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8/14/09 5:56:52 PM#51
1) Class balance rather than class tug-o-war for PvP. 2) A revamp of Dragonblight. It's a horrendous grind. The same goes for Icecrown. 3) Reinstatement of the original mount level requirements and pricing. 4) A much steeper leveling curve with enough content to satisfy the higher XP requirement. 5) Crafting made fun and far more elaborate. 6) Crafting made useful. 7) The removal of easy epics. 8) Less cookie-cutter instances and raids. 9) Harder raids. 10) A skill-based PvP game. 11) A PvE game that is more reliant on skill than on gear. 12) A PvE game that actually encourages different tactics to be used rather than picking a class and basically having one of three viable builds. 13) A way to actually make myself a toon that is somewhat unique, preferably also through other means than just high-end raiding. 14) Player & guild housing. 15) The replacement of faction and daily grinds with mostly non-repetitive content. 16) The introduction of platinum pieces. As soon as 10g for switching XP gain on and off is considered a minor fee, you ought to rethink your currency values. 17) The reworking of the game in such a way that casuals can still have fun rather than grind levels only to realise afterwards that there is not much left for them to do. 18) A complete change of player base. Their immaturity is absolutely terrible and puts me off instantly. 19) A different community approach by Blizzard; I don't want you to listen to players shouting loudest that their Shammy needs a self-res, plate armour, instant self-heals to full on a 30 second CD, and an 40yd AoE that applies a DoT, silences people, and negates all healing, only to shift it all over a month or so later after you've come to the realisation that Rogues now do a better job at screaming at the top of their lungs. 20) A different financial approach by Blizzard; I don't want you to put a lot of effort into paid character transfers, paid race changes, paid name changes, and on-forum advertisements. I already pay for the game. I want you to put in some proper content. If I wanted to dye my hair, I would've gone and played the Sims. I want you to focus on creating cool content rather than creating cash cows. Finally, if you DO decide to put up advertisements on your forums -- much against the community's nearly unanimous voice, I might add -- make sure you don't suddenly end up with gold spam advertisements on your website by accident. 21) A development team that makes up its mind. If you're a PvE game, make proper PvE goals and don't rehash content with the added 'difficulty' of ridiculous achievements, like killing Onyxia with one hand tied behind your back, your face bound inside the toilet bowl, and a midget dressed in leather tormenting you with candlewax. If you're a PvP game, make sure the PvP WORKS properly, rather than making deliberately NOT finishing a WSG run for the honourable mid-field kills more rewarding than the actual win. Also, if you're a PvP game, make sure aforementioned class balance checks out. It's usually very hard to balance both PvE and PvP for all available classes AND keep them fun to play, you're currently not doing a very good job, and that's an UNDERSTATEMENT. 22) A company that doesn't pull its best devs from the game in order to work on another project. 23) A dev team that doesn't come up with lame excuses for why they could not produce a patch that actually had some worthwhile content in it (i.e. 3.2 was terrible). 24) A better effort at keeping players that cross the line in check. 25) Better support for RP realms. Non-RPers are a plague, so that can't much be helped, but at least include stuff like cosmetic gear, more suitable RP locations, and stuff like that. Guild housing, as said, would go a long way here. 26) In short, make the game fun and challenging once again, rather than a boring, nearly mindless, skill-less, linear, unimaginative, exploitable (I'm looking at you, WSG), and mostly uninteresting time and money sink.
I'm still playing two MMOs. I pay subscription fees for both. That means I am (in this case: more than) satisfied with them and they live up to my expectations. The 26 demands above may seem stressing, but they're not unreasonable, I think, as I know of at least four games that got it right. I'm the one paying money, in the end, and I won't do it to play a game of which the only two selling points are impressive art direction and a stable client. |
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8/14/09 6:16:00 PM#52
haha fire Chilton. They should have done that a long time ago. What does that guy do? He always introduces the stupidest ideas. |
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8/14/09 6:19:45 PM#53
Sandbox features so I can forge my own path through the game and have a reason to continue playing it besides just re-rolling. End game content is not for me. G A M I N G O N L I N E S I N C E |1995| |
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8/14/09 6:34:58 PM#54
I had a good time (mostly) with WoW for the 3 years that I played it, but I've grown really sick of the lore and look of the game. The Warcraft 'universe' feels like an unholy bastardization of fantasy and steampunk, and I don't find it even slightly immersive or interesting. Raiding and Arenas made the game feel schitzoid, and the community is somewhat ... lacking. I just don't care about WoW anymore, and I doubt there is anything that could get me back. But Blizzard gets kudus for giving me 3 years of fun (well, the first 2 anyway!), and when they have a new MMO to show I will definitely be paying attention. So long WoW, it's been fun, but the thrill is gone for good ;) |
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8/15/09 7:17:20 AM#55
Originally posted by Mystik86
This I think WOW as a 'Theme Park' MMO maybe starting to run it's course. I would really like to see some 'Sandbox' elements introduced to the game. Ever since the glory days of SWG I have been hungry for an MMO to reproduce that depth, quality and freedom. I am still waiting. |
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8/15/09 7:21:11 AM#56
Removal of BG's and Arena, making dungeons open instead of instanced, and world PvP the only means to earn any kind of reward for PvP. Player housing would be cool too, but is fluff. |
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Delondial
Apprentice Member
Joined: 5/19/06
The phenomenon cannot set the standard, simply alter the perception of limitation. |
8/15/09 7:24:11 AM#57
I doubt I'll be absent much longer, WoW despite my distaste for a lot of what it has become holds a large amount of nostalgia for me. But this new x-pack is certainly interesting because it looks like a throw back to classic Azeroth. I'll be the first to admit having been overly critical of WoW in the past. Maybe I should just settle down, take it for what it is, and play to have fun. ~D |
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8/17/09 5:52:23 AM#58
I change my mind. Nothing will make me come back to this game. I logged into my cousins acct just to see all the new updated and what has been going on. Blizz is killing this game off for a reason. What those reasons are I can only speculate. This game has been over played and has passed it's time. It is getting old, the only reason most play it still (and they are getting ready to leave form looking at the forums and talking to ppl) is the time they put into it and the lack of anything else out there. This game was fun for me and was fun all around, i dont want to start a debate on hardcore and casual shit but this game was amazing when it first came out. The huge world (and lag depending on the server) the story (tho i skipped reading most of them) and the game play. Sure there were bugs and things didn't work right but it was still great. But what it is to day is nothing but an illusion to keep people playing till the next game comes along. If it isn't then blizzard is F***ed!!!!
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8/17/09 5:55:30 AM#59
Nothing would bring me back to WoW. Not even if all my friends reactivated their accs. It always felt the same, not matter where I was. The only real fun I had was PVP, but it gets old if that is the only thing you are doing. |
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8/17/09 6:05:17 AM#60
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8/17/09 6:08:22 AM#61
When WoW brings something fresh and new to the genre of MMOs. I don't need to play "it" in WoW after playing it in five other MMOs first. |
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8/17/09 6:14:53 AM#62
What would bring me back to WoW? Hrmm, where to start - where to start... At first, I started thinking about things like crafting from UO/SWG - character customization from CoX/SWG - PvP(RvR) from SB/AO/EO - and all these other things that other games have that WoW does not. But then I realized that the core fault of WoW is not in missing these, but in the fact that it is an offline game being played online in a 3D chatroom. Create a character - level that character. Create another character. Aside from a few minor quests, everything you do will be the exact same thing you did before. It is a very linear game, along the lines of an offline game. Even if you were to add in all the things that people generally ask for, you would still be stuck with the fact that WoW is WoW. It would be better just to have a game that incorporates everything we want, that does not have this core fault. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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Fadervor
Novice Member
Joined: 8/07/09
The problem with socialism is that eventually you run out of other peoples money. |
8/17/09 7:26:38 AM#63
Id come back if: 1. They could bring back the feeling of accomplishment in doing content (No matter how many bosses theyve put in, nothing will ever beat the first Onyxia kill, MC clearence, Bwl experience @ 60) 2. Everyone did not wear purples, and epic actually meant rare, and getting epics was an achievement again. 3. The smashing of buttons went away and was replaced by slower pace combat where what you pushed in different situations actually mattered (I tanked every single bit of content up to and includeing vanilla, TBC and stopped after Wotlk Naxx, and I hated how the Warrior ended up as beign a button smasher while waiting for a proc or cd :/) Bring back tactical game play instead. 4. World pvp with random objectives, where you dont lag out of, as soon as 50 people are in the area. 5. Ressilience got to go! Put in a damage modifier in pvp instead. I hated beign gimped just because you hit a healer wearing XXX resillience, or class XXX became invulnerable due to ressilience. 6. Proper pvp balance = rock paper scissor and keep it that way! I hated the constant nerf and buffing of classes that constantly went on! All the crying on the forums about classes got pretty old, and wouldnt have happend or needed to be paid attention if the game was proper thought out in the first place. 7. Get rid of the haveing to plan for doing anything. As people get older the need to be at certain places at specific times to be able to play becomes a nuissance. I ended up hateing haveing to log on at 20.00 and hope that 39 or 24 others did the same, just so I could have fun in a game! I loved Wow for years and years since they released the game, and haveing played, DAOC, SWG, WAR, GW, Id like to think I have some notion about what makes an mmo great, and Wow at the end of vanilla had created a great game, that sadly just evolved into what it is today. I hope Blizzard's next mmo will be as great as Wow, but for god's and everyone elses sake they should make a mmo that does not involve nerfing and buffing of classes, and put extreme care into the game beign fun, and accessible at most hours.
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8/17/09 8:00:52 AM#64
Originally posted by Fadervor
The things marked in red cannot happen at the same time, the reason killing onyxia and all of the L60 bosses was so epic is mainly due to the planning and arrangements needed, because the fights never actually changed from the frist time you tried it to when you killed it, its not like you had to adapt and evolve with the fight, you went there you knew how it went all you had to do was coordinate 40 people to do things at key times during the fights, the same goes for organizing the raid and getting 40 people online to do it, it requires coordination and planning and thats all that made those fights epic.
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8/17/09 8:10:53 AM#65
Non-instanced housing Updated graphics engine That would get me to check it out, but still probably wouldn't stay. I hate to say it, but I think I'm done with mmo's. |
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Fadervor
Novice Member
Joined: 8/07/09
The problem with socialism is that eventually you run out of other peoples money. |
8/17/09 8:10:55 AM#66
I think you misunderstood my point or perhaps I didnt explain it good enough. What I want in a new MMO is beign able to log in and participate in what ever is going on at that time, without haveing to be on time buffed, prepped to the teeth etc. The feeling of acomplishment can still be there, and can require a raid of X to be able to do the content, but it shouldnt have to require obscene coordination between RL and a "hobby" such as playing a game. The bottom line, atleast for me is: am I haveing fun and beign able to have fun without haveing to get rid of a lot of RL activies.
An example, and yeah I know I can get flag for it, but today I play Warhammer, which suits me just fine atm. I can log in do some questing, SC, rvr, chit chat etc. without haveing to be forced to be on time etc. And I still get that feeling of progression and haveing fun for what ever time I have to spend be it ½ hour, or 5 hours. |
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8/17/09 8:22:30 AM#67
Originally posted by Fadervor
That is true, I misunderstood what you meant really, I am really looking for a sandbox game for those same reasons, where the game doesnt revolve around one thing and that doing something else is conditioned by that one same thing, where every aspect is equal in weight in the "game world" so I can login and harvest some potatoes from my farm or put my armor on and go help defend the village from attackers, or simply go out and explore the world for 2hours (just an example ofc!) but we have yet to see a sandbox game where every aspect is weighted equally where picking up those potatoes has the same importance(if end up picking enough of them!) in the world as taking up arms and defending the village, one can only hope and wait, I dont think this will come from a big publisher tho.
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8/17/09 8:24:09 AM#68
better AI for the rest all the cataclysm change ,espacially the fact that it will change almost the whole look of azeroth is another very good step but i believe better AI is gona be a the major thing. the thing right now is say you play ,often the foe isnt smart enugh to heal himself so you end up with those big gazzillion life monster.if monsters were smarter they could make a living hell out of ever fight or at least make it a bit more challenging one thing tho i would love those monster to have same health as us in regular situation .like if you meet a priest you dont meet a super duper mega priest lol ,they could adjust ai ,like warrior arent very smart but a warlock ai could be insanelly smart etc they should better the ai |
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8/17/09 8:26:30 AM#69
VWoW + Old PvP System (advanced) |
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Mazin
Novice Member
Joined: 5/10/09
It's time to kick ass and chew bubblegum, and I'm all outta gum. |
8/17/09 8:38:45 AM#70
I don't think anything could bring me back at this point on a long term basis. I quit before WOTLK, and around Feb I came back and leveled up my toon to 80 after he got 80 I quit after 2 or 3 days, i've come back to the game twice since then after some big patches and quit again after 2 or 3 days. The game is just old to me now and not rewarding. I played during vanilla and was AQ/Naxx gear, I played BC and was SSC/Tk geared (didn't play as much in BC as vanilla) and each time all that work gets wiped away with an expansion to get back on the treadmill. I'm tired of the treadmill, and after playing 2 or 3 days each time I've come back in WOTLK I realise that. MMO's don't last forever, and I think more and more people are getting tired of the WoW treadmill. The ride was great while it lasted but that ride is over for me. Just wish a succesor would emerge! |
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8/21/09 10:55:50 AM#71
Originally posted by Mazin
This is a smart man! |
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