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Aion

Aion 

General Discussion  » So Sad that Aion is just WoW+Korean grind. Was expecting more.

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64 posts found
  Lowdos

Apprentice Member

Joined: 5/03/05
Posts: 629

8/18/09 9:37:36 AM#41
Originally posted by VirDan
Originally posted by Lowdos
Originally posted by //\\//\\oo
Originally posted by DevilXaphan

The grind is basically the same as vanilla WoW was.

 

   Complete garbage. Vanilla WoW was a joke to hit 60 in; a lot of the hardcore folks hit 60 with grinding only in a matter of two weeks, or so. Once people learned how and where to level it was a matter of DAYS (less than a week), until people finally learned how to use higher levels to train and then it became a day or two.

 

 

After hitting mid 30s in Aion KR, this game feel munch grindier (for better or for worse). Granted, I've not experienced any of the 1.5 content, but even when grouping for Elite mobs, it'll take the average player MUCH longer to hit lvl cap.

 

What exactly is the problem with it taking longer to hit a level cap?  It is a mmorpg.  It is not some console game you buy and finish in a week.  I took forever getting my first character to 60 in WoW.  I explored, did this, did that, and had fun.  I had sneezes that lasted longer than it took to get to 70.  I would never have guessed that getting to 80 would have been even faster than getting to 70 was.  For how long it takes, they might as well just start people out at the end level and let them chase phat loot in endless instances.  Actually, you could take WoW and turn it into a 3D chatroom where everybody is some level 80 toon.  The longer you stay logged in, the more points you earn so you can equip your chatroom avatar.  Also, a few times a week you can click a button to see if you randomly get a better piece of equipment.  Yep, the fun of WoW...

 

You appear to be under the misconception that I dislike the game. Its absolutely fine as it is, and I'm looking ahead to launch now! I just don't hate WoW as much as others on this board - it feels like some kind of inverted snobbery which doesn't make much sense to me.

  Nagalium

Novice Member

Joined: 8/16/08
Posts: 26

8/18/09 9:37:43 AM#42

odd i thought clone ment identical and wow is pve oriented with some pvp elements (instanced pvp aka arena, bg's) and aion pvp oriented with some pve elements. The grind i've experianced in aion is exactly what i've expected, mmo with no grind go play fps or something. I dont even think the grind is booring tbh since i've intended to do mostly pvp.

  Sigilaea

Hard Core Member

Joined: 3/19/07
Posts: 258

8/18/09 9:38:27 AM#43
Originally posted by Lowdos
Originally posted by Sigilaea

you think this game is grindy? You probably haven't played much beyond wow then. Go grind out max level in Lineage 2 and then tell me this is a grind.  Try the original UO when it took hard core people MONTHS to max out their skills.

I am not trying to flame you, but honestly, if you think this is a grind, you have not played a grinder. I only played this past weekend and I got 4 level 10s...and that is with a 2 year old daughter, a wife and a full time job. If I don't think it's grindy then I fail to see how you can?

 

In direct comparison to vanilla WoW, in which this discussion was based upon, Aion is significantly grindier. Just as was the original Lineage compared to L2.

Aion is grindier but it's still a joke compared to a real grind. I think the guy is just trolling. He trashes a crafting system, that by his own admission, he has never seen...nothing to see here, move along :)

  twistydavey

Novice Member

Joined: 7/19/09
Posts: 19

8/18/09 9:47:32 AM#44
Originally posted by kiern
Originally posted by Scyris

 The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though,

I have not played Aion, but that statement right there undermines your credibility.  It "Probally (probably) blows"? You didn't try it and experience it for yourself, yet you presume to judge it.  I can't help but wonder how much, if any,  of the rest of the game you experienced before bashing it.

 

Nice post hit the nail on the head there...

  Mithrandolir

Hard Core Member

Joined: 2/28/05
Posts: 1073

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

8/18/09 9:53:49 AM#45

I found that the movement penalties and bonuses in combat to be refreshing. I also love the way they set up the skill chains so you can hit the same key as the starter for the finisher, without having to clutter your hotbars with all of the finishers.

Also, I have enjoyed crafting in very few mmorpgs since i started playing them back in M59. There have been a few games where I really enjoyed the crafting. Aion is one of them.

I logged into Aion this past weekend with no expectations at all. I was expecting to hate it about as much as I was expecting to love it. Ended up very surprised at how fun the game is for me.

Since i had a blast running 2 characters to the high teens here, and since i am a HUGE fan of DAoC style RvR... I now fully expect to love this game completely through the end... with many characters.

 

 

  //\\//\\oo

Spotlight Poster

Joined: 4/17/04
Posts: 2810

"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

8/18/09 9:59:43 AM#46
Originally posted by thexrated

I find it quite more involved than in WoW. Especially with Ranger and Sorcerers. Gladiator was a bit more like WoW. Note, these three are what I have tested. Also the combat dynamics with tactical use of consumables and flight adds quite a bit more depth.

   Sorcerer, assassin and spirit master are nearly isomorphic to mage, rogue and warlock, respectively: The sorcerer has nearly identical CC's to a WoW mage (with an added stun that is replicated by one of WoW's specs, an aoe or two less), the assassin has positional attacks and engravings (combo points as found with the WoW rogue, but with less uses), the spirit master has perhaps one more added CC than a WoW warlock (aoe snare/root), but is otherwise nearly the same in function. Clerics have a renew, shield and a stun (unlike the WoW priest's aoe fear, although shadow spec has a RNG stun as well). Rangers play more like the WotLK Hunter than a WoW hunter sans pet; laying traps, leaping back and knocking back/stunning (the vanilla ranger had no method to leap back, but relied on traps exclusively along with pet stun/snare/r oot).

You do realise that WoW had three games that game prior it to "flesh" out the lore. Compare original Warcraft: Orcs and Humans vs. Aion now...I think Aion has a lot more unique and even interesting lore at the moment. Albeit it is fairly basic as well and it's infancy. You are also right that much of Warcraft's lore was almost directly ripped off form other games not solely from Warhammer albeit similarities are too hard to ignore in some aspects.

 

To be honest both sets of lore aren't really my thing. To each his own, however.

 

Meaningful class customization in WoW? I am sorry, just remember what it was in Vanilla - for most classes it was one spec that worked and for all classes that was not even the case until many patches later. Aion will get a lot more stigmas in 1.5 allowing a lot more customization, but I am under no illusion that few stigmas will work out to be better than others...thats what MMO players do, they are very good at finding the way to optimize their characters. Just like is happening in WoW. Neither of these games are good examples of meaningful customization. 

 

  Rogues always had a lot (at least 3 in vanilla... that changed in BC) of specs available to them, although they had their strengths and weaknesses (usually in PvP/PvE). Warriors around 3 (prot for tanking, fury pve, arms PvP once the gear came out... arguably only 2 before that), priests 2, mages 2, shaman 2? (their dps wasn't quite that good back then, but it was still nearly viable), hunters 1 (maybe more for some, but for all practical purposes.. ), warlocks 2? (before warlocks had death coil and before there was a PvP trinket, warlocks were dominated in PvP by everything rogue), paladins 2? (ret paladin dps back then was laughable.

The thing about specs is that they actually influence your play style in WoW; in Aion you're already relegated to a certain play style and are merely enhancing what you already do best.

 

You are welcome to enjoy Arenas. I dislike instanced PvP myself. Open world PvP when done properly is nothing like you describe, but you are free to rely on your assumptions. This is your personal reference, I am sure others feel alike, but things you mention are assumptions and personal views on a topic you clearly have a bias.

Elyos trying to prevent Asmodian levelling will not be that much of an issue in the release because you have rules/penalties for PvPing in the low level zones. 

 Perhaps it was a poor example, but I was trying to make the point that World PvP is much more distribution dependent than battlegrounds and infinitely more than arenas where it is strictly controlled; a server with a skewed population will have skewed outcomes unless the population is controlled; although a scale effect like in WoW's wintergrasp where the side with less people gets buffed would work, it's still almost always in the favor of the greater number. Since greater numbers imply better PvP outcomes and better equipment, there could always exist a predilection for one side over another and PvP would be nothing more than one side pillaging in the abyss.

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  Mentat

Novice Member

Joined: 11/06/03
Posts: 519

8/18/09 10:06:16 AM#47
Originally posted by Scyris

After playing the beta for a while, I ended up decided not to pre-order, Aion to me is nothing more than another world of warcraft clone that just looks nicer, as a added bonus we get a lame korean typical mmorpg grind too Yippie!. My Main beef with Aion is the fact that its a WoW clone, and moreso that the game has nothing what-so-ever that is new or unique. Some people say a npc race, but, thats been done 8 years ago by DAoC.

Honestly though, what does Aion have to offer to attract me to buy it? I hated WoW and how it was setup. Aion reminds me too much of a mmorpg for dummies, with all skills and stats being done for you. The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though, Hell Lineage 2 is still kicking, Before that Anarchy online is 10 or 11 years old and they just recently added a new expansion.

Anyway, I may reconsider if.. well, anyway I can use the orignal voices? Most english game dubs suck horribly, and I have a feeling Aion is another. For me gameplay > graphics and so far, Aion fails to deliver on gameplay. Does it get better later? or is it the same herded like sheep to the next quest hub system WoW uses?


 

I like how you make a firm statement then backtrack and then make assumptions. "the crafting system probably blows" - you don't even know if it's any good.....

"i have a feeling" "does it get better later" ... Dude - why even make a post if you are just going to dog a game you don't really know much about?

 

  Illyssia

Hard Core Member

Joined: 8/10/09
Posts: 1130

8/18/09 11:27:47 AM#48
Originally posted by DevilXaphan
Originally posted by Illyssia

 

 

I think you've slightly proved their point. Initially there is simply a PvE level game then you can go to the Abyss and start grinding away at rank there. Reads to me to be a similar report to OP: WOW + Korean grind. The game elements you think of as new are simply re-workings of other mmorpg. That's not all bad, but the grind element to this game may prove its Achilles heal.

 

The grind is basically the same as vanilla WoW was.

 

That's the problem WoW vanilla takes you back to 2004-6, I would like to play mmorpg that had a little more originality rather than one that falls back upon the same old cliches. 

  Torskzor

Novice Member

Joined: 8/07/08
Posts: 1

8/18/09 11:38:13 AM#49

I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.

People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

8/18/09 11:52:01 AM#50
Originally posted by Torskzor

I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.

People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.


 

My thought is that if it was a copy of wow i would already be playing wow.

I mean, why play a copy when I can get the original, polished blizzard product, all their support and updates, their fan gatherings, a game you know will be around for a while, etc.

But I don't play WoW. Though I have played it, I have one character that was made the day the game launched and is a whopping lvl 30+ which shows how much time I've put into the game over the years .

However I DO want to avidly play Aion. so obviously there is enough that is different.

It's all in the mix and how these features are blended together.

  mmaize

Advanced Member

Joined: 7/23/09
Posts: 224

8/18/09 11:58:46 AM#51
Originally posted by Sovrath
Originally posted by Torskzor

I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.

People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.


 

My thought is that if it was a copy of wow i would already be playing wow.

I mean, why play a copy when I can get the original, polished blizzard product, all their support and updates, their fan gatherings, a game you know will be around for a while, etc.

But I don't play WoW. Though I have played it, I have one character that was made the day the game launched and is a whopping lvl 30+ which shows how much time I've put into the game over the years .

However I DO want to avidly play Aion. so obviously there is enough that is different.

It's all in the mix and how these features are blended together.


 

Great point!  And I actually have 3 max level characters so this is coming from the perspective from an avid but recently retired WoW player.  Aion has the foundation of a truly great game!  I'm really excited about it and that is hard to do especially with some of the recent over-hyped failures I have seen lately.  Aion is unique in many different ways and while anyone can say they see similarities between games, this is by no means a "WoW clone".  It looks nothing like WoW, in fact, omg it actually has an awesome character customization model and the graphics are stunning.  The combat is nothing like WoW and is intuitive and the chains are a great idea since it allows so much more space in your bars during game play.  There are several cut scenes during your quests, etc. 

So please go take that WoW clone nonesense somewhere else. It's overdone and tired.

  bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2154

8/18/09 12:01:09 PM#52
Originally posted by mmaize
Originally posted by Sovrath
Originally posted by Torskzor

I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.

People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.


 

My thought is that if it was a copy of wow i would already be playing wow.

I mean, why play a copy when I can get the original, polished blizzard product, all their support and updates, their fan gatherings, a game you know will be around for a while, etc.

But I don't play WoW. Though I have played it, I have one character that was made the day the game launched and is a whopping lvl 30+ which shows how much time I've put into the game over the years .

However I DO want to avidly play Aion. so obviously there is enough that is different.

It's all in the mix and how these features are blended together.


 

Great point!  And I actually have 3 max level characters so this is coming from the perspective from an avid but recently retired WoW player.  Aion has the foundation of a truly great game!  I'm really excited about it and that is hard to do especially with some of the recent over-hyped failures I have seen lately.  Aion is unique in many different ways and while anyone can say they see similarities between games, this is by no means a "WoW clone".  It looks nothing like WoW, in fact, omg it actually has an awesome character customization model and the graphics are stunning.  The combat is nothing like WoW and is intuitive and the chains are a great idea since it allows so much more space in your bars during game play.  There are several cut scenes during your quests, etc. 

So please go take that WoW clone nonesense somewhere else. It's overdone and tired.

 

Hard to be done since 99% of the enw games are getting threads that are wow clones even Champions online which is a SUPERHERO game aka comics lmao

  Richijefe

Novice Member

Joined: 10/18/04
Posts: 145

8/18/09 12:07:00 PM#53
Originally posted by Scyris

After playing the beta for a while, I ended up decided not to pre-order, Aion to me is nothing more than another world of warcraft clone that just looks nicer, as a added bonus we get a lame korean typical mmorpg grind too Yippie!. My Main beef with Aion is the fact that its a WoW clone, and moreso that the game has nothing what-so-ever that is new or unique. Some people say a npc race, but, thats been done 8 years ago by DAoC.

Honestly though, what does Aion have to offer to attract me to buy it? I hated WoW and how it was setup. Aion reminds me too much of a mmorpg for dummies, with all skills and stats being done for you. The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though, Hell Lineage 2 is still kicking, Before that Anarchy online is 10 or 11 years old and they just recently added a new expansion.

Anyway, I may reconsider if.. well, anyway I can use the orignal voices? Most english game dubs suck horribly, and I have a feeling Aion is another. For me gameplay > graphics and so far, Aion fails to deliver on gameplay. Does it get better later? or is it the same herded like sheep to the next quest hub system WoW uses?

Did you actually play the beta at all? Since you seem to know nothing at all of the crafting system and are merely speculating. The crafting system is nothing like what you say, maybe you should have tried it during close beta, but it seems you did not even play closed beta because you have no argument against the game apart from it being a WoW "clone", which in all certainty it is not.

Did you play DaoC by the way? Please name the NPC race, since I remember there being 3 factions that fought each other when I played, do not remember any NPC race like the Balaur.

Anarchy Online was not developed by a Korean company as well as it is not 10-11 years old. The only MMO that old is Ultima Online.

Lastly your english is very poor and you have no excuse for it. Most of your criticism is void of valid arguments and devoid as well of correct grammar as well as correct spelling.

My suggestion is do not post useless and ludicrous "arguments" about why you will not play the game. Frankly, no one of cares if you will or not.

Regards,

R

Richijefe

  kamerak

Novice Member

Joined: 6/20/09
Posts: 71

8/18/09 12:08:41 PM#54

I sware can someone come up with something more orignal then "this is a wow clone" or "this game sucks" thread seriously everytime a new game comes out this is what happens. I can almost guarntee when STO, KoTR, or  FF14 goes into beta this will come back up again. Hell When Blizz finally reveals there new IP I know it will happen, it just comes down to people need something to bitch about....wait i just answered my own post

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." Albert Einstein

  baldrick76

Apprentice Member

Joined: 8/17/09
Posts: 15

8/18/09 12:25:01 PM#55
Originally posted by Richijefe
Originally posted by Scyris

After playing the beta for a while, I ended up decided not to pre-order, Aion to me is nothing more than another world of warcraft clone that just looks nicer, as a added bonus we get a lame korean typical mmorpg grind too Yippie!. My Main beef with Aion is the fact that its a WoW clone, and moreso that the game has nothing what-so-ever that is new or unique. Some people say a npc race, but, thats been done 8 years ago by DAoC.

Honestly though, what does Aion have to offer to attract me to buy it? I hated WoW and how it was setup. Aion reminds me too much of a mmorpg for dummies, with all skills and stats being done for you. The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though, Hell Lineage 2 is still kicking, Before that Anarchy online is 10 or 11 years old and they just recently added a new expansion.

Anyway, I may reconsider if.. well, anyway I can use the orignal voices? Most english game dubs suck horribly, and I have a feeling Aion is another. For me gameplay > graphics and so far, Aion fails to deliver on gameplay. Does it get better later? or is it the same herded like sheep to the next quest hub system WoW uses?

Did you actually play the beta at all? Since you seem to know nothing at all of the crafting system and are merely speculating. The crafting system is nothing like what you say, maybe you should have tried it during close beta, but it seems you did not even play closed beta because you have no argument against the game apart from it being a WoW "clone", which in all certainty it is not.

Did you play DaoC by the way? Please name the NPC race, since I remember there being 3 factions that fought each other when I played, do not remember any NPC race like the Balaur.

Anarchy Online was not developed by a Korean company as well as it is not 10-11 years old. The only MMO that old is Ultima Online.

Lastly your english is very poor and you have no excuse for it. Most of your criticism is void of valid arguments and devoid as well of correct grammar as well as correct spelling.

My suggestion is do not post useless and ludicrous "arguments" about why you will not play the game. Frankly, no one of cares if you will or not.

Regards,

R

I also have my doubts . A lot of it sounds like what i was hearing from anti-aion fans in WoW just before i left that game after playing for 4 years . A lot of what i heard in general chat is the same old thing that there was no way they would play it because it looked too asian or was a grindfest . When asked very few had played the beta or when they said they had and were questioned further about content they obviously did nt know the first thing about it . Either they did nt know what class , faction or even what server they had been playing it on . The same was true of the people that said they d played the asian release in wow ( and age of conan for that matter )  . This game has got fans the mmorpg world in a stir across the board . Most of my Lord of the Rings Kinship are joining it . Several friends from AoC and a lot of people that played Warcraft at one time or still do that I ve kept in contact . I never did like the phrase WoWkiller because its hard to see how any game could finnish it off but this one certainly has the potential to cause it significant injury .

Thats why we are getting all these threads from people that have never played the beta . They are worried . If you look for every one of them saying its just an asian grinder there are ten of us saying it not . That speaks volumes .

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

8/18/09 1:36:52 PM#56
Originally posted by Sovrath
Originally posted by Torskzor

I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.

People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.


 

My thought is that if it was a copy of wow i would already be playing wow.

I mean, why play a copy when I can get the original, polished blizzard product, all their support and updates, their fan gatherings, a game you know will be around for a while, etc.

But I don't play WoW. Though I have played it, I have one character that was made the day the game launched and is a whopping lvl 30+ which shows how much time I've put into the game over the years .

However I DO want to avidly play Aion. so obviously there is enough that is different.

It's all in the mix and how these features are blended together.


 

While there are alot of similiarities in comparing classes between WoW and Aion(sorceror / mage), the actual focus of each game is different. Aion's focus is a hard core pvp/pve and RvR based game. Wow focus is a huge variety of events / features with a segmented reward based pve and pvp. The two games feel very different.

  DEXTER2882

Novice Member

Joined: 9/30/08
Posts: 3

8/18/09 8:45:16 PM#57

I personnaly went through the betas and if I understand correctly it will be a PAY for timed played game.  Not a game like WOW that is about a monthly fee.  Who wouldn't want to start out almost even in a game like this where as WOW has so many players ahead of you not only in level but also experience.  Being literally on the ground floor of such a highly rated game only makes sense and the commitment in $ is not that bad.  I know the game costs around $49+ dollars but that is where your commitment comes in. N.C> is NO slouch in gaming!

  arthen999

Apprentice Member

Joined: 10/20/08
Posts: 187

8/18/09 9:18:35 PM#58
Originally posted by DEXTER2882

I personnaly went through the betas and if I understand correctly it will be a PAY for timed played game.  Not a game like WOW that is about a monthly fee.  Who wouldn't want to start out almost even in a game like this where as WOW has so many players ahead of you not only in level but also experience.  Being literally on the ground floor of such a highly rated game only makes sense and the commitment in $ is not that bad.  I know the game costs around $49+ dollars but that is where your commitment comes in. N.C> is NO slouch in gaming!


 

No i think your wrong there . its a monthly subscription like WoW . You may have the Asian model of the way Aion is funded muddled with the western model which nscoft will use . 

Why did you bring up such a topic on your first post ??? It seams rather in depth for someone new to these forums.

POO is that troll sweat i smell lol ???

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 2660

If you can't kill it, don't make it mad.

8/18/09 9:34:12 PM#59
Originally posted by FastTx
Originally posted by Scyris

After playing the beta for a while, I ended up decided not to pre-order, Aion to me is nothing more than another world of warcraft clone that just looks nicer, as a added bonus we get a lame korean typical mmorpg grind too Yippie!. My Main beef with Aion is the fact that its a WoW clone, and moreso that the game has nothing what-so-ever that is new or unique. Some people say a npc race, but, thats been done 8 years ago by DAoC.

Honestly though, what does Aion have to offer to attract me to buy it? I hated WoW and how it was setup. Aion reminds me too much of a mmorpg for dummies, with all skills and stats being done for you. The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though, Hell Lineage 2 is still kicking, Before that Anarchy online is 10 or 11 years old and they just recently added a new expansion.

Anyway, I may reconsider if.. well, anyway I can use the orignal voices? Most english game dubs suck horribly, and I have a feeling Aion is another. For me gameplay > graphics and so far, Aion fails to deliver on gameplay. Does it get better later? or is it the same herded like sheep to the next quest hub system WoW uses?


 

Just an honest question, how far did you get? The "Next Quest Hub" concept is just to get the majority of MMO players (players used to WoW) get into a comfortable level within the game and learn it's ins and outs. That portion of the game trails off at level 22+ where the game gradually becomes more open and quest hubs start to dwindle. In the Abyss the majority of quests are repeatable quests for Abyss Points and Coins. From 25+ you won't be very concerned with quest details, but more involved with watching your rear and ensuring you aren't ganked by an enemy player. I find 1-20 a tutorial and 20-25 a gradual slope to the real gameplay... the abyss. The Abyss is NOTHING like WoW.

Original voices can be changed if you look up information on which file in the Aion folder you can swap for. You can probably swap for Korean or Japanese voices. However if you are looking at the game this subjectively and critically just go find another game. It isn't trying to be something new.

 

Which has been exactly my point from the start.  After 25 the game turns into a gankfest.  Thanks, but I've had more than my fill of such gankfest games. If I want PvP I'll go play UT3 or Quake4.  Games that have been designed from the start to be balanced PvP games.  While ganking may appeal to a certain demographic, many of us want no part of it. Which I suspect is why NCsoft is being less than forth coming about the games real focus.

  Ethian

Apprentice Member

Joined: 3/26/09
Posts: 1219

8/18/09 9:50:30 PM#60
Originally posted by ronan32
Originally posted by //\\//\\oo

 The combat is remarkably similar to WoW's  (replace rage/energy requirements with skill chains and longer cooldowns) and the mirrored classes (for the most part, except for maybe gladiator, templar and chanter) will definitely remind you of it's looming influence on the genre.

 It's not quite far to call it an Asian grinder, however, since it does have just enough content to keep you lvling up to half way through the game. While many might praise it's lore, it's in no way as fleshed out as WoW's: I remember pre-ordering WoW and getting a novel with my purchase (not that I read it, because it was still on a 5th grade leve l); the fact that it "borrowed" (stole) from Warhammer really facilitated the whole deal.

 If you had taken vanilla WoW, made it smaller, taken away some of the quests, added an INCENTIVE to world PvP (I think this is a huge lure to the Aion fan base), added flying and flying combat, taken away meaningful class customization (the stigma system is really a joke, since of the 10 or so skills you can choose only a couple are really optimal), fleshed out crafting, made the soundtrack and graphics awesome, added a hefty grind to the last 10 lvls (and I mean HEFTY) and added an Asian theme, then you would nearly have Aion.

 So, imho, it's a bit of a stretch to call Aion a WoW-clone, or a clone of anything really. WoW started as a game with POTENTIAL to have meaningful World PvP, but ended up in an instance fest. I personally like both, but I do prefer the arena system, since in World PvP it most often boils down to sheer numbers and not reasoning. The number of threads on the beta forum of Asmodians complaining about Elyos stymieing lower level progression is merely a harbinger of what is to come...

 

 

 

 

 

All i read in this post was, wow wow wow wow wow.


 

Ya same here at first...LOL. People will eventually get over WoW and move on. Everyone compares new games to WoW, it cracks me up. Maybe because they spent countless hours playing it and don't want to let go? WoW is a great game and is alot of fun for many people but come on folks...get a grip LOL

"Mom, I play Tera for the gameplay I swear!!"

http://www.youtube.com/watch?v=O-2paFdRw_U

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