money, but over taking a big under taking in Warhammer was simply to much for them. I can honestly say, this game would still have a good amount of issues to burn it to the ground, even if they were given more time. Cause, giving Mythic's track record with DAoC, and how they bitched slaped their own game (a good game) in the face. Warhammer wasn't in good hand's to begin with. |
Originally posted by aesperus
Today we have important news to share with the community. EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Ray becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Ray. BioWare’s studios remain unchanged and continue to report to Ray. Mark Jacobs, current General Manager of Mythic will leave EA on June 23, 2009. We thank Mark for his contributions at Mythic and wish him the very best going forward. Mark played a major part in the success of Mythic with his contribution as General Manager and Lead Designer of WAR. Mythic retains a strong team led by Rob who co-founded Mythic in 1995. Rob played a critical role in the development of Dark Age of Camelot. In his previous role as COO, he was responsible for all day-to-day management of the studio including all development, operations and support. Please join us in celebrating the union of these two award-winning studios. http://herald.warhammeronline.com/warherald/NewsArticle.war?id=841 Where is the part about Mythic not being a company anymore and all the staff that has gone missing? For a company that has no employees why is their parking lot full each time I go by? Could it be employees from the bank next door are using the Mythic lot for their own nefarious devices? |
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//\\//\\oo
Apprentice Member
Joined: 4/17/04
"The dreams of youth are the regrets of maturity." -The Lord of Darkness from Legend |
Originally posted by Slampig
There's nothing nefarious about getting an extra hour, or two of sleep by parking next to a foreclosed building.
This is a sequence of characters intended to produce some profound mental effect, but it has failed. |
Originally posted by DillingerEP
Mythic acquired the license to warhammer in May 2005 and released the game in Sept 2008. Delaying a year put the game on a timetable of 2 years to 3 years. That just isn't enough time to make an mmo of the size they were working for and it showed. I am of the opinion that they did not have enough time. Whos fault that is, I don't know, but originally setting a 2 year creation date is just idiotic. Extending the game another year helped, but not enough. This years has technically been the fourth year of development and there are still serious game breaking problems not to mention game design flaws. This is a result of a rushed game. It was not released "when it is awesome" as mythic kept primising. It was released when the limited project time ran out. |
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Originally posted by Anubisan
I doubt EA spent $860 million dollars to acquire Bioware/Pandemic and have little to no say in how their new purchase is run. Especially at that pricetag. EA is expecting big returns from Bioware and hopefully they won't put their special brand of stink on the division that they have a history of doing after purchasing a studio. |
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Originally posted by Daffid011
I doubt EA spent $860 million dollars to acquire Bioware/Pandemic and have little to no say in how their new purchase is run. Especially at that pricetag. EA is expecting big returns from Bioware and hopefully they won't put their special brand of stink on the division that they have a history of doing after purchasing a studio. Another point regardless of EA's alledged interferance Mythic did an MMO before that was successful. Bioware has not. I think the odds are stacked against Bioware. I know they have made good games but their success is going to be measured with a very high expectation from EA and players. Even if the game sells 400k copies and retains, for a year, all 400k players that could be a failure for a bioware game. |
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DillingerEP
Hard Core Member
Joined: 9/18/07
"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool." |
Originally posted by Daffid011
Mythic acquired the license to warhammer in May 2005 and released the game in Sept 2008. Delaying a year put the game on a timetable of 2 years to 3 years. That just isn't enough time to make an mmo of the size they were working for and it showed. I am of the opinion that they did not have enough time. Whos fault that is, I don't know, but originally setting a 2 year creation date is just idiotic. Extending the game another year helped, but not enough. This years has technically been the fourth year of development and there are still serious game breaking problems not to mention game design flaws. This is a result of a rushed game. It was not released "when it is awesome" as mythic kept primising. It was released when the limited project time ran out.
Yea well at the end of the day. This is still Mythic we are talking about.. they shat all over a great game in DAoC. Warhammer would still face alot of it's design flaw's and other issues if they were given 5+ year's to work on it. They really fail at doing what the people want, and only really like doing what they want. |