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Fallen Earth

Fallen Earth 

Fallen Earth  » Beta Review

16 posts found
kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 11:27:24 AM#1

i don't think people who enjoy combat will find this game interesting. if you're looking for combat, pve or otherwise, i suggest other games.

 

i mean, there are mobs, and bosses, dungeons, and quests, but the combat itself is rather simplistic - the most simplistic i've ever experienced in any game i've played, even the really old ones. if you're into combat you'll know what i mean - there's only two ways to avoid mobs (either dodge stat, or armour use damage mitigation), no kiting is possible, no absorb/reflect shields etc exist. heals aren't very useful, skills/mutations although there are many have very little effect. mob AI a bit primitive for a game made in this year. etc. your character seems to move and feel like a brick. it feels like you have very little control over your character and how they can respond to the environment.

 

this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.


graphics are appropriately bleak for a wasteland post-apocalypse setting. characters are a bit fugly. item details are fairly good. might get some fps issues that you wouldn't get in other games, particularly in towns.


i've played to S3. kiting is impossible in this game. no mutations give you things like absorb/reflect shields, they just give you greater damage mitigation same as armour use gives you, and add nothing further in terms of complexity to the combat. the extra mutation heals are way better than heal skills, but are far from spectacular. and you need to consider the limited hotbar space given that we aren't able to click skills to use them. which means if a skill has a long cooldown, and doesn't do much damage/healing, then it gets relegated to a space on hotbar you'll probably never reach in a real combat situation. those things are amongst what makes FE combat a bit less action-oriented than other games i've played.


i like the concept of this game, but because it's combat that i love the most about games, i'm fully aware that this isn't going to be a game i'll play. it's a pity, both my boyfriend and i were watching this game closely just for the setting alone.

User Deleted
8/18/09 5:48:00 PM#2
Originally posted by kallista

i don't think people who enjoy combat will find this game interesting. if you're looking for combat, pve or otherwise, i suggest other games.

 

i mean, there are mobs, and bosses, dungeons, and quests, but the combat itself is rather simplistic - the most simplistic i've ever experienced in any game i've played, even the really old ones. if you're into combat you'll know what i mean - there's only two ways to avoid mobs (either dodge stat, or armour use damage mitigation), no kiting is possible, no absorb/reflect shields etc exist. heals aren't very useful, skills/mutations although there are many have very little effect. mob AI a bit primitive for a game made in this year. etc. your character seems to move and feel like a brick. it feels like you have very little control over your character and how they can respond to the environment.

 

this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.


graphics are appropriately bleak for a wasteland post-apocalypse setting. characters are a bit fugly. item details are fairly good. might get some fps issues that you wouldn't get in other games, particularly in towns.


i've played to S3. kiting is impossible in this game. no mutations give you things like absorb/reflect shields, they just give you greater damage mitigation same as armour use gives you, and add nothing further in terms of complexity to the combat. the extra mutation heals are way better than heal skills, but are far from spectacular. and you need to consider the limited hotbar space given that we aren't able to click skills to use them. which means if a skill has a long cooldown, and doesn't do much damage/healing, then it gets relegated to a space on hotbar you'll probably never reach in a real combat situation. those things are amongst what makes FE combat a bit less action-oriented than other games i've played.


i like the concept of this game, but because it's combat that i love the most about games, i'm fully aware that this isn't going to be a game i'll play. it's a pity, both my boyfriend and i were watching this game closely just for the setting alone.


 

Thanks for providing a review for a game you've never played. If you spent any time at all in this game, you would know that some of the things you said are simply not true.

"you need to consider the limited hotbar space given that we aren't able to click skills to use them"

How many fucking hotbar slots do you need? There are already 96. Did it occur to you that you can expand the hotbar -- maybe if you had read the help?

"kiting is impossible in this game"

You know what kiting is, right? If you do, then you must really suck at it if you think its not possible. Better yet, if you had ever played the game, you would know its possible.

"aren't able to click skills to use them"

Let's see, you can click on an item in the actions panel, you can click on an item in the hotbar, you can activate an item with a keypress. How many more ways do you need? Oops, I forgot, you havent played the game.

I'll tell you what, why don't you go download the beta and play for a week and then review the game.

 EDIT: typo

daarco

Hard Core Member

Joined: 12/19/06
Posts: 3744

I have Darkfall now!
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__________________

8/18/09 5:54:08 PM#3

Ok OP, but what about the game. You mostly talked about numbers and shit.

And you know its a beta.  Its not done yet, things will change.

Lunchbox76

Apprentice Member

Joined: 10/27/04
Posts: 289

8/18/09 5:55:26 PM#4


Originally posted by cfurlin

Originally posted by kallista

i don't think people who enjoy combat will find this game interesting. if you're looking for combat, pve or otherwise, i suggest other games.
 
i mean, there are mobs, and bosses, dungeons, and quests, but the combat itself is rather simplistic - the most simplistic i've ever experienced in any game i've played, even the really old ones. if you're into combat you'll know what i mean - there's only two ways to avoid mobs (either dodge stat, or armour use damage mitigation), no kiting is possible, no absorb/reflect shields etc exist. heals aren't very useful, skills/mutations although there are many have very little effect. mob AI a bit primitive for a game made in this year. etc. your character seems to move and feel like a brick. it feels like you have very little control over your character and how they can respond to the environment.
 
this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.

graphics are appropriately bleak for a wasteland post-apocalypse setting. characters are a bit fugly. item details are fairly good. might get some fps issues that you wouldn't get in other games, particularly in towns.

i've played to S3. kiting is impossible in this game. no mutations give you things like absorb/reflect shields, they just give you greater damage mitigation same as armour use gives you, and add nothing further in terms of complexity to the combat. the extra mutation heals are way better than heal skills, but are far from spectacular. and you need to consider the limited hotbar space given that we aren't able to click skills to use them. which means if a skill has a long cooldown, and doesn't do much damage/healing, then it gets relegated to a space on hotbar you'll probably never reach in a real combat situation. those things are amongst what makes FE combat a bit less action-oriented than other games i've played.

i like the concept of this game, but because it's combat that i love the most about games, i'm fully aware that this isn't going to be a game i'll play. it's a pity, both my boyfriend and i were watching this game closely just for the setting alone.


 
Thanks for providing a review for a game you've never played. If you spent any time at all in this game, you would know that some of the things you said are simply not true.
"you need to consider the limited hotbar space given that we aren't able to click skills to use them"
How many fucking hotbar slots do you need? There are already 96. Did it occur to you that you can expand the hotbar -- maybe if you had read the help?
"kiting is impossible in this game"
You know what kiting is, right? If you do, then you must really suck at it if you think its not possible. Better yet, if you had ever played the game, you would know its possible.
"aren't able to click skills to use them"
Let's see, you can click on a skill in the actions panel, you can click on a skill in the hotbar, you can activate a skill with a keypress. How many more ways do you need? Oops, I forgot, you havent played the game.
I'll tell you what, why don't you go download the beta and play for a week and then review the game.


Totally agree with you cfurlin either kallista,
1. Never played the game and has no idea what he/she is talking about. or
2. Never bother to seriously play the game or read any of the instructions, tooltips, or never bother to ask the questions in game.

maacaaviityy

Novice Member

Joined: 5/13/07
Posts: 103

8/18/09 5:58:43 PM#5
Originally posted by daarco

Ok OP, but what about the game. You mostly talked about numbers and shit.

And you know its a beta.  Its not done yet, things will change.

 

The game is exactly the same as it was 1 year ago, so I doubt anything will change.

kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 6:10:10 PM#6
Originally posted by cfurlin
etc

 

"Thanks for providing a review for a game you've never played."


i played all the character types you can play in this game - combat melee, combat pistols, combat rifle, crafter pistols, and crafter melee - and played two of those types right into S3.


"Did it occur to you that you can expand the hotbar"

as for the hotbar - expanding it gives you a big block, not separate hotbars. if you'd played the game yourself you would know that. using shift+numbers and alt+numbers to access the secondary and tertiary "rows" in an fps targeting game is forcing players into finger gymnastics. it really doesn't work in a combat situation. thus, effectively you have only one bar of hotkeys.


kiting in this game is not a tactic. mobs hit you regardless, there is no actual dodging apart from the dodge stat. you just don't kite. i suggest to players wanting to try this game to go right ahead, you'll see what i mean. you'll see ranged players standing right up in the face of a mob, not bothering to move or they'll miss the shot given the gimpy mob AI (and seeing as ammo costs so much and takes ages to make, you really don't want to miss the shot). combat is a bit of a joke.


"you can click on a skill in the hotbar "

you can't click skills with fps targeting. is that a joke?


anyway, i think the guy cfurlin hasn't played the game, or if he has, he got to maybe level 10 or so :P or maybe he's just a fanboi.

kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 6:17:30 PM#7

this is what a hotbar block looks like in Fallen Earth - notice there are no separate hotbars - you can expand the stupid thing in any direction to get a big stupid clunky hotbar block.

 

this does not work well with fps targeting. incidentally the skills are crap anyway.

 

 

go ahead try the game, once you've played to S3, unless you don't care much for combat and action, you'll agree with me and know what i was trying to tell you.

Lunchbox76

Apprentice Member

Joined: 10/27/04
Posts: 289

8/18/09 6:23:14 PM#8

You know if you had been specific about what exactly YOU didnt like about the game, we wouldnt have bee nas harsh about your post. To be honest though the issues you have are either personal preference or inability to hit keys fast enough. I have been playing since friends and family beta, and have no issues kiting mobs around, almost got good enough to kit two or three. As far as the hotbar goes thats exactly how I like my hotbars, almost every game I play I always end upgrouping them into one spot on the screen, and as far as the dificutly in using the skills while shooting I have no problem switching from mouse look to aim mode. I can see where some might have issues with it though, but for me its not an issue.

kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 6:28:46 PM#9

well the main issue is that characters move and feel like a brick. they feel clunky, and any skills that are of any use are pretty crappy anyway. combat just isn't fluid, and that's a fault of the terrible game engine they insist on using. seriously - in this game, combat is the clear loser.

 

oh, and the time you spend not dong anything fun is ridiculous. i'd say 95% of the time you're travelling or organising your inventory/bank/carfting, and 5% you get to actually kill stuff or do something action-oriented. it's b-o-r-i-n-g.

 

see for yourselves - here's someone streaming their gameplay live ---> www.livestream.com/redtears

User Deleted
8/18/09 6:32:36 PM#10
Originally posted by kallista
Originally posted by cfurlin
etc

 

<Snip> - Mod Edit by GaiusMarius.


i played all the character types you can play in this game - combat melee, combat pistols, combat rifle, crafter pistols, and crafter melee - and played two of those types right into S3. Melee, Pistols, Rilfe? Those aren't character types, they're skills.


<Snip - Mod Edited> "You that you can expand the hotbar"

as for the hotbar - expanding it gives you a big block, not separate hotbars. if you'd played the game yourself you would know that. using shift+numbers and alt+numbers to access the secondary and tertiary "rows" in an fps targeting game is forcing players into finger gymnastics. it really doesn't work in a combat situation. thus, effectively you have only one bar of hotkeys. Shift 0-9? Alt 0-9? You mean like every MMO in existence? As for the seperate hotbars, you complained about limited space. What you meant is that the hotbars don't work the way YOU want them to. That's not a game limitation, that a limiation of you, as a player.


kiting in this game is not a tactic. mobs hit you regardless, there is no actual dodging apart from the dodge stat. you just don't kite. i suggest to players wanting to try this game to go right ahead, you'll see what i mean. you'll see ranged players standing right up in the face of a mob, not bothering to move or they'll miss the shot given the gimpy mob AI (and seeing as ammo costs so much and takes ages to make, you really don't want to miss the shot). combat is a bit of a joke. Gee, strafing works pretty well if you want to avoid mob hits. Ever consider using "Dash" if you want to stay out of reach? BTW, kiting? Really? "Hey, I think I'll DOT a mob and then run away while it dies." You should be ashamed to call that "combat".


"you can click on a skill in the hotbar "

you can't click skills with fps targeting. is that a joke? No, that's the way it works. Combat in FE is FPS style. I'm pretty sure there is not an FPS game in existence that allows you to click hotbars while FPS targeting. That's what keypresses are for. Obviously you don't play FPS games.


anyway, i think the guy cfurlin hasn't played the game, or if he has, he got to maybe level 10 or so :P or maybe he's just a fanboi.

What's your character name? How about you meet me in-game and prove you have an S3 character. I still don't believe you have played. Oh, never mind. You'll probably just borrow a friends or your boyfriends toon.

ROTFL...comments inline...
 

kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 6:35:08 PM#11

anyway - ignoring the obvious troll above, see for yourselves what gameplay is like ---> www.livestream.com/redtears

kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 6:44:27 PM#12
Originally posted by kallista

i don't think people who enjoy combat will find this game interesting. if you're looking for combat, pve or otherwise, i suggest other games.

 

i mean, there are mobs, and bosses, dungeons, and quests, but the combat itself is rather simplistic - the most simplistic i've ever experienced in any game i've played, even the really old ones. if you're into combat you'll know what i mean - there's only two ways to avoid mobs (either dodge stat, or armour use damage mitigation), no kiting is possible, no absorb/reflect shields etc exist. heals aren't very useful, skills/mutations although there are many have very little effect. mob AI a bit primitive for a game made in this year. etc. your character seems to move and feel like a brick. it feels like you have very little control over your character and how they can respond to the environment.

 

this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.


graphics are appropriately bleak for a wasteland post-apocalypse setting. characters are a bit fugly. item details are fairly good. might get some fps issues that you wouldn't get in other games, particularly in towns.


i've played to S3. kiting is impossible in this game. no mutations give you things like absorb/reflect shields, they just give you greater damage mitigation same as armour use gives you, and add nothing further in terms of complexity to the combat. the extra mutation heals are way better than heal skills, but are far from spectacular. and you need to consider the limited hotbar space given that we aren't able to click skills to use them. which means if a skill has a long cooldown, and doesn't do much damage/healing, then it gets relegated to a space on hotbar you'll probably never reach in a real combat situation. those things are amongst what makes FE combat a bit less action-oriented than other games i've played.


i like the concept of this game, but because it's combat that i love the most about games, i'm fully aware that this isn't going to be a game i'll play. it's a pity, both my boyfriend and i were watching this game closely just for the setting alone.

my review is honest, i don't expect the fanbois to like this but i'll make no apologies for my honesty.

 

if you like combat, this isn't the game for you. simple as that.

User Deleted
8/18/09 6:48:30 PM#13

I concur that combat is extremely simplistic and mind numbingly dull.

The beginning of the game starts off strong and if the entire game were

like Sector 1, I might recommend it..despite the dull combat.

 

People will look towards this game because of it's post-apoc setting

and they might be willing to forgive it's flaws because it's something

they want. But, if they think about it outside the post-apoc setting they

will realize it's just a dull game with a semi-interesting setting.

User Deleted
8/18/09 6:48:40 PM#14
Originally posted by kallista
Originally posted by kallista

i don't think people who enjoy combat will find this game interesting. if you're looking for combat, pve or otherwise, i suggest other games.

 

i mean, there are mobs, and bosses, dungeons, and quests, but the combat itself is rather simplistic - the most simplistic i've ever experienced in any game i've played, even the really old ones. if you're into combat you'll know what i mean - there's only two ways to avoid mobs (either dodge stat, or armour use damage mitigation), no kiting is possible, no absorb/reflect shields etc exist. heals aren't very useful, skills/mutations although there are many have very little effect. mob AI a bit primitive for a game made in this year. etc. your character seems to move and feel like a brick. it feels like you have very little control over your character and how they can respond to the environment.

 

this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.


graphics are appropriately bleak for a wasteland post-apocalypse setting. characters are a bit fugly. item details are fairly good. might get some fps issues that you wouldn't get in other games, particularly in towns.


i've played to S3. kiting is impossible in this game. no mutations give you things like absorb/reflect shields, they just give you greater damage mitigation same as armour use gives you, and add nothing further in terms of complexity to the combat. the extra mutation heals are way better than heal skills, but are far from spectacular. and you need to consider the limited hotbar space given that we aren't able to click skills to use them. which means if a skill has a long cooldown, and doesn't do much damage/healing, then it gets relegated to a space on hotbar you'll probably never reach in a real combat situation. those things are amongst what makes FE combat a bit less action-oriented than other games i've played.


i like the concept of this game, but because it's combat that i love the most about games, i'm fully aware that this isn't going to be a game i'll play. it's a pity, both my boyfriend and i were watching this game closely just for the setting alone.

my review is honest, i don't expect the fanbois to like this but i'll make no apologies for my honesty.

 

if you like combat, this isn't the game for you. simple as that.

No, if YOU like what YOU think of as combat, the game is not for YOU. This is all about YOU. Stop telling people what to think.

User Deleted
8/18/09 6:52:17 PM#15

I think it's easiest to say...

Play the Open Beta, get to s2 or s3

find out what a terd this game is.

(That's if you can stand the dull combat you'll have to level through)

kallista

Novice Member

Joined: 7/30/08
Posts: 56

 
8/18/09 6:53:41 PM#16
Originally posted by neoterrar

I concur that combat is extremely simplistic and mind numbingly dull.

The beginning of the game starts off strong and if the entire game were

like Sector 1, I might recommend it..despite the dull combat.

 

People will look towards this game because of it's post-apoc setting

and they might be willing to forgive it's flaws because it's something

they want. But, if they think about it outside the post-apoc setting they

will realize it's just a dull game with a semi-interesting setting.

 

i wanted so much for this game to be something cool too. i love post-apoc things. i really wish some other developer had made this game, the concept is good, but it just feels like the game was made by people who had never actually played a game in their entire lives.