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Whipp555
Novice Member
Joined: 8/10/09
If you can just tell me your sort code and account number... |
8/10/09 12:54:30 PM#26
Originally posted by ericbelser
I totally agree Warhammer when i was a kid was kind of a gothic dark world and what you had in warhammer online is a blatent copy of WoW style For me the real fail with warhammer is that rather build on the depth of franchise it had and create a working living world it just made it very much into a childrens game to try and steal the WoW wave. The Irony is that the warcraft games originally always seemed a poor mans warhammer to me. Sadly its the same story for game after game..someone make a actual RPG agian please! |
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8/10/09 12:57:37 PM#27
Originally posted by Whipp555
Playing: EvE, Ryzom |
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8/10/09 1:09:09 PM#28
Originally posted by arctarus The only time I consider something a true postmortem is when it is written by the devs themselves. And since these devs continue to think their game is awesome I doubt we'll ever see that. |
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8/10/09 1:12:19 PM#29
Yeah I agree sadly. While I never played Warhammer the TT game I was excited for this however there was really nothing Warhammer about it... It could have been anything really and the lore was lacking considering how much actual lore there really is. I could have been playing WoW2 or EQ3 for all I knew. Playing: Star Wars: The Old Republic |
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8/10/09 1:17:33 PM#30
I know this is a bit off topic but what the hell is so wrong with a game that focuses on particular mechanics? Why do most of you need all these jack of all trade master of none games? I used to love DAoC and that game early on was all about pvp it was fucking epic. Games like Lotro, FFXI and Eq2 are all about Pve (mostly) and are fun games to play. Why must a game be everything in one package? When did most of you guys start thinking like this? Is it the money? do you not want to spend a monthly fee if you can't have everything? Imo that's freaking lame! how are indy developers going to achieve a game that supports every type of MMO sub genre? sure WoW pulled off the "Everything to everyone" but thats freaking blizzard with their mega bucks. Even with all that money they still delivered a watered down experience compared to more focused games imo. While even WAR has it's faults the pvp in that game instanced and none instanced is the best since DAoC in the fantasy themepark sub genre imo. I just don;t understand why most people want every game to be exaclty the same (quests, leveling, classes, raids, instanced pvp) all in one. Variety is a good thing or atleast I think so. It's almost like the mmo community is a lost cause, it's frustrating tbh.
Playing: EvE, Ryzom |
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Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
8/10/09 1:33:40 PM#31
my problem with war was that everything felt staged and not real. It felt like a war play wtih actors on a stage so to speak. It didnt feel like anything really was urgent or mattered. |
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8/10/09 1:36:40 PM#32
What went wrong with WAR? Easy. - lack of one, unzoned persistent world like in WoW - lack of meaningful goals for a group/guild to achieve just stupid keeps that change hands every 15 mins with no consequence whatsoever - basing the game on Warhammer Fantasy Battlle rather than WFRP; WFB was done to death by WoW which was supposed to be a Warhammer FB computer game in the first place back in the '90s - huge, fun PvP battles but with no long lasting and world changing consequence (like in EVE for example) - basically the game feels like bigger WoW's battlegrounds with much better PvP mechanics but with the same grindy, repetitive gameplay
P.S. Class balance? if u want class balance sign up to communist party... altho i still think Orcs are well OPed but its what they are (fantasy tanks/terminators) its the first MMO where ure not playing a Wizard that can take 1 mln DMG like a tank |
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8/10/09 2:29:41 PM#33
Originally posted by JGMIII 1) Yes heart attack, thanks for the advice doctor. I'll get right on that.
2) You said war is a pvp game and that pve players "didn't" belong. Just to quote you "Edit: to any posters in this thread complaining about lack of raids or dungeon content you weren't intended to even be playing WAR. This game is a pvp game lol. Pve in WAR equals PQs, crafting, quests and a few minor dungeons." If you had opened your mind just a little bit you would see that mythic spent a great deal of time on the PVE portion of the game. I would wager that there is more real estate dedicated to pve than there is to pvp in your self proclaimed pvp only game. There are numberous videos of mythic developers talking about how players can player from start to finish without ever joining in pvp. So you would be wrong in your assestment on many levels in a game where pvp was billed as being optional. Also, the keep seiging was not part of the original game design and only added in the late hours of beta, because players were saying the game was lacking. Before you go off telling people they don't belong somewhere you may want to do just a little research, because warhammer almost was the game without RvR that we both agree no one would have subscribed to.
3) Now you don't care what games I have played, because you directly asked me if, and I quote you, "Are you new to MMOs? was WoW your first game where you need every MMO you play to be a jack of all trades mmo to even be interesting to you?" So please don't act like you were not trying to paint me into some bad light with that type of comment or whatever other gross generalization you inflate to give yourself some sense of credibility. Furthermore, it was not my desire or anyone elses desire for warhammer to have a pve aspect to the game. That is how mythic designed it. What is so hard to understand about that? Players are just reacting to what mythic made and how they billed it.
Never said warhammers pve just as good as the rest of the market? Actually you said it was the same as every other game as far as quests, dungeons, etc. Except when you said there were worse games, which we can both agree one. "I don;t think the Pve content was bad in WAR...The quests were like every other MMO, the PQs were fun, the dungeons were decent and the ToK was a blast." I think you will be hard pressed to find many people who think warhammers pve was on par with the rest of the market and would be overwhemled with people who found it stale, repetitve and uninspiring to say the least.
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8/10/09 2:42:58 PM#34
What went right for this POS? Not much, I'd say. I can't think of a single aspect of this game that isn't done better somewhere else. Or for that matter, a game I played less before logging off for good. I'm just glad I never bought a client. |
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8/10/09 3:06:56 PM#35
I agree on all but one point: Bright Wizard. I played one, and yes a BW did tons of dmg, but on the downside, I was often enough furious because I died like crap. A Wizard class needs CC to stay alive. Without CC, no one will play BW, and when I later tried WAR again, BW wasnt much played. Elven Archers (or whatever they are called in the English version) do almost the same dmg and survive MUCH better, so why play BW when Archer does almost the same? The other points I fully agree with. Order was terribly uncool, there was no emotional connection to the keeps like in DAOC and lack of 3rd faction made it very stale. PVE was quite boring, and surely not interesting enough for the PVP nuts, at least not in our days when we are used a wee bit more than kill 50 of X, because I say so. I don't like those overly specialized games which focus on one aspect, on a personal note, and prefer MMOs with many different things to do and spheres to experience.
Also, I never really felt like in a world, more like in a staged theme park course. I never knew where in the world I was, it was all zones not showing on the world map, and I felt like led from entertainment point A to B asf. Not like discovering a world step by step on my own, but rather "now go there, to War-point X next". |
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8/10/09 3:12:44 PM#36
Originally posted by JGMIII
Way to incorporate multiple strawmen into one post! Let's see, main complaints people have raised that have nothing to do with anything you mentioned: WAR is a typical level-driven MMO, you have to level to participate in the PvP you claim is soo great. Well how? WAR PvE sucks balls, with the possible exception of AoC it's the worst out there of the current generation of MMOs. Levelling through PvP either means grinding the same repetitive scenario over and over again or desperately looking for any content/fight in a pvp zone. It's a horrible interpretation of the Warhammer Universe that many of us knew and loved. Dumbed down, cartoonified and vastly smaller and more limited. Trying the 3-realm RvR model with only 2 realms doesn't work Buggy sieges and other technical problems Poor/nenextistant realm balance and possibly worse class balance How does a single one of those, let alone all of them, equate to the idea that any of us "want every game to be exaclty the same"??
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8/10/09 5:11:01 PM#37
Originally posted by Scyris
There was some 800k people willing to be "forced" to PvP when this game came out.. It was a well known fact this game was about PvP and/or RvR. To say MMOs are just about PvE shows just how narrow minded this post is... If they didn't screw up end game, class balance, server stabilty, etc. this game may have done very well for itself... |
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8/10/09 5:17:07 PM#38
The difference between nature and men is: nature learns from mistakes and obsolete systems die out. But no matter how many MMOs fail, they make the same failures over and over and over with the next MMO and NEVER learn.
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Hathi
Novice Member
Joined: 4/25/07
We have nothing to fear but fear itself - and Chuck Norris. |
8/10/09 5:59:37 PM#39
I concur this game would have been better. Now lets figure out what can be done to save it Finally - Best site for Chuck Norris |
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8/10/09 6:01:48 PM#40
Originally posted by ericbelser
Way to incorporate multiple strawmen into one post! The post your quoting is a bit off topic and I even said it was. it's mroe a complaint on the gamer community in not wanting diverse games in the genre and more Jack of all trades. Let's see, main complaints people have raised that have nothing to do with anything you mentioned: WAR is a typical level-driven MMO, you have to level to participate in the PvP you claim is soo great. Well how? WAR PvE sucks balls, with the possible exception of AoC it's the worst out there of the current generation of MMOs. Levelling through PvP either means grinding the same repetitive scenario over and over again or desperately looking for any content/fight in a pvp zone. In this thread I actually said the problem with WAR was that it was too dependent on a massive amount of players but once you actually have those players WARs scenarios and Orvr is easily better than any thing we've seen since DAoC. Thats a big But though. It's a horrible interpretation of the Warhammer Universe that many of us knew and loved. Dumbed down, cartoonified and vastly smaller and more limited. As a sandbox player myself Im the first to admit the game is limited. Trying the 3-realm RvR model with only 2 realms doesn't work Actually I had alot of fun with the FvF pvp in WAR it just needed more people participating in it but yes Like i;ve said DAoC was a better game. Buggy sieges and other technical problems I already spoke on the Client stability, it was one of my problems with WAR. Maybe you should check out my first post in the thread? Poor/nenextistant realm balance and possibly worse class balance Yes population problems are rampant in WAR , I don;t really have a problem with class balance as I understand that WAR is a large siege pvp game something a ton of you guys seem to miss. How does a single one of those, let alone all of them, equate to the idea that any of us "want every game to be exaclty the same"?? My post came after an argument with someone bitching about Pve in a pvp game and wanting more of a jack of all trades game. Reread the thread please.
Playing: EvE, Ryzom |
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8/10/09 6:14:33 PM#41
Originally posted by Daffid011 1) Yes heart attack, thanks for the advice doctor. I'll get right on that. No worries wouldn;t want some crazy fanboi getting all dead on us how will we continue these wonderful mmo arguments in the future.
2) You said war is a pvp game and that pve players "didn't" belong. Just to quote you "Edit: to any posters in this thread complaining about lack of raids or dungeon content you weren't intended to even be playing WAR. This game is a pvp game lol. Pve in WAR equals PQs, crafting, quests and a few minor dungeons." This is true, if WAR was a pve focused game wouldnt Mythic a developement house certainly capable of a good MMO (DAoC) make more progression dungeons and litter the game world with more pve stuff? Even as limited as it is I still enjoy it that's why I say its "Good". If you had opened your mind just a little bit you would see that mythic spent a great deal of time on the PVE portion of the game. I would wager that there is more real estate dedicated to pve than there is to pvp in your self proclaimed pvp only game. There are numberous videos of mythic developers talking about how players can player from start to finish without ever joining in pvp. So you would be wrong in your assestment on many levels in a game where pvp was billed as being optional. Yes pvp and pve as an option for leveling, Quests, Pq;s and ToK help with that but WAR is still far from a Pve focused game. Also, the keep seiging was not part of the original game design and only added in the late hours of beta, because players were saying the game was lacking. Before you go off telling people they don't belong somewhere you may want to do just a little research, because warhammer almost was the game without RvR that we both agree no one would have subscribed to. We both know EA forced these bastards to release WAR early if they didnt we would have had more Rvr shit in the game and siegeing wouldnt have shown up late. WAR has always been a pvp focused game just watch the PR campaigns. sure they have Pve as a side game but Orvr and Scenarios make up the meat of the game kind of like WoWs Raids and dungeons do in that game.
3) Now you don't care what games I have played, because you directly asked me if, and I quote you, "Are you new to MMOs? was WoW your first game where you need every MMO you play to be a jack of all trades mmo to even be interesting to you?" Didn;t need you to answer, was mostly a slam against you in good fun. Didn't matter what game you played the way you push for a Everything to everyone MMO makes you seem like a brand new MMO newb. So please don't act like you were not trying to paint me into some bad light with that type of comment or whatever other gross generalization you inflate to give yourself some sense of credibility. I was and I did and it was fun. Furthermore, it was not my desire or anyone elses desire for warhammer to have a pve aspect to the game. That is how mythic designed it. What is so hard to understand about that? Players are just reacting to what mythic made and how they billed it. Mythic added in Pve as a side game to RvR what's so hard to understand?
Never said warhammers pve just as good as the rest of the market? Actually you said it was the same as every other game as far as quests, dungeons, etc. Except when you said there were worse games, which we can both agree one. "I don;t think the Pve content was bad in WAR...The quests were like every other MMO, the PQs were fun, the dungeons were decent and the ToK was a blast." My quoted statement on WARs pve is correct that still doesnt make it a pve focused game and yes WAR's pve is better than a ton of games I think you will be hard pressed to find many people who think warhammers pve was on par with the rest of the market and would be overwhemled with people who found it stale, repetitve and uninspiring to say the least.
Yes because other MMos don;t have generic Quests, bland dungeons and repetitive grinds... oh wait!
Playing: EvE, Ryzom |
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AJ2ME
Novice Member
Joined: 9/19/04
WE will Not Tire, WE will NOT Falter, and WE will NOT FAIL!!! |
8/10/09 6:14:39 PM#42
Originally posted by sceeZ
well plaync or ncsoft or whatever have said the game is getting tweaked for EU/US release. im sure they know the western markets dont enjoy grinding as much as koreans do and will probably shorten it
They have already stated that there is no change for the NA release that will NOT affect the current game. In other words the grind will stay the same, as that may upset their current base. |
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8/10/09 6:48:16 PM#43
Originally posted by JGMIII I'll just comment on this and ignore the rest of your usual bile filled tripe.
Mythic made a game that attempted to cater to a wide audience which included the pve crowd. Warhammer has more pve content than it does pvp content if that tells you anything. Even the pvp content has a very strong pve focus of dungeons, PQs, raids on npcs, etc. The developers have talked numberous times about the pve focus of the game and the pvp focus while making sure to say that pvp was optional. Did you read that last part again? What sort of pvp only game has optional pvp? Just because the pve content sucks, doesn't make it a side item, an after thought or justified for being bad, because the pvp is better. It just means it is not up to par and nothing else.
As for mythic being forced to release early... I recall their deadline getting extended twice. Sounds like they had extra time to me and the fact that they didn't add in the rvr combat until near the end says no, they didn't plan on adding it until player feedback said that the game needed something more than it had. Maybe you are right and mythic just spent years working on the game and forgot to add in the rvr portion of what you think is a pvp only game. Lucky for mythic they got a extra year of development time so they could add in keep sieges in the last 6 months of beta testing right. Rather odd design priorities for a game that you seem to think is pvp or get out. Spending all that time making all that pve content so they can try to attract the pvp crowd. Yeah I think you have a firm grasp on the situation....
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8/10/09 6:52:47 PM#44
Originally posted by JGMIII Perhaps if you stood on fewer soap-boxes? That didn't come across as a specific response, it read like a generic dismissal of the everyone you disagreed with, given how you repeatedly used terms like "most people" "most of you" and other non-specific, plural terms. Since you agree with so many of the specific complaints, what exactly is your issue again? Yes, it could have been great, yeah there is plenty of room in the market for a RvR-centric game...but Mythic clearly isn't the one to do it, how badly the flubbed this and the ways they flubbed it clearly show they didn't learn any of the right lessons from DAoC. |
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8/10/09 9:16:46 PM#45
Good article. (You guys seem to find some well written ones) I'd say Mythic's arrogance led to the failure of this game. They assumed there was as many people who wanted to play their PvP game as there was that wanted to play a mostly PvE game like WoW.
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8/10/09 9:22:57 PM#46
Mythic had already announced a delay long before EA was even in the picture. I'm not sure why you hadn't heard of this before but it's pretty much common knowledge by now. |
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Originally posted by Hathi
It cant be save. Unless they're willing to shut down this game for maybe a year or 2 and redo the engine, or buy another software engine. And given that all these periods EA is willing to provide what they need. LOL The software is bug, that's why you cant have huge battles without huge lag. Maybe something to do with their collision detection. So they implement the quick fix by kicking out players once a cap is met... The selling point of this game is massive battles, yet it cant deliver. Sooner or later players patience will run out, and pop will start to fall further. I can not but see a sad ending for this game...
Edit: Just to add a personal view of minor flaw: The npc talk waaayyyy too much... RIP Orc Choppa |
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8/12/09 10:26:39 AM#48
What went wrong IMHO? a) The "war" was a fundamentally stupid idea. If team A wins, and winning gives a bonus to A, causing more players to play on team A - then B is immediately in a death spiral. This was not rocket science. b) Open warfare is won by "who has the most players", the only counter is a force-multiplier (like AoE CC - which is hated). In short, players want 8 million people in a zone. If you deliver that - the performance will be terrible, it'll be 5 million vs 3 million, people will complain that it's a "zerg-fest", it crashes/slows, and the population will slowly drain away. c) Public quests. They are a great idea.... if you have enough people. If you don't they just make it even more apparent how few people you've got. d) Repetitive leveling. You can gain EXP in zones A1, A2, or A3. Yipee! But in practice, you'll usually end up having to do ALL of A1,A2 and A3 - repeat for every character you want to level with, and it gets seriously tiring. e) Too many servers, far too slow to offer merges. I seem to remember that a 3rd party misrepresented the number of orders that helped this occur, but it was 'fatal' - certainly my server died as the population never approached a viable level. f) PvP when there are no opponents. If you're opponents are PvE'ing/ having a meeting/doing something in RL then a PvP-oriented game gets horribly boring. g) Arbitrary rewards for 'doing stuff better than other people'. Your party has a wizard, a thief, cleric and a warrior - and 1 prize. Who gets it? Should the healer get it for conserving mana, or for amount healed? what if the healer has an ability to prevent damage? what if the warrior doesn't take any damage? what if the thief has a DPS of 28-million:1 due to only hitting once? When you get to 48 people, and 1 prize - practically everyone will feel that a formula is unfair. h) The 3rd side. Hard to argue against this, 2 sides was a huge, fundamental mistake. --- For me, the reason I quit was a mix of 'severe population problems', 'population imbalance' and the insanely repetitive/pointless endgame. [whilst N months would have helped conan etc., I do not believe that the problems with WAR were ever recognized by the developers - more time in beta would have added more content - something that would have made things much worse] |
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8/12/09 10:38:28 AM#49
Really it's quite simple. Mythic didn't follow what went well for DAOC and why people still years later talk about how awesome the original premise of DAOC was.
WAR needed 3 sides. They needed less scenarios, or at a minimum very little to zero exp and realm pts from winning scenarios. Really scenarios should of been a side diversion and a practice area for the real world Open RvR, which this game also didn't deliver on.
If Mythic followed DAOC model, you would of had dedicated zones aka Frontiers to fight in. That would of been the main areas to fight, not the crappy queue up anywhere scenarios where people sat in camps afk until there scenario popped.
Honestly also CC needed to be more in line with DAOC. AOE CC was the strategy behind small groups taking out large zergs in DAOC. It works and could of been balanced even more then it was in DAOC. People would complain, but when do people not complain?
There's more, but really the fact that they didn't follow the good points of DAOC and impliment that, that is what ultimately killed them. |
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8/13/09 7:30:18 AM#50
Dark Age of Camelot was a very successful MMO in its era (350,000+ subscribers). As a result, fans of the game (and all the friends they bragged to for years) were excited for a spiritual successor. Furthermore, the tabletop game of Warhammer has an enormous following of millions worldwide. Lastly, after years of raid/gear grinding, many WoW players were desperate for something new (especially WoW PvPers). These three groups of people (of which there was some crossover) anxiously awaited the release of Warhammer. There were millions of potential customers who really wanted Warhammer to succeed. Their disappointment is almost immeasurable. ....from the article. So true. I really really wanted it to succeed. Mythic had the Realm vs Realm experience and were doing a "version 2", the great Warhammer IP backing it up, and money to boot from EA. Argghhhh, the fools, the fools, how did they screw it up! I quit after the first month, yet I followed it for atleast 6 months afterwards, monitoring the patches, the changes. Even jumped back in when the Slayer dropped on the 10 day freebie. Its a dead duck. Great article, I agree with it all. I dont think the game can be salvaged. That would take radical changes and they dont look to be forthcoming. It will likely die a slowly withering death.
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