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I love that you guys agree with me, it feels so damn good. It is a WoWhammer and a shitty attempt at it. I dont' even get what they are thinking by copying a game like WoW. It was like back in highschool when everyone copied the funny popular kids and just made a bunch of fools of themselves. Why would you copy someone to be great in their way? Why not be great in your own way? Give us DAoC 2 with improvements such as a new interface so we dont' have to mod this shit out of it and give us more bandwidth. I was so sick of the window draggers, I tried it on WoW and it doesn't work because they connect to me too fast. Come on Mythic!!! I know EA bought you but convince your new investers that, with their huge budget and an already great game (DAoC), a more advanced UI and a few improvements here and there would be a huge hit. Maybe I should send this thread to Mythic but i need to see more activity first. GET YOUR FRIENDS TO REPLY! |
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8/12/09 4:00:07 PM#22
Whats sad about Warhammer Tixter, is that I was really under the influence that it was going to be DAOC 2 in a Warhammer skin. Maybe they never said this. Maybe they never even hinted at it, but I sure felt thats what was going to happen. Still letdown. I dont think they were trying to make WoW. I dont buy into that whole line of bullshit reasoning. There really were some great ideas in that game but all together, meh it just wasnt a fun game. |
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8/12/09 4:43:34 PM#23
Originally posted by logangregor
I think they were trying to do both a DAoC2 and a WoW clone combined into one. As Warhammer design is right on the surface you can pretty much see it as you're playing - two train tracks running side by side, one RvR and one WoW-like PvE. I think the problerm lies with them wanting WoW level sub numbers and knowing (believing?) a pure RvR game was unlikely to do it for them so they compromised on the RvR vs PvE too much and ended up not giving either niche what they wanted. They should have focused on providing either a very good RvR game or a very good WoW-clone with a Warhammer skin. imo |
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8/12/09 6:04:42 PM#24
They never fixed the overpowering crowd control in DAoC nor stealth. Hence it was never the best pvp game, it always had major class imbalances. While it was fun when it was out, it was because there was no competition. It is dead today because people of very knowledgeable of it's deficiencies. |
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Originally posted by Ozmodan
Class imbalance? CLASS IMBALANCE!?! You've got to be kidding me? That was the beauty of DAoC. Each realm has/had their strong suit. Not like F***ING World of Warcraft where every class has it's clone on the other side. Horde has a Shaman, Aliiance has a Shaman. Horde has a Paladin, Alliance has a Paladin. Everyone is the same. It's like Dan Anderson from the UFC cloning himself and then fighting. Who's going to win? They both have the same wrestling skills and both have the same amazing right hook.... it may be entertaining for about three fights and then im changing the channel or going to go pay for sex. Maybe that was overdone but you guys get my drift. It's not like any 12 yearolds will read this anyway. Let's see a DAoC 2 with the same RvR system and some PvE for the guys who like that shit. Just kidding... |
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8/13/09 1:05:05 AM#26
Originally posted by templarga
That is the beauty of any game that is ever any good. I don't know why devs think they're better off trying to copy other games, except that they just lack enough creativity or originality to do anything different. I suspect that the brilliance behind DAOC was either entirely accidental, or maybe the work of people who left Mythic years ago. The only exception can be sequels. A good sequel sticks to the spirit of the game that its building on top of. WAR could have been built as more of a spiritual successor to DAOC. but seemed to me that WAR must have been so badly mismanaged that might not have even worked out. I can't believe more people don't complain about how simply amateurish and unfinished that game feels, all personal preference aside. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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8/13/09 1:55:58 AM#27
I tried this game and I was astonished to find that it stuttered just like Warhammer did, despite having circa 1990's quality graphics. Whatever engine they used for those games should be incinerated. |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
8/13/09 2:00:09 AM#28
DaOC was great before they did Atlantis and tried to be more like other games as opposed to an RvR game. When they first did classic servers it was fun, but it was sort of ruined by the fact there way too many Hibernians for anyone to have any fun really. |
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8/13/09 2:27:02 AM#29
I was talking about the technical code part of the game (the one that the game is run on) and not the actual art/visual style. Sorry, for a triple A developer like Mythic who got pumped with money, the engine (actually upgraded Daoc engine) they created is a huge pile of poop.
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8/13/09 4:35:35 AM#30
Originally posted by ZoeMcCloskey
Too many issues with classic servers. Too little, way too late, for one thing. For another though, I spent two years developing my characters, which were like a virtual team of alts, and their social connections. Making friends, being involved with an active guild, and all that. Starting over from scratch, throwing all that away, just wasn't going to happen, without the excitement of a brand new game. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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8/13/09 4:47:22 AM#31
I loved DAOC and went back to it three different times. I bet if they dropped the price as most do when they get older everyone would drop wowhammer and go back to good old rvr. I really believe the reason they don't support it well anymore or drop the price is exactly that. And yes I love the rvr system and its the best out there to me. The only thing close is mega battles in EVE and they kept crashing the servers. |
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8/13/09 6:19:50 AM#32
I dont think another game like DaoC can be made again. The problem is that the game actually took skill and effort to master, that is a great barrier against popularity in today's games, but sadly its also what gives a game quality. If you are not special by doing special stuff then there is no real reward from playing and it all becomes pointless. So since it will not get a big following then it wont get the investment needed to make it a good game. One can only hope that one day the investors begin to realize that the future is in niche games and not big flash titles. Niche games can focus on a limited genre and then do that special niche 100% making fans of that type of game happy and people that like something different can then go play that. Problem is so far the niche games we have seen haven't had the funding needed to make then good enough to be real commercial successes in the long run. So until something changes we wont see a game with the quality of DaoC again. "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs." |
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8/13/09 11:08:40 AM#33
I know someone already touched on this, but one of the greatest apsects about DAOC was the Realm Pride! I don't think you get much of it now days... well you might get a smidge in LOTRO's monster play or if you play a Stygian on the RP-PVP in AoC. But the level of competition between the realms was just so pure! Gawd I remember setting my alarm for 4 am on a Sat morning for Hib relic raids!(we we the least populated of the three). The pride even tricketed into PVE life when going on dragon raids... If the game has a chance at coming back why let it die? I would be more than happy to come back! |
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8/13/09 11:45:27 AM#34
My fondest memories from DAOC was runing with a full mid guild group and taking out 30-40 albs on regular basis. Hibs were harder we could only kill 20 of them at once. What other game could a skilled group do so well VS equal level players? Shadowbane maybe but that one's gone for good.
In the end what killed DAOC was the Dev's never understood what players wanted, they listened to a small minority and shot themselves in the foot more than once. TOA,NF,ML,artifacts,broken realm abilities, /level 20 , poor game engine and their tendency to add broken untested class's with every untested/unwanted expansion. DOAC + SI was good, everything past that was fail (just on different levels of fail, some worse than others). Even the housing zone was gawd aweful / poorly planed.
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
8/13/09 12:09:13 PM#35
/agree that the main reason it failed was the developers doing what they wanted to do and not what the players would actually have wanted
yay for realm pride, go Mid, Mid and only Mid, I still don't like Hibs or Albs :P
greatest song ever? uploads.ungrounded.net/70000/70042_demhibbies_1_.swf
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8/13/09 12:14:31 PM#36
Please.. because some liked daoc does not nor was it ever the BEST MMO! If was so good millions would still be playing it. So get over it.. its not going to happen. RVR is not , was not a huge hit then and its not now. You just love the game thats all. Sorry |
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8/13/09 12:17:14 PM#37
Originally posted by Zeblade Didn't even read the thread did you? Just decided to blindly post because if you had read the thread, you would understand why people left DAOC and do not play anymore.
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
8/13/09 12:25:39 PM#38
Originally posted by Zeblade
Troll powers activate! lol |
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8/13/09 12:37:20 PM#39
Originally posted by Zeblade
LOL WHAT!? Tell me another game that rivals or even comes close to DAoC in the PvP/RvR Department. If you say Darkfall I swear I will kick you in the nuts.... |
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8/13/09 1:06:58 PM#40
Hibs and Mids were savages, at best. No other game inspired my faction loyalty like DAoC did. |
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