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Ive heard WOW killer already and im sure i will hear WOW clone before long and of course all of those declaring their undying hatred of SOE have already surfaced, but as i said, its good news at least for some of us. It has to be true, i have internet links. |
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We dont need a wow killer because the true wow killer is blizzard and there ignoring the fanbase devs who are pissing off alot of there players lately. Another EQ would work but to me it would have to be a sandbox PVE game with WOW type PVP. Level based games are getting old and the casual player is sick of them. Another thought is if they make another EQ game will it just siphon players from EQ and EQ2 like EQ2 did to EQ ? I dont think the playerbase can support all 3 unless the next one is unique and generates new players and doesnt take many away from EQ and EQ2. Oh and for fuck sakes learn your lesson SOE DO NOT RELEASE a bugged unfinished game (alla eq2) it will kill your playerbase. EQ2 is probably the best PVE game out right now and no one plays it because of the HORRIBLE launch. |
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megera
Novice Member
Joined: 10/14/07
Taking yourself seriously is the easiest way to make me laugh at you. |
I'm just tired of anorexic twig elves, stocky, stubby humans and breasts like cantelopes on anything mammalian and female. I'm surprised they haven't just started sticking random mammoth breasts on iksar and sarnaks. And i'm also very much tired of having to be a 'level' to do things. Maybe if they could give us things like in city of heros - pick your baseline, pick your set, then pick your subset, and then 'additional powersets' that would work out better. I'm just really annoyed with having to put up with *other* people's idea of what a ranger or druid should be, or a paladin or wizard or whatever. User created content has been bantied about for ages - and yeah, i would really rather someone put it through a process so we don't end up with the penis banner for every guy who thinks he's funny. |
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I myself would like to see an eq title again, though with a lot of different things. Now before I continue, I have played EQ1 for about 4 years and never touched eq2. (was busy trying many other games) Sorry for those of you out there that tl:dr this, its no biggie for me. There was a lot of things in EQ that I liked. lets not forget that before asian grinders EQ pre PoP was a sizable grind so asian grinders arnt the orginal grinder games,they just make tons of them for mostly their market. Couple of things I would like to see in a newer Everquest title that would give me pause and make me think about playing it: 1. I didnt mind the grind, and honestly I think that getting to max level in short time periods ruins content in games (why have content that gets burned through at blinding speeds? yes I know there are those who like that and WoW probably produced a few lol) Sorry for the wall of text, just putting out some thoughts on what Ive encountered over the years and would like to see in the next installment. Also, I dont pay attention to who is at the helm at sony or who dev's a game as lead developer. Playing: Not much actively. |
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OH OH let me make a list of things that MUST be in teh new EQ...
1) Along with a $35 a month subscrition, please.... Only allow 1 character...period... Redesign the entire world so no one recognizes anything, even though just a few hundred years have passed no in game support poor customer service LOTS of plat sellers farming and spawn camping and above all else, make sure that players have access to a virtual "mall" where they can purchase in game items to make their character more powerful than it would be if they just played teh game and EARNED their items...
PLEASE INCLUDE ALL OF THIS....as it wouldn't be EQ or EQ2 without them...
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If games like Free Realms give any indication of the direction SoE is moving their games I will not be interested.
What I would like to see:
Any fool can criticize, condemn and complain and most fools do. |
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I like to take lessons learned from history when confronting a problem. I'd say they need to create an evolved Everquest. For instance, how has combat evolved from 300 years ago, to now? How about 30 years ago, to now? The answer is A LOT! So why then is magic the same, and the archetypes the same in EQ2 as they were in the original EQ? So first things first, make whatever classes are in the new EQ evolved versions of the past classes. Surely new magical or technological breakthroughs have occured in the last two games timelines to warrant evolution in magical, melee, and ranged combat. Next is gameplay elements that has nothing to do with the IP, such as the tried and true turn-based/auto-attack combat mechanic. I like the direction some more recent games have taken this genre, such as DDO, AOC, Darkfall, and TCoS. A mixture of FPS/turn-based combat is interesting, as is a full fps system. We need eyes on the combat, not on a hotbar. Evading, dodging, and blocking while casting spells, swinging a sword, or shooting a bow is what's exciting. Not pressing 1, 2, 3, pause, 1, 2, 3 etc |
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Originally posted by OoMpAlOmPaZ
QFT Brad Mcquaid with the proper resources would make the next wow killer
/Agreed ! |
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Originally posted by csthao
I agree with you non-raiding sentiment, at least the raid or die problem. A RPG without special enchanted loot, isn't a very exciting RPG. Think of good fantasy novels. There usually is a special weapon that is required to defeat this ultra bad evil guy. The Sword of Shannara and the Sword of Truth as an example. It only stands to reason that doing something hard should reward something and the harder that something is, the better the reward should be. Then it's just a matter of choosing how hard you want your adventure to be. The problem isn't with the loot so much; instead, it's lies with the envious and greedy players. A person who doesn't play the game the way they like to play it (ie. solo, small group, raids), but instead plays the game solely to gain the best gear, isn't right in the head to begin with. I don't want to focus on a solution to this right now, but even if I did, it'd be a waste of time. The developers will figure this stuff out, as I'm sure they know that not everyone likes to raid. |
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If they are able to improve upon EQ and EQ2 I just might try "Nexter"Quest. |
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How many people do you think would want to play an MMO if there were NO raiding...I don't mean teh uber raids that only a small fraction of players ever get to do...But most guilds have some sort of "raids" even if it's just to clear a zone and kill the named boss. In EQ2 that would be the epic mob boss...In eq the boss of the zone...There has to be some sort of goal oriented play...The only other option would really be a completely role played game, and as good as that might sound to some, it's not very realistic...I loved Eq and EQ2 when I played, I was a casual player and I was a hard core raider...(differnt times in my life) and both forms are required if the game is to be a success... |
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I will be there that is for sure! I periodically check Sony's site, to see if they are making a EQ 3 or what ever. This is good news for myself and many others. I have not found a game I loved playing more then EQ. I loved the comradship and friends I met in the tunnels. If anything, I hope you allow for the originality of the players that they showed, in developing that area to meet up and sell, and help one another out. |
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Originally posted by Archtype
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Originally posted by mhoward48
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I agree with the last poster.
I read somehwere today about how some A$$hat stated one of the reasons Spellborn failed was because of a lack of Auctioneer at release..... ummm almost everyone who played EQ in the early days LOVED the tunnel. Not everyone did but I would say the majority did. I loved it. I remember my first time leaving Qeynos and going across the continent to see this Friday night bazaar. I was floored. After that the bazaar went from a weekly event to everyday event. You met new people. You made deals and trades. Sometimes you scored items at super cheap prices cause someone wanted to clear their inventory. This is the same for grouping. It had a community and it pulled you in. It was something special. Than came the Ah and the tunnel ended up being hollow and some of the magic died out . I miss it all lol |
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Originally posted by Archtype
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SANDBOX!!!! SANDBOX! SANDBOX!!!!
Put Creatures here, there, dungeons here and there... Make it skill based, not level based... Have however many skills in the game you want, but you can only have 1000 total 'experience points,' and have the mastery of a skill take a total of 100 points, for a total ability of 10 mastered skills (thinking UO -like here, obviously). Make the game PvP-based with something similar to open-PvP but not to the point where its gankfest 2009... Also include non-PvP servers, but build the game around PvP and PvE...not just PvE or just PvP. Include arena-like PvP for fun, but do NOT make it the primary source of PvP, like in WoW. Have player-owned housing areas, or even better, right in and around the entire world, VERY much like UO. Allow PvP in these areas. (some of the best PvP I ever experienced was in and around player housing in UO - awgh, the nastalgia) Make the game fun for both grouping and soloing people, and give all classes the ability to solo, as well as play NEEDED rolls in most groups.
Most of all... DO NOT release the game until it is 120% FINISHED and COMPLETE!!!
...My 2 cents and what I'd like to see in a next-gen MMO. ^_^ |
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You want Everquest done right?
Get the masters of RPG's (and soon to be MMO's) to buy the rights to the name and bring out "Everquest Online".
Who?
Bioware.
Nuff said. |
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megera
Novice Member
Joined: 10/14/07
Taking yourself seriously is the easiest way to make me laugh at you. |
Everquest needs to be PvE - PvP servers simply are not as popular and there's a reason for that. I've played PvP. I don't mind most of it - but in a game where a lvl 25 character cant' even HIT a lvl 80, its bogus. 80 lvl 1 characters should be able to swarm a lvl 80 and at least muss his 'do. Everquest 1 and 2 are both PvE with special servers and rulesets for PvP. So - if they made PvP part of the game, and integral to it, it would no longer be Everquest and irrelevant to this thread. |
Originally posted by megera
So its time to move in a different direction, PvP based version of EQ in the future. As for saying no one want to play PvP, you couldn't be father from the truth if it hit you on the nose lol. |
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Originally posted by p0ps
So its time to move in a different direction, PvP based version of EQ in the future. As for saying no one want to play PvP, you couldn't be father from the truth if it hit you on the nose lol.
Failed fantasy based RPG PVP games litter the landscape. No reason to add one more to the list. Aside from WoW's fluff PvP (no real penalties for dying, no real reason to fight), every other fantasy mmorpg with PvP at its core (DAOC, WAR, AOC, Darkfall, Shadowbane, etc etc) has failed miserably to do both good pvp, and keeping subs. |
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Originally posted by eric_w66
Failed fantasy based RPG PVP games litter the landscape. No reason to add one more to the list. Aside from WoW's fluff PvP (no real penalties for dying, no real reason to fight), every other fantasy mmorpg with PvP at its core (DAOC, WAR, AOC, Darkfall, Shadowbane, etc etc) has failed miserably to do both good pvp, and keeping subs.
The same can be said about just as many pve games. The problem isn't PvP vs PvE, the problem is the sad condition most games get released in. Hell, EQ2's first years read much like what we are seeing today in pvp games.
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Originally posted by burdock2
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Originally posted by eric_w66
Failed fantasy based RPG PVP games litter the landscape. No reason to add one more to the list. Aside from WoW's fluff PvP (no real penalties for dying, no real reason to fight), every other fantasy mmorpg with PvP at its core (DAOC, WAR, AOC, Darkfall, Shadowbane, etc etc) has failed miserably to do both good pvp, and keeping subs. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
Actually DAOC rocked as far as pvp and RVR went I don't know what game you were playing. My first 2 years on Andred/Mordred ( THE hardcore 24 hbours a day servers ) are the best in gaming for me as for others. So no I disagree 100000000% as others will. If thats how you feel.. fine.. but to say fail? Your Delusional. As far as Shadowbane goes.. never played it but have heard quite a few people say the pvp game rocked.
Daoc started losing it's player base once TOA was released. Trying to make a game like that a hardcore grind like EQ didn't work nor is it what the player base wanted. Again.. to say fail? Your high on crack.
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Originally posted by Grym
Without a virtual world where things break and get destroyed, binding is a necessity or you start paying (Like EQ 1) for mundane items in hundreds or thousands of platinum.
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