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Mortal Online

Mortal Online 

General Discussion  » trying to figure this game out

8 posts found
  asdar

Novice Member

Joined: 11/07/05
Posts: 327

 
8/14/09 8:57:40 AM#1

I'll probably take a bashing for this, but I liked Darkfall. I love the archery, I like the combat, and I enjoyed the time I spent there. The game had a lot of well documented failings, which is why I quit. They had everything I wanted in a game, but all done at too low a quality to enjoy.

I'm trying to figure out MO, but I can't. I can't figure out from their forums or here what combat will be like. FPS style, click per spell style, aiming, not aiming or a mix. I can't figure out how many real skills there will be. That was a big downside for me with DF, and the lack or real skills.

Plus, and I never thought I'd admit this, I'm wondering about the PvE side of the game. I'm almost pure PvP, but DF was so empty of PvE that I realized you can go too far.

I don't care about graphics too much, DF was fine that way, but I would like better interface tools. If anyone knows that I'd appreciate a heads up on MO's chat and other organizational tools.

Asdar

  Sasami

Hard Core Member

Joined: 2/20/08
Posts: 221

8/14/09 10:02:54 AM#2

What I understand is that combat is really same way as Darkfall. Atleast in start it's more melee-ranged based without so much magic. They atleast try to make ruleset to reward true combat instead of gankin and macroing. Economy seems to based on crafting instead of mob grinding, no clue does items broke to make it real economy.

PVE is big mystery. They haven't showed any so it's unclear is there anything ready or is it in starting position. I think there main goal is make partial release with most stuff missing and add them in time based.

All I can say is that game sounds intresting but I'm really skeptic how well they can keep up player base after release.

  Zyke

Novice Member

Joined: 4/12/04
Posts: 335

8/14/09 10:18:53 AM#3

I'd love to explain, though I can't until the NDA is lifted.

However, the game is similar to DF in one aspect- it's all aimed combat. No autotargetting or autoaiming or anything of that sort.

 

I would recommend you read this. The three posts on that forum should help at least give you an idea.

  asdar

Novice Member

Joined: 11/07/05
Posts: 327

 
8/14/09 6:33:49 PM#4

Thank you both, that link was great, I had read the 1st part before, but never the 2nd.

Asdar

  joshe

Novice Member

Joined: 1/12/06
Posts: 387

8/14/09 8:56:02 PM#5


Originally posted by asdar
I'll probably take a bashing for this, but I liked Darkfall. I love the archery, I like the combat, and I enjoyed the time I spent there. The game had a lot of well documented failings, which is why I quit. They had everything I wanted in a game, but all done at too low a quality to enjoy.

I'm trying to figure out MO, but I can't. I can't figure out from their forums or here what combat will be like. FPS style, click per spell style, aiming, not aiming or a mix. I can't figure out how many real skills there will be. That was a big downside for me with DF, and the lack or real skills.

Plus, and I never thought I'd admit this, I'm wondering about the PvE side of the game. I'm almost pure PvP, but DF was so empty of PvE that I realized you can go too far.

I don't care about graphics too much, DF was fine that way, but I would like better interface tools. If anyone knows that I'd appreciate a heads up on MO's chat and other organizational tools.




Originally posted by asdar
Thank you both, that link was great, I had read the 1st part before, but never the 2nd.

there's a ppt presentation describing all core features of MO with some screens and video footages. It has been posted here, in a news on official website or even mofo.

Regarding 1st post, you don't have to care about gfx, but MO has imo the best sky I've ever seen in PC game. Aside of sky, the ambience ... it's lethal :)

As you are speaking about dfo, do not forget that dfo is tpv+fpv, and all combat immersion lies in fpv only. How does it look to kill a small mob in tpv when ... you aren't able to even see it, cause player's avatar mask it :/


I'm fed up of convincing skeptics to try out MO. They can just wait half a year and then see how it really turns out.

--
/thread

Remember, your advantage lies in your opponent's weakness (J)

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

8/14/09 10:46:57 PM#6
Originally posted by Sasami

What I understand is that combat is really same way as Darkfall. Atleast in start it's more melee-ranged based without so much magic. They atleast try to make ruleset to reward true combat instead of gankin and macroing. Economy seems to based on crafting instead of mob grinding, no clue does items broke to make it real economy.

PVE is big mystery. They haven't showed any so it's unclear is there anything ready or is it in starting position. I think there main goal is make partial release with most stuff missing and add them in time based.

All I can say is that game sounds intresting but I'm really skeptic how well they can keep up player base after release.


 

You would be understanding very, very wrong.

OP,
Read the alpha combat thread, and the 2 combat beta reviews on the official forums.
They give a pretty good, basic idea of how combat works.

There's a lot more to it then just clicking the mouse, but I can't really say anything.
The information that is available on the official site would give the impression that it's not as FPSish, or twitchy as you would expect from an all FPV combat system.  The information available on the official site would also give the impression that it's not as fast paced and spastic as DFO, but more strategic and thought out.

  DAS1337

Hard Core Member

Joined: 11/28/07
Posts: 1296

8/15/09 3:10:41 PM#7
Originally posted by asdar

I'll probably take a bashing for this, but I liked Darkfall. I love the archery, I like the combat, and I enjoyed the time I spent there. The game had a lot of well documented failings, which is why I quit. They had everything I wanted in a game, but all done at too low a quality to enjoy.

I'm trying to figure out MO, but I can't. I can't figure out from their forums or here what combat will be like. FPS style, click per spell style, aiming, not aiming or a mix. I can't figure out how many real skills there will be. That was a big downside for me with DF, and the lack or real skills.

Plus, and I never thought I'd admit this, I'm wondering about the PvE side of the game. I'm almost pure PvP, but DF was so empty of PvE that I realized you can go too far.

I don't care about graphics too much, DF was fine that way, but I would like better interface tools. If anyone knows that I'd appreciate a heads up on MO's chat and other organizational tools.

 

Why no one can give you the OBVIOUS similarity between Mortal Onlines combat and Elder Scrolls IV:  Oblivion... I do not know.  If you've ever played it, they are nearly identical.  Same first person view.  Manual blocking.  Timed attacks.  Power attacks.  Same looking archery with ranging arc to your shots.  We haven't seen magic, but I will go out on a limb here and say that they will most likely mold it after Oblivion.  There are some differences.  Well, I can think of one.  Mortal Online has a sprint feature (supposedly) and Oblivion does not.  Combat is going to be slower paced than WoW, but a lot more tactical because you must read and react to your opponent in real time.  There are no auto-attacks.  Your skills with a keyboard and ability to outsmart and outmanuever your opponent will keep you alive, most of the time.  There are a lot of visual effects that you don't see in Oblivion as well.  Sweat covering your face.  Tunnel vision.  Blurry vision what you get the snot knocked out of you.  All very stunning.  There is also a mercy mode, this happens when you get a killing blow that just barely does enough damage to reduce your enemies health below zero.  They will go into a semi-unconcious state where you will have the choice of executing an incredibly brutal finishing move or you may let them go.  There has been some talk about a barter system while in this state as well.  You can tell them to give you one of several items of theirs for their life, or perhaps their gold.  I've been following this game for a LONG time.. and I think I've read and watched every single thing ever in existence about this game.. Hah.  So I believe this all to be fairly accurate.  This is also not a NDA breach.  This information can be found by anyone who's interested looking. 

  gotha

Apprentice Member

Joined: 10/13/05
Posts: 808

8/17/09 12:15:38 PM#8

From they way it seems i would think this is going to be more a melee oriented game kind of like Savage 2.  (not the same exact mechanics,  but similar to the roles melee and range play in that game)