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46 posts found
Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1753

Google is your friend.

8/13/09 10:25:32 AM#26
Originally posted by mrw0lf
Originally posted by Khalathwyr

If FE gets a solid 150K to 200K subscriptions that should net Icarus a profit and allow them to further polish the "vision" they have: Sandbox with quest content.


 

They will get nowhere near 150k subs and I very, very much doubt they need anywhere near that number to be able to continue its development. I'm not clairvoyant but outside of mmo players who actively read up about new games most people probably havn't even heard of it.

I will be giving it a try, I received a beta key a long time ago buty never got to using it.

Sure, they may not right off the bat. It is possible, though. If what you propose is true, however, that they don't need 150K subscriptions to make a profit and continue growing FE, then so much the better. The concepts they have for this game are pretty darn good, and with more and more polish from just being an up and running game, word will spread and those looking for such an experience will hear about it.

Not saying the game is perfect. There isn't a single game out there that is. The design direction is offering, however, what a good deal of people have been clamoring for. If they get what they have so far to a super stable state, add in player housing (which they say they plan to) and add areas like 0.0 space in EvE where players can fully claim territory, build on it and defend it, I think that'll secure a notable spot in the industry for Icarus and FE.

I'm just glad they didn't try to make a game that tries to be all things to everyone.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

Guillermo197

Elite Member

Joined: 2/21/06
Posts: 1841

8/13/09 12:06:36 PM#27
Originally posted by boinged
Originally posted by Khalathwyr
Originally posted by Ozmodan

This game is just not ready, going to be a huge mistake to take this to open beta.  They really need to give this game another 6 months at least.  Anyone intending to buy this game at release, expect to be paying for the beta test.  There will be lots of bugs.

While I do intend to try this game out, going to wait at least 6 months for them to hopefully debug it.

How is this any different from the many games that have launched recently, many of which from companies that had way more money to throw at their games?

Well, I'll tell you how from my view. Icarus' design for an MMO isn't the standard cookie cutter theme-park faire that the others have been. I get to pick and choose from a variety of skills to progress my character, as opposed to picking from pre-packaged "classes" that some dev I don't know "thought" would be entertaining. Icarus also understands the importance of areas other than combat with respect to online worlds. The vast majority of games launch don't get that.

I feel alot more comfortable "paying for beta" on this one than those others that I have which barely interested me at best. If my money helps them stay afloat just that much longer to further develop the concepts and direction they are currently exhibiting, then I gladly pay my fee. This title gives me hope that serious attempts can and will be made at making MMOs "worlds" and not "games" again.

QFT

"Paying for beta" is a broken record that doom-mongers need to stop playing. I've had an enjoyable year playing AoC and WAR from launch despite reading posts like this about those two games. Now something original comes along and the cries go up again.

You know what? I like "paying for beta". I like games that evolve (EVE anyone?)

Anyway, the topic is open beta, so don't pay for it, play it for free. Go grab a key from fileplanet now :)


 

There is a difference between a game with some bugs or a game from wich the graphic engine has so many issues still, it's not even funny. Has nothing to do with Doom saying. Altho in this case it's pretty much justified.

But hey... the NDA is pretty much lifted... Open Beta is coming. People will be able to find out themselves and judge it.

It's pretty much Open Beta for a while already tho... like someone else already mentioned. It was really easy to grab a key and get in.

Cheers

When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net .

fenrisblue

Novice Member

Joined: 9/20/04
Posts: 40

8/13/09 1:32:06 PM#28

while FE is a fun game, i think it will lack the big  developer shine that CO will have, i have been beta testing FE for a lil while now, and i have really enjoyed it, but i have alays been a caster, powers type person,FE i think is more geared towards FPS people.

comerb

Hard Core Member

Joined: 7/20/08
Posts: 482

8/13/09 3:56:32 PM#29
Well, I'll tell you how from my view. Icarus' design for an MMO isn't the standard cookie cutter theme-park faire that the others have been. I get to pick and choose from a variety of skills to progress my character, as opposed to picking from pre-packaged "classes" that some dev I don't know "thought" would be entertaining. Icarus also understands the importance of areas other than combat with respect to online worlds. The vast majority of games launch don't get that.

 

It's a theme-park that goes to a lot of trouble to pretend like its not a theme-park.  It's missing a lot of things that make a sandbox and sandbox.

Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1753

Google is your friend.

8/13/09 6:17:47 PM#30
Originally posted by comerb
Well, I'll tell you how from my view. Icarus' design for an MMO isn't the standard cookie cutter theme-park faire that the others have been. I get to pick and choose from a variety of skills to progress my character, as opposed to picking from pre-packaged "classes" that some dev I don't know "thought" would be entertaining. Icarus also understands the importance of areas other than combat with respect to online worlds. The vast majority of games launch don't get that.

 

It's a theme-park that goes to a lot of trouble to pretend like its not a theme-park.  It's missing a lot of things that make a sandbox and sandbox.

 

Well, I'll disagree with your opinion that it's missing "a lot" of things that make it a sandbox as a definitive list of what makes a game a sandbox has never been agreed upon. Suffice it to say that their intended crafting system along with players being able to take and hold conflict towns, and the addition of player housing after launch all seem pretty sandbox to me.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

FlaFringe

Hard Core Member

Joined: 6/26/05
Posts: 68

Bingo!

8/16/09 2:04:41 PM#31

Am I missing something here? I thought it said Open Beta not Pay-For Beta. I have a free subscription to FilePlanet (for years now) but apparently I need to pay for a subscription before they will give me a beta key. This doesn't sound like an open beta to me. Just sounds like another way for a fansite to make a quick buck off the game.

Already disappointed :(

This sentence is false.

pb1285n

Advanced Member

Joined: 1/28/06
Posts: 408

8/16/09 2:08:43 PM#32
Originally posted by FlaFringe

Am I missing something here? I thought it said Open Beta not Pay-For Beta. I have a free subscription to FilePlanet (for years now) but apparently I need to pay for a subscription before they will give me a beta key. This doesn't sound like an open beta to me. Just sounds like another way for a fansite to make a quick buck off the game.

Already disappointed :(

 

This is nothing new, they do this with a lot of their betas. I have payed for a fileplanet subscription for years and I have never had a complaint. With the amount of extra features they offer with their subscriptions it is more then worth it for me.

FlaFringe

Hard Core Member

Joined: 6/26/05
Posts: 68

Bingo!

8/16/09 2:11:54 PM#33
Originally posted by pb1285n
Originally posted by FlaFringe

Am I missing something here? I thought it said Open Beta not Pay-For Beta. I have a free subscription to FilePlanet (for years now) but apparently I need to pay for a subscription before they will give me a beta key. This doesn't sound like an open beta to me. Just sounds like another way for a fansite to make a quick buck off the game.

Already disappointed :(

 

This is nothing new, they do this with a lot of their betas. I have payed for a fileplanet subscription for years and I have never had a complaint. With the amount of extra features they offer with their subscriptions it is more then worth it for me.

 

I have no problem with that, they just need to word it better so that non-subscribers don't feel like they are being cornered into something that they didn't expect. As is, I feel as if I was tricked into believing that I had a chance but only to find out that I had to fork over money to beta test a product. Not cool as far as I'm concerned.

This sentence is false.

comerb

Hard Core Member

Joined: 7/20/08
Posts: 482

8/18/09 3:49:56 AM#34
Originally posted by Khalathwyr
Originally posted by comerb
Well, I'll tell you how from my view. Icarus' design for an MMO isn't the standard cookie cutter theme-park faire that the others have been. I get to pick and choose from a variety of skills to progress my character, as opposed to picking from pre-packaged "classes" that some dev I don't know "thought" would be entertaining. Icarus also understands the importance of areas other than combat with respect to online worlds. The vast majority of games launch don't get that.

 

It's a theme-park that goes to a lot of trouble to pretend like its not a theme-park.  It's missing a lot of things that make a sandbox and sandbox.

 

Well, I'll disagree with your opinion that it's missing "a lot" of things that make it a sandbox as a definitive list of what makes a game a sandbox has never been agreed upon. Suffice it to say that their intended crafting system along with players being able to take and hold conflict towns, and the addition of player housing after launch all seem pretty sandbox to me.

 

The economy is horrible because items don't break.  You don't make a heavily crafting driven economy and then never ever take items out of the system.  It stagnates the flow of currency and makes the whole crafting thing pointless.  It's just a plain stupid move, and when I was in closed beta basically the whole community was against it, but they never listed... atleast up until the point I quit playing.

The PvP is too constricted and meaningless.  And its not really PvP, its PvE.  You complete missions killing NPCs to "unrest" the town.  It's a weak system.

The game has tons of potential but they are being foolish on a couple key points.

Guillermo197

Elite Member

Joined: 2/21/06
Posts: 1841

8/18/09 7:42:07 AM#35
Originally posted by Khalathwyr
Originally posted by comerb
Well, I'll tell you how from my view. Icarus' design for an MMO isn't the standard cookie cutter theme-park faire that the others have been. I get to pick and choose from a variety of skills to progress my character, as opposed to picking from pre-packaged "classes" that some dev I don't know "thought" would be entertaining. Icarus also understands the importance of areas other than combat with respect to online worlds. The vast majority of games launch don't get that.

 

It's a theme-park that goes to a lot of trouble to pretend like its not a theme-park.  It's missing a lot of things that make a sandbox and sandbox.

 

Well, I'll disagree with your opinion that it's missing "a lot" of things that make it a sandbox as a definitive list of what makes a game a sandbox has never been agreed upon. Suffice it to say that their intended crafting system along with players being able to take and hold conflict towns, and the addition of player housing after launch all seem pretty sandbox to me.


 

LOL. I can tell you pretty much upfront. That player housing in Fallen Earth will be the same endavour as player housing in WoW.

Never gonna happen. Just the standard PR promise talk.

Cheers

When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net .

bobbyjr

Novice Member

Joined: 4/14/06
Posts: 26

8/20/09 9:45:45 AM#36

fallen Earth is a horrible game. very poor graphics/animations/controls,   with very little direction to the game at all.

Hodo

Advanced Member

Joined: 6/05/08
Posts: 129

8/20/09 12:45:12 PM#37

Sandbox- A game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences.

 

Not in the beta, because I am not a paying subscriber to Fileplanet knore will I be.   I refuse to pay for a open beta in a game that I really doubt I will be interested in.   I am against the free to play players out there who hop from open beta to open beta because mommy and daddy wont give them a credit card.   But I am also against the "OPEN" beta lie that has become the norm as of late, the sham of it being a free load test of the game and yet you have to pre-order, and pay upwards of 70bucks for a unfinished turd, or be a paying member of some elitest download site and tact on a additional 3-10bucks a month onto already stupid monthly fees for a game.  

 

God forbid you play 2 MMOs that charge monthly fees.   With Fileplanet account you would be burning through 30-40bucks a month just to play 2 games and the occasional "open" beta.  

So much crap, so little quality.

apocalance

Advanced Member

Joined: 8/16/04
Posts: 898

Who is John Galt?

8/20/09 1:00:49 PM#38


Originally posted by neoterrar
I hate beating a dead horse, but it wont stay down.
IT"S NOT SANDBOX, not even remotely.

...confused.

I didn't see you posting in this thread stating the game was not sandbox, nor did I see anyone else challenging that. Perhaps you meant to link to a previous thread where possibly you challenged the notion that this game is not a sandbox game?

btw, I really have no interest in this game so far, I was just reading posts about it looking for player info.

//|//|//

hidden1

Apprentice Member

Joined: 5/22/08
Posts: 894

Good? Bad?... I''m the one with the gun.

8/20/09 1:03:12 PM#39

Luckily, i got into beta long before the fileplanet fiasco.  So I am testing it for free... which it's the way it should be.  But really, charging money to test a game seems a bit... greedy.  (and I say this because I'm an ex-tester for Sega and SCEA for a total for 14 years... and I got salary for it).

I hope this doesn't become a new gold standard for testing beta, because in actuality, you're paying a company for testing their product when it should be the other way around (or at least for free).

Just some advice as an ex-tester,... please don't let companies charge/cost you any amount of money for testing their product, because they could all start doing this practice.  Next thing you know beta testers will start to pay for "box" price and pay monthly (and I hope it never comes to that as that is potentially greedy).

trepo

Apprentice Member

Joined: 4/27/07
Posts: 70

8/20/09 1:15:14 PM#40

What's the hypocrisy with the "paying to beta test a game".

Everyone knows that participating in Open Beta events is just to see if you will buy the game when it's released. I bet they wouldn't put any bug reporting system and 90% of the people wouldn't notice.

 

hidden1

Apprentice Member

Joined: 5/22/08
Posts: 894

Good? Bad?... I''m the one with the gun.

8/20/09 1:22:05 PM#41
Originally posted by trepo

What's the hypocrisy with the "paying to beta test a game".

Everyone knows that participating in Open Beta events is just to see if you will buy the game when it's released. I bet they wouldn't put any bug reporting system and 90% of the people wouldn't notice.

 


 

I don't know, maybe it's just me since I was actually a career tester for so many years.  Still just seems shady to charge money in any way for something the tester should get paid for (or at least test for free).  But if you want to pay to test a product, I guess that is your perogative.

trepo

Apprentice Member

Joined: 4/27/07
Posts: 70

8/20/09 1:41:40 PM#42
Originally posted by hidden1

I don't know, maybe it's just me since I was actually a career tester for so many years.  Still just seems shady to charge money in any way for something the tester should get paid for (or at least test for free).  But if you want to pay to test a product, I guess that is your perogative.

 

If I pay for something, it means I become a client. When you're a client, you have the choice to spend or not your money on a product.

It looks pretty simple to me, if you don't agree with paying to participate in a beta, don't do it and don't participate.

If 99.9% don't want to pay to participate in beta, there won't be any beta. The company will suffer from extended testing and they'll die when the game releases to public since it wasn't tested.

No points rambling about it when you're the one taking the decision at the end...

hidden1

Apprentice Member

Joined: 5/22/08
Posts: 894

Good? Bad?... I''m the one with the gun.

8/20/09 1:50:47 PM#43
Originally posted by trepo
Originally posted by hidden1

I don't know, maybe it's just me since I was actually a career tester for so many years.  Still just seems shady to charge money in any way for something the tester should get paid for (or at least test for free).  But if you want to pay to test a product, I guess that is your perogative.

 

If I pay for something, it means I become a client. When you're a client, you have the choice to spend or not your money on a product.

It looks pretty simple to me, if you don't agree with paying to participate in a beta, don't do it and don't participate.

If 99.9% don't want to pay to participate in beta, there won't be any beta. The company will suffer from extended testing and they'll die when the game releases to public since it wasn't tested.

No points rambling about it when you're the one taking the decision at the end...

Yeah, ultimately I agree with you in that it's really the person's choice in the end...  I guess I just have a problem with the "why" of it.  Like why anyone would want to give their invaluable time and work away and pay for it... but that's cool, not knocking anyone, just can't see myself doing that, and I guess my error is in thinking others feel the same.
 

trepo

Apprentice Member

Joined: 4/27/07
Posts: 70

8/20/09 2:02:51 PM#44
Originally posted by hidden1

Yeah, ultimately I agree with you in that it's really the person's choice in the end...  I guess I just have a problem with the "why" of it.  Like why anyone would want to give their invaluable time and work away and pay for it... but that's cool, not knocking anyone, just can't see myself doing that, and I guess my error is in thinking others feel the same.
 

 

I feel the same as well. The way I understand this is that getting into beta is now a gift from the developper while it should be the oposite (being us giving the developpers a gift to test out their game). Maybe we can attribute this to the hype MMO games now have when they're announced and the addiction of people to find new stuff hehe

It's just that i saw so many people complaining about paying to get into beta even pre-release or open beta and never understood that especially since we all have the choice. Seeing all the let down of the last MMOs, i don't even understand that so many people pre-order. I'd rather wait and see how the release is.

Actually, the only game i bought at release was FFXi and it was already released in Japan 1 year before NA. No need to say that i didn't encounter a single problem hehe

Hodo

Advanced Member

Joined: 6/05/08
Posts: 129

8/21/09 1:21:14 AM#45
Originally posted by hidden1
Originally posted by trepo

What's the hypocrisy with the "paying to beta test a game".

Everyone knows that participating in Open Beta events is just to see if you will buy the game when it's released. I bet they wouldn't put any bug reporting system and 90% of the people wouldn't notice.

 


 

I don't know, maybe it's just me since I was actually a career tester for so many years.  Still just seems shady to charge money in any way for something the tester should get paid for (or at least test for free).  But if you want to pay to test a product, I guess that is your perogative.

 

I myself did part time beta testing.  Was on the test team for Starcraft back in the day.   And several other games that never seen the light of day.   I enjoy finding the bugs that cause poor gameplay or things that just seem "wonky".  

 

Lately with this pay to beta thing is just stupid.   Why should I pay to test a game that isnt even done yet.   Or near it.  

So much crap, so little quality.

FlaFringe

Hard Core Member

Joined: 6/26/05
Posts: 68

Bingo!

8/22/09 10:27:28 PM#46

At least it only took them 2 days to realize the gravity of changing the rules of how Open Beta should work. On the 19th they opened it up like it should have been in the first place...to everyone.

A couple of days later they were smart enough to realize that they might need some more work before the game goes live and have since pushed the release date back a couple of weeks. Now they just need to realize that a couple of weeks isn't going to cut it and that they actually need a couple of months in the least.

Crossing my fingers that the devs remain intelligent and do the right thing.

This sentence is false.

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