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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
Originally posted by Zerocyde
Yea. When a guild declares war on another, the one being attacked decides the time of the war.
sounds pretty carebear to me tbqh. and if it's only guilds and their cities, and NOT private housing off on its own someplace -- then it's a watered down version of pos warfare tyvm.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
Originally posted by Razimus
Considering that the Feature you are talking about has not been tested, and is not implemented... it will most likely not even be in the game come Release. If it makes it into the game 3 months from Release I'd be surprised.
So, you will probably lose this argument by default... considering what you think will destroy the game... probably won't even be IN the game in the first place. |
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Originally posted by daarco
You cant burn down a house if the owner is offline. This is not Shadowbane.
What no middle of the night wall bashing parties? This game is gonna suck. Damn Carebear developers. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Originally posted by Thoric485 No.
j00 winz |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Originally posted by Volkmar
Justg a point of order, Player Owned Stations (POS) in EVE come in many sizes and many players personally own and maintain small POS's with no help from anyone. True, large POS's with many defenses are usually a corp effort, as are player owned bases in 0.0, but I wanted to set the record straight that players in EVE do sometimes own their own stations. As for destroyable housing being a major mistake, I can think of a few others Aventurine is making that are higher on the list and more likely to impact the success or failure of the game.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
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Ironically grammatically incorrect for your use, but just about spot on for how things will most likely end up? ----- Everything that has a begining, has an end. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Zerocyde
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You guys need to realize something, this game is for a whole seperate community of MMO gamers. I'm talking about people who WANT the thrill against losing it all, and gaining a lot from other players, rather than all these other games that make sure you keep all your loot. I would assume that Aventurine knows that they will not have such a large playerbase due to the significant differences between Darkfall and other MMOs. Eric "Rileyman" Grushinski |
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Hum... Destroyable player houses aren't going to break this game precisely because player houses are just pixels. The full PvP / sandbox crowd has nothing against loosing pixels, be them loot or houses. In a true sandbox player constructions are logically just ... sand castles. There are a thousand things aventurine has done or may do that can be "major mistakes" and make dfo lose its public (or just fail at release, if the game is to be released one day). Full open loot / full pvp / destroyable houses / killable mounts etc... are not in the list. They are base features of the game and define which kind of gamer may be interested (and actually the UO pre-trammel / SB / EVE crowds and other tough guys not worried about pixels loss are a public more than sufficient to make DFO a niche success)
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Zerran
Novice Member
Joined: 12/10/08
"HOST, god damn it you have HOST!!!" |
If housing wasn't destroyable there woudn't be any sense of accomplishment in having, and keeping/defending it. Frankly, I don't want to see houses all over the place because any 10 year old who can farm can get enough money and buy one. This isn't WoW where if you die you just run back to your body. Sick of people who haven't ever played a game like EVE, where you can actually lose months of work, complaining about a 5 gold repair bill. |
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Any way you slice it, looks like I was right, they fudged what their engine was capable of, they and their fans boasted the next UO, not only is it not the next UO, but it's not even close, when will a company copy UO? that's what I want to know, they all are copying something, and their copying the wrong thing, I can see a whole new crop of WoW clones, a clone of a clone of a xerox of a xerox of a clone of a clone, WoW sucks, so assume I've ever been a wow fan and you'd be wrong, I would like to see the following impossible currently maybe in 10 years it won't be impossible but considering it's my preferences, what I look for in an mmorpg and have yet to see, I consider it currently impossible, apparently I have impossible standards but this is what I will be looking for... NPCs that have daily schedules, they work in the day, they go to sleep at night in their individual NPC houses and sleep in their beds (yes very Black Gate/Serpent Isle). A housing system, rentable, purchasable, strict one per account, houses are not destroyable, they are decayable but you can purchase in game with gold to have your house maintained by a housekeeper npc for up to 6 months, I've been guilty of forgetting about a game for 1 month but anyone who forgets up to 6 months deserves to have it fall, housing should only be for the rich players, the houses are *NOT* instanced, seriously whats the point of a house if only you can see it, a house cannot play a role in the enviornment of the game if it is instanced, if you don't know what instanced means please don't bother reading further. Automated quests, the exact opposite of wow-style automated quests, if you enjoy doing the same quest over 1,000 times you are retarded, this is my opinion, I personally can think of 1,000 different, unique quests, I'm not gonna list them out, want to hear them? hire me to work for your bigshot game company, some quests should be enviornmental while some should be personal per player while some should be NPC automated, but there need to be quests that challenge the gamer, mazes, complicated puzzles, translating languages, and not having these things done by themself, quests that force the mindless to think and if they can't think they fail, these quests I have yet to see in any mmorpg to date. Complex crafting system, many crafting classes and countless, hundreds of thousands of items, some useful, some useless. Clothing and avatar customization, clothing should be endless in color and combinations if it's not you will end up with WoW, everyone looks like the clone they are, players should have the choice of making their characters fat, skinny, tall, short, old, young, on and on, most games today have everyone at the same age, height and weight, maybe I want to be a short fat guy, since the choice doesn't exist in most mmorpgs everyone ends up looking the same. Complex magic system, different magic classes, etc etc, I've already typed too much, but this is just an example of what I'm looking for, if any game even has a majority of these things I would be interested in buying it. I would make this game myself if I were rich but I'm not, I know if this game existed it would blow every mmorpg out of the water. --- Razimus |
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You make some good points, but they have nothing to do with your original post, at all. So, good on you for last post, but erm, "I can see the future" in your original post, well, that's just laughable.
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Holy thread necromancy batman. Oh and i's seven months later and destroyable housing did not destroy the game OP. Prognostication failure of epic proportions. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Originally posted by mannyman
Nice sig ...... it makes me wonder what happened too newegg, darkstar, and a few others that stood by this game.
On topic:
Destructible housing never did it make it into the game; unless you consider a destructible door as a type of destructible housing. |
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Originally posted by Razimus I would say it was the early release but you have a point.
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Meh... nvm.
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Respit
Elite Member
Joined: 11/05/08
“It's not easy to cut through a human head with a hacksaw.” |
Originally posted by mrw0lf
I found mrw0lf's observation to be quite profound.
As far as housing goes, I don't see where it made any significant difference one way or the other. Doors can be destroyed with MM? People complaining about not being able to plant a garden INSIDE the house?
Anyway, these necro'ed threads are great entertainment. 601 |
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tombear81
Novice Member
Joined: 3/17/07
"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !" |
Originally posted by Respit
.. And all can think is... only one mistake ... gosh we were so optimistic back then ;) |