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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » How many servers left?

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47 posts found
popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

8/12/09 2:51:13 AM#26


Originally posted by Torak

I don't care what game you are talking about but server merges are always a good thing for people actually playing the game. In the case of Warhammer, the few remaining servers are actually full of people now.

Is balance an issue? Probably to some extent but thats to be expected in any game that has "sides" and choices. The only thing that really matters is feet in the game and that's really the only thing they can control to a point.
I don't see good things in the future for this game so hop in and enjoy it while you still can if you have any interest at all in playing.
 



Yes, balance is an issue and you could have stopped there. No need to mitigate it. It's why plenty left before and its' still an issue 10 months later. That' makes no sense for a PvP centric game. The imbalance for Order is not expected in any other game, when you only have TWO sides participating.


If there are only two factions, I'd assume those would be a dead on lock for the most part. Now if you start talking three factions or more, I'd give a game more leeway.


So now that WAR is down to 6 servers from 100+, that's a positive for you? I don't think that's good in a game that depends heavily on population.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Torak

Elite Member

Joined: 5/10/04
Posts: 4701

Don''t Panic!!!!

8/12/09 2:54:30 AM#27
Originally posted by popinjay

 


Originally posted by Torak

 

I don't care what game you are talking about but server merges are always a good thing for people actually playing the game. In the case of Warhammer, the few remaining servers are actually full of people now.

Is balance an issue? Probably to some extent but thats to be expected in any game that has "sides" and choices. The only thing that really matters is feet in the game and that's really the only thing they can control to a point.
I don't see good things in the future for this game so hop in and enjoy it while you still can if you have any interest at all in playing.  (that implies I feel its going to shut down)
 



Yes, balance is an issue and you could have stopped there. No need to mitigate it. It's why plenty left before and its' still an issue 10 months later. That' makes no sense for a PvP centric game. The imbalance for Order is not expected in any other game, when you only have TWO sides participating.

 

 


If there are only two factions, I'd assume those would be a dead on lock for the most part. Now if you start talking three factions or more, I'd give a game more leeway.

 


So now that WAR is down to 6 servers from 100+, that's a positive for you? I don't think that's good in a game that depends heavily on population. Read

 

Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin.

Plaidpants

Hard Core Member

Joined: 7/16/06
Posts: 170

8/12/09 3:07:16 AM#28

Lol - some of you all act like the game has taken a complete nose dive in the past month or two because of these transfers. I'm aware the numbers aren't increasing though.

Quite a significant amount of people had already rerolled to Iron Rock and the high pop RvR server thus leaving servers like Vortex (which already had a extremely low population since a few months after release) completely barren. This just helped out people (or possibly screwed them over if their destination server had the opposite faction already and they wanted to transfer their shelved level 40 to an active server).

Iron Rock has always been a healthy population with lots of action in every tier. It's got even more now - I haven't really checked out the other servers though - but several had high population... doubt it's as well balanced as IR though which is active in every tier. I was disappointed when I learned I Vortex's destination server wasn't Iron Rock.

Game subs are still about the same - not sure why people are criticizing for this move - I find it funny when people want games to fail. I still find the game fun - but with a group of friend to play with we could find most games fun - this ones just more casual and we don't get to play a ton.

And LOL at the poster who said the game would close by December.

Hrothmund

Elite Member

Joined: 9/15/04
Posts: 765

8/12/09 3:12:31 AM#29
Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.

 

Just what the hell is that supposed to mean?

afoaa

Hard Core Member

Joined: 8/15/07
Posts: 511

8/12/09 3:16:27 AM#30

 Well it doesn't really matter since the problem with WaR is the fundamental principles the entire game is based on. Its simply boring.

The slogan: "War is everywhere" is actually the reason why the game fails. 

The idea that arena games and PvE means as much as open RvR combined with only 2 realms so you can never have a dynamic balance and that the entire goal of the whole RvR is to get access to more PvE dungeons is such a bad idea concept wise that the game was doomed to fail from the beginning and it cannot be saved since you have to make a new game from the start to fix it.

Add in that its technically badly made and the future is set.

"You are the hero our legends have foretold will save our tribe, therefore please go kill these 10 pigs."

Pheace

Elite Member

Joined: 12/17/03
Posts: 2168

You can either agree with me or be wrong!

8/12/09 3:17:48 AM#31
Originally posted by Hrothmund
Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.

 

Just what the hell is that supposed to mean?

 

The Warhammer franchise is UK based.... Defensive much?

comerb

Hard Core Member

Joined: 7/20/08
Posts: 487

8/12/09 3:20:53 AM#32
Originally posted by gbandlb

Not all server mergers mean death for a MMO..take EVE Online for example...If a game has a faithful following it can survive...by no means am I saying that WAR is failing...Im just saying that IMHO its not a bad thing for some mergers.

 

Eve has only ever had one "server".  It's designed like that.  Eve has also had an increasing subscription base every year since 2003.  Warhammer has been bleeding subs since shortly after launch.

Hrothmund

Elite Member

Joined: 9/15/04
Posts: 765

8/12/09 3:23:27 AM#33
Originally posted by afoaa

 Well it doesn't really matter since the problem with WaR is the fundamental principles the entire game is based on. Its simply boring.

The slogan: "War is everywhere" is actually the reason why the game fails. 

The idea that arena games and PvE means as much as open RvR combined with only 2 realms so you can never have a dynamic balance and that the entire goal of the whole RvR is to get access to more PvE dungeons is such a bad idea concept wise that the game was doomed to fail from the beginning and it cannot be saved since you have to make a new game from the start to fix it.

Add in that its technically badly made and the future is set.

 

I agree.

What comes next is probably where we disagree. I still feel that they should have had separate large RvR areas and comparable PvE content to let's say, WoW.

The game has so many great concepts like achievements, seperate PvP and PvE levels, tactics, morale abilities and more stuff that I can name. I love the guild levels and guild management tools, also the public quest system is something more MMOs should pick up on. There is just so much potential in this game, that it is sad to see a 'rough diamond' like this never go through the refinement process.

Hrothmund

Elite Member

Joined: 9/15/04
Posts: 765

8/12/09 3:25:54 AM#34
Originally posted by Pheace
Originally posted by Hrothmund
Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.

 

Just what the hell is that supposed to mean?

 

The Warhammer franchise is UK based.... Defensive much?

Heh, Warcraft is based off the Warhammer franchise more or less directly. Also, many other Games Workshop franchises are huge in the US. The game is handled in the EU by a subsidiary. I would argue the game is more a 'US thing', also considering the developers are American.

I would think there are less players in Europe.

EDIT: Also, I wasn't being defensive, but just wondering what abyss you ripped the 'EU thing' label out of.

Torak

Elite Member

Joined: 5/10/04
Posts: 4701

Don''t Panic!!!!

8/12/09 3:39:21 AM#35
Originally posted by afoaa

 Well it doesn't really matter since the problem with WaR is the fundamental principles the entire game is based on. Its simply boring.

The slogan: "War is everywhere" is actually the reason why the game fails. 

The idea that arena games and PvE means as much as open RvR combined with only 2 realms so you can never have a dynamic balance and that the entire goal of the whole RvR is to get access to more PvE dungeons is such a bad idea concept wise that the game was doomed to fail from the beginning and it cannot be saved since you have to make a new game from the start to fix it.

Add in that its technically badly made and the future is set.

 

The other reason "War is everywhere" is not going to succeed the way they designed it is mainly because of linear progression.

The world is built on level based maps. The characters have level based progression.

The problem with this is as the bulk of the player base advances, if there are not enough new players joining the game, it slowly empties out from the bottom up.

The low level areas first on up until all that remains is the top level population. Then when the occassional new player does join, it's not the game experience they had planned on. Usually they are alone and having to grind up through the majority of the game alone trying to catch up with everyone. It happens in almost every level based grinder.

They should have went for a skill based system and an open world. Once you relegate an part of the world to a level range (1-10 for example) it's pretty much doomed once the players run out.

In War, it will be "War is everywhere the players are"

A few things I can think of off the top of my head that would have changed the face of this game

  • Skill based
  • Open world not linear, level based maps
  • full crafting with player made stuff competitive with loot
  • Keep / territory control that impacts resource control
  • Player battle formations (to better emulate Warhammer)
  • racial factions as in the Warhammer world rather then these 2 generic factions
  • racial capitals should not have been dropped.

Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin.

Ekibiogami

Elite Member

Joined: 11/22/06
Posts: 2192

Grammatically Retarded.

8/12/09 3:40:14 AM#36
Originally posted by Hrothmund
Originally posted by Pheace
Originally posted by Hrothmund
Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.

 

Just what the hell is that supposed to mean?

 

The Warhammer franchise is UK based.... Defensive much?

Heh, Warcraft is based off the Warhammer franchise more or less directly. Also, many other Games Workshop franchises are huge in the US. The game is handled in the EU by a subsidiary. I would argue the game is more a 'US thing', also considering the developers are American.

I would think there are less players in Europe.

EDIT: Also, I wasn't being defensive, but just wondering what abyss you ripped the 'EU thing' label out of.

Linkie
 

Games Workshop is based out of the UK... The creaters are British... The only thing American is Mythic.

If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
—Samuel Adams

Lasastard

Apprentice Member

Joined: 3/31/05
Posts: 478

8/12/09 3:44:40 AM#37

wth...

merging servers means that less people are playing the game. So what it really boils down to is that War is bleeding subscribers - hundreds of thousands since release. The continuing trend to merge servers is just a testimony that this trend has not yet stopped.

That's all there is to say about that, really. What the hell does it matter that mergers increases population on the few remaining servers, if there is apparently something very wrong with the game to begin with... It doesn't solve the underlying issues (which at this point I think are unfixable - see the insightful article on the main reasons for WARs 'failure' from a couple of days back).

Hrothmund

Elite Member

Joined: 9/15/04
Posts: 765

8/12/09 3:45:08 AM#38
Originally posted by Ekibiogami
Originally posted by Hrothmund
Originally posted by Pheace
Originally posted by Hrothmund
Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.

 

Just what the hell is that supposed to mean?

 

The Warhammer franchise is UK based.... Defensive much?

Heh, Warcraft is based off the Warhammer franchise more or less directly. Also, many other Games Workshop franchises are huge in the US. The game is handled in the EU by a subsidiary. I would argue the game is more a 'US thing', also considering the developers are American.

I would think there are less players in Europe.

EDIT: Also, I wasn't being defensive, but just wondering what abyss you ripped the 'EU thing' label out of.

Linkie
 

Games Workshop is based out of the UK... The creaters are British... The only thing American is Mythic.

I never implied Games Workshop was American. You guys totally miss the point.  I tried to imply that other Games Workshop IPs are also 'big in the states', even if they were created in the UK.

Warhammer is much bigger in the US, than it is in Finland, for example. The same thing goes for Harry Potter and many other IPs.

Just because the IP was created in an other country does not mean it can not be a big phenomenom in an other market. Calling Warhammer a 'Eu thing' is just plain out ignorant.

Pelaaja

Elite Member

Joined: 10/14/08
Posts: 227

8/12/09 3:48:50 AM#39




Originally posted by Torak
 
I don't care what game you are talking about but server merges are always a good thing for people actually playing the game. In the case of Warhammer, the few remaining servers are actually full of people now.
Is balance an issue? Probably to some extent but thats to be expected in any game that has "sides" and choices. The only thing that really matters is feet in the game and that's really the only thing they can control to a point.
I don't see good things in the future for this game so hop in and enjoy it while you still can if you have any interest at all in playing.  (that implies I feel its going to shut down)
 





This.
Although I love this game, have beenplaying since OB and have multiple R40 chars I feel it's going to shutdown as soon as SW:KOTOR launches.
 But still, if you want to have fun or are looking for a game to spend your time with in between MMOs join the WAR. It really is fun as long as it lasts.

Pheace

Elite Member

Joined: 12/17/03
Posts: 2168

You can either agree with me or be wrong!

8/12/09 3:51:35 AM#40

You'll excuse me if I laugh at someone who uses 'Warcraft' as an example why the Warhammer franchise is big in the US.

 

The comment was at the Warhammer franchise, which is based on the Tabletop franchise Warhammer, which is arguably probably still biggest in the EU. (although I don't know a soul who plays it personally but we have a GW shop in town >.<)

afoaa

Hard Core Member

Joined: 8/15/07
Posts: 511

8/12/09 3:53:34 AM#41
Originally posted by Hrothmund 

What comes next is probably where we disagree. I still feel that they should have had separate large RvR areas and comparable PvE content to let's say, WoW.

 

No no we agree on that. :)

Let PvE be PvE and let RvR be RvR. And don't mix the achievements you can get from either. If there had been open RvR zones and not the 2 dimensional lines of the ORvR lakes then that alone could have made RvR more fun in WaR. And having pure PvE zones that again were not 2 dimensional lines would have made them better too.

Mixing it were silly.

"You are the hero our legends have foretold will save our tribe, therefore please go kill these 10 pigs."

Hrothmund

Elite Member

Joined: 9/15/04
Posts: 765

8/12/09 3:58:45 AM#42
Originally posted by Pheace

You'll excuse me if I laugh at someone who uses 'Warcraft' as an example why the Warhammer franchise is big in the US.

 

The comment was at the Warhammer franchise, which is based on the Tabletop franchise Warhammer, which is arguably probably still biggest in the EU. (although I don't know a soul who plays it personally but we have a GW shop in town >.<)

 

You again miss the point, I used Warcraft as an example of a very similar IP that is very well received as well in the US. I am very faimiliar with GW and their IPs. Do some research, Games Workshop franchises might be most popular in the UK, but if you compare continental Europe to the US, it is definitely a 'US thing' more than it is an 'EU thing'. So branding WAR an 'EU thing' is simply wrong.

Here are the latest figures(http://investor.games-workshop.com/latest_results/Results2009/downloads/GW_year_end_09.pdf):

EDIT: Here are the Figures:

UK: 42,340

EU: 46,537

NA: 27,152

The above is in thousands of pounds.

Damn, didn't realize GW was that big in continental Europe, although that does span 731 million people, which is a lot more than North America, who also had a weak dollar during that period. The 731 (530 in NA) million people and weak dollar make the figures quite similar.

Just have to say that the 'EU thing' sounded a bit odd,  and I still think it was a stupid generalization. For example, in Finland we do not even have a single GW hobby store and I do not know anybody who plays their games.


 

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4519

8/12/09 8:46:29 AM#43
Originally posted by Torak
Originally posted by afoaa

 Well it doesn't really matter since the problem with WaR is the fundamental principles the entire game is based on. Its simply boring.

The slogan: "War is everywhere" is actually the reason why the game fails. 

The idea that arena games and PvE means as much as open RvR combined with only 2 realms so you can never have a dynamic balance and that the entire goal of the whole RvR is to get access to more PvE dungeons is such a bad idea concept wise that the game was doomed to fail from the beginning and it cannot be saved since you have to make a new game from the start to fix it.

Add in that its technically badly made and the future is set.

 

The other reason "War is everywhere" is not going to succeed the way they designed it is mainly because of linear progression.

The world is built on level based maps. The characters have level based progression.

The problem with this is as the bulk of the player base advances, if there are not enough new players joining the game, it slowly empties out from the bottom up.

The low level areas first on up until all that remains is the top level population. Then when the occassional new player does join, it's not the game experience they had planned on. Usually they are alone and having to grind up through the majority of the game alone trying to catch up with everyone. It happens in almost every level based grinder.

They should have went for a skill based system and an open world. Once you relegate an part of the world to a level range (1-10 for example) it's pretty much doomed once the players run out.

In War, it will be "War is everywhere the players are"

A few things I can think of off the top of my head that would have changed the face of this game

  • Skill based
  • Open world not linear, level based maps
  • full crafting with player made stuff competitive with loot
  • Keep / territory control that impacts resource control
  • Player battle formations (to better emulate Warhammer)
  • racial factions as in the Warhammer world rather then these 2 generic factions
  • racial capitals should not have been dropped.

I think this shows a mindset of how mythic approached designing warhammer.  This is just my opinion, so take from it what you will.

If feels like mythic used their experience in daoc and were so worried about avoiding the pitfalls of that game they let it dominate the design of warhammer.  So instead of designing a game around what they wanted played to do, they let the concept of what they didn't want players to do to take a drivers seat more than it should have.

For example the linear zones look to contain people and keep them from going where they should not be. 

If someone strays to an area below their level they get turned into a chicken.  If they stray into an area above their level they get mentored up to a set level.  Why couldn't the reverse be true? 

Regional chat was left out so people wouldn't abuse chatting in a game where communication was vital.

No forums so that people couldn't complain about the game.

 

 

I just get the feeling that mythic was so concerned with not repeating past mistakes that they did not focus enough on past successes. I don't think it is the core problem with the game, but I think it is a starting point.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

8/12/09 11:08:03 AM#44


Originally posted by Hrothmund

Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.


 
Just what the hell is that supposed to mean?


Warhammer is an IP that started in Europe. Most of the fans for Warhammer are from Europe, not the United States or elsewhere. Most people in the U.S. never even heard of a "Warhammer" until this game came out.


Therefore, given that it has a richer history in Europe, I'd assume that the EU servers had more people than the U.S. servers.

You really needed that explained to you?

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

8/12/09 11:32:23 AM#45


Originally posted by Hrothmund

Originally posted by Ekibiogami

Originally posted by Hrothmund

Originally posted by Pheace

Originally posted by Hrothmund

Originally posted by popinjay

I don't know how many are left on the EU servers. I'd assume more since Warhammer is a mostly EU kind of thing in the first place.



 
Just what the hell is that supposed to mean?


 
The Warhammer franchise is UK based.... Defensive much?


Heh, Warcraft is based off the Warhammer franchise more or less directly. Also, many other Games Workshop franchises are huge in the US. The game is handled in the EU by a subsidiary. I would argue the game is more a 'US thing', also considering the developers are American.
I would think there are less players in Europe.
EDIT: Also, I wasn't being defensive, but just wondering what abyss you ripped the 'EU thing' label out of.


Linkie
 
Games Workshop is based out of the UK... The creaters are British... The only thing American is Mythic.


I never implied Games Workshop was American. You guys totally miss the point.  I tried to imply that other Games Workshop IPs are also 'big in the states', even if they were created in the UK.
Warhammer is much bigger in the US, than it is in Finland, for example. The same thing goes for Harry Potter and many other IPs.
Just because the IP was created in an other country does not mean it can not be a big phenomenom in an other market. Calling Warhammer a 'Eu thing' is just plain out ignorant.


Okay, let's look at your logic.


Games Workshop, a British company that's been pumping out product in Britain since 1975, long before many Americans ever even HEARD of a Warhammer, has a larger U.S. market than a larger European market?


Are you really that serious, lol?

Of course its a "EU" thing. The fact that some Americans have bought it to doesn't mean its ONLY British. Levis and blue jeans are an "American thing", but if you had went to Russia, China or most any other place you see them wearing them. That doesn't make blue jeans a "Russian" thing, lol. Ramen noodles come from Japan, but they eat them in America so I guess that makes Ramen noodles an "American thing" too? Because an American company made a Warhammer MMO, it's an "American thing?" Holee cow.


Cmon man. Stop saying "ignorant" when your logic is just faulty. You're not ignorant; you're just using BAD logic with rose colored glasses apparently.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Spaceweed10

Novice Member

Joined: 4/01/08
Posts: 561

"Any attempt to glean joy from this torrid husk of an entertainment product is met with disdain."

8/14/09 1:17:22 PM#46
Originally posted by gbandlb

Not all server mergers mean death for a MMO..take EVE Online for example...If a game has a faithful following it can survive...by no means am I saying that WAR is failing...Im just saying that IMHO its not a bad thing for some mergers.


 

It's not failing?  Are you living on the moon?

Nirvy

Novice Member

Joined: 1/11/04
Posts: 36

8/17/09 3:02:44 AM#47

There are 13 Servers open in the EU. I dont play often anymore, just now and then for some Scenarios. Most are Med/Med or High/Med or med/high. Seems its still strong in EU. But how long that will last no-one knows :P

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