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134 posts found
dubledub

Apprentice Member

Joined: 8/09/09
Posts: 139

8/10/09 8:44:07 AM#126
Originally posted by drel
Originally posted by supbro

Remember there will be a slayer system introduced, basically preventing high level people ganking lowbies ..

Penalties of PvP in PVE Areas

If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.

3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

Maybe you'll get your wings clipped and not be able to fly for a certain time period?


  Yes but if you are still alive as a slayer but then log out, do you come back as a slayer still stuck in the opposing faction's homeland or what? It could be a timed system, so if you log out and then straight back in you will be in exactly the same situation as before, whereas if you log out for a week you will be reset back to your obelisk respawn point. What you guys think?

 

charlizd

Novice Member

Joined: 2/07/07
Posts: 787

Live Life today, Because tomorrow is but a dream and yesterday only a
memory!

8/10/09 8:46:42 AM#127

 Well i assume it will work just like any other buff, you log out and when you log back in your buff still stands, so yeah i would say you come back exactly how you left.

 


Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 126

8/10/09 8:51:45 AM#128

yep, before you go out and get the upteen millionth boar liver of your MMO career, you may need to go and help boot the opposing faction out of your lands...

 

/gasp

 

I'm curious, everyone keeps saying a bunch of level 30s ganking 20s (or some such), does the home faction have no level 30s? Can't some higher level characters come back and help remove said gankers from thier own land?

tanoril

Elite Member

Joined: 1/12/06
Posts: 172

8/10/09 10:44:18 AM#129

This may have been answered already but how does the system work if 2+ players (lets say they are grouped) gang up on one.  Do both players receive the penalty?  Or just the one that landed the killing blow.?

Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/10/09 10:58:48 AM#130
Originally posted by Marcus-

yep, before you go out and get the upteen millionth boar liver of your MMO career, you may need to go and help boot the opposing faction out of your lands...

 

/gasp

 

I'm curious, everyone keeps saying a bunch of level 30s ganking 20s (or some such), does the home faction have no level 30s? Can't some higher level characters come back and help remove said gankers from thier own land?

 

The argument comes from that Elyos becomes capped level before Asmo because of the way start point quests are faster than for Asmo. So while Asmo can get capped levels sure, there's a gap in time between the 2 factions reaching max level.

Also wanted to point out the main reason for the ganking is because of boredom due to reaching capped level (for the beta event). Guess they should have rolled Asmo instead /shrug.

Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 126

8/10/09 11:44:16 AM#131
Originally posted by Soupism
Originally posted by Marcus-

yep, before you go out and get the upteen millionth boar liver of your MMO career, you may need to go and help boot the opposing faction out of your lands...

 

/gasp

 

I'm curious, everyone keeps saying a bunch of level 30s ganking 20s (or some such), does the home faction have no level 30s? Can't some higher level characters come back and help remove said gankers from thier own land?

 

The argument comes from that Elyos becomes capped level before Asmo because of the way start point quests are faster than for Asmo. So while Asmo can get capped levels sure, there's a gap in time between the 2 factions reaching max level.

Also wanted to point out the main reason for the ganking is because of boredom due to reaching capped level (for the beta event). Guess they should have rolled Asmo instead /shrug.


 

Not sure i completely understand, but essentially its going to take one faction slightly longer to cap at a level than the other.. Once the game is live, after lets say a week (max) this should no longer be an issue. The problem (as i see it) is people coming to help take out the opposing faction.

 

If thats the case, and forgive me if I am wrong, but if folks put half the effort into removing said gankers, as they put into complaining about it, the issue might resolve itself.

Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/10/09 12:38:24 PM#132

Yes, to your whole post yes. The difference might be that "week" depending on the consistency of griefers, but yeah shouldn't be much more than a week. Since it's really only near the starting areas and once you get to the 25-30 point you are off and exploring things your own level and real pvp becomes a way of life.

But I don't think factions(success) are dictated by starting points, and I surely don't care to roll an undesired faction based on level speed, but dictated by end game and high level areas.

catlana

Apprentice Member

Joined: 11/18/08
Posts: 485

Playing Aoc, WoW
Played Aion, EQ2, CoH, WAR

8/10/09 3:19:07 PM#133
Originally posted by Cammy
Originally posted by paintchips
Originally posted by Cammy
Originally posted by paintchips
Originally posted by Sovrath
Originally posted by Yunbei

That sounds kinda unsettling. I am no PVP fan, and I don't want to be forced into PVP when I am on PVE questing. Are there supposed to be PVE servers, where PVP is only when you decide to?


 

There is no information about pve servers. I doubt they will be implemented as a good part of the game takes place in the abyss as well as quests in the opposing side's area.

I do think it would be possible to make pve servers but you would lose a bit of content. I'm not sure if the pve in Aion is compelling enough to warrant it. Then again who knows what people will like.

 

It's not the Abyss people have a problem with, my impression is than many PvErs are looking forward to the PvPvE in the Abyss. At the end of the day thats consensual PvP which no one has a problem with.

The problem is rifts and forced PvP, and giving gankers a backdoor to harass players who want to enjoy the other side of the game.

 

Yep - I agree with you fully...

 

BUT - that being said. I am afraid I have to come back with "then this isn't the game for you".... the same way people try to enjoy EVE Online but hate having their ship blown up because they feel its "too hardcore". Fact is, people who play EVE - absolutely love it. Love how harsh the penalties are for dying, etc...

 

So, even though you are very right -  we can't forget what this game is MEANT to be... and NCSoft can't cater to everyone. I agree with what your saying, but there's nothing wrong with just simply stating "this game isn't for me" and leave it at that.  

 

And whats wrong with opening a rift free server? If the people this game "isn't for" leave anyway because of the ganking. It's not like the gankers will be missing out. So no skin of their noses. I see no reason why NCSoft should sacrifice losing it's PvErs and Normal PvPers to pander to a minority  group who wan't to kill players who are as about as challenging as grey mobs due to the level system.

I believe it's only a matter of time such a server will become available.

 

Yep - again I agree with you fully. It would be "nice" to have a PVE server where there was no rifts and it was more "PVE friendly"... 

 

but, also keep in mind, this game is in the beta stages... and they are working very hard to try and make a very polished product for launch. The issue here is, if they dedicate resources and time into creating a server for this group of people, they take away from other parts of the game that they deem to be more important.

 

Im certainly not opposed to your idea... and within 3 months or so I'd expect that to happen to be honest... right now though - it seems like it'd be pushing it with only 5 weeks away from launch.  


 

There are also the infiltration missions. I believe that Aion was designed from the ground up to be a pvp game. Taking out rifts, infiltration missions, and non abyss pvp will only extend a solid pve ers experience for a very short time. All of the main objectives are in a pvp area. The end game of Aion heavily involves pvp.

BettysAlt

Novice Member

Joined: 7/22/09
Posts: 180

sola scriptura

8/10/09 3:27:14 PM#134

Your rant is well taken, but your title is offensive, impudent, and childish.

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