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The NDA for Champions Online has officially dropped, according to a post by Community Manager Daeke on the official Champions Online forums. Like he says there, you may now talk about the game until you're blue in the face! View the original post here. Also, remember Open Beta begins today at 10AM PDT. For the full Official Open Beta schedule, go here. Michael "MikeB" Bitton |
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They must have just posted that because I just got done looking for word about the NDA lol... ------------------------- |
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Okay then - how does the cash shop work?
What is end game like? |
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Now we can hear all the crap about the game Be prepared! |
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NovaKayne
Hard Core Member
Joined: 3/04/04
That is just my opion and we all know what THAT is good for! |
Originally posted by MMO_Doubter
1) You give them moeny and they give you stuff.
2) Big sign, GAME OVER - THANK YOU FOR PLAYING? Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them. |
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Postal13
Advanced Member
Joined: 11/19/08
"The first encounter with her was merely a setback." -Mike Morhaime on the return of Onyxia. |
With the NDA removed, we can all tell you now how badly this game sucks...
It sucks very badly! |
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Zap-Robo
Apprentice Member
Joined: 11/26/03
"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!" |
Originally posted by MMO_Doubter
Cash Shop wasn't online during the latter half of the beta when I was on. The endgame is essentially Arena PvP and UNITY missions - a daily misson arc for special credits for buying restricted equipment and unlocks. -- |
Originally posted by Postal13
QFT. Infact this imo after all the years of handling COH and developing it, they have learned absolutleuy fuuck all, except to make the customistaion screen the startgame,midldegame and endgame. They added a few dailies at endgame and UFC cage fiths. Personally I think cryptic have lost the plot big time. |
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This means exactly *nothing* without any sort of detail added. I think WoW 'sucks very badly', but 10 million people seem to disagree with me. |
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Originally posted by jonaylward
what does the CO online NDA being dropped have to do with wow? |
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*eeyes glowing as i rise from the floor*
The chains have be broken! I AM UNLEASHED
FEAR ME MORTALS FOR I AM
Beta Tester of Games!
well seriously, what questions do you have, ask away! |
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You missed the point of my post completely. Postal13's One Senence Summation is as utterly worthless as my One Sentence Summation. I just went a step further and pointed out that 10 million people disagree with my One Sentence Summation. Unless Postal13 coughs up 4 or 5 paragraphs describing WHY he or she thinks that Champions Online 'sucks very badly', I'll take their opinion for the merit that it has - which is 'none whatsoever'. |
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Have you played Cryptic's 'other Hero title' at any length, and if so, how would you compare and contrast the two? |
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Postal13
Advanced Member
Joined: 11/19/08
"The first encounter with her was merely a setback." -Mike Morhaime on the return of Onyxia. |
Originally posted by jonaylward
Ok, how about this - With such an incredibly diverse variety of skills and appearance, and the ability to create a character that is far beyond unique, one would think that this would be a fantastic game. That is until you login and realize that the UI is lackluster, the small number quests are incredibly dull, levelling up consists of only increasing stat points and also you find yourself fighting the exact same thing over and over and over again.
All in all, I have to say "I certainly hope that Star Trek Online will be better than this, or they surely would face The Wrath Of....."
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Originally posted by jonaylward
i only played The other Game for 63 months so i'm not to experienced....
Theirs a big style difference betweeen the two and while CoH/V tutorial is stale i kep find some other little quest in CO i didnt find before, its ile a 1-6 zone on it's own!
Oh and you can rescue Foxbat, which a bit tounge in cheek with him calling (in voice over) for the devs to change his spawn point.
After that you get 2 choices for starter zones The Desert or Canada which each have a "mini crisys" you have to solve to load into the "proper" world so it feel like you are making a difference.
Also
animated tails |
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This game is nowhere near finished. I would kill a mob, its health bar is down to zero, and "attack animation" is still going on. The baddid is standing there .. erm . . dead, and my toon wont stop attacking . .lol. After several cases like this, I stopped playing. uninstalled. That was last week, they may have fixed it since then. |
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The game is quit fun actually. Sure it isn't much different than other MMO's quest or combatwise. But it's a nice change having all the customization (4 different areas where you can shoot powers from and changing the color) and I personally think it's better than CoX. |
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Exactly, STO has got to be better. CO had some very neat ideas. The cell shading was not among them however. I absolutely detested that and was thrilled when I finally got a dev respond to my request and tell me the command line to turn that off. Then the graphics actually became breathtaking. It's like Cryptic had a really sharp/crisp game and then scribbled with a crayon on it. Anyways, I still could have dealt with the look if the gameplay had been fulfilling. It wasn't. You have to use an endurance building power over and over until it builds up enough of a bar for you to fire off a bigger attack. This translates to a lot of 1-1-1-1-1-2 style of number-mashing. Oh and occasionally, a 1-1-1-1-3! Essentially, Champs is a MMO designed for the console and you have no choice but to feel that. Some may enjoy that. I did not. Take it as you will. |
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NovaKayne
Hard Core Member
Joined: 3/04/04
That is just my opion and we all know what THAT is good for! |
Originally posted by jonaylward
Hrmmm, I would say that CO allows more customization of your character. However, you have to be carefull when playing with the custom sets or selecting powers outside of your main power set. It is hard to balance those powers and abilities that do not belong to the same power set. It can be done but, it is not easy and requires some serious trial and error and research before getting into it.
However, changing your power colors and ( to some effect ) where those powers eminate from your character is top notch. Having crafting play a major role in your character is another think CO does well.
With CO being more stat based, it gives you a better feel for what drops and crafted items you need to enhance your character. More than the C0X series. I find myself selling less and crafting more.
The zones are way larger and so far that I have experienced, relies less on instancing than CoX. Although in some cases it does promote a lot of camping certiain areas and quests ( not a big fan of that ). While some argue against this there is the caveat that you tend to interact with the other players in the area to form groups so you do not have to fight over things. EQ was known for that as well and a lot of people hated this and some swore thats how they made friends. So, take it either way.
Travel powers are waaay cooler and you get them quick.
Being able to experiment with the powers you take prior to being stuck with them is awesome.
No servers, no having to coordinate where your group plays. Only 1 server to log into and instances of each area that have your guild mate, friend, and team mates tracking. Being able to change instances at any time by clicking on the map. Great idea IMO. Do not see why anyone could not like that. Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them. |
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I've been playing CO off and on since Oct of 2008. Initially I was very excited about the game and I spent a good chunk of time browsing the character creator and coming up with "dream" heroes and look-a-likes.
I have always found the gameplay to be horribly repetitve and lackluster. In Champions Online you have an endurance building power that you choose at level 1 and will continue to use ad nauseum. You have to build endurance to be able to use your other powers.
This may not seem that bad at first, but once you spend any length of time with the game you start to really despise the chosen mechanics. For almost a year testers spoke out about how horribly unfun the combat mechanics were. Testers discussed the ins and outs of how it pretty much robbed the game of any depth insofar as strategy and teamwork were concerned.
This ended up being the most frustrating aspect of this game to me. I still can't believe that in the face of all the continuous negative feedback they still pressed on with the chosen combat mechanics. As far as combat is concerned City of Heroes/Villains is much more fun and infinitely more engaging.
Remember power suppression from the CoX games? It's back and it's just as annoying and fun crushing as it ever was. This time around our good friends at Cryptic chose to give NPCs the ability to hit you with an ability that will not only suppress your travel power, but turn it off completely, forcing you to charge it back up again. For those of you who are unfamiliar with how the travel powers work, they are not toggle on/off. Instead you hold down the key binded to your travel power and watch a bar fill up before it is fully functional.
On to character building:
Much like the City of games before it, Champions Online falls prey to an overly restrictive and cumbersome system with which to build your character. Anyone who played the City of Games can attest to the frustration that every decent build pretty much required the player to choose Endurance for the regen.
Champions Online brings with it, a whole new world of frustration as all powers are gated. Meaning that you must first purchase other powers in that same "set/category" for the other powers to become unlocked and therefore available for selection to be incoporated into the player's build.
However, all powers become unlocked eventually at certain milestone levels. When you factor in all of the stats, super stats, and oceans of forgettable stat enhancing items that smother the player with numbers and terms that are not only unfamiliar, but make character itemization one of the most cumbersome aspects of the game, the overall fun factor of the game drops infinitely.
As if all that wasn't enough to ensure the mediocrity of this game, Cryptic opted to lock costume accessories and parts from their regular subscribers. So not only will you be paying a monthly fee, but you will also be paying extra for cash shop items. Granted the only cash shop items that you can't unlock in-game are costume pieces, but you will be able to purchase other items that can be unlock in-game in their cash shop. If I missed any aspect about the game that you want to know about, feel free to ask here or PM me. Hope you enjoyed the read. |
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I have beta tested so many games I am starting to lose track but lets try Ultima Online And of course, Champions Online. CO is the ONLY beta I ever quit. No matter how bad the game was I always stuck with it. Testing everything I could think of and filing endless bug reports. This was not true with Champions Online, They gave NO indication they were listening to beta testers at all. The amount of grinding in this game is staggering, the quests are almost all of the go kill X number of Y of collect x number of Y. And instancing? Almost unheard of. Throw in almost no reason whatsoever to group. (No instances, almost no boss mobs that you need to kill) And you find yourself soloing through almost the whole game. Add to this the massive PvP balance issues. (Don't even THINK about melee if you want to PvP), the massive need for clearer indications of what powers do and what is needed for what. (I.E. You MUST get a passive power, defense or offense but they never even indicate this)
I am very very deeply worried about Star Trek Online now. |
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Despite being a game set within the super hero genre, a genre in which you can pull off just about any idea and have it work, this game is surprisingly unimaginative and dull. I'm a person who is easily captivated by new games, it generally takes me more time than most to figure out whether or not a game sucks, but I was bored within the first hour or two of playing Champions Online. This is a bad thing.
What's even worse is that I'm a huge dork for super hero games; I played City of Heroes/Villains for 4+ years even though it was incredibly repetitive. I will make tons of excuses for super hero games, and forgive flaws that I would severely criticize in other genres, but despite my leniency I still found Champions Online to be completely lackluster.
I'm very sad that I don't find Champions Online to be fun, but I'm just bored to tears by it. Hopefully DC Universe Online will be better. |
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People wonder why people stay away from MMORPG. Its due to the number of idiots on this site who just slam a game when nothing is wrong with it. |
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Originally posted by Manchine Some folks have been waiting with bated breath for the NDA to be lifted in order to share their experience. Everyone is entitled to their opinion. If you have a different opinion, go ahead and give it voice. I'm with the doomsayers on this and I got into beta in early March.
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Solid game if you like super heroes games , i think it bring the super hero to a new level . My only negative comment and it's a big one , when you level up there not much to your character customisation beside adding new powers . But overall it's a fun game i really liked the enviroments and i actuallly felt like i was in a comic book . have fun |
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